[Freeciv-Dev] (PR#11807) pubserver crash in /away
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11807 >
-------- Original Message --------
Subject: [Freeciv-Dev] civserver crashed:
http://pubserver.freeciv.org/games/361996
Date: Wed, 5 Jan 2005 08:38:58 -0800
From: freeciv@xxxxxxxxxxxxxxxxxxxxx
To: freeciv-dev@xxxxxxxxxxx
# examining core.19867 in /games/361996/. ...
# using $FREECIV_PATH
:/home/freeciv/.freeciv/code/installed/cvs/S2_0/2005-01-05_10.00+mintimeout/share/freeciv
# running: (echo bt; echo set height 16384; echo p game; echo quit; exec yes
'') | gdb
/home/freeciv/.freeciv/code/installed/cvs/S2_0/2005-01-05_10.00+mintimeout/share/freeciv/../../bin/civserver
core.19867
GNU gdb Red Hat Linux (5.2-2)
Copyright 2002 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type "show copying" to see the conditions.
There is absolutely no warranty for GDB. Type "show warranty" for details.
This GDB was configured as "i386-redhat-linux"...
Core was generated by
`/home/freeciv/.freeciv/code/installed/cvs/S2_0/2005-01-05_10.00+mintimeout/shar'.
Program terminated with signal 11, Segmentation fault.
Reading symbols from /lib/libm.so.6...done.
Loaded symbols for /lib/libm.so.6
Reading symbols from /usr/lib/libz.so.1...done.
Loaded symbols for /usr/lib/libz.so.1
Reading symbols from /lib/libc.so.6...done.
Loaded symbols for /lib/libc.so.6
Reading symbols from /lib/ld-linux.so.2...done.
Loaded symbols for /lib/ld-linux.so.2
Reading symbols from /usr/lib/gconv/ISO8859-1.so...done.
Loaded symbols for /usr/lib/gconv/ISO8859-1.so
Reading symbols from /lib/libnss_files.so.2...done.
Loaded symbols for /lib/libnss_files.so.2
Reading symbols from /lib/libnss_nisplus.so.2...done.
Loaded symbols for /lib/libnss_nisplus.so.2
Reading symbols from /lib/libnsl.so.1...done.
Loaded symbols for /lib/libnsl.so.1
Reading symbols from /lib/libnss_dns.so.2...done.
Loaded symbols for /lib/libnss_dns.so.2
Reading symbols from /lib/libresolv.so.2...done.
Loaded symbols for /lib/libresolv.so.2
#0 0x0805272f in set_away (caller=0x817f3b0, name=0xbfffd010 "", check=false)
at stdinhand.c:1817
1817 } else if (!caller->player->ai.control && !check) {
(gdb) #0 0x0805272f in set_away (caller=0x817f3b0, name=0xbfffd010 "",
check=false)
at stdinhand.c:1817
#1 0x0805572b in handle_stdin_input (caller=0x817f3b0, str=0x8469888 "/away",
check=false) at stdinhand.c:3411
#2 0x0806ab1f in handle_chat_msg_req (pconn=0x817f3b0,
message=0x8469888 "/away") at handchat.c:175
#3 0x0804eac9 in handle_packet_input (pconn=0x817f3b0, packet=0x8469888,
type=19) at srv_main.c:944
#4 0x080880d6 in sniff_packets () at sernet.c:629
#5 0x0804f715 in main_loop () at srv_main.c:1555
#6 0x0804f8c9 in srv_main () at srv_main.c:1648
#7 0x0804a600 in main (argc=15, argv=0xbffff1b4) at civserver.c:200
#8 0x400641c4 in __libc_start_main () from /lib/libc.so.6
(gdb) (gdb) $1 = {is_new_game = false, version = 0,
id = "zojccJaajt80TiDRDLAJdLwxtcuB2Y7N", civstyle = 2, gold = 50,
start_units = "ccx", '\0' <repeats 17 times>, dispersion = 0, tech = 0,
skill_level = 3, timeout = 120, timeoutint = 0, timeoutinc = 0,
timeoutincmult = 1, timeoutintinc = 0, timeoutcounter = 1, tcptimeout = 10,
netwait = 4, last_ping = 1104943114, pingtimeout = 60, pingtime = 20,
turn_start = 1104943097, end_year = 2000, year = -2850, turn = 23,
researchcost = 20, diplcost = 0, freecost = 0, conquercost = 0,
diplchance = 80, cityfactor = 14, citymindist = 0, civilwarsize = 10,
contactturns = 20, rapturedelay = 1, min_players = 1, max_players = 2,
nplayers = 3, aifill = 2, notradesize = 0, fulltradesize = 1,
barbarianrate = 0, onsetbarbarian = -2000, nbarbarians = 0,
occupychance = 0, unhappysize = 4, angrycitizen = true, startmessage = 0x0,
player_idx = 0, player_ptr = 0x81f7418, players = {{player_no = 0,
name = "McFred", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = 46, team = 255,
turn_done = false, nturns_idle = 2, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = true, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 3,
units = {list = {nelements = 2, head_link = 0x82e3558,
tail_link = 0x842bf40}}, cities = {list = {nelements = 3,
head_link = 0x82f9a30, tail_link = 0x82c44d8}}, score = {happy = 0,
content = 5, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 3, techout = 4, landarea = 140000,
settledarea = 34000, population = 70, cities = 3, units = 0,
pollution = 0, literacy = 0, bnp = 6, mfg = 6, spaceship = 0},
economic = {gold = 67, tax = 40, science = 60, luxury = 0}, research = {
bulbs_last_turn = 4, bulbs_researched = 4, techs_researched = 3,
researching = 13, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\222¿ürøüN3\026²÷\001", '\0' <repeats 12 times>},
num_required_techs = 54, bulbs_required = 44314}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\2306<\"ØÌJ\023\0\202æ\001", '\0' <repeats 12 times>},
num_required_techs = 35, bulbs_required = 12833}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\004\0\0\0\200\002\001", '\0' <repeats 16 times>},
num_required_techs = 5, bulbs_required = 372}, {
state = TECH_UNKNOWN, required_techs = {
vec = "0$\0\0\0È\0023\0\002P\001", '\0' <repeats 12 times>},
num_required_techs = 16, bulbs_required = 3577}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ЯØ\022øè\0163\0242ç\001", '\0' <repeats 12 times>},
num_required_techs = 43, bulbs_required = 28062}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\"\020\0\0\b\0\0\0\0\"\001", '\0' <repeats 12 times>},
num_required_techs = 8, bulbs_required = 900}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\003\030\0\200\200\0\0\0\0\200", '\0' <repeats 13
times>}, num_required_techs = 7, bulbs_required = 552}, {state =
TECH_REACHABLE,
required_techs = {vec = "\0\002", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\004", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0.\020\0\0\210\006\021\0\0`\001", '\0' <repeats 12
times>}, num_required_techs = 14, bulbs_required = 2270}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\04\0 \020\0@\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 7, bulbs_required = 701}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0 ", '\0' <repeats 22 times>}, num_required_techs = 1,
