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[Freeciv-Dev] (PR#11372) pubserver crash in is_allowed_city_name
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[Freeciv-Dev] (PR#11372) pubserver crash in is_allowed_city_name

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Subject: [Freeciv-Dev] (PR#11372) pubserver crash in is_allowed_city_name
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 6 Dec 2004 09:44:44 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=11372 >



-------- Original Message --------
Subject: [Freeciv-Dev] civserver crashed: 
http://pubserver.freeciv.org/games/355384
Date: Mon, 6 Dec 2004 08:29:54 -0800
From: freeciv@xxxxxxxxxxxxxxxxxxxxx
To: freeciv-dev@xxxxxxxxxxx



# examining core.31697 in /games/355384/. ...
# using $FREECIV_PATH 
:/home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-12-06_10.00+mintimeout/share/freeciv
# running: (echo bt; echo set height 16384; echo p game; echo quit; exec yes 
'') | gdb  
/home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-12-06_10.00+mintimeout/share/freeciv/../../bin/civserver
 core.31697
GNU gdb Red Hat Linux (5.2-2)
Copyright 2002 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type "show copying" to see the conditions.
There is absolutely no warranty for GDB.  Type "show warranty" for details.
This GDB was configured as "i386-redhat-linux"...
Core was generated by 
`/home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-12-06_10.00+mintimeout/shar'.
Program terminated with signal 11, Segmentation fault.
Reading symbols from /lib/libm.so.6...done.
Loaded symbols for /lib/libm.so.6
Reading symbols from /usr/lib/libz.so.1...done.
Loaded symbols for /usr/lib/libz.so.1
Reading symbols from /lib/libc.so.6...done.
Loaded symbols for /lib/libc.so.6
Reading symbols from /lib/ld-linux.so.2...done.
Loaded symbols for /lib/ld-linux.so.2
Reading symbols from /usr/lib/gconv/ISO8859-1.so...done.
Loaded symbols for /usr/lib/gconv/ISO8859-1.so
Reading symbols from /lib/libnss_files.so.2...done.
Loaded symbols for /lib/libnss_files.so.2
Reading symbols from /lib/libnss_nisplus.so.2...done.
Loaded symbols for /lib/libnss_nisplus.so.2
Reading symbols from /lib/libnsl.so.1...done.
Loaded symbols for /lib/libnsl.so.1
Reading symbols from /lib/libnss_dns.so.2...done.
Loaded symbols for /lib/libnss_dns.so.2
Reading symbols from /lib/libresolv.so.2...done.
Loaded symbols for /lib/libresolv.so.2
#0  0x0805e312 in is_allowed_city_name (pplayer=0x81fafdc, 
    city_name=0x863eab8 "Bogotá", error_buf=0x0, bufsz=0) at citytools.c:312
312       if (!is_ascii_name(city_name)
(gdb) #0  0x0805e312 in is_allowed_city_name (pplayer=0x81fafdc, 
    city_name=0x863eab8 "Bogotá", error_buf=0x0, bufsz=0) at citytools.c:312
#1  0x0805e195 in search_for_city_name (ptile=0x8455548, city_names=0x867fb80, 
    pplayer=0x81fafdc) at citytools.c:229
#2  0x0805e431 in city_name_suggestion (pplayer=0x81fafdc, ptile=0x8455548)
    at citytools.c:390
#3  0x08088811 in ai_do_build_city (pplayer=0x81fafdc, punit=0x8840078)
    at settlers.c:73
#4  0x0808a0e4 in auto_settler_findwork (pplayer=0x81fafdc, punit=0x8840078)
    at settlers.c:1105
#5  0x0808a7db in auto_settlers_player (pplayer=0x81fafdc) at settlers.c:1312
#6  0x0804e321 in end_phase () at srv_main.c:585
#7  0x0804f847 in main_loop () at srv_main.c:1592
#8  0x0804f9cd in srv_main () at srv_main.c:1669
#9  0x0804a5c4 in main (argc=11, argv=0xbfffe2c4) at civserver.c:196
#10 0x400641c4 in __libc_start_main () from /lib/libc.so.6
(gdb) (gdb) $1 = {is_new_game = false, version = 0, 
  id = "15oYKkxGzq4107Cfi1QLtRDXeVx1M1cA", civstyle = 2, gold = 50, 
  start_units = "ccx", '\0' <repeats 17 times>, dispersion = 0, tech = 0, 
  skill_level = 5, timeout = 120, timeoutint = 0, timeoutinc = 0, 
  timeoutincmult = 1, timeoutintinc = 0, timeoutcounter = 1, tcptimeout = 10, 
  netwait = 4, last_ping = 1102350584, pingtimeout = 60, pingtime = 20, 
  turn_start = 1102350504, end_year = 2000, year = -950, turn = 62, 
  researchcost = 20, diplcost = 0, freecost = 0, conquercost = 0, 
  diplchance = 80, cityfactor = 14, citymindist = 0, civilwarsize = 10, 
  contactturns = 20, rapturedelay = 1, min_players = 1, max_players = 6, 
  nplayers = 6, aifill = 0, notradesize = 0, fulltradesize = 1, 
  barbarianrate = 0, onsetbarbarian = -2000, nbarbarians = 0, 
  occupychance = 0, unhappysize = 4, angrycitizen = true, startmessage = 0x0, 
  player_idx = 0, player_ptr = 0x81f1898, players = {{player_no = 0, 
      name = "Jon Sigurdsson", '\0' <repeats 17 times>, 
      username = "Anwender\0d", '\0' <repeats 21 times>, is_male = true, 
      government = 2, target_government = 2, nation = 64, team = 255, 
      turn_done = true, nturns_idle = 0, is_alive = true, is_observer = false, 
      is_dying = false, got_tech = true, revolution_finishes = -1, 
      capital = true, embassy = 0, reputation = 1000, diplstates = {{
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, 
          turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 20}, 
        {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 29 times>}, city_style = 0, 
      units = {list = {nelements = 12, head_link = 0x88a7088, 
          tail_link = 0x8431708}}, cities = {list = {nelements = 9, 
          head_link = 0x845a240, tail_link = 0x82bf328}}, score = {happy = 0, 
        content = 17, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 15, techout = 36, landarea = 155000, 
        settledarea = 95000, population = 270, cities = 9, units = 11, 
        pollution = 0, literacy = 150, bnp = 38, mfg = 23, spaceship = 0}, 
      economic = {gold = 595, tax = 30, science = 70, luxury = 0}, research = {
        bulbs_last_turn = 36, bulbs_researched = 0, techs_researched = 15, 
        researching = 49, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\222\231ürh4\0163\026²s", '\0' <repeats 13 times>}, 
            num_required_techs = 42, bulbs_required = 43668}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\230\020<\"H\004\n\023\0\202b", '\0' <repeats 13 times>}, 
            num_required_techs = 23, bulbs_required = 12187}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0\0\002\001", '\0' <repeats 16 times>}, 
            num_required_techs = 3, bulbs_required = 316}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "0\0\0\0\0\0\0023\0\002P", '\0' <repeats 13 times>}, 
            num_required_techs = 10, bulbs_required = 3257}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\211Ø\022h \0163\0242c", '\0' <repeats 13 times>}, 
            num_required_techs = 32, bulbs_required = 27527}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0\020\0\0\0\0\0\0\0\"", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 659}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\030", '\0' <repeats 21 times>}, 
            num_required_techs = 3, bulbs_required = 388}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\020\0\0\0\006\021\0\0`", '\0' <repeats 13 times>}, 
            num_required_techs = 8, bulbs_required = 1973}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\0 ", '\0' <repeats 20 times>}, 
            num_required_techs = 2, bulbs_required = 455}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ÒÙürh4.3\026²s", '\0' <repeats 13 times>}, 
            num_required_techs = 45, bulbs_required = 55402}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\211X\022h\0\0063\024\022c", '\0' <repeats 13 times>}, 
num_required_techs = 27, bulbs_required = 18564}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\220\001\031\002`\0\0023\004\022\"", '\0' <repeats 13 
times>}, num_required_techs = 19, bulbs_required = 9413}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "Ð\231þ3h4\0373\024²c", '\0' <repeats 13 times>}, 
            num_required_techs = 43, bulbs_required = 49678}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0<\002H\0\n\021\0\0b", '\0' <repeats 13 times>}, 
            num_required_techs = 15, bulbs_required = 5958}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\030", '\0' <repeats 21 times>}, 
            num_required_techs = 2, bulbs_required = 162}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\020", '\0' <repeats 21 times>}, 
            num_required_techs = 1, bulbs_required = 51}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\08\002@\0\0\0\0\0\"", '\0' <repeats 13 times>}, 
            num_required_techs = 8, bulbs_required = 2164}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0P\0\0\0\002\021\0\0b", '\0' <repeats 13 times>}, 
            num_required_techs = 9, bulbs_required = 2080}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\230\002H \n3\0\002@", '\0' <repeats 13 times>}, 
            num_required_techs = 16, bulbs_required = 6959}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001Ø\003h \n3\004\022c", '\0' <repeats 13 times>}, 
            num_required_techs = 26, bulbs_required = 17323}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\030\002", '\0' <repeats 20 times>}, 
            num_required_techs = 3, bulbs_required = 388}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\220\0019\n`\0\0023\004\022\"", '\0' <repeats 13 times>}, 
            num_required_techs = 21, bulbs_required = 12183}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\030\022H\0\006\021\0\0`", '\0' <repeats 13 times>}, 
            num_required_techs = 13, bulbs_required = 4668}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0 ", '\0' <repeats 20 times>}, 
            num_required_techs = 1, bulbs_required = 185}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\211XRh\0\0063\024\022s", '\0' <repeats 13 times>}, 
            num_required_techs = 29, bulbs_required = 21851}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211Ø\023i\"\017?\024rs", '\0' <repeats 13 times>}, 
            num_required_techs = 41, bulbs_required = 53762}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001X\002b\0\0063\004\022c", '\0' <repeats 13 times>}, 
num_required_techs = 23, bulbs_required = 13317}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\220\021=\"l\004\n3\004\222b", '\0' <repeats 13 times>}, 
            num_required_techs = 29, bulbs_required = 19695}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\030\002H", '\0' <repeats 19 times>}, 
            num_required_techs = 5, bulbs_required = 1496}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001\030\002`\0\002#\004\022\"", '\0' <repeats 13 
times>}, num_required_techs = 17, bulbs_required = 7292}, {state = 
TECH_UNKNOWN, 
            required_techs = {vec = "\0\0\030\002@", '\0' <repeats 19 times>}, 
            num_required_techs = 4, bulbs_required = 856}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\231ý2l%\0173\024²c", '\0' <repeats 13 times>}, 
            num_required_techs = 42, bulbs_required = 45194}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211Ø\023h\"\017?\0242s", '\0' <repeats 13 times>}, 
            num_required_techs = 39, bulbs_required = 45716}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\030\"H\004", '\0' <repeats 18 times>}, 
            num_required_techs = 8, bulbs_required = 2913}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\220\021¼\"h4\n3\004²b", '\0' <repeats 13 times>}, 
            num_required_techs = 31, bulbs_required = 22814}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0 \002#\0\002", '\0' <repeats 14 times>}, 
