Complete.Org: Mailing Lists: Archives: freeciv-dev: December 2004:
[Freeciv-Dev] (PR#11398) Freeciv Bugs 2.0.0b4 Win32
Home

[Freeciv-Dev] (PR#11398) Freeciv Bugs 2.0.0b4 Win32

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Subject: [Freeciv-Dev] (PR#11398) Freeciv Bugs 2.0.0b4 Win32
From: "Kevin Benton" <s1kevin@xxxxxxxxxxx>
Date: Tue, 7 Dec 2004 19:16:01 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=11398 >

This transaction appears to have no content

Here is a list of bugs I have found in FreeCiv 2.0.0b4 running on an IBM ThinkPad 600E host with WinXP and 160 MB RAM.  I will send more later.

BTW - please consider switching to Bugzilla to give guests an easier way of searching through existing bugs.

o)  CivServer - Drag & Drop of games onto CivServer.exe doesn't yield expected results - does not start saved game.

o)  CivServer - Help does not include instructions for "Load"

o)  CivServer - Does not redisplay command text if connection happens while user is typing.

o)  CivClient - Load saved game does not load game as saved.  Names are not correct and starting points are not correct either.

o)  CivClient - Start a new game / Game Options doesn't work.

o)  CivClient - CMA doesn't offer option to save CMA list.

o)  CivClient - City Screen - No Next/Prev/List buttons available as in Linux version

o)  CivClient - Corruption level does not display in city screen

o)  CivClient - Go-to command doesn't necessarily select most efficient route.

o)  CivClient - Connect-To commands (Ctrl-Shift-R and Ctrl-Shift-I) don't work.

o)  CivClient - Go-To (using G, then mouse click) won't let trieme go to "unsafe waters."

o)  CivClient - Go-To forgets destinations under certain circumstances (when less than a full turn remains at end of turn).

o)  CivClient - Explore is more efficient unless two units with nearly the same number of moves per turn are near each other.  If so, they tend to go the same route.

o)  CivClient - Old Shift-C doesn't do anything or work.  See above for Connect-To sub-commands.

o)  CivClient - Movement bars in default unit icons don't seem to show percentage of moves remaining properly.  Explorer appears to show 1/3rd left even after just one move.  Units with more than one movement point don't show a movement bar until they have less than one movement point remaining.

o)  CivClient - Does not display CMA agents properly if they exceed width of specified column in city display.

o)  CivClient - Focus should remain on CivClient as long as last previous action was a CivClient window.

o)  CivClient - Unit description (under Turn Done button) does not show improvement list in the tile.

o)  CivClient - Reports that whale tile output in city screen in Republic is 2-1-3, should be 2-2-3 (without harbor or offshore platform).

o)  CivClient - Reports of technologies learned from Great Library are "from a building."

o)  All - FreeCiv 1.14.2 is much faster on this host.  Not sure why other than the lack of CMA.

---

Feature Requests:

o)  CMA - Allow factor to be -1 up to 25.

o)  CivClient Help should include a bug submittal screen or at a minimum, a hyperlink to the mailto:

o)  CivClient should show a server status bar.  This lets the user know if the server is up / running, what the round-trip ping time is (also for up-status), and during move transitions, the color of the user being processed currently.

o)  Right-clicking on a unit should give a list of unit-specific commands.


[Prev in Thread] Current Thread [Next in Thread]