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[Freeciv-Dev] (PR#11388) pubserver crash in send_unit_info_to_onlookers
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[Freeciv-Dev] (PR#11388) pubserver crash in send_unit_info_to_onlookers

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Subject: [Freeciv-Dev] (PR#11388) pubserver crash in send_unit_info_to_onlookers
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 7 Dec 2004 12:55:38 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=11388 >



-------- Original Message --------
Subject: [Freeciv-Dev] civserver crashed: 
http://pubserver.freeciv.org/games/355704
Date: Tue, 7 Dec 2004 11:07:46 -0800
From: freeciv@xxxxxxxxxxxxxxxxxxxxx
To: freeciv-dev@xxxxxxxxxxx



# examining core.19529 in /games/355704/. ...
# using $FREECIV_PATH 
:/home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-12-07_10.00+mintimeout/share/freeciv
# running: (echo bt; echo set height 16384; echo p game; echo quit; exec yes 
'') | gdb  
/home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-12-07_10.00+mintimeout/share/freeciv/../../bin/civserver
 core.19529
GNU gdb Red Hat Linux (5.2-2)
Copyright 2002 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type "show copying" to see the conditions.
There is absolutely no warranty for GDB.  Type "show warranty" for details.
This GDB was configured as "i386-redhat-linux"...
Core was generated by 
`/home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-12-07_10.00+mintimeout/shar'.
Program terminated with signal 11, Segmentation fault.
Reading symbols from /lib/libm.so.6...done.
Loaded symbols for /lib/libm.so.6
Reading symbols from /usr/lib/libz.so.1...done.
Loaded symbols for /usr/lib/libz.so.1
Reading symbols from /lib/libc.so.6...done.
Loaded symbols for /lib/libc.so.6
Reading symbols from /lib/ld-linux.so.2...done.
Loaded symbols for /lib/ld-linux.so.2
Reading symbols from /usr/lib/gconv/ISO8859-1.so...done.
Loaded symbols for /usr/lib/gconv/ISO8859-1.so
Reading symbols from /lib/libnss_files.so.2...done.
Loaded symbols for /lib/libnss_files.so.2
Reading symbols from /lib/libnss_nisplus.so.2...done.
Loaded symbols for /lib/libnss_nisplus.so.2
Reading symbols from /lib/libnsl.so.1...done.
Loaded symbols for /lib/libnsl.so.1
Reading symbols from /lib/libnss_dns.so.2...done.
Loaded symbols for /lib/libnss_dns.so.2
Reading symbols from /lib/libresolv.so.2...done.
Loaded symbols for /lib/libresolv.so.2
#0  0x0805a766 in send_unit_info_to_onlookers (dest=0x81f3fd4, 
    punit=0x88d8160, ptile=0x401d1b68, remove_unseen=false) at unittools.c:1922
1922        if ((!pplayer && pconn->observer) 
(gdb) #0  0x0805a766 in send_unit_info_to_onlookers (dest=0x81f3fd4, 
    punit=0x88d8160, ptile=0x401d1b68, remove_unseen=false) at unittools.c:1922
#1  0x0805a813 in send_unit_info (dest=0x81f1898, punit=0x88d8160)
    at unittools.c:1946
#2  0x080988e8 in generic_city_refresh (pcity=0x8817ea8, 
    refresh_trade_route_cities=true, send_unit_info=0x805a7ec <send_unit_info>)
    at city.c:2114
#3  0x08061663 in city_refresh (pcity=0x8817ea8) at cityturn.c:87
#4  0x080616b5 in global_city_refresh (pplayer=0x81f1898) at cityturn.c:102
#5  0x08070798 in finish_revolution (pplayer=0x81f1898) at plrhand.c:914
#6  0x08070905 in handle_player_change_government (pplayer=0x81f1898, 
    government=2) at plrhand.c:993
#7  0x080ef766 in ai_government_change (pplayer=0x81f1898, gov=2)
    at aitools.c:627
#8  0x080ebc84 in ai_manage_government (pplayer=0x81f1898) at aihand.c:344
#9  0x080ebce8 in ai_do_last_activities (pplayer=0x81f1898) at aihand.c:382
#10 0x0804e337 in end_phase () at srv_main.c:587
#11 0x0804f847 in main_loop () at srv_main.c:1592
#12 0x0804f9cd in srv_main () at srv_main.c:1669
#13 0x0804a5c4 in main (argc=11, argv=0xbfffda44) at civserver.c:196
#14 0x400641c4 in __libc_start_main () from /lib/libc.so.6
(gdb) (gdb) $1 = {is_new_game = false, version = 0, 
  id = "Dck6DfdIKn1RJxjkK5bWODI8r8g48KJr", civstyle = 2, gold = 50, 
  start_units = "ccx", '\0' <repeats 17 times>, dispersion = 0, tech = 0, 
  skill_level = 3, timeout = 40, timeoutint = 0, timeoutinc = 0, 
  timeoutincmult = 1, timeoutintinc = 0, timeoutcounter = 1, tcptimeout = 10, 
  netwait = 4, last_ping = 1102446423, pingtimeout = 60, pingtime = 20, 
  turn_start = 1102446413, end_year = 2000, year = 400, turn = 120, 
  researchcost = 20, diplcost = 0, freecost = 0, conquercost = 0, 
  diplchance = 80, cityfactor = 14, citymindist = 0, civilwarsize = 10, 
  contactturns = 20, rapturedelay = 1, min_players = 1, max_players = 6, 
  nplayers = 6, aifill = 6, notradesize = 0, fulltradesize = 1, 
  barbarianrate = 0, onsetbarbarian = -2000, nbarbarians = 0, 
  occupychance = 0, unhappysize = 4, angrycitizen = true, startmessage = 0x0, 
  player_idx = 0, player_ptr = 0x81f1898, players = {{player_no = 0, 
      name = "Zahir Shah", '\0' <repeats 21 times>, 
      username = "snailll\0ed", '\0' <repeats 21 times>, is_male = true, 
      government = 2, target_government = 2, nation = 63, team = 255, 
      turn_done = false, nturns_idle = 6, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = 120, capital = true, embassy = 32, 
      reputation = 808, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, 
          turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 6}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_ALLIANCE, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 18}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 26 times>}, city_style = 3, 
      units = {list = {nelements = 11, head_link = 0x87baee8, 
          tail_link = 0x878b238}}, cities = {list = {nelements = 7, 
          head_link = 0x8b2b050, tail_link = 0x8428a88}}, score = {happy = 20, 
        content = 1, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 1, techs = 27, techout = 21, landarea = 65000, 
        settledarea = 62000, population = 500, cities = 7, units = 5, 
        pollution = 0, literacy = 450, bnp = 63, mfg = 21, spaceship = 0}, 
      economic = {gold = 73, tax = 0, science = 20, luxury = 80}, research = {
        bulbs_last_turn = 21, bulbs_researched = 44, techs_researched = 27, 
        researching = 25, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\202\231ärh4\f \026°Q", '\0' <repeats 13 times>}, 
            num_required_techs = 32, bulbs_required = 42197}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\210\020$\"H\004\b\0\0\200@", '\0' <repeats 13 times>}, 
            num_required_techs = 13, bulbs_required = 10716}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = " \0\0\0\0\0\0 \0\0P", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 2240}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\211À\022h \f \0240A", '\0' <repeats 13 times>}, 
            num_required_techs = 22, bulbs_required = 26056}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\200", '\0' <repeats 23 times>}, num_required_techs = 1, 
            bulbs_required = 316}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\001", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 226}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\0\0\0\004\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 1419}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\0 ", '\0' <repeats 20 times>}, 
            num_required_techs = 2, bulbs_required = 455}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ÂÙärh4, \026°Q", '\0' <repeats 13 times>}, 
            num_required_techs = 35, bulbs_required = 53931}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\211@\022h\0\004 \024\020A", '\0' <repeats 13 times>}, 
num_required_techs = 17, bulbs_required = 17093}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\200\001\001\002`\0\0 \004\020", '\0' <repeats 14 times>}, 
num_required_techs = 9, bulbs_required = 7942}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "À\231æ3h4\035 \024°A", '\0' <repeats 13 times>}, 
            num_required_techs = 33, bulbs_required = 48207}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0$\002H\0\b\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 8, bulbs_required = 5147}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0 \002@", '\0' <repeats 19 times>}, 
            num_required_techs = 4, bulbs_required = 1710}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0@\0\0\0\0\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 1380}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\002H \b \0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 8, bulbs_required = 5780}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001À\003h \b \004\020A", '\0' <repeats 13 times>}, 
            num_required_techs = 16, bulbs_required = 15852}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\002", '\0' <repeats 20 times>}, 
            num_required_techs = 1, bulbs_required = 226}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001!\n`\0\0 \004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 11, bulbs_required = 10712}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\022H\0\004\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 7, bulbs_required = 4003}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0 ", '\0' <repeats 20 times>}, 
            num_required_techs = 1, bulbs_required = 185}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\211@Rh\0\004 \024\020Q", '\0' <repeats 13 times>}, 
            num_required_techs = 19, bulbs_required = 20380}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "à\211À\023i\"\r,\024pQ", '\0' <repeats 13 times>}, 
            num_required_techs = 31, bulbs_required = 52291}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001@\002b\0\004 \004\020A", '\0' <repeats 13 times>}, 
num_required_techs = 13, bulbs_required = 11846}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\200\021%\"l\004\b \004\220@", '\0' <repeats 13 times>}, 