            num_required_techs = 7, bulbs_required = 2199}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\211Ø\022h \0173\0242c", '\0' <repeats 13 times>}, 
            num_required_techs = 33, bulbs_required = 30749}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\002", '\0' <repeats 17 times>}, 
            num_required_techs = 1, bulbs_required = 80}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\020\0\0\0\004\021\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 889}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\030\002H\0\n\021\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 10, bulbs_required = 3248}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\021ü#h4\0323\004²c", '\0' <repeats 13 times>}, 
            num_required_techs = 35, bulbs_required = 31648}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\231ü2h$.3\024²c", '\0' <repeats 13 times>}, 
            num_required_techs = 39, bulbs_required = 36824}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\200\221", '\0' <repeats 16 times>}, 
            num_required_techs = 4, bulbs_required = 721}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\001", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 51}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0\0\002\003\0\002", '\0' <repeats 14 times>}, 
            num_required_techs = 5, bulbs_required = 791}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211Ø\022h \0177\0242s", '\0' <repeats 13 times>}, 
            num_required_techs = 36, bulbs_required = 35580}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211Ø\023h \017?\0242s", '\0' <repeats 13 times>}, 
            num_required_techs = 38, bulbs_required = 41858}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\0\021", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 277}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0\0\002#\0\002", '\0' <repeats 14 times>}, 
            num_required_techs = 6, bulbs_required = 1371}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ò\231þsh4\037s\226¶s", '\0' <repeats 13 times>}, 
            num_required_techs = 50, bulbs_required = 75381}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\211ØRh \0163\026\022s", '\0' <repeats 13 times>}, 
            num_required_techs = 33, bulbs_required = 28575}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\001\030\002@\0\002#\004\022", '\0' <repeats 14 
times>}, num_required_techs = 13, bulbs_required = 4958}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "Ð\211ø\022h \0173\0342c", '\0' <repeats 13 times>}, 
            num_required_techs = 35, bulbs_required = 34879}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\tX\002`\0\0063\024\022c", '\0' <repeats 13 times>}, 
            num_required_techs = 24, bulbs_required = 14049}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\230\002H \0163 \003`", '\0' <repeats 13 times>}, 
            num_required_techs = 20, bulbs_required = 10265}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\231þ3h4?3T²c", '\0' <repeats 13 times>}, 
            num_required_techs = 45, bulbs_required = 58293}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\222\231üsh4\0163\226²s", '\0' <repeats 13 times>}, 
            num_required_techs = 44, bulbs_required = 50728}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\030\002\0\0\004\021\0\001 ", '\0' <repeats 13 
times>}, num_required_techs = 8, bulbs_required = 1989}, {state = 
TECH_REACHABLE, 
            required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\002", '\0' <repeats 14 times>}, 
            num_required_techs = 1, bulbs_required = 111}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ò\231þsh4\0373\226¶s", '\0' <repeats 13 times>}, 
            num_required_techs = 49, bulbs_required = 70141}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\231þ3h6??Tús", '\0' <repeats 13 times>}, 
            num_required_techs = 52, bulbs_required = 80183}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\030\002@\0\002#\0\022", '\0' <repeats 14 times>}, 
            num_required_techs = 11, bulbs_required = 3330}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001\230\002h \n3\0042b", '\0' <repeats 13 times>}, 
            num_required_techs = 24, bulbs_required = 14366}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211Ø\023h\"\017?\024rs", '\0' <repeats 13 times>}, 
            num_required_techs = 40, bulbs_required = 49684}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\020<\"H\004\n\021\0\200b", '\0' <repeats 13 times>}, 
            num_required_techs = 19, bulbs_required = 9185}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001X\002`\0\0023\004\022c", '\0' <repeats 13 times>}, 
num_required_techs = 21, bulbs_required = 10652}, {state = TECH_REACHABLE, 
            required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0\002", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 146}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0 \0\0\200\221\0\0\b", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 1486}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0\0\002\021\0\0P", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 1374}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\020\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 197}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\002\021\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 721}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 86, prev_gold = 586, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
          1 <repeats 32 times>}}, was_created = false, is_connected = true, 
      current_conn = 0x0, connections = {list = {nelements = 1, 
          head_link = 0x82bf358, tail_link = 0x82bf358}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x83ea218, gives_shared_vision = 0, 
      really_gives_vision = 0, 
      improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>, 
island_improv = 0x83e8b98 "¨Ï\026@¨Ï\026@", attribute_block = {length = 457, 
        data = 0x88a3e68}, debug = false}, {player_no = 1, 
      name = "Tim\0me", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = false, 
      government = 4, target_government = 4, nation = 6, team = 255, 
      turn_done = false, nturns_idle = 62, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = true, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_WAR, turns_left = 16, 
          has_reason_to_cancel = 0, contact_turns_left = 5}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 27 times>}, city_style = 3, 
      units = {list = {nelements = 7, head_link = 0x88a9e48, 
          tail_link = 0x83cb4c0}}, cities = {list = {nelements = 17, 
          head_link = 0x88bb998, tail_link = 0x8410290}}, score = {happy = 0, 
        content = 26, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 19, techout = 19, landarea = 126000, 
        settledarea = 106000, population = 370, cities = 16, units = 2, 
        pollution = 0, literacy = 0, bnp = 94, mfg = 39, spaceship = 0}, 
      economic = {gold = 118, tax = 0, science = 80, luxury = 20}, research = {
        bulbs_last_turn = 19, bulbs_researched = 35, techs_researched = 19, 
        researching = 19, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\222\231ìrh4\f3\026°q", '\0' <repeats 13 times>}, 
            num_required_techs = 38, bulbs_required = 43280}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\230\020,\"H\004\b\023\0\200`", '\0' <repeats 13 times>}, 
            num_required_techs = 19, bulbs_required = 11799}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0\0\0\001", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 236}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "0\0\0\0\0\0\03\0\0P", '\0' <repeats 13 times>}, 
            num_required_techs = 8, bulbs_required = 3066}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\211È\022h \f3\0240a", '\0' <repeats 13 times>}, 
            num_required_techs = 28, bulbs_required = 27139}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0\0\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 462}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\b", '\0' <repeats 21 times>}, 
            num_required_techs = 2, bulbs_required = 337}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\0\0\0\004\021\0\0`", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 1842}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\0 ", '\0' <repeats 20 times>}, 
            num_required_techs = 2, bulbs_required = 455}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ÒÙìrh4,3\026°q", '\0' <repeats 13 times>}, 
            num_required_techs = 41, bulbs_required = 55014}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\211H\022h\0\0043\024\020a", '\0' <repeats 13 times>}, 
num_required_techs = 23, bulbs_required = 18176}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\220\001\t\002`\0\03\004\020 ", '\0' <repeats 13 times>}, 
            num_required_techs = 15, bulbs_required = 9025}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\231î3h4\0353\024°a", '\0' <repeats 13 times>}, 
            num_required_techs = 39, bulbs_required = 49290}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0,\002H\0\b\021\0\0`", '\0' <repeats 13 times>}, 
            num_required_techs = 12, bulbs_required = 5681}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\b", '\0' <repeats 21 times>}, 
            num_required_techs = 1, bulbs_required = 111}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0(\002@\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 1967}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0@\0\0\0\0\021\0\0`", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 1803}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\210\002H \b3\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 13, bulbs_required = 6717}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001È\003h \b3\004\020a", '\0' <repeats 13 times>}, 
            num_required_techs = 22, bulbs_required = 16935}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\b\002", '\0' <repeats 20 times>}, 
            num_required_techs = 2, bulbs_required = 337}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001)\n`\0\03\004\020 ", '\0' <repeats 13 times>}, 
            num_required_techs = 17, bulbs_required = 11795}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\b\022H\0\004\021\0\0`", '\0' <repeats 13 times>}, 
            num_required_techs = 11, bulbs_required = 4537}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0 ", '\0' <repeats 20 times>}, 
            num_required_techs = 1, bulbs_required = 185}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\211HRh\0\0043\024\020q", '\0' <repeats 13 times>}, 
            num_required_techs = 25, bulbs_required = 21463}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211È\023i\"\r?\024pq", '\0' <repeats 13 times>}, 
            num_required_techs = 37, bulbs_required = 53374}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001H\002b\0\0043\004\020a", '\0' <repeats 13 times>}, 
num_required_techs = 19, bulbs_required = 12929}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\220\021-\"l\004\b3\004\220`", '\0' <repeats 13 times>}, 
            num_required_techs = 25, bulbs_required = 19307}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\b\002H", '\0' <repeats 19 times>}, 
            num_required_techs = 4, bulbs_required = 1445}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001\b\002`\0\0#\004\020 ", '\0' <repeats 13 times>}, 
