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[Freeciv-Dev] (PR#11800) pubserver effects crash
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Subject: [Freeciv-Dev] (PR#11800) pubserver effects crash
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 4 Jan 2005 21:55:52 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11800 >

This one looks like it should be easy to track down.  I dunno if the bug 
is in the effects code or in the users though.

-------- Original Message --------
Subject: [Freeciv-Dev] civserver crashed: 
http://pubserver.freeciv.org/games/361803
Date: Tue, 4 Jan 2005 21:46:47 -0800
From: freeciv@xxxxxxxxxxxxxxxxxxxxx
To: freeciv-dev@xxxxxxxxxxx



# examining core.30224 in /games/361803/. ...
# using $FREECIV_PATH 
:/home/freeciv/.freeciv/code/installed/cvs/S2_0/2005-01-04_10.00+mintimeout/share/freeciv
# running: (echo bt; echo set height 16384; echo p game; echo quit; exec yes 
'') | gdb  
/home/freeciv/.freeciv/code/installed/cvs/S2_0/2005-01-04_10.00+mintimeout/share/freeciv/../../bin/civserver
 core.30224
GNU gdb Red Hat Linux (5.2-2)
Copyright 2002 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type "show copying" to see the conditions.
There is absolutely no warranty for GDB.  Type "show warranty" for details.
This GDB was configured as "i386-redhat-linux"...
Core was generated by 
`/home/freeciv/.freeciv/code/installed/cvs/S2_0/2005-01-04_10.00+mintimeout/shar'.
Program terminated with signal 24, CPU time limit exceeded.
Reading symbols from /lib/libm.so.6...done.
Loaded symbols for /lib/libm.so.6
Reading symbols from /usr/lib/libz.so.1...done.
Loaded symbols for /usr/lib/libz.so.1
Reading symbols from /lib/libc.so.6...done.
Loaded symbols for /lib/libc.so.6
Reading symbols from /lib/ld-linux.so.2...done.
Loaded symbols for /lib/ld-linux.so.2
Reading symbols from /usr/lib/gconv/ISO8859-1.so...done.
Loaded symbols for /usr/lib/gconv/ISO8859-1.so
Reading symbols from /lib/libnss_files.so.2...done.
Loaded symbols for /lib/libnss_files.so.2
Reading symbols from /lib/libnss_nisplus.so.2...done.
Loaded symbols for /lib/libnss_nisplus.so.2
Reading symbols from /lib/libnsl.so.1...done.
Loaded symbols for /lib/libnsl.so.1
Reading symbols from /lib/libnss_dns.so.2...done.
Loaded symbols for /lib/libnss_dns.so.2
Reading symbols from /lib/libresolv.so.2...done.
Loaded symbols for /lib/libresolv.so.2
#0  0x0809d346 in is_effect_redundant (target=TARGET_CITY, 
    target_player=0x81fd8f0, target_city=0x88a5d40, target_building=200, 
    source=7, peffect=0x83c1cf8) at effects.c:979
979       effect_group_element_list_iterate(peffect->group->elements, elt) {
(gdb) #0  0x0809d346 in is_effect_redundant (target=TARGET_CITY, 
    target_player=0x81fd8f0, target_city=0x88a5d40, target_building=200, 
    source=7, peffect=0x83c1cf8) at effects.c:979
#1  0x0809d47f in is_effect_useful (target=TARGET_CITY, 
    target_player=0x81fd8f0, target_city=0x88a5d40, target_building=200, 
    target_tile=0x0, source=7, peffect=0x83c1cf8) at effects.c:1083
#2  0x0809d657 in get_effect_value (target=TARGET_CITY, 
    target_player=0x81fd8f0, target_city=0x88a5d40, target_building=200, 
    target_tile=0x0, source=7, effect_type=EFT_LAND_DEFEND) at effects.c:1169
#3  0x0809d6df in get_target_bonus_sources (sources=0x0, target=TARGET_CITY, 
    target_player=0x81fd8f0, target_city=0x88a5d40, target_building=200, 
    target_tile=0x0, effect_type=EFT_LAND_DEFEND) at effects.c:1211
#4  0x0809d7c2 in get_city_bonus (pcity=0x88a5d40, effect_type=EFT_LAND_DEFEND)
    at effects.c:1249
#5  0x0809a43a in defense_multiplication (att_type=15, def_type=15, 
    ptile=0x401f8ad8, defensepower=135, fortified=true) at combat.c:436
#6  0x0809a61d in get_total_defense_power (attacker=0xa13d980, 
    defender=0x9b43130) at combat.c:498
#7  0x08099efd in unit_win_chance (attacker=0xa13d980, defender=0x9b43130)
    at combat.c:274
#8  0x0809a6fa in get_defender (attacker=0xa13d980, ptile=0x401f8ad8)
    at combat.c:549
#9  0x080f15ac in ai_rampage_want (punit=0xa13d980, ptile=0x401f8ad8)
    at aiunit.c:597
#10 0x080f17fd in find_rampage_target (punit=0xa13d980, thresh_adj=1, 
    thresh_move=1) at aiunit.c:698
#11 0x080f1966 in ai_military_rampage (punit=0xa13d980, thresh_adj=1, 
    thresh_move=1) at aiunit.c:753
#12 0x080f2a17 in ai_military_gohome (pplayer=0x81fd8f0, punit=0xa13d980)
    at aiunit.c:1174
#13 0x080f431a in ai_manage_military (pplayer=0x81fd8f0, punit=0xa13d980)
    at aiunit.c:2051
#14 0x080f48b2 in ai_manage_units (pplayer=0x81fd8f0) at aiunit.c:2208
#15 0x0804e0fb in ai_start_turn () at srv_main.c:461
#16 0x0804e282 in begin_phase (is_new_phase=true) at srv_main.c:542
#17 0x0804f6bf in main_loop () at srv_main.c:1529
#18 0x0804f8c9 in srv_main () at srv_main.c:1648
#19 0x0804a600 in main (argc=14, argv=0xbfffe354) at civserver.c:200
#20 0x400641c4 in __libc_start_main () from /lib/libc.so.6
(gdb) (gdb) $1 = {is_new_game = false, version = 0, 
  id = "NgS2zEbPjwPw7ych40pVpmZMwNfTPPex", civstyle = 2, gold = 50, 
  start_units = "cccxxxwww", '\0' <repeats 11 times>, dispersion = 0, 
  tech = 0, skill_level = 7, timeout = 100, timeoutint = 0, timeoutinc = 0, 
  timeoutincmult = 1, timeoutintinc = 0, timeoutcounter = 1, tcptimeout = 10, 
  netwait = 4, last_ping = 1104903965, pingtimeout = 60, pingtime = 20, 
  turn_start = 1104903990, end_year = 2000, year = 1697, turn = 368, 
  researchcost = 20, diplcost = 0, freecost = 0, conquercost = 0, 
  diplchance = 80, cityfactor = 14, citymindist = 0, civilwarsize = 10, 
  contactturns = 20, rapturedelay = 1, min_players = 1, max_players = 6, 
  nplayers = 6, aifill = 2, notradesize = 0, fulltradesize = 1, 
  barbarianrate = 0, onsetbarbarian = -2000, nbarbarians = 0, 
  occupychance = 0, unhappysize = 4, angrycitizen = true, startmessage = 0x0, 
  player_idx = 0, player_ptr = 0x81f7418, players = {{player_no = 0, 
      name = "Mackenzie King", '\0' <repeats 17 times>, 
      username = "michael\0ed", '\0' <repeats 21 times>, is_male = true, 
      government = 3, target_government = 3, nation = 38, team = 255, 