            num_required_techs = 19, bulbs_required = 18224}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\002H", '\0' <repeats 19 times>}, 
            num_required_techs = 3, bulbs_required = 1334}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001\0\002`\0\0 \004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 8, bulbs_required = 6047}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\002@", '\0' <repeats 19 times>}, 
            num_required_techs = 2, bulbs_required = 694}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "À\231å2l%\r \024°A", '\0' <repeats 13 times>}, 
            num_required_techs = 32, bulbs_required = 43723}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\211À\023h\"\r,\0240Q", '\0' <repeats 13 times>}, 
            num_required_techs = 29, bulbs_required = 44245}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\0\"H\004", '\0' <repeats 18 times>}, 
            num_required_techs = 6, bulbs_required = 2751}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\021¤\"h4\b \004°@", '\0' <repeats 13 times>}, 
            num_required_techs = 21, bulbs_required = 21343}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0 \0 ", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 1408}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "À\211À\022h \r \0240A", '\0' <repeats 13 times>}, 
            num_required_techs = 23, bulbs_required = 29278}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\004", '\0' <repeats 17 times>}, 
            num_required_techs = 1, bulbs_required = 415}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\002H\0\b\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 2729}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\021ä#h4\030 \004°A", '\0' <repeats 13 times>}, 
            num_required_techs = 25, bulbs_required = 30177}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\231ä2h$, \024°A", '\0' <repeats 13 times>}, 
            num_required_techs = 29, bulbs_required = 35353}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "à\211À\022h \r$\0240Q", '\0' <repeats 13 times>}, 
            num_required_techs = 26, bulbs_required = 34109}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\211À\023h \r,\0240Q", '\0' <repeats 13 times>}, 
            num_required_techs = 28, bulbs_required = 40387}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0 ", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 580}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Â\231æsh4\035`\226´Q", '\0' <repeats 13 times>}, 
            num_required_techs = 40, bulbs_required = 73910}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\211ÀRh \f \026\020Q", '\0' <repeats 13 times>}, 
            num_required_techs = 23, bulbs_required = 27104}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\0\002@\0\0 \004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 6, bulbs_required = 4005}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\211à\022h \r \0340A", '\0' <repeats 13 times>}, 
            num_required_techs = 25, bulbs_required = 33408}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\t@\002`\0\004 \024\020A", '\0' <repeats 13 times>}, 
            num_required_techs = 14, bulbs_required = 12578}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\002H \f  \001@", '\0' <repeats 13 times>}, 
            num_required_techs = 11, bulbs_required = 8940}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\231æ3h4= T°A", '\0' <repeats 13 times>}, 
            num_required_techs = 35, bulbs_required = 56822}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\202\231äsh4\f \226°Q", '\0' <repeats 13 times>}, 
            num_required_techs = 34, bulbs_required = 49257}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\002\0\0\004\0\0\001", '\0' <repeats 14 times>}, 
            num_required_techs = 3, bulbs_required = 1404}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Â\231æsh4\035 \226´Q", '\0' <repeats 13 times>}, 
            num_required_techs = 39, bulbs_required = 68670}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\231æ3h6=,TøQ", '\0' <repeats 13 times>}, 
            num_required_techs = 42, bulbs_required = 78712}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\002@\0\0 \0\020", '\0' <repeats 14 times>}, 
            num_required_techs = 4, bulbs_required = 2377}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001\200\002h \b \0040@", '\0' <repeats 13 times>}, 
            num_required_techs = 14, bulbs_required = 12895}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\211À\023h\"\r,\024pQ", '\0' <repeats 13 times>}, 
            num_required_techs = 30, bulbs_required = 48213}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\020$\"H\004\b\0\0\200@", '\0' <repeats 13 times>}, 
            num_required_techs = 12, bulbs_required = 8374}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001@\002`\0\0 \004\020A", '\0' <repeats 13 times>}, 
            num_required_techs = 11, bulbs_required = 9181}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0 \0\0\0\0\0\0\b", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 765}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0P", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 832}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 364}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0}}, 
      spaceship = {structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = true, tech_goal = 76, prev_gold = 78, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0, 0, 0, 1200, 0, 0, 11560, 0, 0, 0, 0, 
          0, 180, 0, 120, 0, 0, 0, 1260, 0, 0, 0, 0, 2680, 0, 0, 0, 0, 5065, 
          1920, 0, 0, 0, 0, 380, 2400, 0, 1739, 0, 0, 1000, 0, 680, 0, 60, 
          3139, 0, 0, 0, 0, 0, 60, 0, 800, 0, 0, 0, 1274, 
          0 <repeats 12 times>, 320, 1540, 0, 0, 0, 0, 4880, 3000, 0, 2080, 
          12, 0, 360, 0 <repeats 118 times>}, handicap = 749, skill_level = 3, 
        fuzzy = 300, expand = 10, science_cost = 100, warmth = 50, 
        barbarian_type = NOT_A_BARBARIAN, love = {1, 1, 1, -147, 1, 185, 
          1 <repeats 26 times>}}, was_created = false, is_connected = true, 
      current_conn = 0x0, connections = {list = {nelements = 1, 
          head_link = 0x8951f18, tail_link = 0x8951f18}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x844fe58, gives_shared_vision = 32, 
      really_gives_vision = 50, 
      improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 38 times>, 
"\001", '\0' <repeats 138 times>, island_improv = 0x844dff8 "¨Ï\026@¨Ï\026@", 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 1, name = "Huo\0me", '\0' <repeats 25 times>, 
      username = "Huo\0signed", '\0' <repeats 21 times>, is_male = true, 
      government = 2, target_government = 2, nation = 79, team = 255, 
      turn_done = true, nturns_idle = 0, is_alive = true, is_observer = false, 
      is_dying = false, got_tech = false, revolution_finishes = -1, 
      capital = true, embassy = 48, reputation = 1000, diplstates = {{
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_WAR, turns_left = 16, 
          has_reason_to_cancel = 0, contact_turns_left = 11}, {
          type = DS_ALLIANCE, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 17}, {type = DS_ALLIANCE, turns_left = 14, 
          has_reason_to_cancel = 0, contact_turns_left = 19}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 26 times>}, city_style = 2, 
      units = {list = {nelements = 67, head_link = 0x8c609a8, 
          tail_link = 0x8416a90}}, cities = {list = {nelements = 43, 
          head_link = 0x8c05080, tail_link = 0x82c7420}}, score = {happy = 2, 
        content = 104, unhappy = 3, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 2, wonders = 1, techs = 32, techout = 48, landarea = 273000, 
        settledarea = 263000, population = 2230, cities = 43, units = 35, 
        pollution = 0, literacy = 0, bnp = 161, mfg = 127, spaceship = 0}, 
      economic = {gold = 98, tax = 70, science = 30, luxury = 0}, research = {
        bulbs_last_turn = 48, bulbs_researched = 801, techs_researched = 32, 
        researching = 51, changed_from = -1, bulbs_researched_before = 129, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\202\231äP 4\f\0\026°\021", '\0' <repeats 13 times>}, 
            num_required_techs = 26, bulbs_required = 39734}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\210\020$\0\0\004\b\0\0\200", '\0' <repeats 14 times>}, 
            num_required_techs = 8, bulbs_required = 8833}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = " \0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 1296}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\211À\020  \f\0\0240\001", '\0' <repeats 13 times>}, 
            num_required_techs = 17, bulbs_required = 23778}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\200", '\0' <repeats 23 times>}, num_required_techs = 1, 
            bulbs_required = 316}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\001", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 226}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\0\0\0\004", '\0' <repeats 17 times>}, 
            num_required_techs = 2, bulbs_required = 1055}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\020", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 270}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ÂÙäP 4,\0\026°\021", '\0' <repeats 13 times>}, 
            num_required_techs = 29, bulbs_required = 51468}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\211@\020 \0\004\0\024\020\001", '\0' <repeats 13 
times>}, num_required_techs = 12, bulbs_required = 14815}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\200\001\001\0 \0\0\0\004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 6, bulbs_required = 6668}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\231æ\021 4\035\0\024°\001", '\0' <repeats 13 times>}, 