bulbs_required = 51}, {state = TECH_UNKNOWN, required_techs = {
vec = "Òÿürøün3\026²÷\001", '\0' <repeats 12 times>},
num_required_techs = 57, bulbs_required = 56048}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220¯X\022øÈ\0063\024\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 38, bulbs_required = 19099}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\220'\031\002ðÈ\0023\004\022¦\001", '\0' <repeats 12
times>}, num_required_techs = 30, bulbs_required = 9948}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "пþ3øü_3\024²ç\001", '\0' <repeats 12 times>},
num_required_techs = 55, bulbs_required = 50324}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200&<\002Ø\210\n\021\0\0æ\001", '\0' <repeats 12 times>},
num_required_techs = 25, bulbs_required = 6442}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\002\030\0\0\200", '\0' <repeats 18 times>},
num_required_techs = 4, bulbs_required = 218}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\002\020", '\0' <repeats 21 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\"8\002P\210\0\0\0\0&\001", '\0' <repeats 12 times>},
num_required_techs = 15, bulbs_required = 2512}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200&P\0\0\210\002\021\0\0b\001", '\0' <repeats 12
times>}, num_required_techs = 15, bulbs_required = 2377}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\020&\230\002Øè\n3\0\002Ä\001", '\0' <repeats 12 times>},
num_required_techs = 27, bulbs_required = 7494}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220'Ø\003øè\n3\004\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 37, bulbs_required = 17858}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\002\030\002\020\200\0\0\0\0\004", '\0' <repeats 13
times>}, num_required_techs = 7, bulbs_required = 523}, {state = TECH_UNKNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 1, bulbs_required = 20}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220'9\nðÈ\0023\004\022¦\001", '\0' <repeats 12 times>},
num_required_techs = 32, bulbs_required = 12718}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0.\030\022Ø\210\006\021\0\0ä\001", '\0' <repeats 12
times>}, num_required_techs = 23, bulbs_required = 5152}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0$\0 \0\0@\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 403}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220¯XRøÈ\0063\024\022÷\001", '\0' <repeats 12 times>},
num_required_techs = 40, bulbs_required = 22386}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "ð¯Ø\023ùê\017?\024r÷\001", '\0' <repeats 12 times>},
num_required_techs = 52, bulbs_required = 54297}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220'X\002òÈ\0063\004\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 34, bulbs_required = 13852}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\2207=\"üÌJ3\004\222æ\001", '\0' <repeats 12 times>},
num_required_techs = 41, bulbs_required = 20341}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\"\030\002Ø\210\0\0\0\0\204\001", '\0' <repeats 12
times>}, num_required_techs = 14, bulbs_required = 1952}, {state =
TECH_REACHABLE,
required_techs = {vec = "\0\0\0\0\020", '\0' <repeats 19 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220'\030\002ðÈ\002#\004\022¦\001", '\0' <repeats 12
times>}, num_required_techs = 28, bulbs_required = 7827}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\"\030\002P\210\0\0\0\0\004\001", '\0' <repeats 12
times>}, num_required_techs = 11, bulbs_required = 1204}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\002\0\0\200\0\0\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 136}, {
state = TECH_UNKNOWN, required_techs = {
vec = "пý2üíO3\024²ç\001", '\0' <repeats 12 times>},
num_required_techs = 54, bulbs_required = 45840}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð¯Ø\023øê\017?\0242÷\001", '\0' <repeats 12 times>},
num_required_techs = 50, bulbs_required = 46251}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\06\030\"Ø\214@\0\0\0\204\001", '\0' <repeats 12 times>},
num_required_techs = 19, bulbs_required = 3508}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0 \0\0\0\b\0\0\0\0\0\001", '\0' <repeats 12 times>},
num_required_techs = 3, bulbs_required = 213}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\2207¼\"øüJ3\004²æ\001", '\0' <repeats 12 times>},
num_required_techs = 43, bulbs_required = 23460}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020&\0\0\200è\002#\0\002\200\001", '\0' <repeats 12
times>}, num_required_techs = 16, bulbs_required = 2655}, {state =
TECH_REACHABLE,
required_techs = {vec = "\0\0\0\0\0@", '\0' <repeats 18 times>},
num_required_techs = 1, bulbs_required = 51}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\200", '\0' <repeats 18 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ЯØ\022øè\0173\0242ç\001", '\0' <repeats 12 times>},
num_required_techs = 44, bulbs_required = 31284}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\200\002", '\0' <repeats 17 times>},
num_required_techs = 2, bulbs_required = 108}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0&\020\0\0\b\004\021\0\0 \001", '\0' <repeats 12 times>},
num_required_techs = 10, bulbs_required = 1158}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0&\030\002Ø\210\n\021\0\0Ä\001", '\0' <repeats 12
times>}, num_required_techs = 20, bulbs_required = 3732}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\2207ü#øüZ3\004²ç\001", '\0' <repeats 12 times>},
num_required_techs = 47, bulbs_required = 32294}, {
state = TECH_UNKNOWN, required_techs = {
vec = "пü2øìn3\024²ç\001", '\0' <repeats 12 times>},
num_required_techs = 51, bulbs_required = 37470}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0$\0\0\0\0@", '\0' <repeats 17 times>},
num_required_techs = 3, bulbs_required = 190}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0$\0\0\020\b\200\221\0\0\0\001", '\0' <repeats 12
times>}, num_required_techs = 9, bulbs_required = 990}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\004\0\0\0\0\0\001", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\004\0\0\0À\002\003\0\002", '\0' <repeats 14 times>},
