[Freeciv-Dev] (PR#11995) Stupid AI Creates Tall Stacks
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11995 >
When moving units, the AI pays no attention to the number of units it is
placing on one tile. It can therefore produce stacks containing many
units. This is OK for city tiles and tiles distant from an enemy, but
typically a large stack is a tempting target for a counter attack or
pre-emptive attack. I've seen a stack of 50 units destroyed by a Cruise
Missile because of this. Ouch! The AI should produce smaller stacks in
exposed locations, even if this lengthens journey times.
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Benedict Adamson <=
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