            num_required_techs = 27, bulbs_required = 45744}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0$\0\0\0\b", '\0' <repeats 17 times>}, 
            num_required_techs = 4, bulbs_required = 3449}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0 ", '\0' <repeats 21 times>}, 
            num_required_techs = 2, bulbs_required = 1016}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0@", '\0' <repeats 21 times>}, 
            num_required_techs = 2, bulbs_required = 1016}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0\0 \b", '\0' <repeats 17 times>}, 
            num_required_techs = 3, bulbs_required = 3502}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001À\001  \b\0\004\020\001", '\0' <repeats 13 
times>}, num_required_techs = 11, bulbs_required = 13574}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001!\b \0\0\0\004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 8, bulbs_required = 9438}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\020\0\0\004", '\0' <repeats 17 times>}, 
            num_required_techs = 3, bulbs_required = 2305}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\211@P \0\004\0\024\020\021", '\0' <repeats 13 
times>}, num_required_techs = 14, bulbs_required = 18102}, {state = 
TECH_UNKNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 1, bulbs_required = 20}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\211À\021!\"\r\f\024p\021", '\0' <repeats 13 times>}, 
            num_required_techs = 26, bulbs_required = 50013}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001@\0\"\0\004\0\004\020\001", '\0' <repeats 13 
times>}, num_required_techs = 9, bulbs_required = 10208}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\200\021%\0$\004\b\0\004\220", '\0' <repeats 14 times>}, 
            num_required_techs = 13, bulbs_required = 15761}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001\0\0 \0\0\0\004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 5, bulbs_required = 4773}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "À\231å\020$%\r\0\024°\001", '\0' <repeats 13 times>}, 
            num_required_techs = 26, bulbs_required = 41260}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\211À\021 \"\r\f\0240\021", '\0' <repeats 13 times>}, 
            num_required_techs = 24, bulbs_required = 41967}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\0\0\0\004", '\0' <repeats 18 times>}, 
            num_required_techs = 2, bulbs_required = 1232}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\021¤\0 4\b\0\004°", '\0' <repeats 14 times>}, 
            num_required_techs = 15, bulbs_required = 18880}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0 ", '\0' <repeats 18 times>}, 
            num_required_techs = 1, bulbs_required = 828}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "À\211À\020  \r\0\0240\001", '\0' <repeats 13 times>}, 
            num_required_techs = 18, bulbs_required = 27000}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\004", '\0' <repeats 17 times>}, 
            num_required_techs = 1, bulbs_required = 415}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\b", '\0' <repeats 17 times>}, 
            num_required_techs = 1, bulbs_required = 1031}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\021ä\001 4\030\0\004°\001", '\0' <repeats 13 times>}, 
num_required_techs = 19, bulbs_required = 27714}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "À\231ä\020 $,\0\024°\001", '\0' <repeats 13 times>}, 
            num_required_techs = 23, bulbs_required = 32890}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\200", '\0' <repeats 17 times>}, 
            num_required_techs = 1, bulbs_required = 364}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "à\211À\020  \r\004\0240\021", '\0' <repeats 13 times>}, 
            num_required_techs = 21, bulbs_required = 31831}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\211À\021  \r\f\0240\021", '\0' <repeats 13 times>}, 
            num_required_techs = 23, bulbs_required = 38109}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Â\231æQ 4\035@\226´\021", '\0' <repeats 13 times>}, 
            num_required_techs = 34, bulbs_required = 71447}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\211ÀP  \f\0\026\020\021", '\0' <repeats 13 times>}, 
            num_required_techs = 18, bulbs_required = 24826}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\0\0\0\0\0\0\004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 3, bulbs_required = 2731}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\211à\020  \r\0\0340\001", '\0' <repeats 13 times>}, 
            num_required_techs = 20, bulbs_required = 31130}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\t@\0 \0\004\0\024\020\001", '\0' <repeats 13 times>}, 
num_required_techs = 10, bulbs_required = 10940}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\0\200\0\0 \f\0 \001", '\0' <repeats 14 times>}, 
            num_required_techs = 6, bulbs_required = 6662}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\231æ\021 4=\0T°\001", '\0' <repeats 13 times>}, 
            num_required_techs = 29, bulbs_required = 54359}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\202\231äQ 4\f\0\226°\021", '\0' <repeats 13 times>}, 
            num_required_techs = 28, bulbs_required = 46794}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\004\0\0\001", '\0' <repeats 14 times>}, 
            num_required_techs = 2, bulbs_required = 1178}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Â\231æQ 4\035\0\226´\021", '\0' <repeats 13 times>}, 
            num_required_techs = 33, bulbs_required = 66207}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\231æ\021 6=\fTø\021", '\0' <repeats 13 times>}, 
            num_required_techs = 36, bulbs_required = 76249}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 14 times>}, 
            num_required_techs = 1, bulbs_required = 1103}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001\200\0  \b\0\0040", '\0' <repeats 14 times>}, 
            num_required_techs = 9, bulbs_required = 10617}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\211À\021 \"\r\f\024p\021", '\0' <repeats 13 times>}, 
            num_required_techs = 25, bulbs_required = 45935}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\020$\0\0\004\b\0\0\200", '\0' <repeats 14 times>}, 
            num_required_techs = 7, bulbs_required = 6491}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001@\0 \0\0\0\004\020\001", '\0' <repeats 13 times>}, 
num_required_techs = 7, bulbs_required = 7543}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\200\0\0\0\b", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 944}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 468}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0}}, 
      spaceship = {structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = true, tech_goal = 51, prev_gold = 18, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0, 0, 0, 15934, 0, 0, 127405, 0, 0, 0, 0, 
          0, 14761, 0, 2175, 0, 0, 0, 26062, 0, 0, 3762, 0, 27084, 0, 0, 0, 0, 
          61481, 0, 0, 0, 0, 0, 5716, 16205, 0, 15253, 0, 0, 16502, 0, 28354, 
          0, 1688, 23880, 12500, 0, 0, 0, 0, 39155, 0, 12302, 11874, 
          0 <repeats 15 times>, 5356, 23237, 0, 0, 0, 0, 34453, 34811, 0, 
          29610, 5836, 28800, 0, 0, 0, 3766, 0 <repeats 115 times>}, 
        handicap = 749, skill_level = 3, fuzzy = 300, expand = 10, 
        science_cost = 100, warmth = 50, barbarian_type = NOT_A_BARBARIAN, 
        love = {1, 1, 1, -507, 212, 38, 1 <repeats 26 times>}}, 
      was_created = false, is_connected = true, current_conn = 0x0, 
      connections = {list = {nelements = 1, head_link = 0x8a0ae38, 
          tail_link = 0x8a0ae38}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x8706e80, gives_shared_vision = 48, 
      really_gives_vision = 49, 
      improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>, 
island_improv = 0x844e508 "¨Ï\026@¨Ï\026@", attribute_block = {length = 2123, 
        data = 0x8ddd938}, debug = false}, {player_no = 2, 
      name = "Hun Sen", '\0' <repeats 24 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 4, target_government = 4, nation = 73, team = 255, 
      turn_done = false, nturns_idle = 120, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = true, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 34, head_link = 0x82c1d78, 
          tail_link = 0x841ca90}}, cities = {list = {nelements = 23, 
          head_link = 0x8cf2d80, tail_link = 0x82c6618}}, score = {happy = 12, 
        content = 41, unhappy = 8, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 2, wonders = 1, techs = 28, techout = 148, landarea = 167000, 
        settledarea = 156000, population = 1320, cities = 23, units = 11, 
        pollution = 0, literacy = 280, bnp = 157, mfg = 67, spaceship = 0}, 
      economic = {gold = 106, tax = 0, science = 80, luxury = 20}, research = {
        bulbs_last_turn = 148, bulbs_researched = 535, techs_researched = 28, 
        researching = 76, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\202\231äp 4\f\020\026°Q", '\0' <repeats 13 times>}, 
            num_required_techs = 29, bulbs_required = 40509}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\210\020$ \0\004\b\020\0\200@", '\0' <repeats 13 times>}, 
            num_required_techs = 11, bulbs_required = 9608}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = " \0\0\0\0\0\0\020\0\0P", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 1886}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\211À\020  \f\020\0240A", '\0' <repeats 13 times>}, 
            num_required_techs = 19, bulbs_required = 24368}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\200", '\0' <repeats 23 times>}, num_required_techs = 1, 