num_required_techs = 8, bulbs_required = 898}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð¯Ø\022øè\0177\0242÷\001", '\0' <repeats 12 times>},
num_required_techs = 47, bulbs_required = 36115}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð¯Ø\023øè\017?\0242÷\001", '\0' <repeats 12 times>},
num_required_techs = 49, bulbs_required = 42393}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0$\0\0\0\b\0\021\0\0\0\001", '\0' <repeats 12 times>},
num_required_techs = 6, bulbs_required = 518}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020$\0\0\0È\002#\0\002\0\001", '\0' <repeats 12 times>},
num_required_techs = 12, bulbs_required = 1691}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ò¿þsøü_s\226¶÷\001", '\0' <repeats 12 times>},
num_required_techs = 62, bulbs_required = 76027}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\004\0\0\020\0\0\200", '\0' <repeats 16 times>},
num_required_techs = 3, bulbs_required = 136}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\220¯ØRøè\0163\026\022÷\001", '\0' <repeats 12 times>},
num_required_techs = 44, bulbs_required = 29110}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020'\030\002ÐÈ\002#\004\022\204\001", '\0' <repeats 12
times>}, num_required_techs = 24, bulbs_required = 5493}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Яø\022øè\0173\0342ç\001", '\0' <repeats 12 times>},
num_required_techs = 46, bulbs_required = 35414}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220/X\002ðÈ\0063\024\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 35, bulbs_required = 14584}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\020&\230\002Øè\0163 \003ä\001", '\0' <repeats 12 times>},
num_required_techs = 31, bulbs_required = 10800}, {state = TECH_UNKNOWN,
required_techs = {
vec = "пþ3øü\1773T²ç\001", '\0' <repeats 12 times>},
num_required_techs = 57, bulbs_required = 58939}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\222¿üsøüN3\226²÷\001", '\0' <repeats 12 times>},
num_required_techs = 56, bulbs_required = 51374}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0&\030\002\020\210\004\021\0\001$\001", '\0' <repeats 12
times>}, num_required_techs = 16, bulbs_required = 2365}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0@\0\0\0\002", '\0' <repeats 14 times>},
num_required_techs = 2, bulbs_required = 162}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ò¿þsøü_3\226¶÷\001", '\0' <repeats 12 times>},
num_required_techs = 61, bulbs_required = 70787}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð¿þ3øþ\177?Tú÷\001", '\0' <repeats 12 times>},
num_required_techs = 64, bulbs_required = 80829}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020&\030\002PÈ\002#\0\022\004\001", '\0' <repeats 12
times>}, num_required_techs = 20, bulbs_required = 3757}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\220'\230\002øè\n3\0042æ\001", '\0' <repeats 12 times>},
num_required_techs = 35, bulbs_required = 14901}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð¯Ø\023øê\017?\024r÷\001", '\0' <repeats 12 times>},
num_required_techs = 51, bulbs_required = 50219}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\2006<\"Ø\214J\021\0\200æ\001", '\0' <repeats 12 times>},
num_required_techs = 30, bulbs_required = 9780}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220'X\002ðÈ\0023\004\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 32, bulbs_required = 11187}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0 \0\0\0\b\0\0\0\0\002\001", '\0' <repeats 12 times>},
num_required_techs = 4, bulbs_required = 359}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\020\0\0\0\0\0\004", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0$\0 \020\bÀ\221\0\0\210\001", '\0' <repeats 12 times>},
num_required_techs = 13, bulbs_required = 1894}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020$\0\0\0\210\002\021\0\0P\001", '\0' <repeats 12
times>}, num_required_techs = 11, bulbs_required = 1643}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\"\020\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 276}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0$\0\0\0\210\002\021\0\0@\001", '\0' <repeats 12 times>},
num_required_techs = 9, bulbs_required = 990}, {state = TECH_REACHABLE,
required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_REACHABLE, required_techs = {
vec = '\0' <repeats 11 times>, "\001", '\0' <repeats 12 times>},
num_required_techs = 1, bulbs_required = 51}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 81, prev_gold = 65, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
1 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x83ea9b8, gives_shared_vision = 0,
really_gives_vision = 0,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>,
island_improv = 0x83ea0a8 "¨Ï\026@¨Ï\026@", attribute_block = {length = 163,
data = 0x83b0e70}, debug = false}, {player_no = 1,
name = "Felipe II", '\0' <repeats 22 times>,
username = "namewr\0ned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = 15, team = 255,
turn_done = true, nturns_idle = 0, is_alive = true, is_observer = false,
is_dying = false, got_tech = false, revolution_finishes = -1,
capital = true, embassy = 0, reputation = 1000, diplstates = {{
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 1, head_link = 0x83b6e50,
tail_link = 0x83b6e50}}, cities = {list = {nelements = 4,
head_link = 0x84103d0, tail_link = 0x8446fd8}}, score = {happy = 0,
content = 3, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 2, techout = 3, landarea = 140000,
settledarea = 31000, population = 30, cities = 3, units = 0,
pollution = 0, literacy = 0, bnp = 4, mfg = 8, spaceship = 0},
economic = {gold = 58, tax = 40, science = 60, luxury = 0}, research = {
bulbs_last_turn = 3, bulbs_researched = 17, techs_researched = 2,
researching = 2, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\226»ürøüN3\027²÷\001", '\0' <repeats 12 times>},
num_required_techs = 55, bulbs_required = 44342}, {
state = TECH_REACHABLE, required_techs = {
vec = "\004", '\0' <repeats 23 times>}, num_required_techs = 1,