      turn_done = false, nturns_idle = 212, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = true, embassy = 14, 
      reputation = 674, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, 
          turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 19}, 
        {type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0, 
          contact_turns_left = 19}, {type = DS_ALLIANCE, turns_left = 15, 
          has_reason_to_cancel = 0, contact_turns_left = 18}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_WAR, turns_left = 16, 
          has_reason_to_cancel = 0, contact_turns_left = 18}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 26 times>}, city_style = 0, 
      units = {list = {nelements = 365, head_link = 0x8b6d488, 
          tail_link = 0x8429cd8}}, cities = {list = {nelements = 61, 
          head_link = 0x9bcd750, tail_link = 0x8436d18}}, score = {happy = 10, 
        content = 152, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 15, wonders = 9, techs = 67, techout = 0, landarea = 440000, 
        settledarea = 360000, population = 3990, cities = 61, units = 315, 
        pollution = 0, literacy = 120, bnp = 316, mfg = 221, spaceship = 0}, 
      economic = {gold = 236, tax = 100, science = 0, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 921, techs_researched = 67, 
        researching = 65, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\002\0\0\0\0\0\0\0\002", '\0' <repeats 15 times>}, 
            num_required_techs = 2, bulbs_required = 7525}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = " ", '\0' <repeats 23 times>}, num_required_techs = 1, 
            bulbs_required = 828}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\002@\0\0\0\0\0\0\002", '\0' <repeats 15 times>}, 
            num_required_techs = 3, bulbs_required = 12172}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 11 times>, {state = TECH_UNKNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 1, bulbs_required = 20}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\b", '\0' <repeats 20 times>}, 
            num_required_techs = 1, bulbs_required = 2070}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = " \0\0\0\001\002\0\f\0@", '\0' <repeats 14 times>}, 
            num_required_techs = 6, bulbs_required = 20016}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\002", '\0' <repeats 19 times>}, 
            num_required_techs = 1, bulbs_required = 2250}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = " \0\0\0\0\002\0\f", '\0' <repeats 16 times>}, 
            num_required_techs = 4, bulbs_required = 11970}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 16 times>, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = " \0\0\0\0\0\0\004", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 4363}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = " \0\0\0\0\0\0\f", '\0' <repeats 16 times>}, 
            num_required_techs = 3, bulbs_required = 8112}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\002\0\0\0\0\0\0@\222\004", '\0' <repeats 14 times>}, 
            num_required_techs = 6, bulbs_required = 24758}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\002", '\0' <repeats 15 times>}, 
            num_required_techs = 1, bulbs_required = 3222}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\b", '\0' <repeats 15 times>}, 
            num_required_techs = 1, bulbs_required = 3430}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\020", '\0' <repeats 15 times>}, 
            num_required_techs = 1, bulbs_required = 2342}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\0\0 \001", '\0' <repeats 14 times>}, 
            num_required_techs = 2, bulbs_required = 2745}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\002\0\0\0\0\0\0\0\202", '\0' <repeats 15 times>}, 
            num_required_techs = 3, bulbs_required = 12056}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\001", '\0' <repeats 14 times>}, 
            num_required_techs = 1, bulbs_required = 763}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\002\0\0\0\0\0\0\0\202\004", '\0' <repeats 14 times>}, 
            num_required_techs = 4, bulbs_required = 17176}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = " \0\0\0\0\002\0\f\0H", '\0' <repeats 14 times>}, 
            num_required_techs = 6, bulbs_required = 21422}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = " \0\0\0\0\002\0\f\0@", '\0' <repeats 14 times>}, 
            num_required_techs = 5, bulbs_required = 15938}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0\b", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 580}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {1, 0, 1, 1, 1, 1, 3, 2, 0, 0, 1, 1, 1}}, 
      spaceship = {structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = true, tech_goal = 71, prev_gold = 3, maxbuycost = 81, 
        est_upkeep = 0, tech_want = {0, 0, 0, 1043916, 0, 0, 260725, 0, 0, 0, 
          0, 0, 0, 0, 340395, 0 <repeats 25 times>, 3116238, 0, 0, 0, 879602, 
          0, 0, 0, 0, 0, 0, 0, 0, 1652153, 0 <repeats 16 times>, 2484770, 
          977057, 0 <repeats 129 times>}, handicap = 0, skill_level = 7, 
        fuzzy = 0, expand = 100, science_cost = 100, warmth = 100, 
        barbarian_type = NOT_A_BARBARIAN, love = {1, -298, -300, 948, 1, -543, 
          1 <repeats 26 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x8799d30, gives_shared_vision = 8, 
      really_gives_vision = 8, 
      improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 26 times>, 
"\002", '\0' <repeats 15 times>, "\002\001\001", '\0' <repeats 132 times>, 
      island_improv = 0x8480c50 "¨Ï\026@¨Ï\026@", attribute_block = {
        length = 2123, data = 0x834a318}, debug = false}, {player_no = 1, 
      name = "Cleopatra", '\0' <repeats 22 times>, 
      username = "jdorje\0ned", '\0' <repeats 21 times>, is_male = false, 
      government = 3, target_government = 3, nation = 3, team = 255, 
      turn_done = false, nturns_idle = 1, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = true, embassy = 41, 