            num_required_techs = 13, bulbs_required = 6904}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\b\002@", '\0' <repeats 19 times>}, 
            num_required_techs = 3, bulbs_required = 805}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\231í2l%\r3\024°a", '\0' <repeats 13 times>}, 
            num_required_techs = 38, bulbs_required = 44806}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211È\023h\"\r?\0240q", '\0' <repeats 13 times>}, 
            num_required_techs = 35, bulbs_required = 45328}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\b\"H\004", '\0' <repeats 18 times>}, 
            num_required_techs = 7, bulbs_required = 2862}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\220\021¬\"h4\b3\004°`", '\0' <repeats 13 times>}, 
            num_required_techs = 27, bulbs_required = 22426}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0 \0#", '\0' <repeats 16 times>}, 
            num_required_techs = 5, bulbs_required = 2008}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\211È\022h \r3\0240a", '\0' <repeats 13 times>}, 
            num_required_techs = 29, bulbs_required = 30361}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\004\021\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 838}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\b\002H\0\b\021\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 8, bulbs_required = 3117}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\021ì#h4\0303\004°a", '\0' <repeats 13 times>}, 
            num_required_techs = 31, bulbs_required = 31260}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\231ì2h$,3\024°a", '\0' <repeats 13 times>}, 
            num_required_techs = 35, bulbs_required = 36436}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\200\221", '\0' <repeats 16 times>}, 
            num_required_techs = 4, bulbs_required = 721}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\001", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 51}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0\0\0\003", '\0' <repeats 16 times>}, 
            num_required_techs = 3, bulbs_required = 600}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211È\022h \r7\0240q", '\0' <repeats 13 times>}, 
            num_required_techs = 32, bulbs_required = 35192}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211È\023h \r?\0240q", '\0' <repeats 13 times>}, 
            num_required_techs = 34, bulbs_required = 41470}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\0\021", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 277}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0\0\0#", '\0' <repeats 16 times>}, 
            num_required_techs = 4, bulbs_required = 1180}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ò\231îsh4\035s\226´q", '\0' <repeats 13 times>}, 
            num_required_techs = 46, bulbs_required = 74993}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\211ÈRh \f3\026\020q", '\0' <repeats 13 times>}, 
            num_required_techs = 29, bulbs_required = 28187}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\001\b\002@\0\0#\004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 10, bulbs_required = 4716}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\211è\022h \r3\0340a", '\0' <repeats 13 times>}, 
            num_required_techs = 31, bulbs_required = 34491}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\tH\002`\0\0043\024\020a", '\0' <repeats 13 times>}, 
            num_required_techs = 20, bulbs_required = 13661}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\210\002H \f3 \001`", '\0' <repeats 13 times>}, 
            num_required_techs = 17, bulbs_required = 10023}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\231î3h4=3T°a", '\0' <repeats 13 times>}, 
            num_required_techs = 41, bulbs_required = 57905}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\222\231ìsh4\f3\226°q", '\0' <repeats 13 times>}, 
            num_required_techs = 40, bulbs_required = 50340}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\b\002\0\0\004\021\0\001 ", '\0' <repeats 13 times>}, 
            num_required_techs = 7, bulbs_required = 1938}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Ò\231îsh4\0353\226´q", '\0' <repeats 13 times>}, 
            num_required_techs = 45, bulbs_required = 69753}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\231î3h6=?Tøq", '\0' <repeats 13 times>}, 
            num_required_techs = 48, bulbs_required = 79795}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\b\002@\0\0#\0\020", '\0' <repeats 14 times>}, 
            num_required_techs = 8, bulbs_required = 3088}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001\210\002h \b3\0040`", '\0' <repeats 13 times>}, 
            num_required_techs = 20, bulbs_required = 13978}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211È\023h\"\r?\024pq", '\0' <repeats 13 times>}, 
            num_required_techs = 36, bulbs_required = 49296}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\020,\"H\004\b\021\0\200`", '\0' <repeats 13 times>}, 
            num_required_techs = 16, bulbs_required = 8908}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001H\002`\0\03\004\020a", '\0' <repeats 13 times>}, 
            num_required_techs = 17, bulbs_required = 10264}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0 \0\0\200\221\0\0\b", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 1486}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0\0\0\021\0\0P", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 1294}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 146}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\0\021\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 641}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}}, 
      spaceship = {structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = true, tech_goal = 28, prev_gold = 109, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0, 0, 0, 1020, 0, 0, 10080, 0, 0, 698, 0, 
          0, 14852, 10650, 120, 0, 0, 0, 1020, 0, 0, 0, 0, 2100, 0, 0, 0, 0, 
          57750, 1020, 0, 0, 0, 0, 360, 10033, 6072, 2025, 0, 9657, 960, 0, 
          2605, 0, 60, 2925, 43500, 0, 0, 11295, 0, 4352, 0, 780, 33150, 0, 0, 
          2145, 0, 0, 0, 0, 0, 0, 96, 0, 0, 0, 0, 0, 300, 1500, 0, 0, 0, 0, 
          3300, 2580, 0, 1800, 0, 65027, 7362, 0, 0, -2360, 0, 5517, 
          0 <repeats 113 times>}, handicap = 225, skill_level = 5, fuzzy = 0, 
        expand = 100, science_cost = 100, warmth = 50, 
        barbarian_type = NOT_A_BARBARIAN, love = {1, 1, 1, 1, -342, 
          1 <repeats 27 times>}}, was_created = true, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x84201c0, gives_shared_vision = 0, 
      really_gives_vision = 0, 
      improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>, 
island_improv = 0x83e8f58 "¨Ï\026@¨Ï\026@\001", attribute_block = {length = 0, 
        data = 0x0}, debug = false}, {player_no = 2, 
      name = "Jim\0me", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = false, 
      government = 1, target_government = 0, nation = 76, team = 255, 
      turn_done = false, nturns_idle = 62, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = true, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_WAR, turns_left = 16, 
          has_reason_to_cancel = 0, contact_turns_left = 20}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 31 times>}, city_style = 0, 
      units = {list = {nelements = 2, head_link = 0x8843378, 
          tail_link = 0x87ddfc0}}, cities = {list = {nelements = 2, 
          head_link = 0x8834f98, tail_link = 0x840bd00}}, score = {happy = 0, 
        content = 4, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 6, techout = 2, landarea = 15000, 
        settledarea = 13000, population = 60, cities = 2, units = 4, 
        pollution = 0, literacy = 0, bnp = 4, mfg = 4, spaceship = 0}, 
      economic = {gold = 26, tax = 0, science = 60, luxury = 40}, research = {
        bulbs_last_turn = 2, bulbs_researched = 26, techs_researched = 6, 
        researching = 10, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\222\235ürø¼N3\027²w\001", '\0' <repeats 12 times>}, 
            num_required_techs = 51, bulbs_required = 44184}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\230\024<\"Ø\214J\023\001\202f\001", '\0' <repeats 12 
times>}, num_required_techs = 32, bulbs_required = 12703}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\020\004\0\0\0\200\002\001", '\0' <repeats 16 times>}, 
            num_required_techs = 5, bulbs_required = 372}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "0\004\0\0\0\210\0023\001\002P\001", '\0' <repeats 12 
times>}, num_required_techs = 15, bulbs_required = 3503}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "Ð\215Ø\022ø¨\0163\0252g\001", '\0' <repeats 12 times>}, 
            num_required_techs = 40, bulbs_required = 27932}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0\020\0\0\b\0\0\0\0\"\001", '\0' <repeats 12 times>}, 
num_required_techs = 6, bulbs_required = 821}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\001\030\0\200\200", '\0' <repeats 18 times>}, 
            num_required_techs = 5, bulbs_required = 496}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\004", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\f\020\0\0\210\006\021\0\0`\001", '\0' <repeats 12 
times>}, num_required_techs = 12, bulbs_required = 2191}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\024\0 \020\0@", '\0' <repeats 17 times>}, 
            num_required_techs = 5, bulbs_required = 622}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ÒÝürø¼n3\027²w\001", '\0' <repeats 12 times>}, 
            num_required_techs = 54, bulbs_required = 55918}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\215X\022ø\210\0063\025\022g\001", '\0' <repeats 12 
times>}, num_required_techs = 35, bulbs_required = 18969}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\220\005\031\002ð\210\0023\005\022&\001", '\0' <repeats 12 
times>}, num_required_techs = 27, bulbs_required = 9818}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\235þ3ø¼_3\025²g\001", '\0' <repeats 12 times>}, 
            num_required_techs = 52, bulbs_required = 50194}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\004<\002Ø\210\n\021\0\0f\001", '\0' <repeats 12 
times>}, num_required_techs = 22, bulbs_required = 6335}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\0\030\0\0\200", '\0' <repeats 18 times>}, 
            num_required_techs = 3, bulbs_required = 190}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\020", '\0' <repeats 21 times>}, 
            num_required_techs = 1, bulbs_required = 51}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\08\002P\210\0\0\0\0&\001", '\0' <repeats 12 times>}, 
            num_required_techs = 13, bulbs_required = 2433}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\004P\0\0\210\002\021\0\0b\001", '\0' <repeats 12 
times>}, num_required_techs = 13, bulbs_required = 2298}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\020\004\230\002ب\n3\001\002D\001", '\0' <repeats 12 
times>}, num_required_techs = 24, bulbs_required = 7364}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\220\005Ø\003ø¨\n3\005\022g\001", '\0' <repeats 12 
times>}, num_required_techs = 34, bulbs_required = 17728}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\0\030\002\020\200\0\0\0\0\004", '\0' <repeats 13 
