[Freeciv-Dev] (PR#13092) [awk@xxxxxxxxxxxx: [Pkg-freeciv-devel] Bug#3090
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Subject: |
[Freeciv-Dev] (PR#13092) [awk@xxxxxxxxxxxx: [Pkg-freeciv-devel] Bug#309046: freeciv: Segfaults when telling a unit to "go" while on glacier.] |
From: |
"Jordi Mallach" <jordi@xxxxxxxxxxxxxx> |
Date: |
Sun, 15 May 2005 15:13:11 -0700 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13092 >
Hey Freeciv people,
The following bug was filed against the Debian package.
Thanks,
Jordi
--
Jordi Mallach Pérez -- Debian developer http://www.debian.org/
jordi@xxxxxxxxxxxxxx jordi@xxxxxxxxxx http://www.sindominio.net/
GnuPG public key information available at http://oskuro.net/
Package: freeciv
Version: 2.0.1-1
Severity: important
*** Please type your report below this line ***
I found that if I press "g" to make an engineer "go" somewhere while the
engineer is on glacier tiles the client segfaults.
This is on a 29,000 isometrec-doughnut world. (I was doing this to the
north(?) pole. But I suppose any glacier tile would work. The engineer was
surrounded by glacier tiles.)
Suggested fix: Rather than making it impossible to "go" through hostile
tiles, change it so the routing paths prefer non-hostile, but if
impossible, it shows the routing path in red.
Or at least that's how I'd fix it. Unfortunetly I lack enough programming
skill to do that/check if it's possible.
-- System Information:
Debian Release: 3.1
APT prefers testing
APT policy: (500, 'testing')
Architecture: i386 (i686)
Kernel: Linux 2.6.8-2-686
Locale: LANG=C, LC_CTYPE=C (charmap=ANSI_X3.4-1968)
Versions of packages freeciv depends on:
ii freeciv-client-gtk [freeciv-c 2.0.1-1 Civilization turn based strategy g
ii freeciv-server 2.0.1-1 Civilization turn based strategy g
-- no debconf information
-Kokushoku Karasu
www.tentacle.net/~awk
ICQ: 307211678 AIM: kokushokukarasu
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- [Freeciv-Dev] (PR#13092) [awk@xxxxxxxxxxxx: [Pkg-freeciv-devel] Bug#309046: freeciv: Segfaults when telling a unit to "go" while on glacier.],
Jordi Mallach <=
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