[Freeciv-Dev] (PR#11774) Remaining civmanual problems
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11774 >
This patch fixes no. 1 - 4. I don't think that I can fix the others, though.
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
--- manual/civmanual.c.orig 2005-01-14 11:37:16.000000000 +0100
+++ manual/civmanual.c 2005-01-14 20:15:38.000000000 +0100
@@ -193,7 +193,7 @@
const struct command *cmd = &commands[i];
fprintf(doc, SEPARATOR);
- fprintf(doc, _("%s%s - %s%s\n\n"), SECTION_BEGIN, cmd->name,
+ fprintf(doc, "%s%s - %s%s\n\n", SECTION_BEGIN, cmd->name,
_(cmd->short_help), SECTION_END);
if (cmd->synopsis) {
fprintf(doc, _("<table>\n<tr>\n<td valign=\"top\">"
@@ -262,7 +262,7 @@
fprintf(doc, "<td>%s</td></tr>\n\n",
get_terrain_name(ptype->transform_result));
} terrain_type_iterate_end;
- fprintf(doc, _("</table><br><br><br><table border=1>"));
+ fprintf(doc, "</table><br><br><br><table border=1>");
fprintf(doc, _("<caption>Time to perform action</caption>"));
fprintf(doc, _("<tr><th>Terrain</th>\n"));
fprintf(doc, _("<th>Road</th><th>Irrigation</th>\n"));
@@ -369,6 +369,8 @@
init_nls();
init_character_encodings("UTF-8", FALSE);
+ game_init();
+
manual_command();
return 0;
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