[Freeciv-Dev] (PR#11388) pubserver crash in send_unit_info_to_onlookers
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=11388 >
-------- Original Message --------
Subject: [Freeciv-Dev] civserver crashed:
http://pubserver.freeciv.org/games/355704
Date: Tue, 7 Dec 2004 11:07:46 -0800
From: freeciv@xxxxxxxxxxxxxxxxxxxxx
To: freeciv-dev@xxxxxxxxxxx
# examining core.19529 in /games/355704/. ...
# using $FREECIV_PATH
:/home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-12-07_10.00+mintimeout/share/freeciv
# running: (echo bt; echo set height 16384; echo p game; echo quit; exec yes
'') | gdb
/home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-12-07_10.00+mintimeout/share/freeciv/../../bin/civserver
core.19529
GNU gdb Red Hat Linux (5.2-2)
Copyright 2002 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type "show copying" to see the conditions.
There is absolutely no warranty for GDB. Type "show warranty" for details.
This GDB was configured as "i386-redhat-linux"...
Core was generated by
`/home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-12-07_10.00+mintimeout/shar'.
Program terminated with signal 11, Segmentation fault.
Reading symbols from /lib/libm.so.6...done.
Loaded symbols for /lib/libm.so.6
Reading symbols from /usr/lib/libz.so.1...done.
Loaded symbols for /usr/lib/libz.so.1
Reading symbols from /lib/libc.so.6...done.
Loaded symbols for /lib/libc.so.6
Reading symbols from /lib/ld-linux.so.2...done.
Loaded symbols for /lib/ld-linux.so.2
Reading symbols from /usr/lib/gconv/ISO8859-1.so...done.
Loaded symbols for /usr/lib/gconv/ISO8859-1.so
Reading symbols from /lib/libnss_files.so.2...done.
Loaded symbols for /lib/libnss_files.so.2
Reading symbols from /lib/libnss_nisplus.so.2...done.
Loaded symbols for /lib/libnss_nisplus.so.2
Reading symbols from /lib/libnsl.so.1...done.
Loaded symbols for /lib/libnsl.so.1
Reading symbols from /lib/libnss_dns.so.2...done.
Loaded symbols for /lib/libnss_dns.so.2
Reading symbols from /lib/libresolv.so.2...done.
Loaded symbols for /lib/libresolv.so.2
#0 0x0805a766 in send_unit_info_to_onlookers (dest=0x81f3fd4,
punit=0x88d8160, ptile=0x401d1b68, remove_unseen=false) at unittools.c:1922
1922 if ((!pplayer && pconn->observer)
(gdb) #0 0x0805a766 in send_unit_info_to_onlookers (dest=0x81f3fd4,
punit=0x88d8160, ptile=0x401d1b68, remove_unseen=false) at unittools.c:1922
#1 0x0805a813 in send_unit_info (dest=0x81f1898, punit=0x88d8160)
at unittools.c:1946
#2 0x080988e8 in generic_city_refresh (pcity=0x8817ea8,
refresh_trade_route_cities=true, send_unit_info=0x805a7ec <send_unit_info>)
at city.c:2114
#3 0x08061663 in city_refresh (pcity=0x8817ea8) at cityturn.c:87
#4 0x080616b5 in global_city_refresh (pplayer=0x81f1898) at cityturn.c:102
#5 0x08070798 in finish_revolution (pplayer=0x81f1898) at plrhand.c:914
#6 0x08070905 in handle_player_change_government (pplayer=0x81f1898,
government=2) at plrhand.c:993
#7 0x080ef766 in ai_government_change (pplayer=0x81f1898, gov=2)
at aitools.c:627
#8 0x080ebc84 in ai_manage_government (pplayer=0x81f1898) at aihand.c:344
#9 0x080ebce8 in ai_do_last_activities (pplayer=0x81f1898) at aihand.c:382
#10 0x0804e337 in end_phase () at srv_main.c:587
#11 0x0804f847 in main_loop () at srv_main.c:1592
#12 0x0804f9cd in srv_main () at srv_main.c:1669
#13 0x0804a5c4 in main (argc=11, argv=0xbfffda44) at civserver.c:196
#14 0x400641c4 in __libc_start_main () from /lib/libc.so.6
(gdb) (gdb) $1 = {is_new_game = false, version = 0,
id = "Dck6DfdIKn1RJxjkK5bWODI8r8g48KJr", civstyle = 2, gold = 50,
start_units = "ccx", '\0' <repeats 17 times>, dispersion = 0, tech = 0,
skill_level = 3, timeout = 40, timeoutint = 0, timeoutinc = 0,
timeoutincmult = 1, timeoutintinc = 0, timeoutcounter = 1, tcptimeout = 10,
netwait = 4, last_ping = 1102446423, pingtimeout = 60, pingtime = 20,
turn_start = 1102446413, end_year = 2000, year = 400, turn = 120,
researchcost = 20, diplcost = 0, freecost = 0, conquercost = 0,
diplchance = 80, cityfactor = 14, citymindist = 0, civilwarsize = 10,
contactturns = 20, rapturedelay = 1, min_players = 1, max_players = 6,
nplayers = 6, aifill = 6, notradesize = 0, fulltradesize = 1,
barbarianrate = 0, onsetbarbarian = -2000, nbarbarians = 0,
occupychance = 0, unhappysize = 4, angrycitizen = true, startmessage = 0x0,
player_idx = 0, player_ptr = 0x81f1898, players = {{player_no = 0,
name = "Zahir Shah", '\0' <repeats 21 times>,
username = "snailll\0ed", '\0' <repeats 21 times>, is_male = true,
government = 2, target_government = 2, nation = 63, team = 255,
turn_done = false, nturns_idle = 6, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = 120, capital = true, embassy = 32,
reputation = 808, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR,
turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 6}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_ALLIANCE, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 18}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 26 times>}, city_style = 3,
units = {list = {nelements = 11, head_link = 0x87baee8,
tail_link = 0x878b238}}, cities = {list = {nelements = 7,
head_link = 0x8b2b050, tail_link = 0x8428a88}}, score = {happy = 20,
content = 1, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 1, techs = 27, techout = 21, landarea = 65000,
settledarea = 62000, population = 500, cities = 7, units = 5,
pollution = 0, literacy = 450, bnp = 63, mfg = 21, spaceship = 0},
economic = {gold = 73, tax = 0, science = 20, luxury = 80}, research = {
bulbs_last_turn = 21, bulbs_researched = 44, techs_researched = 27,
researching = 25, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\202\231ärh4\f \026°Q", '\0' <repeats 13 times>},
num_required_techs = 32, bulbs_required = 42197}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\210\020$\"H\004\b\0\0\200@", '\0' <repeats 13 times>},
num_required_techs = 13, bulbs_required = 10716}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = " \0\0\0\0\0\0 \0\0P", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 2240}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\211À\022h \f \0240A", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 26056}, {
state = TECH_REACHABLE, required_techs = {
vec = "\200", '\0' <repeats 23 times>}, num_required_techs = 1,
bulbs_required = 316}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\001", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 226}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\0\0\0\004\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 1419}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\020\0 ", '\0' <repeats 20 times>},
num_required_techs = 2, bulbs_required = 455}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "ÂÙärh4, \026°Q", '\0' <repeats 13 times>},
num_required_techs = 35, bulbs_required = 53931}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\211@\022h\0\004 \024\020A", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 17093}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\200\001\001\002`\0\0 \004\020", '\0' <repeats 14 times>},
num_required_techs = 9, bulbs_required = 7942}, {state = TECH_UNKNOWN,
required_techs = {
vec = "À\231æ3h4\035 \024°A", '\0' <repeats 13 times>},
num_required_techs = 33, bulbs_required = 48207}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0$\002H\0\b\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 5147}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\0 \002@", '\0' <repeats 19 times>},
num_required_techs = 4, bulbs_required = 1710}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0@\0\0\0\0\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 1380}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\002H \b \0\0@", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 5780}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001À\003h \b \004\020A", '\0' <repeats 13 times>},
num_required_techs = 16, bulbs_required = 15852}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\002", '\0' <repeats 20 times>},
num_required_techs = 1, bulbs_required = 226}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\001!\n`\0\0 \004\020", '\0' <repeats 14 times>},
num_required_techs = 11, bulbs_required = 10712}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\022H\0\004\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 7, bulbs_required = 4003}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0 ", '\0' <repeats 20 times>},
num_required_techs = 1, bulbs_required = 185}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\211@Rh\0\004 \024\020Q", '\0' <repeats 13 times>},
num_required_techs = 19, bulbs_required = 20380}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "à\211À\023i\"\r,\024pQ", '\0' <repeats 13 times>},
num_required_techs = 31, bulbs_required = 52291}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001@\002b\0\004 \004\020A", '\0' <repeats 13 times>},
num_required_techs = 13, bulbs_required = 11846}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\200\021%\"l\004\b \004\220@", '\0' <repeats 13 times>},
num_required_techs = 19, bulbs_required = 18224}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\002H", '\0' <repeats 19 times>},