            bulbs_required = 316}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\001", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 226}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\0\0\0\004\020\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 1645}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\0 ", '\0' <repeats 20 times>}, 
            num_required_techs = 2, bulbs_required = 455}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ÂÙäp 4,\020\026°Q", '\0' <repeats 13 times>}, 
            num_required_techs = 32, bulbs_required = 52243}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\211@\020 \0\004\020\024\020A", '\0' <repeats 13 
times>}, num_required_techs = 14, bulbs_required = 15405}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\200\001\001\0 \0\0\020\004\020", '\0' <repeats 14 
times>}, num_required_techs = 7, bulbs_required = 6894}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "À\231æ1 4\035\020\024°A", '\0' <repeats 13 times>}, 
            num_required_techs = 30, bulbs_required = 46519}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0$\0\0\0\b\020\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 4039}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0 ", '\0' <repeats 21 times>}, 
            num_required_techs = 2, bulbs_required = 1016}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0@\0\0\0\0\020\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 1606}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0\0 \b\020\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 4092}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001À\001  \b\020\004\020A", '\0' <repeats 13 times>}, 
num_required_techs = 13, bulbs_required = 14164}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001!\b \0\0\020\004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 9, bulbs_required = 9664}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\020\0\0\004\020\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 2895}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0 ", '\0' <repeats 20 times>}, 
            num_required_techs = 1, bulbs_required = 185}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\211@P \0\004\020\024\020Q", '\0' <repeats 13 times>}, 
num_required_techs = 16, bulbs_required = 18692}, {state = TECH_UNKNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 1, bulbs_required = 20}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\211À\021!\"\r\034\024pQ", '\0' <repeats 13 times>}, 
            num_required_techs = 28, bulbs_required = 50603}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001@\0\"\0\004\020\004\020A", '\0' <repeats 13 
times>}, num_required_techs = 11, bulbs_required = 10798}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\200\021% $\004\b\020\004\220@", '\0' <repeats 13 times>}, 
num_required_techs = 16, bulbs_required = 16536}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001\0\0 \0\0\0\004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 5, bulbs_required = 4773}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "À\231å0$%\r\020\024°A", '\0' <repeats 13 times>}, 
            num_required_techs = 29, bulbs_required = 42035}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\211À\021 \"\r\034\0240Q", '\0' <repeats 13 times>}, 
            num_required_techs = 26, bulbs_required = 42557}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\0 \0\004", '\0' <repeats 18 times>}, 
            num_required_techs = 3, bulbs_required = 1417}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\021¤  4\b\020\004°@", '\0' <repeats 13 times>}, 
            num_required_techs = 18, bulbs_required = 19655}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0 ", '\0' <repeats 18 times>}, 
            num_required_techs = 1, bulbs_required = 828}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "À\211À\020  \r\020\0240A", '\0' <repeats 13 times>}, 
            num_required_techs = 20, bulbs_required = 27590}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\004\020", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 641}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\b\020\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 1621}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\021ä! 4\030\020\004°A", '\0' <repeats 13 times>}, 
            num_required_techs = 22, bulbs_required = 28489}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\231ä0 $,\020\024°A", '\0' <repeats 13 times>}, 
            num_required_techs = 26, bulbs_required = 33665}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\200\220", '\0' <repeats 16 times>}, 
            num_required_techs = 3, bulbs_required = 670}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "à\211À\020  \r\024\0240Q", '\0' <repeats 13 times>}, 
            num_required_techs = 23, bulbs_required = 32421}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\211À\021  \r\034\0240Q", '\0' <repeats 13 times>}, 
            num_required_techs = 25, bulbs_required = 38699}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\020", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 226}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Â\231æq 4\035P\226´Q", '\0' <repeats 13 times>}, 
            num_required_techs = 37, bulbs_required = 72222}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\211ÀP  \f\020\026\020Q", '\0' <repeats 13 times>}, 
            num_required_techs = 20, bulbs_required = 25416}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\0\0\0\0\0\0\004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 3, bulbs_required = 2731}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\211à\020  \r\020\0340A", '\0' <repeats 13 times>}, 
            num_required_techs = 22, bulbs_required = 31720}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\t@\0 \0\004\020\024\020A", '\0' <repeats 13 times>}, 
            num_required_techs = 12, bulbs_required = 11530}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0\0 \f\020 \001@", '\0' <repeats 13 times>}, 
            num_required_techs = 8, bulbs_required = 7252}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\231æ1 4=\020T°A", '\0' <repeats 13 times>}, 
            num_required_techs = 32, bulbs_required = 55134}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\202\231äq 4\f\020\226°Q", '\0' <repeats 13 times>}, 
            num_required_techs = 31, bulbs_required = 47569}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\004\020\0\001", '\0' <repeats 14 times>}, 
            num_required_techs = 3, bulbs_required = 1404}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Â\231æq 4\035\020\226´Q", '\0' <repeats 13 times>}, 
            num_required_techs = 36, bulbs_required = 66982}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\231æ1 6=\034TøQ", '\0' <repeats 13 times>}, 
            num_required_techs = 39, bulbs_required = 77024}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 14 times>}, 
            num_required_techs = 1, bulbs_required = 1103}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001\200\0  \b\020\0040@", '\0' <repeats 13 times>}, 
            num_required_techs = 11, bulbs_required = 11207}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\211À\021 \"\r\034\024pQ", '\0' <repeats 13 times>}, 
            num_required_techs = 27, bulbs_required = 46525}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\020$ \0\004\b\020\0\200@", '\0' <repeats 13 times>}, 
            num_required_techs = 10, bulbs_required = 7266}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001@\0 \0\0\020\004\020A", '\0' <repeats 13 times>}, 
            num_required_techs = 9, bulbs_required = 8133}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0 \0\0\200\220\0\0\b", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 1435}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\0\020\0\0P", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 1058}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\0\020\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 590}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0}}, 
      spaceship = {structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = true, tech_goal = 76, prev_gold = 122, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0, 0, 0, 39798, 0, 0, 318465, 0, 0, 1050, 
          0, 0, 3537, 8850, 4781, 0, 0, 0, 40439, 0, 0, 888, 0, 68845, 0, 0, 
          0, 0, 77289, 32696, 0, 0, 0, 0, 13496, 55511, 0, 10891, 0, 820, 
          37570, 0, 19157, 0, 3565, 36730, 12500, 0, 0, 500, 0, 1449, 0, 
          29943, 37200, 0, 0, 13210, 0, 0, 0, 0, 0, 0, 8138, 0, 0, 0, 0, 0, 
          12030, 49355, 0, 0, 0, 0, 106019, 83223, 0, 68173, 3190, 73565, 990, 
          0, 0, 25610, 0, 450, 0 <repeats 113 times>}, handicap = 749, 
        skill_level = 3, fuzzy = 300, expand = 10, science_cost = 100, 
        warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
          1 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x871eac8, gives_shared_vision = 0, 
      really_gives_vision = 0, 
      improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>, 
island_improv = 0x844ea18 "¨Ï\026@¨Ï\026@", attribute_block = {length = 0, 
        data = 0x0}, debug = false}, {player_no = 3, 
      name = "Maurits", '\0' <repeats 24 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 4, target_government = 4, nation = 24, team = 255, 
      turn_done = false, nturns_idle = 120, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = true, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_WAR, turns_left = 16, 
          has_reason_to_cancel = 0, contact_turns_left = 6}, {type = DS_WAR, 
          turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 11}, 
        {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_WAR, turns_left = 16, 
          has_reason_to_cancel = 0, contact_turns_left = 20}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 26 times>}, city_style = 0, 
      units = {list = {nelements = 39, head_link = 0x89ff058, 