      reputation = 672, diplstates = {{type = DS_WAR, turns_left = 16, 
          has_reason_to_cancel = 0, contact_turns_left = 19}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_PEACE, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, 
          turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 19}, 
        {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_WAR, turns_left = 16, 
          has_reason_to_cancel = 0, contact_turns_left = 5}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 26 times>}, city_style = 1, 
      units = {list = {nelements = 180, head_link = 0x9f3b7a0, 
          tail_link = 0x83fe5d0}}, cities = {list = {nelements = 35, 
          head_link = 0x8b8bcf8, tail_link = 0x88e65b0}}, score = {happy = 4, 
        content = 199, unhappy = 2, angry = 0, taxmen = 2, scientists = 0, 
        elvis = 3, wonders = 0, techs = 78, techout = 221, landarea = 497000, 
        settledarea = 426000, population = 10670, cities = 35, units = 130, 
        pollution = 387, literacy = 8640, bnp = 424, mfg = 674, 
        spaceship = 0}, economic = {gold = 260, tax = 80, science = 20, 
        luxury = 0}, research = {bulbs_last_turn = 221, 
        bulbs_researched = 656, techs_researched = 78, researching = 59, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 14 times>, {state = TECH_REACHABLE, 
            required_techs = {vec = "\0@", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 4647}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 11 times>, {state = TECH_UNKNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 1, bulbs_required = 20}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\001\002\0\b\0@", '\0' <repeats 14 times>}, 
            num_required_techs = 4, bulbs_required = 15653}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\002", '\0' <repeats 19 times>}, 
            num_required_techs = 1, bulbs_required = 2250}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\002\0\b", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 7607}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 17 times>, {state = TECH_REACHABLE, 
            required_techs = {
              vec = "\0\0\0\0\0\0\0\b", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 3749}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\b", '\0' <repeats 15 times>}, 
            num_required_techs = 1, bulbs_required = 3430}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\004", '\0' <repeats 14 times>}, 
            num_required_techs = 1, bulbs_required = 5120}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\002\0\b\0H", '\0' <repeats 14 times>}, 
            num_required_techs = 4, bulbs_required = 17059}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\002\0\b\0@", '\0' <repeats 14 times>}, 
            num_required_techs = 3, bulbs_required = 11575}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {1, 0, 1, 1, 1, 1, 4, 2, 1, 1, 1, 1, 1}}, 
      spaceship = {structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 75, prev_gold = 239, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 100, barbarian_type = NOT_A_BARBARIAN, love = {
          1 <repeats 32 times>}}, was_created = false, is_connected = true, 
      current_conn = 0x0, connections = {list = {nelements = 1, 
          head_link = 0x994ac28, tail_link = 0x994ac28}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x87b1d38, gives_shared_vision = 0, 
      really_gives_vision = 0, 
      improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>, 
island_improv = 0x8480da8 "¨Ï\026@¨Ï\026@", attribute_block = {length = 3495, 
        data = 0x9e82980}, debug = false}, {player_no = 2, 
      name = "Jim Jones", '\0' <repeats 22 times>, 
      username = "Jim\0signed", '\0' <repeats 21 times>, is_male = true, 
      government = 5, target_government = 5, nation = 4, team = 255, 
      turn_done = false, nturns_idle = 53, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = true, embassy = 33, 
      reputation = 880, diplstates = {{type = DS_WAR, turns_left = 16, 
          has_reason_to_cancel = 0, contact_turns_left = 19}, {
          type = DS_PEACE, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, 
          turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 16}, 
        {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_WAR, turns_left = 16, 
          has_reason_to_cancel = 0, contact_turns_left = 19}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 26 times>}, city_style = 0, 
      units = {list = {nelements = 278, head_link = 0x8836ec0, 
          tail_link = 0x8b0a5e8}}, cities = {list = {nelements = 52, 
          head_link = 0x9ac6140, tail_link = 0x83fe410}}, score = {happy = 8, 
        content = 155, unhappy = 1, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 13, wonders = 12, techs = 89, techout = 0, landarea = 723000, 
        settledarea = 578000, population = 4620, cities = 52, units = 257, 
        pollution = 23, literacy = 60, bnp = 533, mfg = 253, spaceship = 0}, 
      economic = {gold = 417, tax = 100, science = 0, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 302, techs_researched = 88, 
        researching = 198, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 26 times>, {state = TECH_UNKNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 1, bulbs_required = 20}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 57 times>, {state = TECH_UNKNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0} <repeats 109 times>, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}}, num_known_tech_with_flag = {1, 1, 1, 1, 1, 
          1, 4, 2, 1, 1, 1, 1, 1}}, spaceship = {structurals = 0, 
        components = 0, modules = 0, structure = {false <repeats 32 times>}, 
        fuel = 0, propulsion = 0, habitation = 0, life_support = 0, 
        solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, 
        population = 0, mass = 0, support_rate = 0, energy_rate = 0, 
        success_rate = 0, travel_time = 0}, future_tech = 1, ai = {