num_required_techs = 3, bulbs_required = 1334}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\001\0\002`\0\0 \004\020", '\0' <repeats 14 times>},
num_required_techs = 8, bulbs_required = 6047}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\002@", '\0' <repeats 19 times>},
num_required_techs = 2, bulbs_required = 694}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "À\231å2l%\r \024°A", '\0' <repeats 13 times>},
num_required_techs = 32, bulbs_required = 43723}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\211À\023h\"\r,\0240Q", '\0' <repeats 13 times>},
num_required_techs = 29, bulbs_required = 44245}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\020\0\"H\004", '\0' <repeats 18 times>},
num_required_techs = 6, bulbs_required = 2751}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\021¤\"h4\b \004°@", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 21343}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0 \0 ", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 1408}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "À\211À\022h \r \0240A", '\0' <repeats 13 times>},
num_required_techs = 23, bulbs_required = 29278}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\004", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 415}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\002H\0\b\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 2729}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\021ä#h4\030 \004°A", '\0' <repeats 13 times>},
num_required_techs = 25, bulbs_required = 30177}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\231ä2h$, \024°A", '\0' <repeats 13 times>},
num_required_techs = 29, bulbs_required = 35353}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "à\211À\022h \r$\0240Q", '\0' <repeats 13 times>},
num_required_techs = 26, bulbs_required = 34109}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\211À\023h \r,\0240Q", '\0' <repeats 13 times>},
num_required_techs = 28, bulbs_required = 40387}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0 ", '\0' <repeats 16 times>},
num_required_techs = 1, bulbs_required = 580}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Â\231æsh4\035`\226´Q", '\0' <repeats 13 times>},
num_required_techs = 40, bulbs_required = 73910}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\211ÀRh \f \026\020Q", '\0' <repeats 13 times>},
num_required_techs = 23, bulbs_required = 27104}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\0\002@\0\0 \004\020", '\0' <repeats 14 times>},
num_required_techs = 6, bulbs_required = 4005}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\211à\022h \r \0340A", '\0' <repeats 13 times>},
num_required_techs = 25, bulbs_required = 33408}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\t@\002`\0\004 \024\020A", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 12578}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\002H \f \001@", '\0' <repeats 13 times>},
num_required_techs = 11, bulbs_required = 8940}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\231æ3h4= T°A", '\0' <repeats 13 times>},
num_required_techs = 35, bulbs_required = 56822}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\202\231äsh4\f \226°Q", '\0' <repeats 13 times>},
num_required_techs = 34, bulbs_required = 49257}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\002\0\0\004\0\0\001", '\0' <repeats 14 times>},
num_required_techs = 3, bulbs_required = 1404}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "Â\231æsh4\035 \226´Q", '\0' <repeats 13 times>},
num_required_techs = 39, bulbs_required = 68670}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\231æ3h6=,TøQ", '\0' <repeats 13 times>},
num_required_techs = 42, bulbs_required = 78712}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\002@\0\0 \0\020", '\0' <repeats 14 times>},
num_required_techs = 4, bulbs_required = 2377}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001\200\002h \b \0040@", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 12895}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\211À\023h\"\r,\024pQ", '\0' <repeats 13 times>},
num_required_techs = 30, bulbs_required = 48213}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\020$\"H\004\b\0\0\200@", '\0' <repeats 13 times>},
num_required_techs = 12, bulbs_required = 8374}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001@\002`\0\0 \004\020A", '\0' <repeats 13 times>},
num_required_techs = 11, bulbs_required = 9181}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0 \0\0\0\0\0\0\b", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 765}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0P", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 832}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 364}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0}},
spaceship = {structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = true, tech_goal = 76, prev_gold = 78, maxbuycost = 0,
est_upkeep = 0, tech_want = {0, 0, 0, 1200, 0, 0, 11560, 0, 0, 0, 0,
0, 180, 0, 120, 0, 0, 0, 1260, 0, 0, 0, 0, 2680, 0, 0, 0, 0, 5065,
1920, 0, 0, 0, 0, 380, 2400, 0, 1739, 0, 0, 1000, 0, 680, 0, 60,
3139, 0, 0, 0, 0, 0, 60, 0, 800, 0, 0, 0, 1274,
0 <repeats 12 times>, 320, 1540, 0, 0, 0, 0, 4880, 3000, 0, 2080,
12, 0, 360, 0 <repeats 118 times>}, handicap = 749, skill_level = 3,
fuzzy = 300, expand = 10, science_cost = 100, warmth = 50,
barbarian_type = NOT_A_BARBARIAN, love = {1, 1, 1, -147, 1, 185,
1 <repeats 26 times>}}, was_created = false, is_connected = true,
current_conn = 0x0, connections = {list = {nelements = 1,
head_link = 0x8951f18, tail_link = 0x8951f18}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x844fe58, gives_shared_vision = 32,
really_gives_vision = 50,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 38 times>,
"\001", '\0' <repeats 138 times>, island_improv = 0x844dff8 "¨Ï\026@¨Ï\026@",
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 1, name = "Huo\0me", '\0' <repeats 25 times>,
username = "Huo\0signed", '\0' <repeats 21 times>, is_male = true,
government = 2, target_government = 2, nation = 79, team = 255,
turn_done = true, nturns_idle = 0, is_alive = true, is_observer = false,
is_dying = false, got_tech = false, revolution_finishes = -1,
capital = true, embassy = 48, reputation = 1000, diplstates = {{
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_WAR, turns_left = 16,
has_reason_to_cancel = 0, contact_turns_left = 11}, {
type = DS_ALLIANCE, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 17}, {type = DS_ALLIANCE, turns_left = 14,
has_reason_to_cancel = 0, contact_turns_left = 19}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 26 times>}, city_style = 2,
units = {list = {nelements = 67, head_link = 0x8c609a8,
tail_link = 0x8416a90}}, cities = {list = {nelements = 43,
head_link = 0x8c05080, tail_link = 0x82c7420}}, score = {happy = 2,
content = 104, unhappy = 3, angry = 0, taxmen = 0, scientists = 0,
elvis = 2, wonders = 1, techs = 32, techout = 48, landarea = 273000,
settledarea = 263000, population = 2230, cities = 43, units = 35,
pollution = 0, literacy = 0, bnp = 161, mfg = 127, spaceship = 0},
economic = {gold = 98, tax = 70, science = 30, luxury = 0}, research = {
bulbs_last_turn = 48, bulbs_researched = 801, techs_researched = 32,
researching = 51, changed_from = -1, bulbs_researched_before = 129,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\202\231äP 4\f\0\026°\021", '\0' <repeats 13 times>},
num_required_techs = 26, bulbs_required = 39734}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\210\020$\0\0\004\b\0\0\200", '\0' <repeats 14 times>},
num_required_techs = 8, bulbs_required = 8833}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = " \0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 1296}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\211À\020 \f\0\0240\001", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 23778}, {
state = TECH_REACHABLE, required_techs = {
vec = "\200", '\0' <repeats 23 times>}, num_required_techs = 1,
bulbs_required = 316}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\001", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 226}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\0\0\0\004", '\0' <repeats 17 times>},
num_required_techs = 2, bulbs_required = 1055}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\020", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 270}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "ÂÙäP 4,\0\026°\021", '\0' <repeats 13 times>},
num_required_techs = 29, bulbs_required = 51468}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\211@\020 \0\004\0\024\020\001", '\0' <repeats 13
times>}, num_required_techs = 12, bulbs_required = 14815}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\200\001\001\0 \0\0\0\004\020", '\0' <repeats 14 times>},
num_required_techs = 6, bulbs_required = 6668}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\231æ\021 4\035\0\024°\001", '\0' <repeats 13 times>},
num_required_techs = 27, bulbs_required = 45744}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0$\0\0\0\b", '\0' <repeats 17 times>},
num_required_techs = 4, bulbs_required = 3449}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\0 ", '\0' <repeats 21 times>},