bulbs_required = 28}, {state = TECH_UNKNOWN, required_techs = {
vec = "\2342<\"ØÌJ\023\001\202æ\001", '\0' <repeats 12 times>},
num_required_techs = 36, bulbs_required = 12861}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024\0\0\0\0\200\002\001", '\0' <repeats 16 times>},
num_required_techs = 5, bulbs_required = 372}, {
state = TECH_UNKNOWN, required_techs = {
vec = "4 \0\0\0È\0023\001\002P\001", '\0' <repeats 12 times>},
num_required_techs = 17, bulbs_required = 3605}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô«Ø\022øè\0163\0252ç\001", '\0' <repeats 12 times>},
num_required_techs = 44, bulbs_required = 28090}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204\"\020\0\0\b\0\0\0\0\"\001", '\0' <repeats 12 times>},
num_required_techs = 9, bulbs_required = 928}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\003\030\0\200\200\0\0\0\0\200", '\0' <repeats 13
times>}, num_required_techs = 7, bulbs_required = 552}, {state =
TECH_REACHABLE,
required_techs = {vec = "\0\002", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 28}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004*\020\0\0\210\006\021\0\0`\001", '\0' <repeats 12
times>}, num_required_techs = 14, bulbs_required = 2270}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0040\0 \020\0@\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 7, bulbs_required = 701}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004 ", '\0' <repeats 22 times>}, num_required_techs = 2,
bulbs_required = 79}, {state = TECH_UNKNOWN, required_techs = {
vec = "Öûürøün3\027²÷\001", '\0' <repeats 12 times>},
num_required_techs = 58, bulbs_required = 56076}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224«X\022øÈ\0063\025\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 39, bulbs_required = 19127}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\224#\031\002ðÈ\0023\005\022¦\001", '\0' <repeats 12
times>}, num_required_techs = 31, bulbs_required = 9976}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ô»þ3øü_3\025²ç\001", '\0' <repeats 12 times>},
num_required_techs = 56, bulbs_required = 50352}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204\"<\002Ø\210\n\021\0\0æ\001", '\0' <repeats 12
times>}, num_required_techs = 25, bulbs_required = 6442}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\002\030\0\0\200", '\0' <repeats 18 times>},
num_required_techs = 4, bulbs_required = 218}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\002\020", '\0' <repeats 21 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204\"8\002P\210\0\0\0\0&\001", '\0' <repeats 12 times>},
num_required_techs = 16, bulbs_required = 2540}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204\"P\0\0\210\002\021\0\0b\001", '\0' <repeats 12
times>}, num_required_techs = 15, bulbs_required = 2377}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\024\"\230\002Øè\n3\001\002Ä\001", '\0' <repeats 12
times>}, num_required_techs = 28, bulbs_required = 7522}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\224#Ø\003øè\n3\005\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 38, bulbs_required = 17886}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\002\030\002\020\200\0\0\0\0\004", '\0' <repeats 13
times>}, num_required_techs = 7, bulbs_required = 523}, {state = TECH_UNKNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 1, bulbs_required = 20}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224#9\nðÈ\0023\005\022¦\001", '\0' <repeats 12 times>},
num_required_techs = 33, bulbs_required = 12746}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004*\030\022Ø\210\006\021\0\0ä\001", '\0' <repeats 12
times>}, num_required_techs = 23, bulbs_required = 5152}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004 \0 \0\0@\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 403}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224«XRøÈ\0063\025\022÷\001", '\0' <repeats 12 times>},
num_required_techs = 41, bulbs_required = 22414}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "ô«Ø\023ùê\017?\025r÷\001", '\0' <repeats 12 times>},
num_required_techs = 53, bulbs_required = 54325}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224#X\002òÈ\0063\005\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 35, bulbs_required = 13880}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\2243=\"üÌJ3\005\222æ\001", '\0' <repeats 12 times>},
num_required_techs = 42, bulbs_required = 20369}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\"\030\002Ø\210\0\0\0\0\204\001", '\0' <repeats 12
times>}, num_required_techs = 15, bulbs_required = 1980}, {state =
TECH_REACHABLE,
required_techs = {vec = "\0\0\0\0\020", '\0' <repeats 19 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224#\030\002ðÈ\002#\005\022¦\001", '\0' <repeats 12
times>}, num_required_techs = 29, bulbs_required = 7855}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004\"\030\002P\210\0\0\0\0\004\001", '\0' <repeats 12
times>}, num_required_techs = 12, bulbs_required = 1232}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\002\0\0\200\0\0\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 136}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô»ý2üíO3\025²ç\001", '\0' <repeats 12 times>},
num_required_techs = 55, bulbs_required = 45868}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô«Ø\023øê\017?\0252÷\001", '\0' <repeats 12 times>},
num_required_techs = 51, bulbs_required = 46279}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0042\030\"Ø\214@\0\0\0\204\001", '\0' <repeats 12
times>}, num_required_techs = 19, bulbs_required = 3508}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004 \0\0\0\b\0\0\0\0\0\001", '\0' <repeats 12 times>},
num_required_techs = 4, bulbs_required = 241}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\2243¼\"øüJ3\005²æ\001", '\0' <repeats 12 times>},
num_required_techs = 44, bulbs_required = 23488}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024\"\0\0\200è\002#\001\002\200\001", '\0' <repeats 12
times>}, num_required_techs = 17, bulbs_required = 2683}, {state =
TECH_UNKNOWN,