        control = true, tech_goal = 199, prev_gold = 40, maxbuycost = 81, 
        est_upkeep = 0, tech_want = {0 <repeats 71 times>, 25850, 
          0 <repeats 129 times>}, handicap = 0, skill_level = 7, fuzzy = 0, 
        expand = 100, science_cost = 100, warmth = 100, 
        barbarian_type = NOT_A_BARBARIAN, love = {-838, 960, 1, -250, 1, -599, 
          1 <repeats 26 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x87c9d40, gives_shared_vision = 0, 
      really_gives_vision = 0, 
      improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 27 times>, 
"\001\0\001\0\0\0\0\0\0\001\0\001\001", '\0' <repeats 137 times>, 
      island_improv = 0x8480f00 "¨Ï\026@¨Ï\026@.", ' ' <repeats 14 times>, 
"....   ", '.' <repeats 13 times>, "    .          ..     .. ", attribute_block 
= {
        length = 2466, data = 0x90c4c20}, debug = false}, {player_no = 3, 
      name = "Eduardo", '\0' <repeats 24 times>, 
      username = "eduardo\0ed", '\0' <repeats 21 times>, is_male = false, 
      government = 3, target_government = 3, nation = 47, team = 255, 
      turn_done = false, nturns_idle = 243, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = true, embassy = 35, 
      reputation = 630, diplstates = {{type = DS_ALLIANCE, turns_left = 15, 
          has_reason_to_cancel = 0, contact_turns_left = 18}, {type = DS_WAR, 
          turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 19}, 
        {type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0, 
          contact_turns_left = 16}, {type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_WAR, turns_left = 16, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 26 times>}, city_style = 2, 
      units = {list = {nelements = 89, head_link = 0x97d58e0, 
          tail_link = 0x8355b60}}, cities = {list = {nelements = 13, 
          head_link = 0x831c848, tail_link = 0x882a170}}, score = {happy = 1, 
        content = 48, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 1, wonders = 0, techs = 58, techout = 0, landarea = 163000, 
        settledarea = 125000, population = 1360, cities = 13, units = 85, 
        pollution = 0, literacy = 190, bnp = 89, mfg = 53, spaceship = 0}, 
      economic = {gold = 88, tax = 100, science = 0, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 2929, techs_researched = 58, 
        researching = 53, changed_from = -1, bulbs_researched_before = 180, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\002\0\0@\0\0\0\0\002\0\020", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 10812}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = " \0\0\0\0\0\0 \0\0\020", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 1876}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\002@\0@\0\0 \0\002\0\020", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 19427}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\002\001\0\0\021", '\0' <repeats 17 times>}, 
            num_required_techs = 4, bulbs_required = 13703}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\001", '\0' <repeats 20 times>}, 
            num_required_techs = 1, bulbs_required = 2529}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0@\0\0\0\0\0\0\020", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 3287}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = " \0\0\001\001\002\001,\0@\020", '\0' <repeats 13 times>}, 
            num_required_techs = 10, bulbs_required = 26815}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\002", '\0' <repeats 19 times>}, 
            num_required_techs = 1, bulbs_required = 2250}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\001\001", '\0' <repeats 17 times>}, 
            num_required_techs = 2, bulbs_required = 7525}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = " \0\0\001\0\002\001,\0\0\020", '\0' <repeats 13 times>}, 
            num_required_techs = 8, bulbs_required = 18769}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\001", '\0' <repeats 17 times>}, 
            num_required_techs = 1, bulbs_required = 3222}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\001\0\0\020", '\0' <repeats 17 times>}, 
            num_required_techs = 2, bulbs_required = 6064}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0 ", '\0' <repeats 17 times>}, 
            num_required_techs = 1, bulbs_required = 3968}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\200\200", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 444}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = " \0\0\0\0\0\001$\0\0\020", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 8633}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = " \0\0\001\0\0\001,\0\0\020", '\0' <repeats 13 times>}, 
            num_required_techs = 7, bulbs_required = 14911}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0 ", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 580}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0@\0\0\0\0\002\0\020", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 6509}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\004", '\0' <repeats 15 times>}, 
            num_required_techs = 1, bulbs_required = 1402}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\001\0\b", '\0' <repeats 15 times>}, 
            num_required_techs = 2, bulbs_required = 6652}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0 ", '\0' <repeats 15 times>}, 
            num_required_techs = 1, bulbs_required = 1982}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\002\001\0\01\0@", '\0' <repeats 15 times>}, 
            num_required_techs = 6, bulbs_required = 22318}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\002\0\0A\0\0\0\0\202\0\020", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 17872}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\002\0\002A\0\0\021\0\202\004\020", '\0' <repeats 13 
times>}, num_required_techs = 10, bulbs_required = 34166}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = " \0\002\001\0\0021,@H\020", '\0' <repeats 13 times>}, 