num_required_techs = 2, bulbs_required = 1016}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0@", '\0' <repeats 21 times>},
num_required_techs = 2, bulbs_required = 1016}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\0\0 \b", '\0' <repeats 17 times>},
num_required_techs = 3, bulbs_required = 3502}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001À\001 \b\0\004\020\001", '\0' <repeats 13
times>}, num_required_techs = 11, bulbs_required = 13574}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\001!\b \0\0\0\004\020", '\0' <repeats 14 times>},
num_required_techs = 8, bulbs_required = 9438}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\020\0\0\004", '\0' <repeats 17 times>},
num_required_techs = 3, bulbs_required = 2305}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\211@P \0\004\0\024\020\021", '\0' <repeats 13
times>}, num_required_techs = 14, bulbs_required = 18102}, {state =
TECH_UNKNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 1, bulbs_required = 20}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\211À\021!\"\r\f\024p\021", '\0' <repeats 13 times>},
num_required_techs = 26, bulbs_required = 50013}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001@\0\"\0\004\0\004\020\001", '\0' <repeats 13
times>}, num_required_techs = 9, bulbs_required = 10208}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\200\021%\0$\004\b\0\004\220", '\0' <repeats 14 times>},
num_required_techs = 13, bulbs_required = 15761}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\001\0\0 \0\0\0\004\020", '\0' <repeats 14 times>},
num_required_techs = 5, bulbs_required = 4773}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "À\231å\020$%\r\0\024°\001", '\0' <repeats 13 times>},
num_required_techs = 26, bulbs_required = 41260}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\211À\021 \"\r\f\0240\021", '\0' <repeats 13 times>},
num_required_techs = 24, bulbs_required = 41967}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\020\0\0\0\004", '\0' <repeats 18 times>},
num_required_techs = 2, bulbs_required = 1232}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\021¤\0 4\b\0\004°", '\0' <repeats 14 times>},
num_required_techs = 15, bulbs_required = 18880}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0 ", '\0' <repeats 18 times>},
num_required_techs = 1, bulbs_required = 828}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "À\211À\020 \r\0\0240\001", '\0' <repeats 13 times>},
num_required_techs = 18, bulbs_required = 27000}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\004", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 415}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\b", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 1031}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\021ä\001 4\030\0\004°\001", '\0' <repeats 13 times>},
num_required_techs = 19, bulbs_required = 27714}, {state = TECH_UNKNOWN,
required_techs = {
vec = "À\231ä\020 $,\0\024°\001", '\0' <repeats 13 times>},
num_required_techs = 23, bulbs_required = 32890}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\200", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 364}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "à\211À\020 \r\004\0240\021", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 31831}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\211À\021 \r\f\0240\021", '\0' <repeats 13 times>},
num_required_techs = 23, bulbs_required = 38109}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "Â\231æQ 4\035@\226´\021", '\0' <repeats 13 times>},
num_required_techs = 34, bulbs_required = 71447}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\211ÀP \f\0\026\020\021", '\0' <repeats 13 times>},
num_required_techs = 18, bulbs_required = 24826}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\0\0\0\0\0\0\004\020", '\0' <repeats 14 times>},
num_required_techs = 3, bulbs_required = 2731}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\211à\020 \r\0\0340\001", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 31130}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\t@\0 \0\004\0\024\020\001", '\0' <repeats 13 times>},
num_required_techs = 10, bulbs_required = 10940}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\0\200\0\0 \f\0 \001", '\0' <repeats 14 times>},
num_required_techs = 6, bulbs_required = 6662}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\231æ\021 4=\0T°\001", '\0' <repeats 13 times>},
num_required_techs = 29, bulbs_required = 54359}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\202\231äQ 4\f\0\226°\021", '\0' <repeats 13 times>},
num_required_techs = 28, bulbs_required = 46794}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\004\0\0\001", '\0' <repeats 14 times>},
num_required_techs = 2, bulbs_required = 1178}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "Â\231æQ 4\035\0\226´\021", '\0' <repeats 13 times>},
num_required_techs = 33, bulbs_required = 66207}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\231æ\021 6=\fTø\021", '\0' <repeats 13 times>},
num_required_techs = 36, bulbs_required = 76249}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 14 times>},
num_required_techs = 1, bulbs_required = 1103}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001\200\0 \b\0\0040", '\0' <repeats 14 times>},
num_required_techs = 9, bulbs_required = 10617}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\211À\021 \"\r\f\024p\021", '\0' <repeats 13 times>},
num_required_techs = 25, bulbs_required = 45935}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\020$\0\0\004\b\0\0\200", '\0' <repeats 14 times>},
num_required_techs = 7, bulbs_required = 6491}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001@\0 \0\0\0\004\020\001", '\0' <repeats 13 times>},
num_required_techs = 7, bulbs_required = 7543}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\200\0\0\0\b", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 944}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 468}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0}},
spaceship = {structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = true, tech_goal = 51, prev_gold = 18, maxbuycost = 0,
est_upkeep = 0, tech_want = {0, 0, 0, 15934, 0, 0, 127405, 0, 0, 0, 0,
0, 14761, 0, 2175, 0, 0, 0, 26062, 0, 0, 3762, 0, 27084, 0, 0, 0, 0,
61481, 0, 0, 0, 0, 0, 5716, 16205, 0, 15253, 0, 0, 16502, 0, 28354,
0, 1688, 23880, 12500, 0, 0, 0, 0, 39155, 0, 12302, 11874,
0 <repeats 15 times>, 5356, 23237, 0, 0, 0, 0, 34453, 34811, 0,
29610, 5836, 28800, 0, 0, 0, 3766, 0 <repeats 115 times>},
handicap = 749, skill_level = 3, fuzzy = 300, expand = 10,
science_cost = 100, warmth = 50, barbarian_type = NOT_A_BARBARIAN,
love = {1, 1, 1, -507, 212, 38, 1 <repeats 26 times>}},
was_created = false, is_connected = true, current_conn = 0x0,
connections = {list = {nelements = 1, head_link = 0x8a0ae38,
tail_link = 0x8a0ae38}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x8706e80, gives_shared_vision = 48,
really_gives_vision = 49,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>,
island_improv = 0x844e508 "¨Ï\026@¨Ï\026@", attribute_block = {length = 2123,
data = 0x8ddd938}, debug = false}, {player_no = 2,
name = "Hun Sen", '\0' <repeats 24 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 4, target_government = 4, nation = 73, team = 255,
turn_done = false, nturns_idle = 120, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = true, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 34, head_link = 0x82c1d78,
tail_link = 0x841ca90}}, cities = {list = {nelements = 23,
head_link = 0x8cf2d80, tail_link = 0x82c6618}}, score = {happy = 12,
content = 41, unhappy = 8, angry = 0, taxmen = 0, scientists = 0,
elvis = 2, wonders = 1, techs = 28, techout = 148, landarea = 167000,
settledarea = 156000, population = 1320, cities = 23, units = 11,
pollution = 0, literacy = 280, bnp = 157, mfg = 67, spaceship = 0},
economic = {gold = 106, tax = 0, science = 80, luxury = 20}, research = {
bulbs_last_turn = 148, bulbs_researched = 535, techs_researched = 28,
researching = 76, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\202\231äp 4\f\020\026°Q", '\0' <repeats 13 times>},
num_required_techs = 29, bulbs_required = 40509}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\210\020$ \0\004\b\020\0\200@", '\0' <repeats 13 times>},
num_required_techs = 11, bulbs_required = 9608}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = " \0\0\0\0\0\0\020\0\0P", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 1886}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\211À\020 \f\020\0240A", '\0' <repeats 13 times>},
num_required_techs = 19, bulbs_required = 24368}, {
state = TECH_REACHABLE, required_techs = {
vec = "\200", '\0' <repeats 23 times>}, num_required_techs = 1,
bulbs_required = 316}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\001", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 226}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\0\0\0\004\020\0\0@", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 1645}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\020\0 ", '\0' <repeats 20 times>},
