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[Freeciv-Dev] (PR#11601) likely_ocean() cheats
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[Freeciv-Dev] (PR#11601) likely_ocean() cheats

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To: marko.lindqvist@xxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#11601) likely_ocean() cheats
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxxx>
Date: Sun, 2 Jan 2005 15:47:13 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11601 >

> [cazfi - Sun Dec 19 12:08:32 2004]:
> 
> 
>   This is no longer true:
> 
>       /* If a tile is cardinally adjacent, we can tell if the
>        * central tile is ocean or not by the appearance of
>        * the adjacent tile. So, given that we can tell,
>        * it's fair to look at the actual tile. */
>          return (is_ocean(map_get_terrain(ptile)) ? 100 : 0);

Is it because of the isometric mode?
Then we need "is_edge_adjacent" function.  Jason?



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