            num_required_techs = 14, bulbs_required = 44788}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = " \0\0\001\0\002\001,\0@\020", '\0' <repeats 13 times>}, 
            num_required_techs = 9, bulbs_required = 22737}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\200\200\0\0\b", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 1024}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 468}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {1, 0, 1, 0, 1, 1, 3, 0, 0, 0, 1, 1, 0}}, 
      spaceship = {structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = true, tech_goal = 70, prev_gold = 14, maxbuycost = 41, 
        est_upkeep = 0, tech_want = {0, 0, 0, 125853, 0, 0, 172935, 0, 0, 0, 
          0, 0, 0, 0, 14179, 0, 0, 0, 21008, 0, 0, 0, 0, 35536, 0, 0, 0, 0, 0, 
          0, 0, 0, 0, 0, 92096, 0, 0, 21788, 0, 0, 150585, 0, 4676, 0, 249245, 
          3625, 4500, 0, 0, 0, 0, 381, 0, 195210, 0, 0, 0, 1264, 
          0 <repeats 12 times>, 2375104, 31659, 0, 0, 0, 0, 24345, 37234, 0, 
          131851, 0 <repeats 121 times>}, handicap = 0, skill_level = 7, 
        fuzzy = 0, expand = 100, science_cost = 100, warmth = 100, 
        barbarian_type = NOT_A_BARBARIAN, love = {819, -588, -870, 1, 1, -543, 
          1 <repeats 26 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x87e1d48, gives_shared_vision = 1, 
      really_gives_vision = 1, 
      improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>, 
island_improv = 0x8481058 "¨Ï\026@¨Ï\026@.....", ' ' <repeats 11 times>, '.' 
<repeats 13 times>, " ..     ..   \n       ... ..  . ", attribute_block = {
        length = 1437, data = 0x84de600}, debug = false}, {player_no = 4, 
      name = "Observer", '\0' <repeats 23 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = 83, team = 255, 
      turn_done = false, nturns_idle = 253, is_alive = false, 
      is_observer = true, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = true, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 1, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 50, tax = 40, science = 60, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 1, 
        researching = 9, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\226¿ürøüN3\027²÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 56, bulbs_required = 44370}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\004", '\0' <repeats 23 times>}, num_required_techs = 1, 
            bulbs_required = 28}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\2346<\"ØÌJ\023\001\202æ\001", '\0' <repeats 12 times>}, 
            num_required_techs = 37, bulbs_required = 12889}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024\004\0\0\0\200\002\001", '\0' <repeats 16 times>}, 
            num_required_techs = 6, bulbs_required = 400}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "4$\0\0\0È\0023\001\002P\001", '\0' <repeats 12 times>}, 
            num_required_techs = 18, bulbs_required = 3633}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ô¯Ø\022øè\0163\0252ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 45, bulbs_required = 28118}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\204\"\020\0\0\b\0\0\0\0\"\001", '\0' <repeats 12 times>}, 
num_required_techs = 9, bulbs_required = 928}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\003\030\0\200\200\0\0\0\0\200", '\0' <repeats 13 
times>}, num_required_techs = 7, bulbs_required = 552}, {state = 
TECH_REACHABLE, 
            required_techs = {vec = "\0\002", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\004", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004.\020\0\0\210\006\021\0\0`\001", '\0' <repeats 12 
times>}, num_required_techs = 15, bulbs_required = 2298}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0044\0 \020\0@\0\0\0\200", '\0' <repeats 13 times>}, 
            num_required_techs = 8, bulbs_required = 729}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004 ", '\0' <repeats 22 times>}, num_required_techs = 2, 
            bulbs_required = 79}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Öÿürøün3\027²÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 59, bulbs_required = 56104}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224¯X\022øÈ\0063\025\022ç\001", '\0' <repeats 12 times>}, 
num_required_techs = 40, bulbs_required = 19155}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\224'\031\002ðÈ\0023\005\022¦\001", '\0' <repeats 12 
times>}, num_required_techs = 32, bulbs_required = 10004}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "Ô¿þ3øü_3\025²ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 57, bulbs_required = 50380}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\204&<\002Ø\210\n\021\0\0æ\001", '\0' <repeats 12 times>}, 
num_required_techs = 26, bulbs_required = 6470}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\002\030\0\0\200", '\0' <repeats 18 times>}, 
            num_required_techs = 4, bulbs_required = 218}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\002\020", '\0' <repeats 21 times>}, 
            num_required_techs = 2, bulbs_required = 79}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\204\"8\002P\210\0\0\0\0&\001", '\0' <repeats 12 times>}, 
            num_required_techs = 16, bulbs_required = 2540}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\204&P\0\0\210\002\021\0\0b\001", '\0' <repeats 12 
times>}, num_required_techs = 16, bulbs_required = 2405}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\024&\230\002Øè\n3\001\002Ä\001", '\0' <repeats 12 
times>}, num_required_techs = 29, bulbs_required = 7550}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\224'Ø\003øè\n3\005\022ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 39, bulbs_required = 17914}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\002\030\002\020\200\0\0\0\0\004", '\0' <repeats 13 
times>}, num_required_techs = 7, bulbs_required = 523}, {state = TECH_UNKNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 1, bulbs_required = 20}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224'9\nðÈ\0023\005\022¦\001", '\0' <repeats 12 times>}, 
