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[Freeciv-Dev] (PR#13092) [awk@xxxxxxxxxxxx: [Pkg-freeciv-devel] Bug#3090
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[Freeciv-Dev] (PR#13092) [awk@xxxxxxxxxxxx: [Pkg-freeciv-devel] Bug#3090

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Subject: [Freeciv-Dev] (PR#13092) [awk@xxxxxxxxxxxx: [Pkg-freeciv-devel] Bug#309046: freeciv: Segfaults when telling a unit to "go" while on glacier.]
From: "Jordi Mallach" <jordi@xxxxxxxxxxxxxx>
Date: Sun, 15 May 2005 15:13:11 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13092 >

Hey Freeciv people,

The following bug was filed against the Debian package.

Thanks,
Jordi
-- 
Jordi Mallach Pérez  --  Debian developer     http://www.debian.org/
jordi@xxxxxxxxxxxxxx     jordi@xxxxxxxxxx     http://www.sindominio.net/
GnuPG public key information available at http://oskuro.net/

Package: freeciv
Version: 2.0.1-1
Severity: important

*** Please type your report below this line ***
I found that if I press "g" to make an engineer "go" somewhere while the 
engineer is on glacier tiles the client segfaults.

This is on a 29,000 isometrec-doughnut world.  (I was doing this to the 
north(?) pole.  But I suppose any glacier tile would work.  The engineer was 
surrounded by glacier tiles.)

Suggested fix:  Rather than making it impossible to "go" through hostile 
tiles, change it so the routing paths prefer non-hostile, but if 
impossible, it shows the routing path in red.

Or at least that's how I'd fix it.  Unfortunetly I lack enough programming 
skill to do that/check if it's possible.
-- System Information:
Debian Release: 3.1
   APT prefers testing
   APT policy: (500, 'testing')
Architecture: i386 (i686)
Kernel: Linux 2.6.8-2-686
Locale: LANG=C, LC_CTYPE=C (charmap=ANSI_X3.4-1968)

Versions of packages freeciv depends on:
ii  freeciv-client-gtk [freeciv-c 2.0.1-1    Civilization turn based strategy g
ii  freeciv-server                2.0.1-1    Civilization turn based strategy g

-- no debconf information

-Kokushoku Karasu
www.tentacle.net/~awk
ICQ:  307211678    AIM:  kokushokukarasu


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