times>}, num_required_techs = 6, bulbs_required = 495}, {state = TECH_UNKNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 1, bulbs_required = 20}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\0059\nð\210\0023\005\022&\001", '\0' <repeats 12 
times>}, num_required_techs = 29, bulbs_required = 12588}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\f\030\022Ø\210\006\021\0\0d\001", '\0' <repeats 12 
times>}, num_required_techs = 20, bulbs_required = 5045}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\004\0 \0\0@", '\0' <repeats 17 times>}, 
            num_required_techs = 3, bulbs_required = 324}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\215XRø\210\0063\025\022w\001", '\0' <repeats 12 
times>}, num_required_techs = 37, bulbs_required = 22256}, {state = 
TECH_UNKNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 1, bulbs_required = 20}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\215Ø\023ùª\017?\025rw\001", '\0' <repeats 12 times>}, 
            num_required_techs = 49, bulbs_required = 54167}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\005X\002ò\210\0063\005\022g\001", '\0' <repeats 12 
times>}, num_required_techs = 31, bulbs_required = 13722}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\220\025=\"ü\214J3\005\222f\001", '\0' <repeats 12 
times>}, num_required_techs = 38, bulbs_required = 20211}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\0\030\002Ø\210\0\0\0\0\004\001", '\0' <repeats 12 
times>}, num_required_techs = 11, bulbs_required = 1845}, {state = 
TECH_REACHABLE, 
            required_techs = {vec = "\0\0\0\0\020", '\0' <repeats 19 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\005\030\002ð\210\002#\005\022&\001", '\0' <repeats 12 
times>}, num_required_techs = 25, bulbs_required = 7697}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\030\002P\210\0\0\0\0\004\001", '\0' <repeats 12 
times>}, num_required_techs = 9, bulbs_required = 1125}, {state = 
TECH_REACHABLE, 
            required_techs = {vec = "\0\0\0\0\200", '\0' <repeats 19 times>}, 
            num_required_techs = 1, bulbs_required = 80}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\235ý2ü­O3\025²g\001", '\0' <repeats 12 times>}, 
            num_required_techs = 51, bulbs_required = 45710}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\215Ø\023øª\017?\0252w\001", '\0' <repeats 12 times>}, 
            num_required_techs = 47, bulbs_required = 46121}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\024\030\"Ø\214@\0\0\0\004\001", '\0' <repeats 12 
times>}, num_required_techs = 16, bulbs_required = 3401}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\0\0\0\0\b\0\0\0\0\0\001", '\0' <repeats 12 times>}, 
            num_required_techs = 2, bulbs_required = 162}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\025¼\"ø¼J3\005²f\001", '\0' <repeats 12 times>}, 
            num_required_techs = 40, bulbs_required = 23330}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\004\0\0\200¨\002#\001\002\0\001", '\0' <repeats 12 
times>}, num_required_techs = 13, bulbs_required = 2525}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\200", '\0' <repeats 18 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\215Ø\022ø¨\0173\0252g\001", '\0' <repeats 12 times>}, 
            num_required_techs = 41, bulbs_required = 31154}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\200\002", '\0' <repeats 17 times>}, 
            num_required_techs = 2, bulbs_required = 108}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\004\020\0\0\b\004\021\0\0 \001", '\0' <repeats 12 
times>}, num_required_techs = 8, bulbs_required = 1079}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\004\030\002Ø\210\n\021\0\0D\001", '\0' <repeats 12 
times>}, num_required_techs = 17, bulbs_required = 3625}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\220\025ü#ø¼Z3\005²g\001", '\0' <repeats 12 times>}, 
            num_required_techs = 44, bulbs_required = 32164}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\235ü2ø¬n3\025²g\001", '\0' <repeats 12 times>}, 
            num_required_techs = 48, bulbs_required = 37340}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\004\0\0\0\0@", '\0' <repeats 17 times>}, 
            num_required_techs = 2, bulbs_required = 139}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\004\0\0\020\b\200\221\0\0\0\001", '\0' <repeats 12 
times>}, num_required_techs = 8, bulbs_required = 939}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\004\0\0\0\0\0\001", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 79}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\004\0\0\0\200\002\003\001\002", '\0' <repeats 14 
times>}, num_required_techs = 8, bulbs_required = 875}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "ð\215Ø\022ø¨\0177\0252w\001", '\0' <repeats 12 times>}, 
            num_required_techs = 44, bulbs_required = 35985}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\215Ø\023ø¨\017?\0252w\001", '\0' <repeats 12 times>}, 
            num_required_techs = 46, bulbs_required = 42263}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\004\0\0\0\b\0\021\0\0\0\001", '\0' <repeats 12 times>}, 
num_required_techs = 5, bulbs_required = 467}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\020\004\0\0\0\210\002#\001\002\0\001", '\0' <repeats 12 
times>}, num_required_techs = 11, bulbs_required = 1617}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "Ò\235þsø¼_s\227¶w\001", '\0' <repeats 12 times>}, 
            num_required_techs = 59, bulbs_required = 75897}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\004\0\0\020\0\0\200", '\0' <repeats 16 times>}, 
            num_required_techs = 3, bulbs_required = 136}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\001", '\0' <repeats 15 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\215ØRø¨\0163\027\022w\001", '\0' <repeats 12 times>}, 
num_required_techs = 41, bulbs_required = 28980}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\020\005\030\002Ð\210\002#\005\022\004\001", '\0' <repeats 
12 times>}, num_required_techs = 21, bulbs_required = 5363}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\215ø\022ø¨\0173\0352g\001", '\0' <repeats 12 times>}, 
            num_required_techs = 43, bulbs_required = 35284}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\rX\002ð\210\0063\025\022g\001", '\0' <repeats 12 
times>}, num_required_techs = 32, bulbs_required = 14454}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\020\004\230\002ب\0163!\003d\001", '\0' <repeats 12 
times>}, num_required_techs = 28, bulbs_required = 10670}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "Ð\235þ3ø¼\1773U²g\001", '\0' <repeats 12 times>}, 
            num_required_techs = 54, bulbs_required = 58809}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\222\235üsø¼N3\227²w\001", '\0' <repeats 12 times>}, 
            num_required_techs = 53, bulbs_required = 51244}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\004\030\002\020\210\004\021\0\001$\001", '\0' <repeats 
12 times>}, num_required_techs = 14, bulbs_required = 2286}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\001\002", '\0' <repeats 14 times>}, 
            num_required_techs = 2, bulbs_required = 139}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ò\235þsø¼_3\227¶w\001", '\0' <repeats 12 times>}, 
            num_required_techs = 58, bulbs_required = 70657}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\235þ3ø¾\177?Uúw\001", '\0' <repeats 12 times>}, 
            num_required_techs = 61, bulbs_required = 80699}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\004\030\002P\210\002#\001\022\004\001", '\0' <repeats 
12 times>}, num_required_techs = 18, bulbs_required = 3655}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\005\230\002ø¨\n3\0052f\001", '\0' <repeats 12 
times>}, num_required_techs = 32, bulbs_required = 14771}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "ð\215Ø\023øª\017?\025rw\001", '\0' <repeats 12 times>}, 
            num_required_techs = 48, bulbs_required = 50089}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\024<\"Ø\214J\021\0\200f\001", '\0' <repeats 12 
times>}, num_required_techs = 27, bulbs_required = 9673}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\220\005X\002ð\210\0023\005\022g\001", '\0' <repeats 12 
times>}, num_required_techs = 29, bulbs_required = 11057}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\0\0\0\0\b\0\0\0\0\002\001", '\0' <repeats 12 times>}, 
            num_required_techs = 3, bulbs_required = 308}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\020\0\0\0\0\0\004", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 79}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\004\0 \020\bÀ\221\0\0\b\001", '\0' <repeats 12 times>}, 
num_required_techs = 11, bulbs_required = 1815}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\020\004\0\0\0\210\002\021\0\0P\001", '\0' <repeats 12 
times>}, num_required_techs = 10, bulbs_required = 1592}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\0\020\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 197}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\004\0\0\0\210\002\021\0\0@\001", '\0' <repeats 12 
times>}, num_required_techs = 8, bulbs_required = 939}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_REACHABLE, required_techs = {
              vec = '\0' <repeats 11 times>, "\001", '\0' <repeats 12 times>}, 
            num_required_techs = 1, bulbs_required = 51}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = true, tech_goal = 29, prev_gold = 25, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0, 0, 0, 23776, 0, 0, 31084, 0, 0, 21781, 
          0, 0, 5369, 10950, 2601, 0, 0, 0, 23835, 0, 0, 0, 0, 6521, 0, 0, 0, 
          0, 4264, 44285, 0, 0, 0, 0, 7510, 46472, 1709, 5100, 0, 11511, 
          20251, 0, 14295, 0, 2293, 8174, 22000, 0, 0, 12326, 0, 1252, 0, 
          17057, 18100, 0, 0, 5371, 0, 0, 0, 0, 0, 0, 4264, 0, 0, 0, 0, 0, 
          6797, 3817, 0, 0, 0, 0, 12165, 7474, 0, 41007, 0, 45249, 15945, 0, 
          0, -162, 0, 13051, 0 <repeats 113 times>}, handicap = 225, 
        skill_level = 5, fuzzy = 0, expand = 100, science_cost = 100, 
        warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {-996, 
          1 <repeats 31 times>}}, was_created = true, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x83b9e98, gives_shared_vision = 0, 
      really_gives_vision = 0, 
      improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>, 
island_improv = 0x83e9318 "¨Ï\026@¨Ï\026@\001", attribute_block = {length = 0, 
        data = 0x0}, debug = false}, {player_no = 3, 
      name = "Bim\0me", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 4, target_government = 4, nation = 72, team = 255, 
      turn_done = false, nturns_idle = 62, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = true, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 1, 
      units = {list = {nelements = 10, head_link = 0x882f728, 
          tail_link = 0x8723a28}}, cities = {list = {nelements = 13, 
          head_link = 0x88166d8, tail_link = 0x83cb770}}, score = {happy = 0, 
        content = 31, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 17, techout = 17, landarea = 77000, 
        settledarea = 73000, population = 540, cities = 13, units = 1, 
        pollution = 0, literacy = 0, bnp = 89, mfg = 37, spaceship = 0}, 