num_required_techs = 2, bulbs_required = 455}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "ÂÙäp 4,\020\026°Q", '\0' <repeats 13 times>},
num_required_techs = 32, bulbs_required = 52243}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\211@\020 \0\004\020\024\020A", '\0' <repeats 13
times>}, num_required_techs = 14, bulbs_required = 15405}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\200\001\001\0 \0\0\020\004\020", '\0' <repeats 14
times>}, num_required_techs = 7, bulbs_required = 6894}, {state = TECH_UNKNOWN,
required_techs = {
vec = "À\231æ1 4\035\020\024°A", '\0' <repeats 13 times>},
num_required_techs = 30, bulbs_required = 46519}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0$\0\0\0\b\020\0\0@", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 4039}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\0 ", '\0' <repeats 21 times>},
num_required_techs = 2, bulbs_required = 1016}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0@\0\0\0\0\020\0\0@", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 1606}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\0\0 \b\020\0\0@", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 4092}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001À\001 \b\020\004\020A", '\0' <repeats 13 times>},
num_required_techs = 13, bulbs_required = 14164}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\001!\b \0\0\020\004\020", '\0' <repeats 14 times>},
num_required_techs = 9, bulbs_required = 9664}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\020\0\0\004\020\0\0@", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 2895}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0 ", '\0' <repeats 20 times>},
num_required_techs = 1, bulbs_required = 185}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\211@P \0\004\020\024\020Q", '\0' <repeats 13 times>},
num_required_techs = 16, bulbs_required = 18692}, {state = TECH_UNKNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 1, bulbs_required = 20}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\211À\021!\"\r\034\024pQ", '\0' <repeats 13 times>},
num_required_techs = 28, bulbs_required = 50603}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001@\0\"\0\004\020\004\020A", '\0' <repeats 13
times>}, num_required_techs = 11, bulbs_required = 10798}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\200\021% $\004\b\020\004\220@", '\0' <repeats 13 times>},
num_required_techs = 16, bulbs_required = 16536}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001\0\0 \0\0\0\004\020", '\0' <repeats 14 times>},
num_required_techs = 5, bulbs_required = 4773}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "À\231å0$%\r\020\024°A", '\0' <repeats 13 times>},
num_required_techs = 29, bulbs_required = 42035}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\211À\021 \"\r\034\0240Q", '\0' <repeats 13 times>},
num_required_techs = 26, bulbs_required = 42557}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\020\0 \0\004", '\0' <repeats 18 times>},
num_required_techs = 3, bulbs_required = 1417}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\021¤ 4\b\020\004°@", '\0' <repeats 13 times>},
num_required_techs = 18, bulbs_required = 19655}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0 ", '\0' <repeats 18 times>},
num_required_techs = 1, bulbs_required = 828}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "À\211À\020 \r\020\0240A", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 27590}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\004\020", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 641}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\b\020\0\0@", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 1621}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\021ä! 4\030\020\004°A", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 28489}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\231ä0 $,\020\024°A", '\0' <repeats 13 times>},
num_required_techs = 26, bulbs_required = 33665}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\200\220", '\0' <repeats 16 times>},
num_required_techs = 3, bulbs_required = 670}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "à\211À\020 \r\024\0240Q", '\0' <repeats 13 times>},
num_required_techs = 23, bulbs_required = 32421}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\211À\021 \r\034\0240Q", '\0' <repeats 13 times>},
num_required_techs = 25, bulbs_required = 38699}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\020", '\0' <repeats 16 times>},
num_required_techs = 1, bulbs_required = 226}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "Â\231æq 4\035P\226´Q", '\0' <repeats 13 times>},
num_required_techs = 37, bulbs_required = 72222}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>},
num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\211ÀP \f\020\026\020Q", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 25416}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\0\0\0\0\0\0\004\020", '\0' <repeats 14 times>},
num_required_techs = 3, bulbs_required = 2731}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\211à\020 \r\020\0340A", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 31720}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\t@\0 \0\004\020\024\020A", '\0' <repeats 13 times>},
num_required_techs = 12, bulbs_required = 11530}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\0\0 \f\020 \001@", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 7252}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\231æ1 4=\020T°A", '\0' <repeats 13 times>},
num_required_techs = 32, bulbs_required = 55134}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\202\231äq 4\f\020\226°Q", '\0' <repeats 13 times>},
num_required_techs = 31, bulbs_required = 47569}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\004\020\0\001", '\0' <repeats 14 times>},
num_required_techs = 3, bulbs_required = 1404}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "Â\231æq 4\035\020\226´Q", '\0' <repeats 13 times>},
num_required_techs = 36, bulbs_required = 66982}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\231æ1 6=\034TøQ", '\0' <repeats 13 times>},
num_required_techs = 39, bulbs_required = 77024}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 14 times>},
num_required_techs = 1, bulbs_required = 1103}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001\200\0 \b\020\0040@", '\0' <repeats 13 times>},
num_required_techs = 11, bulbs_required = 11207}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\211À\021 \"\r\034\024pQ", '\0' <repeats 13 times>},
num_required_techs = 27, bulbs_required = 46525}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\020$ \0\004\b\020\0\200@", '\0' <repeats 13 times>},
num_required_techs = 10, bulbs_required = 7266}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001@\0 \0\0\020\004\020A", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 8133}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0 \0\0\200\220\0\0\b", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 1435}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\0\020\0\0P", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 1058}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\0\020\0\0@", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 590}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0}},
spaceship = {structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = true, tech_goal = 76, prev_gold = 122, maxbuycost = 0,
est_upkeep = 0, tech_want = {0, 0, 0, 39798, 0, 0, 318465, 0, 0, 1050,
0, 0, 3537, 8850, 4781, 0, 0, 0, 40439, 0, 0, 888, 0, 68845, 0, 0,
0, 0, 77289, 32696, 0, 0, 0, 0, 13496, 55511, 0, 10891, 0, 820,
37570, 0, 19157, 0, 3565, 36730, 12500, 0, 0, 500, 0, 1449, 0,
29943, 37200, 0, 0, 13210, 0, 0, 0, 0, 0, 0, 8138, 0, 0, 0, 0, 0,
12030, 49355, 0, 0, 0, 0, 106019, 83223, 0, 68173, 3190, 73565, 990,
0, 0, 25610, 0, 450, 0 <repeats 113 times>}, handicap = 749,
skill_level = 3, fuzzy = 300, expand = 10, science_cost = 100,
warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
1 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x871eac8, gives_shared_vision = 0,
really_gives_vision = 0,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>,
island_improv = 0x844ea18 "¨Ï\026@¨Ï\026@", attribute_block = {length = 0,
data = 0x0}, debug = false}, {player_no = 3,
name = "Maurits", '\0' <repeats 24 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 4, target_government = 4, nation = 24, team = 255,
turn_done = false, nturns_idle = 120, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = true, embassy = 0,
reputation = 1000, diplstates = {{type = DS_WAR, turns_left = 16,
has_reason_to_cancel = 0, contact_turns_left = 6}, {type = DS_WAR,
turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 11},
{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_WAR, turns_left = 16,
has_reason_to_cancel = 0, contact_turns_left = 20}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 26 times>}, city_style = 0,
units = {list = {nelements = 39, head_link = 0x89ff058,
tail_link = 0x87b0eb0}}, cities = {list = {nelements = 39,
head_link = 0x88f5b60, tail_link = 0x82c65f8}}, score = {happy = 4,