required_techs = {vec = "\004\0\0\0\0@", '\0' <repeats 18 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\200", '\0' <repeats 18 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô«Ø\022øè\0173\0252ç\001", '\0' <repeats 12 times>},
num_required_techs = 45, bulbs_required = 31312}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\0\0\0\0\200\002", '\0' <repeats 17 times>},
num_required_techs = 3, bulbs_required = 136}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\"\020\0\0\b\004\021\0\0 \001", '\0' <repeats 12
times>}, num_required_techs = 10, bulbs_required = 1158}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004\"\030\002Ø\210\n\021\0\0Ä\001", '\0' <repeats 12
times>}, num_required_techs = 20, bulbs_required = 3732}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\2243ü#øüZ3\005²ç\001", '\0' <repeats 12 times>},
num_required_techs = 48, bulbs_required = 32322}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô»ü2øìn3\025²ç\001", '\0' <repeats 12 times>},
num_required_techs = 52, bulbs_required = 37498}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004 \0\0\0\0@", '\0' <repeats 17 times>},
num_required_techs = 3, bulbs_required = 190}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004 \0\0\020\b\200\221\0\0\0\001", '\0' <repeats 12
times>}, num_required_techs = 9, bulbs_required = 990}, {state =
TECH_REACHABLE,
required_techs = {
vec = "\0\0\0\0\0\0\0\001", '\0' <repeats 16 times>},
num_required_techs = 1, bulbs_required = 51}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024\0\0\0\0À\002\003\001\002", '\0' <repeats 14 times>},
num_required_techs = 9, bulbs_required = 926}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô«Ø\022øè\0177\0252÷\001", '\0' <repeats 12 times>},
num_required_techs = 48, bulbs_required = 36143}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô«Ø\023øè\017?\0252÷\001", '\0' <repeats 12 times>},
num_required_techs = 50, bulbs_required = 42421}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004 \0\0\0\b\0\021\0\0\0\001", '\0' <repeats 12 times>},
num_required_techs = 6, bulbs_required = 518}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024 \0\0\0È\002#\001\002\0\001", '\0' <repeats 12
times>}, num_required_techs = 13, bulbs_required = 1719}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ö»þsøü_s\227¶÷\001", '\0' <repeats 12 times>},
num_required_techs = 63, bulbs_required = 76055}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\020\0\0\200", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 108}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\001", '\0' <repeats 15 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224«ØRøè\0163\027\022÷\001", '\0' <repeats 12 times>},
num_required_techs = 45, bulbs_required = 29138}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024#\030\002ÐÈ\002#\005\022\204\001", '\0' <repeats 12
times>}, num_required_techs = 25, bulbs_required = 5521}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ô«ø\022øè\0173\0352ç\001", '\0' <repeats 12 times>},
num_required_techs = 47, bulbs_required = 35442}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224+X\002ðÈ\0063\025\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 36, bulbs_required = 14612}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\024\"\230\002Øè\0163!\003ä\001", '\0' <repeats 12
times>}, num_required_techs = 32, bulbs_required = 10828}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ô»þ3øü\1773U²ç\001", '\0' <repeats 12 times>},
num_required_techs = 58, bulbs_required = 58967}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\226»üsøüN3\227²÷\001", '\0' <repeats 12 times>},
num_required_techs = 57, bulbs_required = 51402}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\"\030\002\020\210\004\021\0\001$\001", '\0' <repeats
12 times>}, num_required_techs = 16, bulbs_required = 2365}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\0\0\0\0@\0\0\001\002", '\0' <repeats 14 times>},
num_required_techs = 4, bulbs_required = 218}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ö»þsøü_3\227¶÷\001", '\0' <repeats 12 times>},
num_required_techs = 62, bulbs_required = 70815}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô»þ3øþ\177?Uú÷\001", '\0' <repeats 12 times>},
num_required_techs = 65, bulbs_required = 80857}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024\"\030\002PÈ\002#\001\022\004\001", '\0' <repeats 12
times>}, num_required_techs = 21, bulbs_required = 3785}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\224#\230\002øè\n3\0052æ\001", '\0' <repeats 12 times>},
num_required_techs = 36, bulbs_required = 14929}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô«Ø\023øê\017?\025r÷\001", '\0' <repeats 12 times>},
num_required_techs = 52, bulbs_required = 50247}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\2042<\"Ø\214J\021\0\200æ\001", '\0' <repeats 12 times>},
num_required_techs = 30, bulbs_required = 9780}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224#X\002ðÈ\0023\005\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 33, bulbs_required = 11215}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\004 \0\0\0\b\0\0\0\0\002\001", '\0' <repeats 12 times>},
num_required_techs = 5, bulbs_required = 387}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\020\0\0\0\0\0\004", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004 \0 \020\bÀ\221\0\0\210\001", '\0' <repeats 12
times>}, num_required_techs = 13, bulbs_required = 1894}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\024 \0\0\0\210\002\021\0\0P\001", '\0' <repeats 12
times>}, num_required_techs = 11, bulbs_required = 1643}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004\"\020\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 304}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004 \0\0\0\210\002\021\0\0@\001", '\0' <repeats 12
times>}, num_required_techs = 9, bulbs_required = 990}, {state =
TECH_REACHABLE,
required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\0\0\0\0\0\0\0\0\0\0\001", '\0' <repeats 12 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 81, prev_gold = 57, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