            num_required_techs = 34, bulbs_required = 12774}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004.\030\022Ø\210\006\021\0\0ä\001", '\0' <repeats 12 
times>}, num_required_techs = 24, bulbs_required = 5180}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\004$\0 \0\0@\0\0\0\200", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 431}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224¯XRøÈ\0063\025\022÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 42, bulbs_required = 22442}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ô¯Ø\023ùê\017?\025r÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 54, bulbs_required = 54353}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224'X\002òÈ\0063\005\022ç\001", '\0' <repeats 12 times>}, 
num_required_techs = 36, bulbs_required = 13908}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\2247=\"üÌJ3\005\222æ\001", '\0' <repeats 12 times>}, 
            num_required_techs = 43, bulbs_required = 20397}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004\"\030\002Ø\210\0\0\0\0\204\001", '\0' <repeats 12 
times>}, num_required_techs = 15, bulbs_required = 1980}, {state = 
TECH_REACHABLE, 
            required_techs = {vec = "\0\0\0\0\020", '\0' <repeats 19 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224'\030\002ðÈ\002#\005\022¦\001", '\0' <repeats 12 
times>}, num_required_techs = 30, bulbs_required = 7883}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\004\"\030\002P\210\0\0\0\0\004\001", '\0' <repeats 12 
times>}, num_required_techs = 12, bulbs_required = 1232}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\002\0\0\200\0\0\0\0\0\200", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 136}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ô¿ý2üíO3\025²ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 56, bulbs_required = 45896}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ô¯Ø\023øê\017?\0252÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 52, bulbs_required = 46307}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0046\030\"Ø\214@\0\0\0\204\001", '\0' <repeats 12 
times>}, num_required_techs = 20, bulbs_required = 3536}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\004 \0\0\0\b\0\0\0\0\0\001", '\0' <repeats 12 times>}, 
            num_required_techs = 4, bulbs_required = 241}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\2247¼\"øüJ3\005²æ\001", '\0' <repeats 12 times>}, 
            num_required_techs = 45, bulbs_required = 23516}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024&\0\0\200è\002#\001\002\200\001", '\0' <repeats 12 
times>}, num_required_techs = 18, bulbs_required = 2711}, {state = 
TECH_UNKNOWN, 
            required_techs = {vec = "\004\0\0\0\0@", '\0' <repeats 18 times>}, 
            num_required_techs = 2, bulbs_required = 79}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\200", '\0' <repeats 18 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ô¯Ø\022øè\0173\0252ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 46, bulbs_required = 31340}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004\0\0\0\0\200\002", '\0' <repeats 17 times>}, 
            num_required_techs = 3, bulbs_required = 136}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004&\020\0\0\b\004\021\0\0 \001", '\0' <repeats 12 
times>}, num_required_techs = 11, bulbs_required = 1186}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\004&\030\002Ø\210\n\021\0\0Ä\001", '\0' <repeats 12 
times>}, num_required_techs = 21, bulbs_required = 3760}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\2247ü#øüZ3\005²ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 49, bulbs_required = 32350}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ô¿ü2øìn3\025²ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 53, bulbs_required = 37526}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004$\0\0\0\0@", '\0' <repeats 17 times>}, 
            num_required_techs = 4, bulbs_required = 218}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004$\0\0\020\b\200\221\0\0\0\001", '\0' <repeats 12 
times>}, num_required_techs = 10, bulbs_required = 1018}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\004\0\0\0\0\0\001", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 79}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024\004\0\0\0À\002\003\001\002", '\0' <repeats 14 
times>}, num_required_techs = 10, bulbs_required = 954}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "ô¯Ø\022øè\0177\0252÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 49, bulbs_required = 36171}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ô¯Ø\023øè\017?\0252÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 51, bulbs_required = 42449}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004$\0\0\0\b\0\021\0\0\0\001", '\0' <repeats 12 times>}, 
            num_required_techs = 7, bulbs_required = 546}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024$\0\0\0È\002#\001\002\0\001", '\0' <repeats 12 
times>}, num_required_techs = 14, bulbs_required = 1747}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "Ö¿þsøü_s\227¶÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 64, bulbs_required = 76083}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\004\0\0\020\0\0\200", '\0' <repeats 16 times>}, 
            num_required_techs = 3, bulbs_required = 136}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\001", '\0' <repeats 15 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224¯ØRøè\0163\027\022÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 46, bulbs_required = 29166}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024'\030\002ÐÈ\002#\005\022\204\001", '\0' <repeats 12 
times>}, num_required_techs = 26, bulbs_required = 5549}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "Ô¯ø\022øè\0173\0352ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 48, bulbs_required = 35470}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224/X\002ðÈ\0063\025\022ç\001", '\0' <repeats 12 times>}, 