          tail_link = 0x87b0eb0}}, cities = {list = {nelements = 39, 
          head_link = 0x88f5b60, tail_link = 0x82c65f8}}, score = {happy = 4, 
        content = 92, unhappy = 13, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 4, wonders = 0, techs = 32, techout = 41, landarea = 304000, 
        settledarea = 288000, population = 2390, cities = 39, units = 21, 
        pollution = 0, literacy = 30, bnp = 281, mfg = 84, spaceship = 0}, 
      economic = {gold = 363, tax = 80, science = 20, luxury = 0}, research = {
        bulbs_last_turn = 41, bulbs_researched = 73, techs_researched = 32, 
        researching = 51, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\202\231äp \024\f\0\026 \021", '\0' <repeats 13 times>}, 
            num_required_techs = 25, bulbs_required = 37988}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\210\020$ \0\004\b\0\0\200", '\0' <repeats 14 times>}, 
            num_required_techs = 9, bulbs_required = 9018}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = " \0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 1296}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\211À\020 \0\f\0\024 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 15, bulbs_required = 21847}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\200", '\0' <repeats 23 times>}, num_required_techs = 1, 
            bulbs_required = 316}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\001", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 226}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\0\0\0\004", '\0' <repeats 17 times>}, 
            num_required_techs = 2, bulbs_required = 1055}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\0 ", '\0' <repeats 20 times>}, 
            num_required_techs = 2, bulbs_required = 455}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ÂÙäp \024,\0\026 \021", '\0' <repeats 13 times>}, 
            num_required_techs = 28, bulbs_required = 49722}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\211@\020 \0\004\0\024\0\001", '\0' <repeats 13 
times>}, num_required_techs = 11, bulbs_required = 13712}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\200\001\001\0 \0\0\0\004", '\0' <repeats 15 times>}, 
            num_required_techs = 5, bulbs_required = 5565}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\231æ1 \024\035\0\024 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 26, bulbs_required = 43998}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0$\0\0\0\b", '\0' <repeats 17 times>}, 
            num_required_techs = 4, bulbs_required = 3449}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0 ", '\0' <repeats 21 times>}, 
            num_required_techs = 2, bulbs_required = 1016}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0@", '\0' <repeats 21 times>}, 
            num_required_techs = 2, bulbs_required = 1016}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0\0\0\b", '\0' <repeats 17 times>}, 
            num_required_techs = 2, bulbs_required = 2674}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001À\001 \0\b\0\004\0\001", '\0' <repeats 13 times>}, 
num_required_techs = 9, bulbs_required = 11643}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001!\b \0\0\0\004", '\0' <repeats 15 times>}, 
            num_required_techs = 7, bulbs_required = 8335}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\020\0\0\004", '\0' <repeats 17 times>}, 
            num_required_techs = 3, bulbs_required = 2305}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0 ", '\0' <repeats 20 times>}, 
            num_required_techs = 1, bulbs_required = 185}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\211@P \0\004\0\024\0\021", '\0' <repeats 13 times>}, 
            num_required_techs = 13, bulbs_required = 16999}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "à\211À\021!\002\r\f\024`\021", '\0' <repeats 13 times>}, 
            num_required_techs = 24, bulbs_required = 48082}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001@\0\"\0\004\0\004\0\001", '\0' <repeats 13 
times>}, num_required_techs = 8, bulbs_required = 9105}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\200\021% $\004\b\0\004\200", '\0' <repeats 14 times>}, 
            num_required_techs = 13, bulbs_required = 14843}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001\0\0 \0\0\0\004", '\0' <repeats 15 times>}, 
            num_required_techs = 4, bulbs_required = 3670}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "À\231å0$\005\r\0\024 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 25, bulbs_required = 39514}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\211À\021 \002\r\f\024 \021", '\0' <repeats 13 times>}, 
            num_required_techs = 22, bulbs_required = 40036}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\0 \0\004", '\0' <repeats 18 times>}, 
            num_required_techs = 3, bulbs_required = 1417}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\021¤  \024\b\0\004 ", '\0' <repeats 14 times>}, 
            num_required_techs = 14, bulbs_required = 17134}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "À\211À\020 \0\r\0\024 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 16, bulbs_required = 25069}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\004", '\0' <repeats 17 times>}, 
            num_required_techs = 1, bulbs_required = 415}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\b", '\0' <repeats 17 times>}, 
            num_required_techs = 1, bulbs_required = 1031}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\021ä! \024\030\0\004 \001", '\0' <repeats 13 times>}, 
num_required_techs = 18, bulbs_required = 25968}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "À\231ä0 \004,\0\024 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 22, bulbs_required = 31144}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\200\200", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 444}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "à\211À\020 \0\r\004\024 \021", '\0' <repeats 13 times>}, 
            num_required_techs = 19, bulbs_required = 29900}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\211À\021 \0\r\f\024 \021", '\0' <repeats 13 times>}, 
            num_required_techs = 21, bulbs_required = 36178}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Â\231æq \024\035@\226¤\021", '\0' <repeats 13 times>}, 
            num_required_techs = 33, bulbs_required = 69701}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\211ÀP \0\f\0\026\0\021", '\0' <repeats 13 times>}, 
            num_required_techs = 16, bulbs_required = 22895}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\0\0\0\0\0\0\004", '\0' <repeats 15 times>}, 
            num_required_techs = 2, bulbs_required = 1628}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\211à\020 \0\r\0\034 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 18, bulbs_required = 29199}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\t@\0 \0\004\0\024\0\001", '\0' <repeats 13 times>}, 
            num_required_techs = 9, bulbs_required = 9837}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0\0\0\f\0 \001", '\0' <repeats 14 times>}, 
            num_required_techs = 5, bulbs_required = 5834}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\231æ1 \024=\0T \001", '\0' <repeats 13 times>}, 
            num_required_techs = 28, bulbs_required = 52613}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\202\231äq \024\f\0\226 \021", '\0' <repeats 13 times>}, 
            num_required_techs = 27, bulbs_required = 45048}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\004\0\0\001", '\0' <repeats 14 times>}, 
            num_required_techs = 2, bulbs_required = 1178}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Â\231æq \024\035\0\226¤\021", '\0' <repeats 13 times>}, 
            num_required_techs = 32, bulbs_required = 64461}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\231æ1 \026=\fTè\021", '\0' <repeats 13 times>}, 
            num_required_techs = 35, bulbs_required = 74503}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001\200\0 \0\b\0\004 ", '\0' <repeats 14 times>}, 
            num_required_techs = 7, bulbs_required = 8686}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\211À\021 \002\r\f\024`\021", '\0' <repeats 13 times>}, 
            num_required_techs = 23, bulbs_required = 44004}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\020$ \0\004\b\0\0\200", '\0' <repeats 14 times>}, 
            num_required_techs = 8, bulbs_required = 6676}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001@\0 \0\0\0\004\0\001", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 6440}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0 \0\0\200\200\0\0\b", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 1209}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 468}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0}}, 
      spaceship = {structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = true, tech_goal = 51, prev_gold = 231, maxbuycost = 131, 
        est_upkeep = 0, tech_want = {0, 0, 0, 85221, 0, 0, 367744, 0, 0, 400, 
          0, 0, 18863, 11250, 10965, 0, 0, 0, 93625, 0, 0, 2540, 0, 81409, 0, 
          0, 0, 0, 128881, 49007, 0, 0, 0, 0, 28135, 111964, 0, 20508, 0, 160, 
          80399, 0, 61435, 0, 12492, 16551, 14500, 0, 0, 0, 0, 79928, 0, 
          61494, 50570, 0, 0, 14111, 0, 0, 0, 0, 0, 0, 20358, 0, 0, 0, 0, 0, 
          26736, 63056, 0, 0, 0, 0, 105414, 101073, 0, 142352, 4425, 96457, 
          480, 0, 0, 31519, 0, 240, 0 <repeats 113 times>}, handicap = 749, 
        skill_level = 3, fuzzy = 300, expand = 10, science_cost = 100, 
        warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {134, -525, 1, 
          1, 1, -27, 1 <repeats 26 times>}}, was_created = false, 
