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[Freeciv-Dev] Re: (PR#12504) RFC: use of effects for terrain/special dat
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[Freeciv-Dev] Re: (PR#12504) RFC: use of effects for terrain/special dat

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12504) RFC: use of effects for terrain/special data
From: "Jason Dorje Short" <jdorje@xxxxxxxxx>
Date: Sat, 21 May 2005 07:11:21 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12504 >

Per I. Mathisen wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12504 >
> 
> On Fri, 20 May 2005, Jason Short wrote:
> 
>>Attached is a preliminary/prototype patch to replace all terrain output
>>data with effects.
> 
> It makes the code slower and the rulesets harder to read & edit, so where
> is the benefit? I must be missing something here.
> 
> I hope you are not seeing nails everywhere now that we have an 'effects'
> hammer...

I think we should leave the terrain->output[],
terrain->output_special_1[], terrain->output_special_2[], but turn the
other specials modifications into effects.

-jason





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