num_required_techs = 37, bulbs_required = 14640}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\024&\230\002Øè\0163!\003ä\001", '\0' <repeats 12 times>}, 
num_required_techs = 33, bulbs_required = 10856}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "Ô¿þ3øü\1773U²ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 59, bulbs_required = 58995}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\226¿üsøüN3\227²÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 58, bulbs_required = 51430}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004&\030\002\020\210\004\021\0\001$\001", '\0' <repeats 
12 times>}, num_required_techs = 17, bulbs_required = 2393}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004\0\0\0\0@\0\0\001\002", '\0' <repeats 14 times>}, 
            num_required_techs = 4, bulbs_required = 218}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ö¿þsøü_3\227¶÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 63, bulbs_required = 70843}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ô¿þ3øþ\177?Uú÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 66, bulbs_required = 80885}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024&\030\002PÈ\002#\001\022\004\001", '\0' <repeats 12 
times>}, num_required_techs = 22, bulbs_required = 3813}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\224'\230\002øè\n3\0052æ\001", '\0' <repeats 12 times>}, 
            num_required_techs = 37, bulbs_required = 14957}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ô¯Ø\023øê\017?\025r÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 53, bulbs_required = 50275}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\2046<\"Ø\214J\021\0\200æ\001", '\0' <repeats 12 times>}, 
            num_required_techs = 31, bulbs_required = 9808}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224'X\002ðÈ\0023\005\022ç\001", '\0' <repeats 12 times>}, 
num_required_techs = 34, bulbs_required = 11243}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\004 \0\0\0\b\0\0\0\0\002\001", '\0' <repeats 12 times>}, 
            num_required_techs = 5, bulbs_required = 387}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\020\0\0\0\0\0\004", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 79}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004$\0 \020\bÀ\221\0\0\210\001", '\0' <repeats 12 
times>}, num_required_techs = 14, bulbs_required = 1922}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\024$\0\0\0\210\002\021\0\0P\001", '\0' <repeats 12 
times>}, num_required_techs = 12, bulbs_required = 1671}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\004\"\020\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 304}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004$\0\0\0\210\002\021\0\0@\001", '\0' <repeats 12 
times>}, num_required_techs = 10, bulbs_required = 1018}, {state = 
TECH_REACHABLE, 
            required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0\200", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004\0\0\0\0\0\0\0\0\0\0\001", '\0' <repeats 12 times>}, 
            num_required_techs = 2, bulbs_required = 79}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 50, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 100, barbarian_type = NOT_A_BARBARIAN, love = {
          1 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x87f9d50, gives_shared_vision = 0, 
      really_gives_vision = 0, improvements = '\0' <repeats 199 times>, 
      island_improv = 0x84811b0 "¨Ï\026@¨Ï\026@......... ....         \n       
.........", ' ' <repeats 20 times>, attribute_block = {length = 0, data = 0x0}, 
      debug = false}, {player_no = 5, 
      name = "McFred\0r", '\0' <repeats 23 times>, 
      username = "McFred\0ned", '\0' <repeats 21 times>, is_male = true, 
      government = 4, target_government = 4, nation = 46, team = 255, 
      turn_done = false, nturns_idle = 1, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = true, embassy = 15, 
      reputation = 1000, diplstates = {{type = DS_WAR, turns_left = 16, 
          has_reason_to_cancel = 0, contact_turns_left = 18}, {type = DS_WAR, 
          turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 5}, {
          type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0, 
          contact_turns_left = 19}, {type = DS_WAR, turns_left = 16, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 28 times>}, city_style = 0, 
      units = {list = {nelements = 263, head_link = 0x9621ae0, 
          tail_link = 0x82c8450}}, cities = {list = {nelements = 38, 
          head_link = 0x9aee248, tail_link = 0x8920860}}, score = {happy = 83, 
        content = 113, unhappy = 13, angry = 0, taxmen = 0, scientists = 4, 
        elvis = 1, wonders = 3, techs = 87, techout = 49, landarea = 315000, 
        settledarea = 244000, population = 9510, cities = 38, units = 164, 
        pollution = 36, literacy = 7140, bnp = 539, mfg = 315, spaceship = 0}, 
      economic = {gold = 4014, tax = 70, science = 0, luxury = 30}, 
      research = {bulbs_last_turn = 49, bulbs_researched = 1220, 
        techs_researched = 87, researching = 198, changed_from = -1, 
        bulbs_researched_before = 888, inventions = {{state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0} <repeats 26 times>, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 57 times>, {state = TECH_UNKNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {1, 1, 1, 1, 1, 1, 4, 2, 1, 1, 1, 1, 1}}, 
      spaceship = {structurals = 30, components = 16, modules = 7, 
        structure = {true <repeats 17 times>, false, false, false, false, 
          false, true, true, true, true, true, true, true, true, false, 
          false}, fuel = 8, propulsion = 7, habitation = 2, life_support = 2, 
        solar_panels = 2, state = SSHIP_STARTED, launch_year = 9999, 
        population = 20000, mass = 16300, support_rate = 1, energy_rate = 1, 
        success_rate = 1, travel_time = 11.47887323943662}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 3877, 
