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[Freeciv-Dev] Re: (PR#11601) likely_ocean() cheats
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[Freeciv-Dev] Re: (PR#11601) likely_ocean() cheats

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To: marko.lindqvist@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#11601) likely_ocean() cheats
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 4 Jan 2005 00:27:54 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11601 >

Gregory Berkolaiko wrote:

> So how can client tell if there is a shore adjacent to a ocean tile?  Or
> it cannot anymore?  Because I think it drew different ocean tiles
> depending on this info

It can't anymore.  It used to be able to (in 1.13 and maybe 1.14). 
Ocean tiles are drawn without knowing what the unknown tiles adjacent 
are, so exploring new tiles can cause existing tiles to be drawn 
differently.

-jason





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