content = 92, unhappy = 13, angry = 0, taxmen = 0, scientists = 0,
elvis = 4, wonders = 0, techs = 32, techout = 41, landarea = 304000,
settledarea = 288000, population = 2390, cities = 39, units = 21,
pollution = 0, literacy = 30, bnp = 281, mfg = 84, spaceship = 0},
economic = {gold = 363, tax = 80, science = 20, luxury = 0}, research = {
bulbs_last_turn = 41, bulbs_researched = 73, techs_researched = 32,
researching = 51, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\202\231äp \024\f\0\026 \021", '\0' <repeats 13 times>},
num_required_techs = 25, bulbs_required = 37988}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\210\020$ \0\004\b\0\0\200", '\0' <repeats 14 times>},
num_required_techs = 9, bulbs_required = 9018}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = " \0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 1296}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\211À\020 \0\f\0\024 \001", '\0' <repeats 13 times>},
num_required_techs = 15, bulbs_required = 21847}, {
state = TECH_REACHABLE, required_techs = {
vec = "\200", '\0' <repeats 23 times>}, num_required_techs = 1,
bulbs_required = 316}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\001", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 226}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\0\0\0\004", '\0' <repeats 17 times>},
num_required_techs = 2, bulbs_required = 1055}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\020\0 ", '\0' <repeats 20 times>},
num_required_techs = 2, bulbs_required = 455}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "ÂÙäp \024,\0\026 \021", '\0' <repeats 13 times>},
num_required_techs = 28, bulbs_required = 49722}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\211@\020 \0\004\0\024\0\001", '\0' <repeats 13
times>}, num_required_techs = 11, bulbs_required = 13712}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\200\001\001\0 \0\0\0\004", '\0' <repeats 15 times>},
num_required_techs = 5, bulbs_required = 5565}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\231æ1 \024\035\0\024 \001", '\0' <repeats 13 times>},
num_required_techs = 26, bulbs_required = 43998}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0$\0\0\0\b", '\0' <repeats 17 times>},
num_required_techs = 4, bulbs_required = 3449}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\0 ", '\0' <repeats 21 times>},
num_required_techs = 2, bulbs_required = 1016}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0@", '\0' <repeats 21 times>},
num_required_techs = 2, bulbs_required = 1016}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\0\0\0\b", '\0' <repeats 17 times>},
num_required_techs = 2, bulbs_required = 2674}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001À\001 \0\b\0\004\0\001", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 11643}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\001!\b \0\0\0\004", '\0' <repeats 15 times>},
num_required_techs = 7, bulbs_required = 8335}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\020\0\0\004", '\0' <repeats 17 times>},
num_required_techs = 3, bulbs_required = 2305}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0 ", '\0' <repeats 20 times>},
num_required_techs = 1, bulbs_required = 185}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\211@P \0\004\0\024\0\021", '\0' <repeats 13 times>},
num_required_techs = 13, bulbs_required = 16999}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "à\211À\021!\002\r\f\024`\021", '\0' <repeats 13 times>},
num_required_techs = 24, bulbs_required = 48082}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001@\0\"\0\004\0\004\0\001", '\0' <repeats 13
times>}, num_required_techs = 8, bulbs_required = 9105}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\200\021% $\004\b\0\004\200", '\0' <repeats 14 times>},
num_required_techs = 13, bulbs_required = 14843}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\001\0\0 \0\0\0\004", '\0' <repeats 15 times>},
num_required_techs = 4, bulbs_required = 3670}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "À\231å0$\005\r\0\024 \001", '\0' <repeats 13 times>},
num_required_techs = 25, bulbs_required = 39514}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\211À\021 \002\r\f\024 \021", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 40036}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\020\0 \0\004", '\0' <repeats 18 times>},
num_required_techs = 3, bulbs_required = 1417}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\021¤ \024\b\0\004 ", '\0' <repeats 14 times>},
num_required_techs = 14, bulbs_required = 17134}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "À\211À\020 \0\r\0\024 \001", '\0' <repeats 13 times>},
num_required_techs = 16, bulbs_required = 25069}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\004", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 415}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\b", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 1031}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\021ä! \024\030\0\004 \001", '\0' <repeats 13 times>},
num_required_techs = 18, bulbs_required = 25968}, {state = TECH_UNKNOWN,
required_techs = {
vec = "À\231ä0 \004,\0\024 \001", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 31144}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\200\200", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 444}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "à\211À\020 \0\r\004\024 \021", '\0' <repeats 13 times>},
num_required_techs = 19, bulbs_required = 29900}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\211À\021 \0\r\f\024 \021", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 36178}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "Â\231æq \024\035@\226¤\021", '\0' <repeats 13 times>},
num_required_techs = 33, bulbs_required = 69701}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>},
num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\211ÀP \0\f\0\026\0\021", '\0' <repeats 13 times>},
num_required_techs = 16, bulbs_required = 22895}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\0\0\0\0\0\0\004", '\0' <repeats 15 times>},
num_required_techs = 2, bulbs_required = 1628}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\211à\020 \0\r\0\034 \001", '\0' <repeats 13 times>},
num_required_techs = 18, bulbs_required = 29199}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\t@\0 \0\004\0\024\0\001", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 9837}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\0\0\0\f\0 \001", '\0' <repeats 14 times>},
num_required_techs = 5, bulbs_required = 5834}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\231æ1 \024=\0T \001", '\0' <repeats 13 times>},
num_required_techs = 28, bulbs_required = 52613}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\202\231äq \024\f\0\226 \021", '\0' <repeats 13 times>},
num_required_techs = 27, bulbs_required = 45048}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\004\0\0\001", '\0' <repeats 14 times>},
num_required_techs = 2, bulbs_required = 1178}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "Â\231æq \024\035\0\226¤\021", '\0' <repeats 13 times>},
num_required_techs = 32, bulbs_required = 64461}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\231æ1 \026=\fTè\021", '\0' <repeats 13 times>},
num_required_techs = 35, bulbs_required = 74503}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\001\200\0 \0\b\0\004 ", '\0' <repeats 14 times>},
num_required_techs = 7, bulbs_required = 8686}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\211À\021 \002\r\f\024`\021", '\0' <repeats 13 times>},
num_required_techs = 23, bulbs_required = 44004}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\020$ \0\004\b\0\0\200", '\0' <repeats 14 times>},
num_required_techs = 8, bulbs_required = 6676}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001@\0 \0\0\0\004\0\001", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 6440}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0 \0\0\200\200\0\0\b", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 1209}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 468}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0}},
spaceship = {structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = true, tech_goal = 51, prev_gold = 231, maxbuycost = 131,
est_upkeep = 0, tech_want = {0, 0, 0, 85221, 0, 0, 367744, 0, 0, 400,
0, 0, 18863, 11250, 10965, 0, 0, 0, 93625, 0, 0, 2540, 0, 81409, 0,
0, 0, 0, 128881, 49007, 0, 0, 0, 0, 28135, 111964, 0, 20508, 0, 160,
80399, 0, 61435, 0, 12492, 16551, 14500, 0, 0, 0, 0, 79928, 0,
61494, 50570, 0, 0, 14111, 0, 0, 0, 0, 0, 0, 20358, 0, 0, 0, 0, 0,
26736, 63056, 0, 0, 0, 0, 105414, 101073, 0, 142352, 4425, 96457,
480, 0, 0, 31519, 0, 240, 0 <repeats 113 times>}, handicap = 749,
skill_level = 3, fuzzy = 300, expand = 10, science_cost = 100,
warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {134, -525, 1,
1, 1, -27, 1 <repeats 26 times>}}, was_created = false,
is_connected = false, current_conn = 0x0, connections = {list = {
nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x8736710, gives_shared_vision = 0,
