[Freeciv-Dev] (PR#13146) got_a_tech for future techs is incomplete?
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Subject: |
[Freeciv-Dev] (PR#13146) got_a_tech for future techs is incomplete? |
From: |
"Jason Dorje Short" <jdorje@xxxxxxxxx> |
Date: |
Thu, 19 May 2005 18:16:40 -0700 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13146 >
got_a_tech is called when a tech is stolen. For future techs the
following code is called
if (j == 0) {
/* we've moved on to future tech */
if (target->research->future_tech > pplayer->research->future_tech) {
found_new_future_tech(pplayer);
stolen_tech
= game.control.num_tech_types + pplayer->research->future_tech;
} else {
return; /* nothing to learn here, move on */
}
return;
} else {
but the "return" at the end of this means none of the code below
(notification, signal emission, gamelog, etc.) is executed. In fact the
stolen_tech value set above (the value of which I don't understand) is
never used.
-jason
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