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[Freeciv-Dev] (PR#12063) two bugs that crash freeciv2

[Freeciv-Dev] (PR#12063) two bugs that crash freeciv2

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To: lo_oris@xxxxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#12063) two bugs that crash freeciv2
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 31 Jan 2005 20:09:08 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: >

> [lo_oris@xxxxxxxxxxxxx - Tue Feb 01 00:10:30 2005]:
> using beta6 under osx 10.3, with gtk2 and sdl (for sound).
> 1) i open freeciv. If i try to close it without starting a game, it 
> freezes. 100% reproductable.

When this happens try (in the command line while the client is frozen):

ulimit -c unlimited
killall -SEGV civclient
gdb civclient core
bt full

and send the output (I don't know if all these commands will work in osx
but they might).

> 2) there was a city of size 1, without units in, and with a wonder in 
> it. I "conquered it", and since it was of size 1, the city was 
> destroyed and disappeared... and freeciv crashed. Actually, i thought 
> this bug was caused by the presence of the wonder, but i forgot to try 
> to reproduce it...

What wonder was it?


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