      economic = {gold = 193, tax = 80, science = 20, luxury = 0}, research = {
        bulbs_last_turn = 17, bulbs_researched = 138, techs_researched = 17, 
        researching = 4, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\222\231ürx4\f2\026°u", '\0' <repeats 13 times>}, 
            num_required_techs = 40, bulbs_required = 43359}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\230\020<\"X\004\b\022\0\200d", '\0' <repeats 13 times>}, 
            num_required_techs = 21, bulbs_required = 11878}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\020", '\0' <repeats 23 times>}, num_required_techs = 1, 
            bulbs_required = 185}, {state = TECH_UNKNOWN, required_techs = {
              vec = "0\0\0\0\0\0\02\0\0P", '\0' <repeats 13 times>}, 
            num_required_techs = 7, bulbs_required = 3015}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\211Ø\022x \f2\0240e", '\0' <repeats 13 times>}, 
            num_required_techs = 30, bulbs_required = 27218}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0\020\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 513}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\030", '\0' <repeats 21 times>}, 
            num_required_techs = 3, bulbs_required = 388}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\020\0\0\0\004\020\0\0`", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 1842}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\0 \020", '\0' <repeats 19 times>}, 
            num_required_techs = 3, bulbs_required = 483}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ÒÙürx4,2\026°u", '\0' <repeats 13 times>}, 
            num_required_techs = 43, bulbs_required = 55093}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\211X\022x\0\0042\024\020e", '\0' <repeats 13 times>}, 
num_required_techs = 25, bulbs_required = 18255}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\220\001\031\002p\0\02\004\020$", '\0' <repeats 13 
times>}, num_required_techs = 17, bulbs_required = 9104}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "Ð\231þ3x4\0352\024°e", '\0' <repeats 13 times>}, 
            num_required_techs = 41, bulbs_required = 49369}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0<\002X\0\b\020\0\0d", '\0' <repeats 13 times>}, 
            num_required_techs = 14, bulbs_required = 5760}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\030", '\0' <repeats 21 times>}, 
            num_required_techs = 2, bulbs_required = 162}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\020", '\0' <repeats 21 times>}, 
            num_required_techs = 1, bulbs_required = 51}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\08\002P\0\0\0\0\0$", '\0' <repeats 13 times>}, 
            num_required_techs = 9, bulbs_required = 2097}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0P\0\0\0\0\020\0\0`", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 1803}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\230\002X \b2\0\0D", '\0' <repeats 13 times>}, 
            num_required_techs = 15, bulbs_required = 6796}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001Ø\003x \b2\004\020e", '\0' <repeats 13 times>}, 
            num_required_techs = 24, bulbs_required = 17014}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\030\002\020\0\0\0\0\0\004", '\0' <repeats 13 times>}, 
num_required_techs = 5, bulbs_required = 467}, {state = TECH_UNKNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 1, bulbs_required = 20}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\0019\np\0\02\004\020$", '\0' <repeats 13 times>}, 
            num_required_techs = 19, bulbs_required = 11874}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\030\022X\0\004\020\0\0d", '\0' <repeats 13 times>}, 
            num_required_techs = 13, bulbs_required = 4616}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0 ", '\0' <repeats 20 times>}, 
            num_required_techs = 1, bulbs_required = 185}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\211XRx\0\0042\024\020u", '\0' <repeats 13 times>}, 
            num_required_techs = 27, bulbs_required = 21542}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211Ø\023y\"\r>\024pu", '\0' <repeats 13 times>}, 
            num_required_techs = 39, bulbs_required = 53453}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001X\002r\0\0042\004\020e", '\0' <repeats 13 times>}, 
num_required_techs = 21, bulbs_required = 13008}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\220\021=\"|\004\b2\004\220d", '\0' <repeats 13 times>}, 
            num_required_techs = 27, bulbs_required = 19386}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\030\002X\0\0\0\0\0\004", '\0' <repeats 13 times>}, 
            num_required_techs = 7, bulbs_required = 1575}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\020", '\0' <repeats 19 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001\030\002p\0\0\"\004\020$", '\0' <repeats 13 
times>}, num_required_techs = 15, bulbs_required = 6983}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\0\030\002P\0\0\0\0\0\004", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 935}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\231ý2|%\r2\024°e", '\0' <repeats 13 times>}, 
            num_required_techs = 40, bulbs_required = 44885}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211Ø\023x\"\r>\0240u", '\0' <repeats 13 times>}, 
            num_required_techs = 37, bulbs_required = 45407}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\030\"X\004\0\0\0\0\004", '\0' <repeats 13 times>}, 
            num_required_techs = 10, bulbs_required = 2992}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\220\021¼\"x4\b2\004°d", '\0' <repeats 13 times>}, 
            num_required_techs = 29, bulbs_required = 22505}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0 \0\"", '\0' <repeats 16 times>}, 
            num_required_techs = 4, bulbs_required = 1957}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\211Ø\022x \r2\0240e", '\0' <repeats 13 times>}, 
            num_required_techs = 31, bulbs_required = 30440}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\020\0\0\0\004\020\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 838}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\030\002X\0\b\020\0\0D", '\0' <repeats 13 times>}, 
            num_required_techs = 10, bulbs_required = 3196}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\021ü#x4\0302\004°e", '\0' <repeats 13 times>}, 
            num_required_techs = 33, bulbs_required = 31339}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\231ü2x$,2\024°e", '\0' <repeats 13 times>}, 
            num_required_techs = 37, bulbs_required = 36515}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\020\0\200\220", '\0' <repeats 16 times>}, 
            num_required_techs = 4, bulbs_required = 698}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0\0\0\002", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 549}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211Ø\022x \r6\0240u", '\0' <repeats 13 times>}, 
            num_required_techs = 34, bulbs_required = 35271}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211Ø\023x \r>\0240u", '\0' <repeats 13 times>}, 
            num_required_techs = 36, bulbs_required = 41549}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\020", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 226}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0\0\0\"", '\0' <repeats 16 times>}, 
            num_required_techs = 3, bulbs_required = 1129}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ò\231þsx4\035r\226´u", '\0' <repeats 13 times>}, 
            num_required_techs = 48, bulbs_required = 75072}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\020\0\0\200", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 108}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\220\211ØRx \f2\026\020u", '\0' <repeats 13 times>}, 
            num_required_techs = 31, bulbs_required = 28266}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\001\030\002P\0\0\"\004\020\004", '\0' <repeats 13 
times>}, num_required_techs = 12, bulbs_required = 4795}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "Ð\211ø\022x \r2\0340e", '\0' <repeats 13 times>}, 
            num_required_techs = 33, bulbs_required = 34570}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\tX\002p\0\0042\024\020e", '\0' <repeats 13 times>}, 
            num_required_techs = 22, bulbs_required = 13740}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\230\002X \f2 \001d", '\0' <repeats 13 times>}, 
            num_required_techs = 19, bulbs_required = 10102}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\231þ3x4=2T°e", '\0' <repeats 13 times>}, 
            num_required_techs = 43, bulbs_required = 57984}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\222\231üsx4\f2\226°u", '\0' <repeats 13 times>}, 
            num_required_techs = 42, bulbs_required = 50419}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\030\002\020\0\004\020\0\001$", '\0' <repeats 13 
times>}, num_required_techs = 9, bulbs_required = 2017}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ò\231þsx4\0352\226´u", '\0' <repeats 13 times>}, 
            num_required_techs = 47, bulbs_required = 69832}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\231þ3x6=>Tøu", '\0' <repeats 13 times>}, 
            num_required_techs = 50, bulbs_required = 79874}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\030\002P\0\0\"\0\020\004", '\0' <repeats 13 
times>}, num_required_techs = 10, bulbs_required = 3167}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\220\001\230\002x \b2\0040d", '\0' <repeats 13 times>}, 
            num_required_techs = 22, bulbs_required = 14057}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211Ø\023x\"\r>\024pu", '\0' <repeats 13 times>}, 
            num_required_techs = 38, bulbs_required = 49375}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\020<\"X\004\b\020\0\200d", '\0' <repeats 13 times>}, 
            num_required_techs = 18, bulbs_required = 8987}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001X\002p\0\02\004\020e", '\0' <repeats 13 times>}, 
            num_required_techs = 19, bulbs_required = 10343}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\020\0\0\0\0\0\004", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 79}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0 \020\0\200\220\0\0\b", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 1463}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0\0\0\020\0\0P", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 1243}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\020\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 197}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\0\020\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 590}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}}, 
      spaceship = {structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = true, tech_goal = 57, prev_gold = 122, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0, 0, 0, 6590, 0, 0, 64850, 0, 0, 1500, 
          0, 0, 780, 9000, 480, 0, 0, 0, 6580, 0, 0, 0, 0, 13200, 0, 0, 0, 0, 
          39754, 7320, 0, 0, 0, 0, 2220, 10780, 0, 10331, 0, 960, 6110, 0, 
          3230, 0, 480, 16021, 72000, 0, 0, 920, 0, 0, 0, 4670, 30150, 0, 0, 