really_gives_vision = 0,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>,
island_improv = 0x844ef28 "¨Ï\026@¨Ï\026@", attribute_block = {length = 0,
data = 0x0}, debug = false}, {player_no = 4,
name = "Tiberius", '\0' <repeats 23 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 4, target_government = 4, nation = 0, team = 255,
turn_done = false, nturns_idle = 120, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = true, embassy = 34,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_ALLIANCE, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 17}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_ALLIANCE, turns_left = 16, has_reason_to_cancel = 0,
contact_turns_left = 20}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 26 times>}, city_style = 1,
units = {list = {nelements = 11, head_link = 0x8c3ee10,
tail_link = 0x87c5dc0}}, cities = {list = {nelements = 8,
head_link = 0x8c41598, tail_link = 0x84294d8}}, score = {happy = 0,
content = 17, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 20, techout = 47, landarea = 90000,
settledarea = 58000, population = 270, cities = 8, units = 8,
pollution = 0, literacy = 60, bnp = 43, mfg = 17, spaceship = 0},
economic = {gold = 14, tax = 10, science = 80, luxury = 10}, research = {
bulbs_last_turn = 47, bulbs_researched = 153, techs_researched = 20,
researching = 25, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\222\231äRh4\f3\026²q", '\0' <repeats 13 times>},
num_required_techs = 37, bulbs_required = 43095}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\230\020$\002H\004\b\023\0\202`", '\0' <repeats 13
times>}, num_required_techs = 18, bulbs_required = 11614}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\020\0\0\0\0\0\0\001", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 236}, {
state = TECH_UNKNOWN, required_techs = {
vec = "0\0\0\0\0\0\03\0\002P", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 3177}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\211À\022h \f3\0242a", '\0' <repeats 13 times>},
num_required_techs = 28, bulbs_required = 27139}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0\0\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 462}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\001", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 226}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\0\0\0\004\021\0\0`", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 1842}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\020", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 270}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "ÒÙäRh4,3\026²q", '\0' <repeats 13 times>},
num_required_techs = 40, bulbs_required = 54829}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\211@\022h\0\0043\024\022a", '\0' <repeats 13 times>},
num_required_techs = 23, bulbs_required = 18176}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\220\001\001\002`\0\03\004\022 ", '\0' <repeats 13
times>}, num_required_techs = 15, bulbs_required = 9025}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ð\231æ\023h4\0353\024²a", '\0' <repeats 13 times>},
num_required_techs = 38, bulbs_required = 49105}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0$\002H\0\b\021\0\0`", '\0' <repeats 13 times>},
num_required_techs = 11, bulbs_required = 5570}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\0 \002@\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 1856}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0@\0\0\0\0\021\0\0`", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 1803}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\200\002H \b3\0\002@", '\0' <repeats 13 times>},
num_required_techs = 13, bulbs_required = 6717}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\001À\003h \b3\004\022a", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 16935}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\002", '\0' <repeats 20 times>},
num_required_techs = 1, bulbs_required = 226}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "\220\001!\n`\0\03\004\022 ", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 11795}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\022H\0\004\021\0\0`", '\0' <repeats 13 times>},
num_required_techs = 10, bulbs_required = 4426}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\220\211@Rh\0\0043\024\022q", '\0' <repeats 13 times>},
num_required_techs = 25, bulbs_required = 21463}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "ð\211À\023i\"\r?\024rq", '\0' <repeats 13 times>},
num_required_techs = 37, bulbs_required = 53374}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\001@\002b\0\0043\004\022a", '\0' <repeats 13 times>},
num_required_techs = 19, bulbs_required = 12929}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\220\021%\002l\004\b3\004\222`", '\0' <repeats 13 times>},
num_required_techs = 24, bulbs_required = 19122}, {state = TECH_UNKNOWN,
required_techs = {vec = "\0\0\0\002H", '\0' <repeats 19 times>},
num_required_techs = 3, bulbs_required = 1334}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\220\001\0\002`\0\0#\004\022 ", '\0' <repeats 13 times>},
num_required_techs = 13, bulbs_required = 6904}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\002@", '\0' <repeats 19 times>},
num_required_techs = 2, bulbs_required = 694}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "Ð\231å\022l%\r3\024²a", '\0' <repeats 13 times>},
num_required_techs = 37, bulbs_required = 44621}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\211À\023h\"\r?\0242q", '\0' <repeats 13 times>},
num_required_techs = 35, bulbs_required = 45328}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\020\0\002H\004", '\0' <repeats 18 times>},
num_required_techs = 5, bulbs_required = 2566}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\220\021¤\002h4\b3\004²`", '\0' <repeats 13 times>},
num_required_techs = 26, bulbs_required = 22241}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0 \0#\0\002", '\0' <repeats 14 times>},
num_required_techs = 6, bulbs_required = 2119}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "Ð\211À\022h \r3\0242a", '\0' <repeats 13 times>},
num_required_techs = 29, bulbs_required = 30361}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\004\021\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 838}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\002H\0\b\021\0\0@", '\0' <repeats 13 times>},
num_required_techs = 7, bulbs_required = 3006}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\021ä\003h4\0303\004²a", '\0' <repeats 13 times>},
num_required_techs = 30, bulbs_required = 31075}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\231ä\022h$,3\024²a", '\0' <repeats 13 times>},
num_required_techs = 34, bulbs_required = 36251}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\200\221", '\0' <repeats 16 times>},
num_required_techs = 4, bulbs_required = 721}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\001", '\0' <repeats 16 times>},
num_required_techs = 1, bulbs_required = 51}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0\0\0\003\0\002", '\0' <repeats 14 times>},
num_required_techs = 4, bulbs_required = 711}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\211À\022h \r7\0242q", '\0' <repeats 13 times>},
num_required_techs = 32, bulbs_required = 35192}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\211À\023h \r?\0242q", '\0' <repeats 13 times>},
num_required_techs = 34, bulbs_required = 41470}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\0\021", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 277}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0\0\0#\0\002", '\0' <repeats 14 times>},
num_required_techs = 5, bulbs_required = 1291}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ò\231æSh4\035s\226¶q", '\0' <repeats 13 times>},
num_required_techs = 45, bulbs_required = 74808}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>},
num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\211ÀRh \f3\026\022q", '\0' <repeats 13 times>},
num_required_techs = 29, bulbs_required = 28187}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\001\0\002@\0\0#\004\022", '\0' <repeats 14 times>},
num_required_techs = 10, bulbs_required = 4716}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\211à\022h \r3\0342a", '\0' <repeats 13 times>},
num_required_techs = 31, bulbs_required = 34491}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\t@\002`\0\0043\024\022a", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 13661}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\200\002H \f3 \003`", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 10023}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\231æ\023h4=3T²a", '\0' <repeats 13 times>},
num_required_techs = 40, bulbs_required = 57720}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\222\231äSh4\f3\226²q", '\0' <repeats 13 times>},
num_required_techs = 39, bulbs_required = 50155}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\002\0\0\004\021\0\001 ", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 1827}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\002", '\0' <repeats 14 times>},