1 <repeats 32 times>}}, was_created = false, is_connected = true,
current_conn = 0x0, connections = {list = {nelements = 1,
head_link = 0x82f8618, tail_link = 0x82f8618}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x8700b68, gives_shared_vision = 0,
really_gives_vision = 0,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>,
island_improv = 0x83ea530 "¨Ï\026@¨Ï\026@", '.' <repeats 13 times>, "
......", ' ' <repeats 11 times>, ".....", ' ' <repeats 17 times>, "...",
attribute_block = {length = 212, data = 0x8461a18}, debug = false}, {
player_no = 2, name = "Observer", '\0' <repeats 23 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = 83, team = 255,
turn_done = false, nturns_idle = 12, is_alive = false,
is_observer = true, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = true, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 1, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 1,
researching = 87, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\226¿ürøüN3\027²÷\001", '\0' <repeats 12 times>},
num_required_techs = 56, bulbs_required = 44370}, {
state = TECH_REACHABLE, required_techs = {
vec = "\004", '\0' <repeats 23 times>}, num_required_techs = 1,
bulbs_required = 28}, {state = TECH_UNKNOWN, required_techs = {
vec = "\2346<\"ØÌJ\023\001\202æ\001", '\0' <repeats 12 times>},
num_required_techs = 37, bulbs_required = 12889}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024\004\0\0\0\200\002\001", '\0' <repeats 16 times>},
num_required_techs = 6, bulbs_required = 400}, {
state = TECH_UNKNOWN, required_techs = {
vec = "4$\0\0\0È\0023\001\002P\001", '\0' <repeats 12 times>},
num_required_techs = 18, bulbs_required = 3633}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô¯Ø\022øè\0163\0252ç\001", '\0' <repeats 12 times>},
num_required_techs = 45, bulbs_required = 28118}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204\"\020\0\0\b\0\0\0\0\"\001", '\0' <repeats 12 times>},
num_required_techs = 9, bulbs_required = 928}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\003\030\0\200\200\0\0\0\0\200", '\0' <repeats 13
times>}, num_required_techs = 7, bulbs_required = 552}, {state =
TECH_REACHABLE,
required_techs = {vec = "\0\002", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\004", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004.\020\0\0\210\006\021\0\0`\001", '\0' <repeats 12
times>}, num_required_techs = 15, bulbs_required = 2298}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0044\0 \020\0@\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 729}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004 ", '\0' <repeats 22 times>}, num_required_techs = 2,
bulbs_required = 79}, {state = TECH_UNKNOWN, required_techs = {
vec = "Öÿürøün3\027²÷\001", '\0' <repeats 12 times>},
num_required_techs = 59, bulbs_required = 56104}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224¯X\022øÈ\0063\025\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 40, bulbs_required = 19155}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\224'\031\002ðÈ\0023\005\022¦\001", '\0' <repeats 12
times>}, num_required_techs = 32, bulbs_required = 10004}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ô¿þ3øü_3\025²ç\001", '\0' <repeats 12 times>},
num_required_techs = 57, bulbs_required = 50380}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204&<\002Ø\210\n\021\0\0æ\001", '\0' <repeats 12 times>},
num_required_techs = 26, bulbs_required = 6470}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\002\030\0\0\200", '\0' <repeats 18 times>},
num_required_techs = 4, bulbs_required = 218}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\002\020", '\0' <repeats 21 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204\"8\002P\210\0\0\0\0&\001", '\0' <repeats 12 times>},
num_required_techs = 16, bulbs_required = 2540}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204&P\0\0\210\002\021\0\0b\001", '\0' <repeats 12
times>}, num_required_techs = 16, bulbs_required = 2405}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\024&\230\002Øè\n3\001\002Ä\001", '\0' <repeats 12
times>}, num_required_techs = 29, bulbs_required = 7550}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\224'Ø\003øè\n3\005\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 39, bulbs_required = 17914}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\002\030\002\020\200\0\0\0\0\004", '\0' <repeats 13
times>}, num_required_techs = 7, bulbs_required = 523}, {state = TECH_UNKNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 1, bulbs_required = 20}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224'9\nðÈ\0023\005\022¦\001", '\0' <repeats 12 times>},
num_required_techs = 34, bulbs_required = 12774}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004.\030\022Ø\210\006\021\0\0ä\001", '\0' <repeats 12
times>}, num_required_techs = 24, bulbs_required = 5180}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004$\0 \0\0@\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 431}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224¯XRøÈ\0063\025\022÷\001", '\0' <repeats 12 times>},
num_required_techs = 42, bulbs_required = 22442}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "ô¯Ø\023ùê\017?\025r÷\001", '\0' <repeats 12 times>},
num_required_techs = 54, bulbs_required = 54353}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224'X\002òÈ\0063\005\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 36, bulbs_required = 13908}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\2247=\"üÌJ3\005\222æ\001", '\0' <repeats 12 times>},
num_required_techs = 43, bulbs_required = 20397}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\"\030\002Ø\210\0\0\0\0\204\001", '\0' <repeats 12
times>}, num_required_techs = 15, bulbs_required = 1980}, {state =
TECH_REACHABLE,
required_techs = {vec = "\0\0\0\0\020", '\0' <repeats 19 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224'\030\002ðÈ\002#\005\022¦\001", '\0' <repeats 12
times>}, num_required_techs = 30, bulbs_required = 7883}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004\"\030\002P\210\0\0\0\0\004\001", '\0' <repeats 12