          10811, 0, 0, 0, 0, 0, 0, 31, 0, 0, 0, 0, 0, 1920, 9340, 0, 0, 0, 0, 
          21710, 16410, 0, 10920, 0, 59076, 1440, 0, 0, 1316, 0, 540, 
          0 <repeats 113 times>}, handicap = 225, skill_level = 5, fuzzy = 0, 
        expand = 100, science_cost = 100, warmth = 50, 
        barbarian_type = NOT_A_BARBARIAN, love = {1 <repeats 32 times>}}, 
      was_created = true, is_connected = false, current_conn = 0x0, 
      connections = {list = {nelements = 0, head_link = 0x0, 
          tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x83f7830, gives_shared_vision = 0, 
      really_gives_vision = 0, 
      improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>, 
island_improv = 0x83e96d8 "¨Ï\026@¨Ï\026@\001", attribute_block = {length = 0, 
        data = 0x0}, debug = false}, {player_no = 4, 
      name = "Bam\0me", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = false, 
      government = 1, target_government = 0, nation = 40, team = 255, 
      turn_done = false, nturns_idle = 62, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = true, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, 
          turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 5}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 30 times>}, city_style = 0, 
      units = {list = {nelements = 6, head_link = 0x83cb4d0, 
          tail_link = 0x83cba00}}, cities = {list = {nelements = 5, 
          head_link = 0x884ff00, tail_link = 0x840f7b8}}, score = {happy = 0, 
        content = 11, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 8, techout = 7, landarea = 40000, 
        settledarea = 39000, population = 210, cities = 5, units = 2, 
        pollution = 0, literacy = 0, bnp = 20, mfg = 12, spaceship = 0}, 
      economic = {gold = 45, tax = 60, science = 40, luxury = 0}, research = {
        bulbs_last_turn = 7, bulbs_researched = 128, techs_researched = 8, 
        researching = 81, changed_from = -1, bulbs_researched_before = 19, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\222\235ürøôN3\026²w", '\0' <repeats 13 times>}, 
            num_required_techs = 49, bulbs_required = 44045}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\230\024<\"ØÄJ\023\0\202f", '\0' <repeats 13 times>}, 
            num_required_techs = 30, bulbs_required = 12564}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\004\0\0\0\200\002\001", '\0' <repeats 16 times>}, 
            num_required_techs = 5, bulbs_required = 372}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "0\004\0\0\0À\0023\0\002P", '\0' <repeats 13 times>}, 
            num_required_techs = 13, bulbs_required = 3364}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\215Ø\022øà\0163\0242g", '\0' <repeats 13 times>}, 
            num_required_techs = 38, bulbs_required = 27793}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0\020\0\0\0\0\0\0\0\"", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 659}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\030\0\200\200", '\0' <repeats 18 times>}, 
            num_required_techs = 5, bulbs_required = 496}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\004", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\f\020\0\0\200\006\021\0\0`", '\0' <repeats 13 times>}, 
            num_required_techs = 10, bulbs_required = 2029}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\024\0 \020\0@", '\0' <repeats 17 times>}, 
            num_required_techs = 5, bulbs_required = 622}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ÒÝürøôn3\026²w", '\0' <repeats 13 times>}, 
            num_required_techs = 52, bulbs_required = 55779}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\215X\022øÀ\0063\024\022g", '\0' <repeats 13 times>}, 
            num_required_techs = 33, bulbs_required = 18830}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\005\031\002ðÀ\0023\004\022&", '\0' <repeats 13 
times>}, num_required_techs = 25, bulbs_required = 9679}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "Ð\235þ3øô_3\024²g", '\0' <repeats 13 times>}, 
            num_required_techs = 50, bulbs_required = 50055}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\004<\002Ø\200\n\021\0\0f", '\0' <repeats 13 times>}, 
            num_required_techs = 20, bulbs_required = 6173}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\030\0\0\200", '\0' <repeats 18 times>}, 
            num_required_techs = 3, bulbs_required = 190}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\020", '\0' <repeats 21 times>}, 
            num_required_techs = 1, bulbs_required = 51}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\08\002P\200\0\0\0\0&", '\0' <repeats 13 times>}, 
            num_required_techs = 11, bulbs_required = 2271}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\004P\0\0\200\002\021\0\0b", '\0' <repeats 13 times>}, 
num_required_techs = 11, bulbs_required = 2136}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\020\004\230\002Øà\n3\0\002D", '\0' <repeats 13 times>}, 
            num_required_techs = 22, bulbs_required = 7225}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\005Ø\003øà\n3\004\022g", '\0' <repeats 13 times>}, 
            num_required_techs = 32, bulbs_required = 17589}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\030\002\020\200\0\0\0\0\004", '\0' <repeats 13 
times>}, num_required_techs = 6, bulbs_required = 495}, {state = TECH_UNKNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 1, bulbs_required = 20}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\0059\nðÀ\0023\004\022&", '\0' <repeats 13 times>}, 
            num_required_techs = 27, bulbs_required = 12449}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\f\030\022Ø\200\006\021\0\0d", '\0' <repeats 13 times>}, 
num_required_techs = 18, bulbs_required = 4883}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\004\0 \0\0@", '\0' <repeats 17 times>}, 
            num_required_techs = 3, bulbs_required = 324}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\215XRøÀ\0063\024\022w", '\0' <repeats 13 times>}, 
            num_required_techs = 35, bulbs_required = 22117}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ð\215Ø\023ùâ\017?\024rw", '\0' <repeats 13 times>}, 
            num_required_techs = 47, bulbs_required = 54028}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\005X\002òÀ\0063\004\022g", '\0' <repeats 13 times>}, 
            num_required_techs = 29, bulbs_required = 13583}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\025=\"üÄJ3\004\222f", '\0' <repeats 13 times>}, 
            num_required_techs = 36, bulbs_required = 20072}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\030\002Ø\200\0\0\0\0\004", '\0' <repeats 13 times>}, 
            num_required_techs = 9, bulbs_required = 1683}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\020", '\0' <repeats 19 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\005\030\002ðÀ\002#\004\022&", '\0' <repeats 13 
times>}, num_required_techs = 23, bulbs_required = 7558}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\0\030\002P\200\0\0\0\0\004", '\0' <repeats 13 times>}, 
            num_required_techs = 7, bulbs_required = 963}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\200", '\0' <repeats 19 times>}, 
            num_required_techs = 1, bulbs_required = 80}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\235ý2üåO3\024²g", '\0' <repeats 13 times>}, 
            num_required_techs = 49, bulbs_required = 45571}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\215Ø\023øâ\017?\0242w", '\0' <repeats 13 times>}, 
            num_required_techs = 45, bulbs_required = 45982}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\024\030\"Ø\204@\0\0\0\004", '\0' <repeats 13 times>}, 
            num_required_techs = 14, bulbs_required = 3239}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\220\025¼\"øôJ3\004²f", '\0' <repeats 13 times>}, 
            num_required_techs = 38, bulbs_required = 23191}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\004\0\0\200à\002#\0\002", '\0' <repeats 14 times>}, 
            num_required_techs = 11, bulbs_required = 2386}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0@", '\0' <repeats 18 times>}, 
            num_required_techs = 1, bulbs_required = 51}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\200", '\0' <repeats 18 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\215Ø\022øà\0173\0242g", '\0' <repeats 13 times>}, 
            num_required_techs = 39, bulbs_required = 31015}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\200\002", '\0' <repeats 17 times>}, 
            num_required_techs = 2, bulbs_required = 108}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\004\020\0\0\0\004\021\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 917}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\004\030\002Ø\200\n\021\0\0D", '\0' <repeats 13 times>}, 
num_required_techs = 15, bulbs_required = 3463}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\220\025ü#øôZ3\004²g", '\0' <repeats 13 times>}, 
            num_required_techs = 42, bulbs_required = 32025}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\235ü2øän3\024²g", '\0' <repeats 13 times>}, 
            num_required_techs = 46, bulbs_required = 37201}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\004\0\0\0\0@", '\0' <repeats 17 times>}, 
            num_required_techs = 2, bulbs_required = 139}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\004\0\0\020\0\200\221", '\0' <repeats 16 times>}, 
            num_required_techs = 6, bulbs_required = 777}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\004\0\0\0\0\0\001", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 79}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\004\0\0\0À\002\003\0\002", '\0' <repeats 14 times>}, 
            num_required_techs = 8, bulbs_required = 898}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\215Ø\022øà\0177\0242w", '\0' <repeats 13 times>}, 
            num_required_techs = 42, bulbs_required = 35846}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\215Ø\023øà\017?\0242w", '\0' <repeats 13 times>}, 
            num_required_techs = 44, bulbs_required = 42124}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\004\0\0\0\0\0\021", '\0' <repeats 16 times>}, 
            num_required_techs = 3, bulbs_required = 305}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\004\0\0\0À\002#\0\002", '\0' <repeats 14 times>}, 
            num_required_techs = 9, bulbs_required = 1478}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ò\235þsøô_s\226¶w", '\0' <repeats 13 times>}, 
            num_required_techs = 57, bulbs_required = 75758}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\004\0\0\020\0\0\200", '\0' <repeats 16 times>}, 
            num_required_techs = 3, bulbs_required = 136}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\220\215ØRøà\0163\026\022w", '\0' <repeats 13 times>}, 
            num_required_techs = 39, bulbs_required = 28841}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\005\030\002ÐÀ\002#\004\022\004", '\0' <repeats 13 
times>}, num_required_techs = 19, bulbs_required = 5224}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "Ð\215ø\022øà\0173\0342g", '\0' <repeats 13 times>}, 
            num_required_techs = 41, bulbs_required = 35145}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\rX\002ðÀ\0063\024\022g", '\0' <repeats 13 times>}, 
