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[Freeciv-Dev] (PR#11692) New fogging broken on 16-bit displays

[Freeciv-Dev] (PR#11692) New fogging broken on 16-bit displays

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Subject: [Freeciv-Dev] (PR#11692) New fogging broken on 16-bit displays
From: "Robert Smith" <r_q_smith@xxxxxxxxx>
Date: Sat, 25 Dec 2004 14:05:34 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: >

The new fogging code produces some very odd results on my 16-bit
display.  To be honest, I'm not entirely sure what the logic behind the
current gode in fog_sprite is, but this:

guint8 red = ((pixel & ftile->visual->red_mask) >>
ftile->visual->red_shift) / 2;
guint8 green = ((pixel & ftile->visual->green_mask) >>
ftile->visual->green_shift) / 2;
guint8 blue = ((pixel & ftile->visual->blue_mask) >>
ftile->visual->blue_shift) / 2;

to produce the new red, green, and blue components is both simpler and 
works on both 16 and 24-bit displays.


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