times>}, num_required_techs = 12, bulbs_required = 1232}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\002\0\0\200\0\0\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 136}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô¿ý2üíO3\025²ç\001", '\0' <repeats 12 times>},
num_required_techs = 56, bulbs_required = 45896}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô¯Ø\023øê\017?\0252÷\001", '\0' <repeats 12 times>},
num_required_techs = 52, bulbs_required = 46307}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0046\030\"Ø\214@\0\0\0\204\001", '\0' <repeats 12
times>}, num_required_techs = 20, bulbs_required = 3536}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004 \0\0\0\b\0\0\0\0\0\001", '\0' <repeats 12 times>},
num_required_techs = 4, bulbs_required = 241}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\2247¼\"øüJ3\005²æ\001", '\0' <repeats 12 times>},
num_required_techs = 45, bulbs_required = 23516}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024&\0\0\200è\002#\001\002\200\001", '\0' <repeats 12
times>}, num_required_techs = 18, bulbs_required = 2711}, {state =
TECH_UNKNOWN,
required_techs = {vec = "\004\0\0\0\0@", '\0' <repeats 18 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\200", '\0' <repeats 18 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô¯Ø\022øè\0173\0252ç\001", '\0' <repeats 12 times>},
num_required_techs = 46, bulbs_required = 31340}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\0\0\0\0\200\002", '\0' <repeats 17 times>},
num_required_techs = 3, bulbs_required = 136}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004&\020\0\0\b\004\021\0\0 \001", '\0' <repeats 12
times>}, num_required_techs = 11, bulbs_required = 1186}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004&\030\002Ø\210\n\021\0\0Ä\001", '\0' <repeats 12
times>}, num_required_techs = 21, bulbs_required = 3760}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\2247ü#øüZ3\005²ç\001", '\0' <repeats 12 times>},
num_required_techs = 49, bulbs_required = 32350}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô¿ü2øìn3\025²ç\001", '\0' <repeats 12 times>},
num_required_techs = 53, bulbs_required = 37526}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0\0\0\0@", '\0' <repeats 17 times>},
num_required_techs = 4, bulbs_required = 218}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0\0\020\b\200\221\0\0\0\001", '\0' <repeats 12
times>}, num_required_techs = 10, bulbs_required = 1018}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\004\0\0\0\0\0\001", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024\004\0\0\0À\002\003\001\002", '\0' <repeats 14
times>}, num_required_techs = 10, bulbs_required = 954}, {state = TECH_UNKNOWN,
required_techs = {
vec = "ô¯Ø\022øè\0177\0252÷\001", '\0' <repeats 12 times>},
num_required_techs = 49, bulbs_required = 36171}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô¯Ø\023øè\017?\0252÷\001", '\0' <repeats 12 times>},
num_required_techs = 51, bulbs_required = 42449}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0\0\0\b\0\021\0\0\0\001", '\0' <repeats 12 times>},
num_required_techs = 7, bulbs_required = 546}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024$\0\0\0È\002#\001\002\0\001", '\0' <repeats 12
times>}, num_required_techs = 14, bulbs_required = 1747}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ö¿þsøü_s\227¶÷\001", '\0' <repeats 12 times>},
num_required_techs = 64, bulbs_required = 76083}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\004\0\0\020\0\0\200", '\0' <repeats 16 times>},
num_required_techs = 3, bulbs_required = 136}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\001", '\0' <repeats 15 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224¯ØRøè\0163\027\022÷\001", '\0' <repeats 12 times>},
num_required_techs = 46, bulbs_required = 29166}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024'\030\002ÐÈ\002#\005\022\204\001", '\0' <repeats 12
times>}, num_required_techs = 26, bulbs_required = 5549}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ô¯ø\022øè\0173\0352ç\001", '\0' <repeats 12 times>},
num_required_techs = 48, bulbs_required = 35470}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224/X\002ðÈ\0063\025\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 37, bulbs_required = 14640}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\024&\230\002Øè\0163!\003ä\001", '\0' <repeats 12 times>},
num_required_techs = 33, bulbs_required = 10856}, {state = TECH_UNKNOWN,
required_techs = {
vec = "Ô¿þ3øü\1773U²ç\001", '\0' <repeats 12 times>},
num_required_techs = 59, bulbs_required = 58995}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\226¿üsøüN3\227²÷\001", '\0' <repeats 12 times>},
num_required_techs = 58, bulbs_required = 51430}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004&\030\002\020\210\004\021\0\001$\001", '\0' <repeats
12 times>}, num_required_techs = 17, bulbs_required = 2393}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\0\0\0\0@\0\0\001\002", '\0' <repeats 14 times>},
num_required_techs = 4, bulbs_required = 218}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ö¿þsøü_3\227¶÷\001", '\0' <repeats 12 times>},
num_required_techs = 63, bulbs_required = 70843}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô¿þ3øþ\177?Uú÷\001", '\0' <repeats 12 times>},
num_required_techs = 66, bulbs_required = 80885}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024&\030\002PÈ\002#\001\022\004\001", '\0' <repeats 12
times>}, num_required_techs = 22, bulbs_required = 3813}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\224'\230\002øè\n3\0052æ\001", '\0' <repeats 12 times>},
num_required_techs = 37, bulbs_required = 14957}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô¯Ø\023øê\017?\025r÷\001", '\0' <repeats 12 times>},
num_required_techs = 53, bulbs_required = 50275}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\2046<\"Ø\214J\021\0\200æ\001", '\0' <repeats 12 times>},
