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[Freeciv-Dev] (PR#11912) BUG in researching
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Subject: [Freeciv-Dev] (PR#11912) BUG in researching
From: "Piotr Jakubowicz" <pioja@xxxxxx>
Date: Thu, 13 Jan 2005 02:38:04 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11912 >

Hi.

I a two player game with the folloing options

Geological:
size                 1      (1,29)
topology             15     (0,15)
generator            3      (1,3)
startpos             4      (0,4)
tinyisles           *0      (0,1)
separatepoles       *1      (0,1)
alltemperate        *0      (0,1)
temperature         *50     (0,100)
landmass             40     (15,85)
steepness           *30     (0,100)
wetness             *50     (0,100)
huts                *50     (0,500)

Ecological:
specials            *250    (0,1000)

Sociological:
startunits           "ccckx"
dispersion           2      (0,10)

Economic:
gold                *50     (0,5000)

Military:

Scientific:
techlevel            6      (0,50)

Internal:
minplayers          *1      (1,30)
maxplayers           3      (1,30)
aifill               3      (0,30)

AND 

researchcost (10)
techlevel (6)

there was no visible research for all players.



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