      is_connected = false, current_conn = 0x0, connections = {list = {
          nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x8736710, gives_shared_vision = 0, 
      really_gives_vision = 0, 
      improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>, 
island_improv = 0x844ef28 "¨Ï\026@¨Ï\026@", attribute_block = {length = 0, 
        data = 0x0}, debug = false}, {player_no = 4, 
      name = "Tiberius", '\0' <repeats 23 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 4, target_government = 4, nation = 0, team = 255, 
      turn_done = false, nturns_idle = 120, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = true, embassy = 34, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_ALLIANCE, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 17}, {type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_ALLIANCE, turns_left = 16, has_reason_to_cancel = 0, 
          contact_turns_left = 20}, {type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 26 times>}, city_style = 1, 
      units = {list = {nelements = 11, head_link = 0x8c3ee10, 
          tail_link = 0x87c5dc0}}, cities = {list = {nelements = 8, 
          head_link = 0x8c41598, tail_link = 0x84294d8}}, score = {happy = 0, 
        content = 17, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 20, techout = 47, landarea = 90000, 
        settledarea = 58000, population = 270, cities = 8, units = 8, 
        pollution = 0, literacy = 60, bnp = 43, mfg = 17, spaceship = 0}, 
      economic = {gold = 14, tax = 10, science = 80, luxury = 10}, research = {
        bulbs_last_turn = 47, bulbs_researched = 153, techs_researched = 20, 
        researching = 25, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\222\231äRh4\f3\026²q", '\0' <repeats 13 times>}, 
            num_required_techs = 37, bulbs_required = 43095}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\230\020$\002H\004\b\023\0\202`", '\0' <repeats 13 
times>}, num_required_techs = 18, bulbs_required = 11614}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\020\0\0\0\0\0\0\001", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 236}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "0\0\0\0\0\0\03\0\002P", '\0' <repeats 13 times>}, 
            num_required_techs = 9, bulbs_required = 3177}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\211À\022h \f3\0242a", '\0' <repeats 13 times>}, 
            num_required_techs = 28, bulbs_required = 27139}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0\0\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 462}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\001", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 226}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\0\0\0\004\021\0\0`", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 1842}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\020", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 270}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ÒÙäRh4,3\026²q", '\0' <repeats 13 times>}, 
            num_required_techs = 40, bulbs_required = 54829}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\211@\022h\0\0043\024\022a", '\0' <repeats 13 times>}, 
num_required_techs = 23, bulbs_required = 18176}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\220\001\001\002`\0\03\004\022 ", '\0' <repeats 13 
times>}, num_required_techs = 15, bulbs_required = 9025}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "Ð\231æ\023h4\0353\024²a", '\0' <repeats 13 times>}, 
            num_required_techs = 38, bulbs_required = 49105}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0$\002H\0\b\021\0\0`", '\0' <repeats 13 times>}, 
            num_required_techs = 11, bulbs_required = 5570}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0 \002@\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 1856}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0@\0\0\0\0\021\0\0`", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 1803}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\200\002H \b3\0\002@", '\0' <repeats 13 times>}, 
            num_required_techs = 13, bulbs_required = 6717}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001À\003h \b3\004\022a", '\0' <repeats 13 times>}, 
            num_required_techs = 22, bulbs_required = 16935}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\002", '\0' <repeats 20 times>}, 
            num_required_techs = 1, bulbs_required = 226}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001!\n`\0\03\004\022 ", '\0' <repeats 13 times>}, 
            num_required_techs = 17, bulbs_required = 11795}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\022H\0\004\021\0\0`", '\0' <repeats 13 times>}, 
            num_required_techs = 10, bulbs_required = 4426}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\220\211@Rh\0\0043\024\022q", '\0' <repeats 13 times>}, 
            num_required_techs = 25, bulbs_required = 21463}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211À\023i\"\r?\024rq", '\0' <repeats 13 times>}, 
            num_required_techs = 37, bulbs_required = 53374}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001@\002b\0\0043\004\022a", '\0' <repeats 13 times>}, 
num_required_techs = 19, bulbs_required = 12929}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\220\021%\002l\004\b3\004\222`", '\0' <repeats 13 times>}, 
num_required_techs = 24, bulbs_required = 19122}, {state = TECH_UNKNOWN, 
            required_techs = {vec = "\0\0\0\002H", '\0' <repeats 19 times>}, 
            num_required_techs = 3, bulbs_required = 1334}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001\0\002`\0\0#\004\022 ", '\0' <repeats 13 times>}, 
            num_required_techs = 13, bulbs_required = 6904}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\002@", '\0' <repeats 19 times>}, 
            num_required_techs = 2, bulbs_required = 694}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\231å\022l%\r3\024²a", '\0' <repeats 13 times>}, 
            num_required_techs = 37, bulbs_required = 44621}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211À\023h\"\r?\0242q", '\0' <repeats 13 times>}, 
            num_required_techs = 35, bulbs_required = 45328}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\0\002H\004", '\0' <repeats 18 times>}, 
            num_required_techs = 5, bulbs_required = 2566}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\220\021¤\002h4\b3\004²`", '\0' <repeats 13 times>}, 
            num_required_techs = 26, bulbs_required = 22241}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0 \0#\0\002", '\0' <repeats 14 times>}, 
            num_required_techs = 6, bulbs_required = 2119}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\211À\022h \r3\0242a", '\0' <repeats 13 times>}, 
            num_required_techs = 29, bulbs_required = 30361}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\004\021\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 838}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\002H\0\b\021\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 7, bulbs_required = 3006}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\021ä\003h4\0303\004²a", '\0' <repeats 13 times>}, 
            num_required_techs = 30, bulbs_required = 31075}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\231ä\022h$,3\024²a", '\0' <repeats 13 times>}, 
            num_required_techs = 34, bulbs_required = 36251}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\200\221", '\0' <repeats 16 times>}, 
            num_required_techs = 4, bulbs_required = 721}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\001", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 51}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0\0\0\003\0\002", '\0' <repeats 14 times>}, 
            num_required_techs = 4, bulbs_required = 711}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211À\022h \r7\0242q", '\0' <repeats 13 times>}, 
            num_required_techs = 32, bulbs_required = 35192}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211À\023h \r?\0242q", '\0' <repeats 13 times>}, 
            num_required_techs = 34, bulbs_required = 41470}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\0\021", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 277}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0\0\0#\0\002", '\0' <repeats 14 times>}, 
            num_required_techs = 5, bulbs_required = 1291}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ò\231æSh4\035s\226¶q", '\0' <repeats 13 times>}, 
            num_required_techs = 45, bulbs_required = 74808}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\211ÀRh \f3\026\022q", '\0' <repeats 13 times>}, 
            num_required_techs = 29, bulbs_required = 28187}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\001\0\002@\0\0#\004\022", '\0' <repeats 14 times>}, 
            num_required_techs = 10, bulbs_required = 4716}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\211à\022h \r3\0342a", '\0' <repeats 13 times>}, 
            num_required_techs = 31, bulbs_required = 34491}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\t@\002`\0\0043\024\022a", '\0' <repeats 13 times>}, 
            num_required_techs = 20, bulbs_required = 13661}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\200\002H \f3 \003`", '\0' <repeats 13 times>}, 
            num_required_techs = 17, bulbs_required = 10023}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\231æ\023h4=3T²a", '\0' <repeats 13 times>}, 
            num_required_techs = 40, bulbs_required = 57720}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\222\231äSh4\f3\226²q", '\0' <repeats 13 times>}, 
            num_required_techs = 39, bulbs_required = 50155}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\002\0\0\004\021\0\001 ", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 1827}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\002", '\0' <repeats 14 times>}, 