        maxbuycost = 0, est_upkeep = 0, tech_want = {0 <repeats 201 times>}, 
        handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, 
        science_cost = 0, warmth = 100, barbarian_type = NOT_A_BARBARIAN, 
        love = {1 <repeats 32 times>}}, was_created = false, 
      is_connected = true, current_conn = 0x0, connections = {list = {
          nelements = 1, head_link = 0x8c06d00, tail_link = 0x8c06d00}}, 
      worklists = {{is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x8811d58, gives_shared_vision = 8, 
      really_gives_vision = 9, 
      improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 18 times>, 
"\001\0\0\001", '\0' <repeats 155 times>, 
      island_improv = 0x8481308 "¨Ï\026@¨Ï\026@    \n      ..........", ' ' 
<repeats 25 times>, '.' <repeats 14 times>, attribute_block = {length = 1927, 
        data = 0x89b3eb8}, debug = false}, {player_no = 6, 
      name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 7, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 8, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 9, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 10, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 11, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 12, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 13, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 14, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 15, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 16, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 17, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 18, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 19, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 20, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 21, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 22, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 23, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 24, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 25, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 26, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 27, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 28, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 29, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 30, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 31, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}}, 
  all_connections = {list = {nelements = 2, head_link = 0x8a470c0, 
      tail_link = 0x910ed38}}, est_connections = {list = {nelements = 2, 
      head_link = 0x8f9f468, tail_link = 0x99e75e8}}, game_connections = {
    list = {nelements = 2, head_link = 0x89b99a0, tail_link = 0x9a3fac8}}, 
  global_advances = {6, 3, 5, 5, 5, 3, 5, 5, 5, 5, 5, 5, 5, 5, 2, 5, 5, 4, 5, 
    5, 5, 5, 5, 5, 4, 5, 0, 4, 5, 5, 4, 0, 2, 2, 5, 5, 5, 5, 5, 5, 4, 2, 5, 5, 
    5, 5, 5, 5, 4, 5, 5, 5, 4, 4, 5, 4, 5, 5, 3, 2, 5, 4, 4, 4, 5, 3, 4, 2, 4, 
    3, 4, 3, 4, 5, 2, 2, 5, 5, 2, 5, 5, 5, 5, 3, 4, 5, 5, 5, 5, 
    0 <repeats 109 times>, 1, 0}, global_wonders = {0 <repeats 39 times>, 381, 
    245, 270, 153, 381, 270, 270, 345, 0, 220, 270, 270, 270, 270, 185, 0, 
    147, 0, 238, 206, 0, 206, 153, 270, 154, 220, 250, 250, 
    0 <repeats 133 times>}, improvements = '\0' <repeats 199 times>, 
  heating = 40, globalwarming = 14, warminglevel = 32, cooling = 0, 
  nuclearwinter = 0, coolinglevel = 8, 
  save_name = "civgame", '\0' <repeats 24 times>, save_nturns = 1, 
  save_compress_level = 6, foodbox = 10, aqueductloss = 0, killcitizen = 1, 
  techpenalty = 100, razechance = 20, scorelog = true, seed = 1104876267, 
  aqueduct_size = 8, add_to_size_limit = 8, savepalace = true, 
  natural_city_names = true, spacerace = true, turnblock = true, 
  fixedlength = false, auto_ai_toggle = false, fogofwar = true, 
  fogofwar_old = true, num_unit_types = 54, num_impr_types = 68, 
  num_tech_types = 89, government_count = 6, default_government = 1, 
  government_when_anarchy = 0, ai_goal_government = 4, nation_count = 85, 
  playable_nation_count = 83, styles_count = 8, terrain_count = 11, 
  watchtower_extra_vision = 0, watchtower_vision = 2, allowed_city_names = 1, 
  borders = 7, happyborders = true, diplomacy = 0, slow_invasions = true, 
  rulesetdir = "default", '\0' <repeats 24 times>, firepower_factor = 0, 
  default_building = 67, palace_building = 21, land_defend_building = 7, 
  rtech = {cathedral_plus = 83, cathedral_minus = 16, colosseum_plus = 23, 
    temple_plus = 56, nav = 57, u_partisan = 34, partisan_req = {35, 16, 200, 
      200, 200, 200, 200, 200, 200, 200}}, rgame = {specialists = {{
        name = "elvis", '\0' <repeats 26 times>, min_size = 0, bonus = 2}, {
        name = "scientist", '\0' <repeats 22 times>, min_size = 5, bonus = 3}, 
      {name = "taxman", '\0' <repeats 25 times>, min_size = 5, bonus = 3}}, 
    changable_tax = true, forced_science = 0, forced_luxury = 100, 
    forced_gold = 0, min_city_center_food = 1, min_city_center_shield = 1, 
    min_city_center_trade = 0, min_dist_bw_cities = 2, init_vis_radius_sq = 5, 
    hut_overflight = 2, pillage_select = true, nuke_contamination = 2, 
    granary_food_ini = {2, 0 <repeats 23 times>}, granary_num_inis = 1, 
    granary_food_inc = 100, tech_cost_style = 1, tech_leakage = 0, 
    tech_cost_double_year = 0, global_init_techs = {200, 200, 200, 200, 200, 
      200, 200, 200, 200, 200}, global_init_buildings = {21, 200, 200, 200, 
      200, 200, 200, 200, 200, 200}, killstack = true}, incite_cost = {
    improvement_factor = 1, unit_factor = 2, total_factor = 100}, 
  demography = "NASRLPEMOqrb\0\0\0", allow_take = "H1A1h1a1Oo\0\0\0\0\0", 
  save_options = {save_random = true, save_players = true, save_known = true, 
    save_starts = true, save_private_map = true}, trireme_loss_chance = {50, 
    25, 5, 0, 50, 50, 50, 50, 50, 50}, work_veteran_chance = {5, 3, 1, 0, 0, 
    0, 0, 0, 0, 0}, veteran_chance = {50, 33, 20, 0, 0, 0, 0, 0, 0, 0}, 
  revolution_length = 0}
(gdb) 


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