num_required_techs = 31, bulbs_required = 9808}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224'X\002ðÈ\0023\005\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 34, bulbs_required = 11243}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\004 \0\0\0\b\0\0\0\0\002\001", '\0' <repeats 12 times>},
num_required_techs = 5, bulbs_required = 387}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\020\0\0\0\0\0\004", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0 \020\bÀ\221\0\0\210\001", '\0' <repeats 12
times>}, num_required_techs = 14, bulbs_required = 1922}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\024$\0\0\0\210\002\021\0\0P\001", '\0' <repeats 12
times>}, num_required_techs = 12, bulbs_required = 1671}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004\"\020\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 304}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0\0\0\210\002\021\0\0@\001", '\0' <repeats 12
times>}, num_required_techs = 10, bulbs_required = 1018}, {state =
TECH_REACHABLE,
required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\0\0\0\0\0\0\0\0\0\0\001", '\0' <repeats 12 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
1 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 1,
head_link = 0x8461c20, tail_link = 0x8461c20}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x872c7c0, gives_shared_vision = 0,
really_gives_vision = 0, improvements = '\0' <repeats 199 times>,
island_improv = 0x0, attribute_block = {length = 0, data = 0x0},
debug = false}, {player_no = 3,
name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 4, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 5, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 6, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 7, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 8, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 9, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 10, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 11, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 12, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 13, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 14, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 15, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 16, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 17, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 18, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 19, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 20, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 21, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 22, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 23, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 24, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 25, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 26, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 27, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 28, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 29, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 30, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 31, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}},
all_connections = {list = {nelements = 3, head_link = 0x82f7b70,
tail_link = 0x82bd528}}, est_connections = {list = {nelements = 3,
head_link = 0x82c6dc0, tail_link = 0x843e220}}, game_connections = {
list = {nelements = 2, head_link = 0x82f8628, tail_link = 0x84607b8}},
global_advances = {3, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0 <repeats 53 times>, 1,
0 <repeats 135 times>}, global_wonders = {0 <repeats 200 times>},
improvements = '\0' <repeats 199 times>, heating = 0, globalwarming = 0,
warminglevel = 8, cooling = 0, nuclearwinter = 0, coolinglevel = 8,
save_name = "civgame", '\0' <repeats 24 times>, save_nturns = 1,
save_compress_level = 6, foodbox = 10, aqueductloss = 0, killcitizen = 1,
techpenalty = 100, razechance = 20, scorelog = true, seed = 1104942441,
aqueduct_size = 8, add_to_size_limit = 8, savepalace = true,
natural_city_names = true, spacerace = true, turnblock = true,
fixedlength = false, auto_ai_toggle = false, fogofwar = true,
fogofwar_old = true, num_unit_types = 54, num_impr_types = 68,
num_tech_types = 89, government_count = 6, default_government = 1,
government_when_anarchy = 0, ai_goal_government = 4, nation_count = 85,
playable_nation_count = 83, styles_count = 8, terrain_count = 11,
watchtower_extra_vision = 0, watchtower_vision = 2, allowed_city_names = 1,
borders = 7, happyborders = true, diplomacy = 0, slow_invasions = true,
rulesetdir = "default", '\0' <repeats 24 times>, firepower_factor = 0,
default_building = 67, palace_building = 21, land_defend_building = 7,
rtech = {cathedral_plus = 83, cathedral_minus = 16, colosseum_plus = 23,
temple_plus = 56, nav = 57, u_partisan = 34, partisan_req = {35, 16, 200,
200, 200, 200, 200, 200, 200, 200}}, rgame = {specialists = {{
name = "elvis", '\0' <repeats 26 times>, min_size = 0, bonus = 2}, {
name = "scientist", '\0' <repeats 22 times>, min_size = 5, bonus = 3},
{name = "taxman", '\0' <repeats 25 times>, min_size = 5, bonus = 3}},
changable_tax = true, forced_science = 0, forced_luxury = 100,
forced_gold = 0, min_city_center_food = 1, min_city_center_shield = 1,
min_city_center_trade = 0, min_dist_bw_cities = 2, init_vis_radius_sq = 5,
hut_overflight = 2, pillage_select = true, nuke_contamination = 2,
granary_food_ini = {2, 0 <repeats 23 times>}, granary_num_inis = 1,
granary_food_inc = 100, tech_cost_style = 1, tech_leakage = 0,
tech_cost_double_year = 0, global_init_techs = {200, 200, 200, 200, 200,
200, 200, 200, 200, 200}, global_init_buildings = {21, 200, 200, 200,
200, 200, 200, 200, 200, 200}, killstack = true}, incite_cost = {
improvement_factor = 1, unit_factor = 2, total_factor = 100},
demography = "NASRLPEMOqrb\0\0\0", allow_take = "H3A3h3a3Oo\0\0\0\0\0",
save_options = {save_random = true, save_players = true, save_known = true,
save_starts = true, save_private_map = true}, trireme_loss_chance = {50,
25, 5, 0, 50, 50, 50, 50, 50, 50}, work_veteran_chance = {5, 3, 1, 0, 0,
0, 0, 0, 0, 0}, veteran_chance = {50, 33, 20, 0, 0, 0, 0, 0, 0, 0},
revolution_length = 0}
(gdb)
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