            num_required_techs = 30, bulbs_required = 14315}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\004\230\002Øà\0163 \003d", '\0' <repeats 13 times>}, 
            num_required_techs = 26, bulbs_required = 10531}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\235þ3øô\1773T²g", '\0' <repeats 13 times>}, 
            num_required_techs = 52, bulbs_required = 58670}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\222\235üsøôN3\226²w", '\0' <repeats 13 times>}, 
            num_required_techs = 51, bulbs_required = 51105}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\004\030\002\020\200\004\021\0\001$", '\0' <repeats 13 
times>}, num_required_techs = 12, bulbs_required = 2124}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\0\0\0\0@\0\0\0\002", '\0' <repeats 14 times>}, 
            num_required_techs = 2, bulbs_required = 162}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ò\235þsøô_3\226¶w", '\0' <repeats 13 times>}, 
            num_required_techs = 56, bulbs_required = 70518}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\235þ3øö\177?Túw", '\0' <repeats 13 times>}, 
            num_required_techs = 59, bulbs_required = 80560}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\004\030\002PÀ\002#\0\022\004", '\0' <repeats 13 
times>}, num_required_techs = 16, bulbs_required = 3516}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\220\005\230\002øà\n3\0042f", '\0' <repeats 13 times>}, 
            num_required_techs = 30, bulbs_required = 14632}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\215Ø\023øâ\017?\024rw", '\0' <repeats 13 times>}, 
            num_required_techs = 46, bulbs_required = 49950}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\024<\"Ø\204J\021\0\200f", '\0' <repeats 13 times>}, 
            num_required_techs = 25, bulbs_required = 9511}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\005X\002ðÀ\0023\004\022g", '\0' <repeats 13 times>}, 
            num_required_techs = 27, bulbs_required = 10918}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0\002", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 146}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\020\0\0\0\0\0\004", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 79}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\004\0 \020\0À\221\0\0\b", '\0' <repeats 13 times>}, 
            num_required_techs = 9, bulbs_required = 1653}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\004\0\0\0\200\002\021\0\0P", '\0' <repeats 13 
times>}, num_required_techs = 8, bulbs_required = 1430}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\0\020\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 197}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\004\0\0\0\200\002\021\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 777}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = true, tech_goal = 81, prev_gold = 35, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0, 0, 0, 42724, 0, 0, 75505, 0, 0, 25195, 
          0, 0, 9924, 10800, 4887, 0, 0, 0, 42589, 0, 0, 0, 0, 15903, 0, 0, 0, 
          0, 15449, 63999, 0, 0, 0, 0, 13974, 80529, 4088, 0, 0, 15710, 37388, 
          0, 24705, 0, 4019, 7476, 56500, 0, 0, 16370, 0, 2308, 0, 31206, 
          27150, 0, 0, 1073, 0, 0, 0, 0, 0, 0, 5101, 0, 0, 0, 0, 0, 12571, 
          9985, 0, 0, 0, 0, 28539, 18617, 0, 73509, 0, 56646, 21595, 0, 0, 0, 
          0, 16196, 0 <repeats 113 times>}, handicap = 225, skill_level = 5, 
        fuzzy = 0, expand = 100, science_cost = 100, warmth = 50, 
        barbarian_type = NOT_A_BARBARIAN, love = {1, -682, 
          1 <repeats 30 times>}}, was_created = true, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x86e9200, gives_shared_vision = 0, 
      really_gives_vision = 0, 
      improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>, 
island_improv = 0x83e9a98 "¨Ï\026@¨Ï\026@\001", attribute_block = {length = 0, 
        data = 0x0}, debug = false}, {player_no = 5, 
      name = "Bum\0me", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = false, 
      government = 2, target_government = 2, nation = 61, team = 255, 
      turn_done = false, nturns_idle = 62, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = true, 
      revolution_finishes = -1, capital = true, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 11, head_link = 0x881b680, 
          tail_link = 0x83cbbc0}}, cities = {list = {nelements = 14, 
          head_link = 0x881bea8, tail_link = 0x82ce050}}, score = {happy = 3, 
        content = 20, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 10, techout = 30, landarea = 102000, 
        settledarea = 100000, population = 320, cities = 14, units = 4, 
        pollution = 0, literacy = 0, bnp = 43, mfg = 47, spaceship = 0}, 
      economic = {gold = 93, tax = 0, science = 70, luxury = 30}, research = {
        bulbs_last_turn = 30, bulbs_researched = 25, techs_researched = 10, 
        researching = 73, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\222\233ürø´\0163\026²õ", '\0' <repeats 13 times>}, 
            num_required_techs = 47, bulbs_required = 43765}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\230\022<\"Ø\204\n\023\0\202ä", '\0' <repeats 13 times>}, 
            num_required_techs = 28, bulbs_required = 12284}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0\200\002\001", '\0' <repeats 16 times>}, 
            num_required_techs = 4, bulbs_required = 344}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "0\0\0\0\0\200\0023\0\002P", '\0' <repeats 13 times>}, 
            num_required_techs = 11, bulbs_required = 3285}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\213Ø\022ø \0163\0242å", '\0' <repeats 13 times>}, 
            num_required_techs = 37, bulbs_required = 27624}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\002\020\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 541}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\003\030\0\200\200\0\0\0\0\200", '\0' <repeats 13 
times>}, num_required_techs = 7, bulbs_required = 552}, {state = 
TECH_REACHABLE, 
            required_techs = {vec = "\0\002", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\n\020\0\0\200\006\021\0\0`", '\0' <repeats 13 times>}, 
            num_required_techs = 10, bulbs_required = 2029}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\0 \020\0\0\0\0\0\200", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 511}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ÒÛürø´.3\026²õ", '\0' <repeats 13 times>}, 
            num_required_techs = 50, bulbs_required = 55499}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\213X\022ø\200\0063\024\022å", '\0' <repeats 13 
times>}, num_required_techs = 32, bulbs_required = 18661}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\220\003\031\002ð\200\0023\004\022¤", '\0' <repeats 13 
times>}, num_required_techs = 24, bulbs_required = 9510}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "Ð\233þ3ø´\0373\024²å", '\0' <repeats 13 times>}, 
            num_required_techs = 48, bulbs_required = 49775}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\002<\002Ø\200\n\021\0\0ä", '\0' <repeats 13 times>}, 
            num_required_techs = 20, bulbs_required = 6055}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\002\030\0\0\200", '\0' <repeats 18 times>}, 
            num_required_techs = 4, bulbs_required = 218}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\002\020", '\0' <repeats 21 times>}, 
            num_required_techs = 2, bulbs_required = 79}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0028\002P\200\0\0\0\0$", '\0' <repeats 13 times>}, 
            num_required_techs = 11, bulbs_required = 2153}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\002P\0\0\200\002\021\0\0`", '\0' <repeats 13 times>}, 
num_required_techs = 10, bulbs_required = 1990}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\020\002\230\002Ø \n3\0\002Ä", '\0' <repeats 13 times>}, 
            num_required_techs = 22, bulbs_required = 7202}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\003Ø\003ø \n3\004\022å", '\0' <repeats 13 times>}, 
            num_required_techs = 31, bulbs_required = 17420}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\002\030\002\020\200\0\0\0\0\004", '\0' <repeats 13 
times>}, num_required_techs = 7, bulbs_required = 523}, {state = TECH_UNKNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 1, bulbs_required = 20}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\0039\nð\200\0023\004\022¤", '\0' <repeats 13 times>}, 
num_required_techs = 26, bulbs_required = 12280}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\n\030\022Ø\200\006\021\0\0ä", '\0' <repeats 13 times>}, 
num_required_techs = 19, bulbs_required = 4911}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\0\0 \0\0\0\0\0\0\200", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 213}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\213XRø\200\0063\024\022õ", '\0' <repeats 13 times>}, 
            num_required_techs = 34, bulbs_required = 21948}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ð\213Ø\023ù¢\017?\024rõ", '\0' <repeats 13 times>}, 
            num_required_techs = 46, bulbs_required = 53859}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\003X\002ò\200\0063\004\022å", '\0' <repeats 13 
times>}, num_required_techs = 28, bulbs_required = 13414}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\220\023=\"ü\204\n3\004\222ä", '\0' <repeats 13 times>}, 
            num_required_techs = 34, bulbs_required = 19792}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\002\030\002Ø\200\0\0\0\0\204", '\0' <repeats 13 
times>}, num_required_techs = 11, bulbs_required = 1739}, {state = 
TECH_REACHABLE, 
            required_techs = {vec = "\0\0\0\0\020", '\0' <repeats 19 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\003\030\002ð\200\002#\004\022¤", '\0' <repeats 13 
times>}, num_required_techs = 22, bulbs_required = 7389}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\002\030\002P\200\0\0\0\0\004", '\0' <repeats 13 
times>}, num_required_techs = 8, bulbs_required = 991}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\002\0\0\200\0\0\0\0\0\200", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 136}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\233ý2ü¥\0173\024²å", '\0' <repeats 13 times>}, 
            num_required_techs = 47, bulbs_required = 45291}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\213Ø\023ø¢\017?\0242õ", '\0' <repeats 13 times>}, 
            num_required_techs = 44, bulbs_required = 45813}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\022\030\"Ø\204\0\0\0\0\204", '\0' <repeats 13 times>}, 
            num_required_techs = 14, bulbs_required = 3156}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\220\023¼\"ø´\n3\004²ä", '\0' <repeats 13 times>}, 
            num_required_techs = 36, bulbs_required = 22911}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\002\0\0\200 \002#\0\002\200", '\0' <repeats 13 
times>}, num_required_techs = 11, bulbs_required = 2363}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\200", '\0' <repeats 18 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\213Ø\022ø \0173\0242å", '\0' <repeats 13 times>}, 
            num_required_techs = 38, bulbs_required = 30846}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\200\002", '\0' <repeats 17 times>}, 