num_required_techs = 1, bulbs_required = 111}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ò\231æSh4\0353\226¶q", '\0' <repeats 13 times>},
num_required_techs = 44, bulbs_required = 69568}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\231æ\023h6=?Túq", '\0' <repeats 13 times>},
num_required_techs = 47, bulbs_required = 79610}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\002@\0\0#\0\022", '\0' <repeats 14 times>},
num_required_techs = 8, bulbs_required = 3088}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\001\200\002h \b3\0042`", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 13978}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\211À\023h\"\r?\024rq", '\0' <repeats 13 times>},
num_required_techs = 36, bulbs_required = 49296}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\020$\002H\004\b\021\0\200`", '\0' <repeats 13
times>}, num_required_techs = 14, bulbs_required = 8612}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\220\001@\002`\0\03\004\022a", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 10264}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\200\221\0\0\b", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 1301}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0\0\0\021\0\0P", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 1294}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 146}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\0\021\0\0@", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 641}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}},
spaceship = {structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = true, tech_goal = 35, prev_gold = 13, maxbuycost = 0,
est_upkeep = 0, tech_want = {0, 0, 0, 131501, 0, 0, 101570, 0, 0,
44787, 0, 0, 39871, 9900, 16206, 0, 0, 0, 129795, 0, 0, 0, 0, 20845,
0, 0, 0, 0, 30085, 169181, 0, 0, 0, 0, 44588, 240612, 15476, 2529,
0, 77580, 119389, 0, 73133, 0, 13602, 11912, 127000, 0, 0, 105041,
0, 17040, 0, 98004, 40050, 0, 0, 3590, 0, 0, 0, 0, 0, 0, 5147, 0, 0,
0, 0, 0, 40549, 14097, 0, 0, 0, 0, 35518, 25241, 0, 225523, 0,
124582, 64728, 0, 0, -499, 0, 27548, 0 <repeats 113 times>},
handicap = 749, skill_level = 3, fuzzy = 300, expand = 10,
science_cost = 100, warmth = 50, barbarian_type = NOT_A_BARBARIAN,
love = {1, 196, 1, 1, 1, -196, 1 <repeats 26 times>}},
was_created = false, is_connected = false, current_conn = 0x0,
connections = {list = {nelements = 0, head_link = 0x0,
tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x874e358, gives_shared_vision = 34,
really_gives_vision = 35,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>,
island_improv = 0x844f438 "¨Ï\026@¨Ï\026@\001", attribute_block = {length = 0,
data = 0x0}, debug = false}, {player_no = 5,
name = "Ong Teng Cheong", '\0' <repeats 16 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 2, target_government = 2, nation = 56, team = 255,
turn_done = false, nturns_idle = 120, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = true, embassy = 19,
reputation = 1000, diplstates = {{type = DS_ALLIANCE, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 18}, {
type = DS_ALLIANCE, turns_left = 14, has_reason_to_cancel = 0,
contact_turns_left = 19}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR,
turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 20},
{type = DS_ALLIANCE, turns_left = 16, has_reason_to_cancel = 0,
contact_turns_left = 20}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 27 times>}, city_style = 3,
units = {list = {nelements = 41, head_link = 0x8c96b10,
tail_link = 0x83c58d8}}, cities = {list = {nelements = 26,
head_link = 0x87ef3d0, tail_link = 0x840fc60}}, score = {happy = 9,
content = 59, unhappy = 7, angry = 0, taxmen = 0, scientists = 0,
elvis = 6, wonders = 0, techs = 27, techout = 80, landarea = 239000,
settledarea = 215000, population = 1910, cities = 26, units = 34,
pollution = 0, literacy = 60, bnp = 114, mfg = 98, spaceship = 0},
economic = {gold = 55, tax = 10, science = 70, luxury = 20}, research = {
bulbs_last_turn = 80, bulbs_researched = 337, techs_researched = 27,
researching = 51, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\222\211äP 4\f\"\026²1", '\0' <repeats 13 times>},
num_required_techs = 30, bulbs_required = 40850}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\230\0$\0\0\004\b\002\0\202 ", '\0' <repeats 13 times>},
num_required_techs = 11, bulbs_required = 9369}, {
state = TECH_REACHABLE, required_techs = {
vec = "\020", '\0' <repeats 23 times>}, num_required_techs = 1,
bulbs_required = 185}, {state = TECH_UNKNOWN, required_techs = {
vec = "0\0\0\0\0\0\0\"\0\002\020", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 2536}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\211À\020 \f\"\0242!", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 25164}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0\0\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 462}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\001", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 226}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\0\0\0\004\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 1201}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "ÒÉäP 4,\"\026²1", '\0' <repeats 13 times>},
num_required_techs = 33, bulbs_required = 52584}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\211@\020 \0\004\"\024\022!", '\0' <repeats 13
times>}, num_required_techs = 17, bulbs_required = 16201}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\220\001\001\0 \0\0\"\004\022 ", '\0' <repeats 13 times>},
num_required_techs = 11, bulbs_required = 8054}, {state = TECH_UNKNOWN,
required_techs = {
vec = "Ð\211æ\021 4\035\"\024²!", '\0' <repeats 13 times>},
num_required_techs = 31, bulbs_required = 46860}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0$\0\0\0\b\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 3595}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\0 \0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 1162}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0@\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 1162}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\200\0\0 \b\"\0\002", '\0' <repeats 14 times>},
num_required_techs = 7, bulbs_required = 4742}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\001À\001 \b\"\004\022!", '\0' <repeats 13 times>},
num_required_techs = 16, bulbs_required = 14960}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "\220\001!\b \0\0\"\004\022 ", '\0' <repeats 13 times>},
num_required_techs = 13, bulbs_required = 10824}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\020\0\0\004\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 2451}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\220\211@P \0\004\"\024\0221", '\0' <repeats 13 times>},
num_required_techs = 19, bulbs_required = 19488}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "ð\211À\021!\"\r.\024r1", '\0' <repeats 13 times>},
num_required_techs = 31, bulbs_required = 51399}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\001@\0\"\0\004\"\004\022!", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 11594}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\220\001%\0$\004\b\"\004\222 ", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 16877}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\220\001\0\0 \0\0\"\004\022 ", '\0' <repeats 13 times>},
num_required_techs = 10, bulbs_required = 6159}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "Ð\211å\020$%\r\"\024²!", '\0' <repeats 13 times>},
num_required_techs = 30, bulbs_required = 42376}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\211À\021 \"\r.\02421", '\0' <repeats 13 times>},
num_required_techs = 29, bulbs_required = 43353}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\004", '\0' <repeats 18 times>},
num_required_techs = 1, bulbs_required = 962}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\220\001¤\0 4\b\"\004² ", '\0' <repeats 13 times>},
num_required_techs = 19, bulbs_required = 19996}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0 \0\"\0\002", '\0' <repeats 14 times>},
num_required_techs = 5, bulbs_required = 2068}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "Ð\211À\020 \r\"\0242!", '\0' <repeats 13 times>},
num_required_techs = 23, bulbs_required = 28386}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\004\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 561}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\b", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 1031}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\001ä\001 4\030\"\004²!", '\0' <repeats 13 times>},
num_required_techs = 23, bulbs_required = 28830}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\211ä\020 $,\"\024²!", '\0' <repeats 13 times>},
num_required_techs = 27, bulbs_required = 34006}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\200\200", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 444}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0\0\0\002\0\002", '\0' <repeats 14 times>},
num_required_techs = 3, bulbs_required = 660}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\211À\020 \r&\02421", '\0' <repeats 13 times>},