            num_required_techs = 1, bulbs_required = 111}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ò\231æSh4\0353\226¶q", '\0' <repeats 13 times>}, 
            num_required_techs = 44, bulbs_required = 69568}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\231æ\023h6=?Túq", '\0' <repeats 13 times>}, 
            num_required_techs = 47, bulbs_required = 79610}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\002@\0\0#\0\022", '\0' <repeats 14 times>}, 
            num_required_techs = 8, bulbs_required = 3088}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001\200\002h \b3\0042`", '\0' <repeats 13 times>}, 
            num_required_techs = 20, bulbs_required = 13978}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211À\023h\"\r?\024rq", '\0' <repeats 13 times>}, 
            num_required_techs = 36, bulbs_required = 49296}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\020$\002H\004\b\021\0\200`", '\0' <repeats 13 
times>}, num_required_techs = 14, bulbs_required = 8612}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\220\001@\002`\0\03\004\022a", '\0' <repeats 13 times>}, 
            num_required_techs = 17, bulbs_required = 10264}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\200\221\0\0\b", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 1301}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0\0\0\021\0\0P", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 1294}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 146}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\0\021\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 641}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}}, 
      spaceship = {structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = true, tech_goal = 35, prev_gold = 13, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0, 0, 0, 131501, 0, 0, 101570, 0, 0, 
          44787, 0, 0, 39871, 9900, 16206, 0, 0, 0, 129795, 0, 0, 0, 0, 20845, 
          0, 0, 0, 0, 30085, 169181, 0, 0, 0, 0, 44588, 240612, 15476, 2529, 
          0, 77580, 119389, 0, 73133, 0, 13602, 11912, 127000, 0, 0, 105041, 
          0, 17040, 0, 98004, 40050, 0, 0, 3590, 0, 0, 0, 0, 0, 0, 5147, 0, 0, 
          0, 0, 0, 40549, 14097, 0, 0, 0, 0, 35518, 25241, 0, 225523, 0, 
          124582, 64728, 0, 0, -499, 0, 27548, 0 <repeats 113 times>}, 
        handicap = 749, skill_level = 3, fuzzy = 300, expand = 10, 
        science_cost = 100, warmth = 50, barbarian_type = NOT_A_BARBARIAN, 
        love = {1, 196, 1, 1, 1, -196, 1 <repeats 26 times>}}, 
      was_created = false, is_connected = false, current_conn = 0x0, 
      connections = {list = {nelements = 0, head_link = 0x0, 
          tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x874e358, gives_shared_vision = 34, 
      really_gives_vision = 35, 
      improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>, 
island_improv = 0x844f438 "¨Ï\026@¨Ï\026@\001", attribute_block = {length = 0, 
        data = 0x0}, debug = false}, {player_no = 5, 
      name = "Ong Teng Cheong", '\0' <repeats 16 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 2, target_government = 2, nation = 56, team = 255, 
      turn_done = false, nturns_idle = 120, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = true, embassy = 19, 
      reputation = 1000, diplstates = {{type = DS_ALLIANCE, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 18}, {
          type = DS_ALLIANCE, turns_left = 14, has_reason_to_cancel = 0, 
          contact_turns_left = 19}, {type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, 
          turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 20}, 
        {type = DS_ALLIANCE, turns_left = 16, has_reason_to_cancel = 0, 
          contact_turns_left = 20}, {type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 27 times>}, city_style = 3, 
      units = {list = {nelements = 41, head_link = 0x8c96b10, 
          tail_link = 0x83c58d8}}, cities = {list = {nelements = 26, 
          head_link = 0x87ef3d0, tail_link = 0x840fc60}}, score = {happy = 9, 
        content = 59, unhappy = 7, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 6, wonders = 0, techs = 27, techout = 80, landarea = 239000, 
        settledarea = 215000, population = 1910, cities = 26, units = 34, 
        pollution = 0, literacy = 60, bnp = 114, mfg = 98, spaceship = 0}, 
      economic = {gold = 55, tax = 10, science = 70, luxury = 20}, research = {
        bulbs_last_turn = 80, bulbs_researched = 337, techs_researched = 27, 
        researching = 51, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\222\211äP 4\f\"\026²1", '\0' <repeats 13 times>}, 
            num_required_techs = 30, bulbs_required = 40850}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\230\0$\0\0\004\b\002\0\202 ", '\0' <repeats 13 times>}, 
            num_required_techs = 11, bulbs_required = 9369}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\020", '\0' <repeats 23 times>}, num_required_techs = 1, 
            bulbs_required = 185}, {state = TECH_UNKNOWN, required_techs = {
              vec = "0\0\0\0\0\0\0\"\0\002\020", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 2536}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\211À\020  \f\"\0242!", '\0' <repeats 13 times>}, 
            num_required_techs = 22, bulbs_required = 25164}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0\0\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 462}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\001", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 226}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\0\0\0\004\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 1201}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ÒÉäP 4,\"\026²1", '\0' <repeats 13 times>}, 
            num_required_techs = 33, bulbs_required = 52584}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\211@\020 \0\004\"\024\022!", '\0' <repeats 13 
times>}, num_required_techs = 17, bulbs_required = 16201}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\220\001\001\0 \0\0\"\004\022 ", '\0' <repeats 13 times>}, 
num_required_techs = 11, bulbs_required = 8054}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "Ð\211æ\021 4\035\"\024²!", '\0' <repeats 13 times>}, 
            num_required_techs = 31, bulbs_required = 46860}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0$\0\0\0\b\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 3595}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0 \0\0\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 1162}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0@\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 1162}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\200\0\0 \b\"\0\002", '\0' <repeats 14 times>}, 
            num_required_techs = 7, bulbs_required = 4742}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001À\001  \b\"\004\022!", '\0' <repeats 13 times>}, 
            num_required_techs = 16, bulbs_required = 14960}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001!\b \0\0\"\004\022 ", '\0' <repeats 13 times>}, 
            num_required_techs = 13, bulbs_required = 10824}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\020\0\0\004\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 2451}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\220\211@P \0\004\"\024\0221", '\0' <repeats 13 times>}, 
            num_required_techs = 19, bulbs_required = 19488}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211À\021!\"\r.\024r1", '\0' <repeats 13 times>}, 
            num_required_techs = 31, bulbs_required = 51399}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001@\0\"\0\004\"\004\022!", '\0' <repeats 13 times>}, 
num_required_techs = 14, bulbs_required = 11594}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\220\001%\0$\004\b\"\004\222 ", '\0' <repeats 13 times>}, 
            num_required_techs = 17, bulbs_required = 16877}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001\0\0 \0\0\"\004\022 ", '\0' <repeats 13 times>}, 
            num_required_techs = 10, bulbs_required = 6159}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\211å\020$%\r\"\024²!", '\0' <repeats 13 times>}, 
            num_required_techs = 30, bulbs_required = 42376}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211À\021 \"\r.\02421", '\0' <repeats 13 times>}, 
            num_required_techs = 29, bulbs_required = 43353}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\004", '\0' <repeats 18 times>}, 
            num_required_techs = 1, bulbs_required = 962}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001¤\0 4\b\"\004² ", '\0' <repeats 13 times>}, 
            num_required_techs = 19, bulbs_required = 19996}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0 \0\"\0\002", '\0' <repeats 14 times>}, 
            num_required_techs = 5, bulbs_required = 2068}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\211À\020  \r\"\0242!", '\0' <repeats 13 times>}, 
            num_required_techs = 23, bulbs_required = 28386}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\004\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 561}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\b", '\0' <repeats 17 times>}, 
            num_required_techs = 1, bulbs_required = 1031}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001ä\001 4\030\"\004²!", '\0' <repeats 13 times>}, 
            num_required_techs = 23, bulbs_required = 28830}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\211ä\020 $,\"\024²!", '\0' <repeats 13 times>}, 
            num_required_techs = 27, bulbs_required = 34006}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\200\200", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 444}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0\0\0\002\0\002", '\0' <repeats 14 times>}, 