            num_required_techs = 2, bulbs_required = 108}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\002\020\0\0\0\004\021\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 917}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\002\030\002Ø\200\n\021\0\0Ä", '\0' <repeats 13 times>}, 
num_required_techs = 16, bulbs_required = 3491}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\220\023ü#ø´\0323\004²å", '\0' <repeats 13 times>}, 
            num_required_techs = 40, bulbs_required = 31745}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\233ü2ø¤.3\024²å", '\0' <repeats 13 times>}, 
            num_required_techs = 44, bulbs_required = 36921}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\020\0\200\221", '\0' <repeats 16 times>}, 
            num_required_techs = 5, bulbs_required = 749}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\001", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 51}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0\200\002\003\0\002", '\0' <repeats 14 times>}, 
num_required_techs = 6, bulbs_required = 819}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "ð\213Ø\022ø \0177\0242õ", '\0' <repeats 13 times>}, 
            num_required_techs = 41, bulbs_required = 35677}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\213Ø\023ø \017?\0242õ", '\0' <repeats 13 times>}, 
            num_required_techs = 43, bulbs_required = 41955}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\0\021", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 277}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0\200\002#\0\002", '\0' <repeats 14 times>}, 
            num_required_techs = 7, bulbs_required = 1399}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ò\233þsø´\037s\226¶õ", '\0' <repeats 13 times>}, 
            num_required_techs = 55, bulbs_required = 75478}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\020\0\0\200", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 108}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\220\213ØRø \0163\026\022õ", '\0' <repeats 13 times>}, 
            num_required_techs = 38, bulbs_required = 28672}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\003\030\002Ð\200\002#\004\022\204", '\0' <repeats 13 
times>}, num_required_techs = 19, bulbs_required = 5201}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\213ø\022ø \0173\0342å", '\0' <repeats 13 times>}, 
            num_required_techs = 40, bulbs_required = 34976}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\vX\002ð\200\0063\024\022å", '\0' <repeats 13 times>}, 
num_required_techs = 29, bulbs_required = 14146}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\020\002\230\002Ø \0163 \003ä", '\0' <repeats 13 times>}, 
            num_required_techs = 26, bulbs_required = 10508}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\233þ3ø´?3T²å", '\0' <repeats 13 times>}, 
            num_required_techs = 50, bulbs_required = 58390}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\222\233üsø´\0163\226²õ", '\0' <repeats 13 times>}, 
            num_required_techs = 49, bulbs_required = 50825}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\002\030\002\020\200\004\021\0\001$", '\0' <repeats 13 
times>}, num_required_techs = 12, bulbs_required = 2124}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\002", '\0' <repeats 14 times>}, 
            num_required_techs = 1, bulbs_required = 111}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ò\233þsø´\0373\226¶õ", '\0' <repeats 13 times>}, 
            num_required_techs = 54, bulbs_required = 70238}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\233þ3ø¶??Túõ", '\0' <repeats 13 times>}, 
            num_required_techs = 57, bulbs_required = 80280}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\002\030\002P\200\002#\0\022\004", '\0' <repeats 13 
times>}, num_required_techs = 15, bulbs_required = 3465}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\220\003\230\002ø \n3\0042ä", '\0' <repeats 13 times>}, 
            num_required_techs = 29, bulbs_required = 14463}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\213Ø\023ø¢\017?\024rõ", '\0' <repeats 13 times>}, 
            num_required_techs = 45, bulbs_required = 49781}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\022<\"Ø\204\n\021\0\200ä", '\0' <repeats 13 times>}, 
            num_required_techs = 24, bulbs_required = 9282}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\003X\002ð\200\0023\004\022å", '\0' <repeats 13 
times>}, num_required_techs = 26, bulbs_required = 10749}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\020\0\0\0\0\0\004", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 79}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0 \020\0\200\221\0\0\210", '\0' <repeats 13 times>}, 
            num_required_techs = 8, bulbs_required = 1542}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0\200\002\021\0\0P", '\0' <repeats 13 times>}, 
            num_required_techs = 7, bulbs_required = 1402}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\002\020\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 225}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\200\002\021\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 749}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0\200", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = true, tech_goal = 57, prev_gold = 90, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0, 0, 0, 3690, 0, 0, 36100, 0, 0, 1200, 
          0, 0, 380, 10200, 380, 0, 0, 0, 3470, 0, 0, 0, 0, 7330, 0, 0, 0, 0, 
          12990, 3910, 0, 0, 0, 0, 1170, 5800, 0, 14171, 0, 480, 3470, 0, 
          1820, 0, 260, 17231, 12500, 0, 0, 480, 0, 20, 0, 2750, 19405, 0, 0, 
          14431, 0, 0, 0, 0, 0, 0, 12990, 0, 0, 0, 0, 0, 1100, 5340, 0, 0, 0, 
          0, 11650, 9050, 0, 6200, 0, 94013, 720, 0, 0, 57, 0, 720, 
          0 <repeats 113 times>}, handicap = 225, skill_level = 5, fuzzy = 0, 
        expand = 100, science_cost = 100, warmth = 50, 
        barbarian_type = NOT_A_BARBARIAN, love = {1 <repeats 32 times>}}, 
      was_created = true, is_connected = false, current_conn = 0x0, 
      connections = {list = {nelements = 0, head_link = 0x0, 
          tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x86f4848, gives_shared_vision = 0, 
      really_gives_vision = 0, 
      improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>, 
island_improv = 0x83e9e58 "¨Ï\026@¨Ï\026@\001", attribute_block = {length = 0, 
        data = 0x0}, debug = false}, {player_no = 6, 
      name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 7, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 8, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 9, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 10, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 11, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 12, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 13, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 14, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 15, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 16, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 17, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 18, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 19, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 20, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 21, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 22, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 23, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 24, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 25, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 26, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 27, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 28, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 29, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 30, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 31, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}}, 
  all_connections = {list = {nelements = 1, head_link = 0x82bc998, 
      tail_link = 0x82bc998}}, est_connections = {list = {nelements = 1, 
      head_link = 0x82bcb90, tail_link = 0x82bcb90}}, game_connections = {
    list = {nelements = 1, head_link = 0x82bcb80, tail_link = 0x82bcb80}}, 
  global_advances = {6, 0, 6, 0, 0, 0, 0, 0, 0, 5, 4, 0, 0, 6, 0, 0, 0, 0, 0, 
    0, 1, 0 <repeats 15 times>, 2, 0, 0, 3, 0, 0, 0, 5, 0, 0, 5, 3, 0, 2, 0, 
    0, 0, 0, 4, 0, 1, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 
    0, 0, 0, 0, 0, 3, 2, 0, 0, 0, 0, 5, 5, 0 <repeats 111 times>}, 
  global_wonders = {0 <repeats 200 times>}, 
  improvements = '\0' <repeats 199 times>, heating = 0, globalwarming = 0, 
  warminglevel = 8, cooling = 0, nuclearwinter = 0, coolinglevel = 8, 
  save_name = "civgame", '\0' <repeats 24 times>, save_nturns = 1, 
  save_compress_level = 6, foodbox = 10, aqueductloss = 0, killcitizen = 1, 
  techpenalty = 100, razechance = 20, scorelog = true, seed = 1102348794, 
  aqueduct_size = 8, add_to_size_limit = 8, savepalace = true, 
  natural_city_names = true, spacerace = true, turnblock = true, 
  fixedlength = false, auto_ai_toggle = false, fogofwar = true, 
  fogofwar_old = true, num_unit_types = 54, num_impr_types = 68, 
  num_tech_types = 89, government_count = 6, default_government = 1, 
  government_when_anarchy = 0, ai_goal_government = 4, nation_count = 85, 
  playable_nation_count = 83, styles_count = 8, terrain_count = 11, 
  watchtower_extra_vision = 0, watchtower_vision = 2, allowed_city_names = 1, 
  borders = 7, happyborders = true, diplomacy = 0, slow_invasions = true, 
  rulesetdir = "default", '\0' <repeats 24 times>, firepower_factor = 0, 
  default_building = 67, palace_building = 21, land_defend_building = 7, 
  rtech = {cathedral_plus = 83, cathedral_minus = 16, colosseum_plus = 23, 
    temple_plus = 56, nav = 57, u_partisan = 34, partisan_req = {35, 16, 200, 
      200, 200, 200, 200, 200, 200, 200}}, rgame = {specialists = {{
        name = "elvis", '\0' <repeats 26 times>, min_size = 0, bonus = 2}, {
        name = "scientist", '\0' <repeats 22 times>, min_size = 5, bonus = 3}, 
      {name = "taxman", '\0' <repeats 25 times>, min_size = 5, bonus = 3}}, 
    changable_tax = true, forced_science = 0, forced_luxury = 100, 
    forced_gold = 0, min_city_center_food = 1, min_city_center_shield = 1, 
    min_city_center_trade = 0, min_dist_bw_cities = 2, init_vis_radius_sq = 5, 
    hut_overflight = 2, pillage_select = true, nuke_contamination = 2, 
    granary_food_ini = {2, 0 <repeats 23 times>}, granary_num_inis = 1, 
    granary_food_inc = 100, tech_cost_style = 1, tech_leakage = 0, 
    tech_cost_double_year = 0, global_init_techs = {200, 200, 200, 200, 200, 
      200, 200, 200, 200, 200}, global_init_buildings = {21, 200, 200, 200, 
      200, 200, 200, 200, 200, 200}, killstack = true}, incite_cost = {
    improvement_factor = 1, unit_factor = 2, total_factor = 100}, 
  demography = "NASRLPEMOqrb\0\0\0", allow_take = "H1A1h1a1Oo\0\0\0\0\0", 
  save_options = {save_random = true, save_players = true, save_known = true, 
    save_starts = true, save_private_map = true}, trireme_loss_chance = {50, 
    25, 5, 0, 50, 50, 50, 50, 50, 50}, work_veteran_chance = {5, 3, 1, 0, 0, 
    0, 0, 0, 0, 0}, veteran_chance = {50, 33, 20, 0, 0, 0, 0, 0, 0, 0}, 
  revolution_length = 0}
(gdb) 


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