num_required_techs = 26, bulbs_required = 33217}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\211À\021 \r.\02421", '\0' <repeats 13 times>},
num_required_techs = 28, bulbs_required = 39495}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0\0\0\"\0\002", '\0' <repeats 14 times>},
num_required_techs = 4, bulbs_required = 1240}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ò\211æQ 4\035b\226¶1", '\0' <repeats 13 times>},
num_required_techs = 38, bulbs_required = 72563}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>},
num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\211ÀP \f\"\026\0221", '\0' <repeats 13 times>},
num_required_techs = 23, bulbs_required = 26212}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\001\0\0\0\0\0\"\004\022", '\0' <repeats 14 times>},
num_required_techs = 7, bulbs_required = 3971}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\211à\020 \r\"\0342!", '\0' <repeats 13 times>},
num_required_techs = 25, bulbs_required = 32516}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\t@\0 \0\004\"\024\022!", '\0' <repeats 13 times>},
num_required_techs = 15, bulbs_required = 12326}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\200\0\0 \f\" \003 ", '\0' <repeats 13 times>},
num_required_techs = 11, bulbs_required = 8048}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\211æ\021 4=\"T²!", '\0' <repeats 13 times>},
num_required_techs = 33, bulbs_required = 55475}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\222\211äQ 4\f\"\226²1", '\0' <repeats 13 times>},
num_required_techs = 32, bulbs_required = 47910}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\004\0\0\001 ", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 1324}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\002", '\0' <repeats 14 times>},
num_required_techs = 1, bulbs_required = 111}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ò\211æQ 4\035\"\226¶1", '\0' <repeats 13 times>},
num_required_techs = 37, bulbs_required = 67323}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\211æ\021 6=.Tú1", '\0' <repeats 13 times>},
num_required_techs = 40, bulbs_required = 77365}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0\0\0\"\0\022", '\0' <repeats 14 times>},
num_required_techs = 5, bulbs_required = 2343}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\001\200\0 \b\"\0042 ", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 12003}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\211À\021 \"\r.\024r1", '\0' <repeats 13 times>},
num_required_techs = 30, bulbs_required = 47321}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0$\0\0\004\b\0\0\200 ", '\0' <repeats 13 times>},
num_required_techs = 7, bulbs_required = 6367}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\001@\0 \0\0\"\004\022!", '\0' <repeats 13 times>},
num_required_techs = 12, bulbs_required = 8929}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\200\200\0\0\b", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 1024}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 653}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 146}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0}},
spaceship = {structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = true, tech_goal = 51, prev_gold = 60, maxbuycost = 0,
est_upkeep = 0, tech_want = {0, 0, 0, 108549, 0, 0, 403283, 0, 0,
2788, 0, 0, 46376, 8850, 8549, 0, 0, 0, 156196, 0, 0, 0, 0, 84323,
0, 0, 0, 0, 86158, 27753, 0, 0, 0, 0, 25862, 128416, 3102, 30914, 0,
34931, 63932, 0, 135879, 0, 13955, 63186, 10000, 0, 0, 52954, 0,
151709, 0, 50860, 39750, 0, 0, 34042, 0, 0, 0, 0, 0, 0, 25327, 0, 0,
0, 0, 0, 21090, 62556, 0, 0, 0, 0, 128062, 104616, 0, 269387, 0,
80554, 42698, 0, 0, 11757, 0, 19401, 0 <repeats 113 times>},
handicap = 749, skill_level = 3, fuzzy = 300, expand = 10,
science_cost = 100, warmth = 50, barbarian_type = NOT_A_BARBARIAN,
love = {468, 58, 1, -342, -360, 1 <repeats 27 times>}},
was_created = false, is_connected = false, current_conn = 0x0,
connections = {list = {nelements = 0, head_link = 0x0,
tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x8765fa0, gives_shared_vision = 19,
really_gives_vision = 19,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>,
island_improv = 0x844f948 "¨Ï\026@¨Ï\026@", attribute_block = {length = 0,
data = 0x0}, debug = false}, {player_no = 6,
name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 7, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 8, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 9, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 10, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 11, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 12, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 13, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 14, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 15, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 16, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 17, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 18, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 19, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 20, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 21, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 22, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 23, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 24, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 25, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 26, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 27, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 28, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 29, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 30, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 31, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}},
all_connections = {list = {nelements = 1, head_link = 0x8909d88,
tail_link = 0x8909d88}}, est_connections = {list = {nelements = 1,
head_link = 0x896fb80, tail_link = 0x896fb80}}, game_connections = {
list = {nelements = 1, head_link = 0x88deb88, tail_link = 0x88deb88}},
global_advances = {6, 0, 6, 0, 4, 0, 0, 0, 0, 6, 6, 0, 1, 6, 0, 0, 0, 0, 0,
6, 6, 0, 0, 0, 0, 4, 0, 0, 0, 3, 0, 0, 0, 0, 0, 4, 6, 0, 4, 6, 0, 0, 0, 6,
0, 1, 6, 6, 0, 6, 0, 0, 0, 0, 6, 1, 5, 4, 0, 0, 4, 3, 0, 2, 6, 0, 0, 0, 0,
0, 0, 0, 0, 4, 0, 0, 1, 0, 0, 0, 0, 6, 6, 0, 0, 4, 3, 6, 6,
0 <repeats 111 times>}, global_wonders = {0 <repeats 42 times>, 141, 0, 0,
0, 230, 0 <repeats 13 times>, 120, 0 <repeats 139 times>},
improvements = '\0' <repeats 199 times>, heating = 0, globalwarming = 0,
warminglevel = 8, cooling = 0, nuclearwinter = 0, coolinglevel = 8,
save_name = "civgame", '\0' <repeats 24 times>, save_nturns = 1,
save_compress_level = 6, foodbox = 10, aqueductloss = 0, killcitizen = 1,
techpenalty = 100, razechance = 20, scorelog = true, seed = 1102441742,
aqueduct_size = 8, add_to_size_limit = 8, savepalace = true,
natural_city_names = true, spacerace = true, turnblock = true,
fixedlength = false, auto_ai_toggle = false, fogofwar = true,
fogofwar_old = true, num_unit_types = 54, num_impr_types = 68,
num_tech_types = 89, government_count = 6, default_government = 1,
government_when_anarchy = 0, ai_goal_government = 4, nation_count = 85,
playable_nation_count = 83, styles_count = 8, terrain_count = 11,
watchtower_extra_vision = 0, watchtower_vision = 2, allowed_city_names = 1,
borders = 7, happyborders = true, diplomacy = 0, slow_invasions = true,
rulesetdir = "default", '\0' <repeats 24 times>, firepower_factor = 0,
default_building = 67, palace_building = 21, land_defend_building = 7,
rtech = {cathedral_plus = 83, cathedral_minus = 16, colosseum_plus = 23,
temple_plus = 56, nav = 57, u_partisan = 34, partisan_req = {35, 16, 200,
200, 200, 200, 200, 200, 200, 200}}, rgame = {specialists = {{
name = "elvis", '\0' <repeats 26 times>, min_size = 0, bonus = 2}, {
name = "scientist", '\0' <repeats 22 times>, min_size = 5, bonus = 3},
{name = "taxman", '\0' <repeats 25 times>, min_size = 5, bonus = 3}},
changable_tax = true, forced_science = 0, forced_luxury = 100,
forced_gold = 0, min_city_center_food = 1, min_city_center_shield = 1,
min_city_center_trade = 0, min_dist_bw_cities = 2, init_vis_radius_sq = 5,
hut_overflight = 2, pillage_select = true, nuke_contamination = 2,
granary_food_ini = {2, 0 <repeats 23 times>}, granary_num_inis = 1,
granary_food_inc = 100, tech_cost_style = 1, tech_leakage = 0,
tech_cost_double_year = 0, global_init_techs = {200, 200, 200, 200, 200,
200, 200, 200, 200, 200}, global_init_buildings = {21, 200, 200, 200,
200, 200, 200, 200, 200, 200}, killstack = true}, incite_cost = {
improvement_factor = 1, unit_factor = 2, total_factor = 100},
demography = "NASRLPEMOqrb\0\0\0", allow_take = "H1A1h1a1Oo\0\0\0\0\0",
save_options = {save_random = true, save_players = true, save_known = true,
save_starts = true, save_private_map = true}, trireme_loss_chance = {50,
25, 5, 0, 50, 50, 50, 50, 50, 50}, work_veteran_chance = {5, 3, 1, 0, 0,
0, 0, 0, 0, 0}, veteran_chance = {50, 33, 20, 0, 0, 0, 0, 0, 0, 0},
revolution_length = 0}
(gdb)
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