            num_required_techs = 3, bulbs_required = 660}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211À\020  \r&\02421", '\0' <repeats 13 times>}, 
            num_required_techs = 26, bulbs_required = 33217}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211À\021  \r.\02421", '\0' <repeats 13 times>}, 
            num_required_techs = 28, bulbs_required = 39495}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0\0\0\"\0\002", '\0' <repeats 14 times>}, 
            num_required_techs = 4, bulbs_required = 1240}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ò\211æQ 4\035b\226¶1", '\0' <repeats 13 times>}, 
            num_required_techs = 38, bulbs_required = 72563}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\211ÀP  \f\"\026\0221", '\0' <repeats 13 times>}, 
            num_required_techs = 23, bulbs_required = 26212}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\001\0\0\0\0\0\"\004\022", '\0' <repeats 14 times>}, 
            num_required_techs = 7, bulbs_required = 3971}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\211à\020  \r\"\0342!", '\0' <repeats 13 times>}, 
            num_required_techs = 25, bulbs_required = 32516}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\t@\0 \0\004\"\024\022!", '\0' <repeats 13 times>}, 
            num_required_techs = 15, bulbs_required = 12326}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\200\0\0 \f\" \003 ", '\0' <repeats 13 times>}, 
            num_required_techs = 11, bulbs_required = 8048}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\211æ\021 4=\"T²!", '\0' <repeats 13 times>}, 
            num_required_techs = 33, bulbs_required = 55475}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\222\211äQ 4\f\"\226²1", '\0' <repeats 13 times>}, 
            num_required_techs = 32, bulbs_required = 47910}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\004\0\0\001 ", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 1324}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\002", '\0' <repeats 14 times>}, 
            num_required_techs = 1, bulbs_required = 111}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ò\211æQ 4\035\"\226¶1", '\0' <repeats 13 times>}, 
            num_required_techs = 37, bulbs_required = 67323}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211æ\021 6=.Tú1", '\0' <repeats 13 times>}, 
            num_required_techs = 40, bulbs_required = 77365}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0\0\0\"\0\022", '\0' <repeats 14 times>}, 
            num_required_techs = 5, bulbs_required = 2343}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001\200\0  \b\"\0042 ", '\0' <repeats 13 times>}, 
            num_required_techs = 14, bulbs_required = 12003}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211À\021 \"\r.\024r1", '\0' <repeats 13 times>}, 
            num_required_techs = 30, bulbs_required = 47321}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0$\0\0\004\b\0\0\200 ", '\0' <repeats 13 times>}, 
            num_required_techs = 7, bulbs_required = 6367}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001@\0 \0\0\"\004\022!", '\0' <repeats 13 times>}, 
            num_required_techs = 12, bulbs_required = 8929}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\200\200\0\0\b", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 1024}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 653}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 146}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0}}, 
      spaceship = {structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = true, tech_goal = 51, prev_gold = 60, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0, 0, 0, 108549, 0, 0, 403283, 0, 0, 
          2788, 0, 0, 46376, 8850, 8549, 0, 0, 0, 156196, 0, 0, 0, 0, 84323, 
          0, 0, 0, 0, 86158, 27753, 0, 0, 0, 0, 25862, 128416, 3102, 30914, 0, 
          34931, 63932, 0, 135879, 0, 13955, 63186, 10000, 0, 0, 52954, 0, 
          151709, 0, 50860, 39750, 0, 0, 34042, 0, 0, 0, 0, 0, 0, 25327, 0, 0, 
          0, 0, 0, 21090, 62556, 0, 0, 0, 0, 128062, 104616, 0, 269387, 0, 
          80554, 42698, 0, 0, 11757, 0, 19401, 0 <repeats 113 times>}, 
        handicap = 749, skill_level = 3, fuzzy = 300, expand = 10, 
        science_cost = 100, warmth = 50, barbarian_type = NOT_A_BARBARIAN, 
        love = {468, 58, 1, -342, -360, 1 <repeats 27 times>}}, 
      was_created = false, is_connected = false, current_conn = 0x0, 
      connections = {list = {nelements = 0, head_link = 0x0, 
          tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x8765fa0, gives_shared_vision = 19, 
      really_gives_vision = 19, 
      improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>, 
island_improv = 0x844f948 "¨Ï\026@¨Ï\026@", attribute_block = {length = 0, 
        data = 0x0}, debug = false}, {player_no = 6, 
      name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 7, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 8, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 9, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 10, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 11, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 12, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 13, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 14, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 15, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 16, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 17, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 18, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 19, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 20, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 21, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 22, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 23, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 24, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 25, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 26, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 27, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 28, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 29, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 30, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 31, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}}, 
  all_connections = {list = {nelements = 1, head_link = 0x8909d88, 
      tail_link = 0x8909d88}}, est_connections = {list = {nelements = 1, 
      head_link = 0x896fb80, tail_link = 0x896fb80}}, game_connections = {
    list = {nelements = 1, head_link = 0x88deb88, tail_link = 0x88deb88}}, 
  global_advances = {6, 0, 6, 0, 4, 0, 0, 0, 0, 6, 6, 0, 1, 6, 0, 0, 0, 0, 0, 
    6, 6, 0, 0, 0, 0, 4, 0, 0, 0, 3, 0, 0, 0, 0, 0, 4, 6, 0, 4, 6, 0, 0, 0, 6, 
    0, 1, 6, 6, 0, 6, 0, 0, 0, 0, 6, 1, 5, 4, 0, 0, 4, 3, 0, 2, 6, 0, 0, 0, 0, 
    0, 0, 0, 0, 4, 0, 0, 1, 0, 0, 0, 0, 6, 6, 0, 0, 4, 3, 6, 6, 
    0 <repeats 111 times>}, global_wonders = {0 <repeats 42 times>, 141, 0, 0, 
    0, 230, 0 <repeats 13 times>, 120, 0 <repeats 139 times>}, 
  improvements = '\0' <repeats 199 times>, heating = 0, globalwarming = 0, 
  warminglevel = 8, cooling = 0, nuclearwinter = 0, coolinglevel = 8, 
  save_name = "civgame", '\0' <repeats 24 times>, save_nturns = 1, 
  save_compress_level = 6, foodbox = 10, aqueductloss = 0, killcitizen = 1, 
  techpenalty = 100, razechance = 20, scorelog = true, seed = 1102441742, 
  aqueduct_size = 8, add_to_size_limit = 8, savepalace = true, 
  natural_city_names = true, spacerace = true, turnblock = true, 
  fixedlength = false, auto_ai_toggle = false, fogofwar = true, 
  fogofwar_old = true, num_unit_types = 54, num_impr_types = 68, 
  num_tech_types = 89, government_count = 6, default_government = 1, 
  government_when_anarchy = 0, ai_goal_government = 4, nation_count = 85, 
  playable_nation_count = 83, styles_count = 8, terrain_count = 11, 
  watchtower_extra_vision = 0, watchtower_vision = 2, allowed_city_names = 1, 
  borders = 7, happyborders = true, diplomacy = 0, slow_invasions = true, 
  rulesetdir = "default", '\0' <repeats 24 times>, firepower_factor = 0, 
  default_building = 67, palace_building = 21, land_defend_building = 7, 
  rtech = {cathedral_plus = 83, cathedral_minus = 16, colosseum_plus = 23, 
    temple_plus = 56, nav = 57, u_partisan = 34, partisan_req = {35, 16, 200, 
      200, 200, 200, 200, 200, 200, 200}}, rgame = {specialists = {{
        name = "elvis", '\0' <repeats 26 times>, min_size = 0, bonus = 2}, {
        name = "scientist", '\0' <repeats 22 times>, min_size = 5, bonus = 3}, 
      {name = "taxman", '\0' <repeats 25 times>, min_size = 5, bonus = 3}}, 
    changable_tax = true, forced_science = 0, forced_luxury = 100, 
    forced_gold = 0, min_city_center_food = 1, min_city_center_shield = 1, 
    min_city_center_trade = 0, min_dist_bw_cities = 2, init_vis_radius_sq = 5, 
    hut_overflight = 2, pillage_select = true, nuke_contamination = 2, 
    granary_food_ini = {2, 0 <repeats 23 times>}, granary_num_inis = 1, 
    granary_food_inc = 100, tech_cost_style = 1, tech_leakage = 0, 
    tech_cost_double_year = 0, global_init_techs = {200, 200, 200, 200, 200, 
      200, 200, 200, 200, 200}, global_init_buildings = {21, 200, 200, 200, 
      200, 200, 200, 200, 200, 200}, killstack = true}, incite_cost = {
    improvement_factor = 1, unit_factor = 2, total_factor = 100}, 
  demography = "NASRLPEMOqrb\0\0\0", allow_take = "H1A1h1a1Oo\0\0\0\0\0", 
  save_options = {save_random = true, save_players = true, save_known = true, 
    save_starts = true, save_private_map = true}, trireme_loss_chance = {50, 
    25, 5, 0, 50, 50, 50, 50, 50, 50}, work_veteran_chance = {5, 3, 1, 0, 0, 
    0, 0, 0, 0, 0}, veteran_chance = {50, 33, 20, 0, 0, 0, 0, 0, 0, 0}, 
  revolution_length = 0}
(gdb) 


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