[Freeciv-Dev] (PR#11372) pubserver crash in is_allowed_city_name
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=11372 >
-------- Original Message --------
Subject: [Freeciv-Dev] civserver crashed:
http://pubserver.freeciv.org/games/355384
Date: Mon, 6 Dec 2004 08:29:54 -0800
From: freeciv@xxxxxxxxxxxxxxxxxxxxx
To: freeciv-dev@xxxxxxxxxxx
# examining core.31697 in /games/355384/. ...
# using $FREECIV_PATH
:/home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-12-06_10.00+mintimeout/share/freeciv
# running: (echo bt; echo set height 16384; echo p game; echo quit; exec yes
'') | gdb
/home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-12-06_10.00+mintimeout/share/freeciv/../../bin/civserver
core.31697
GNU gdb Red Hat Linux (5.2-2)
Copyright 2002 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type "show copying" to see the conditions.
There is absolutely no warranty for GDB. Type "show warranty" for details.
This GDB was configured as "i386-redhat-linux"...
Core was generated by
`/home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-12-06_10.00+mintimeout/shar'.
Program terminated with signal 11, Segmentation fault.
Reading symbols from /lib/libm.so.6...done.
Loaded symbols for /lib/libm.so.6
Reading symbols from /usr/lib/libz.so.1...done.
Loaded symbols for /usr/lib/libz.so.1
Reading symbols from /lib/libc.so.6...done.
Loaded symbols for /lib/libc.so.6
Reading symbols from /lib/ld-linux.so.2...done.
Loaded symbols for /lib/ld-linux.so.2
Reading symbols from /usr/lib/gconv/ISO8859-1.so...done.
Loaded symbols for /usr/lib/gconv/ISO8859-1.so
Reading symbols from /lib/libnss_files.so.2...done.
Loaded symbols for /lib/libnss_files.so.2
Reading symbols from /lib/libnss_nisplus.so.2...done.
Loaded symbols for /lib/libnss_nisplus.so.2
Reading symbols from /lib/libnsl.so.1...done.
Loaded symbols for /lib/libnsl.so.1
Reading symbols from /lib/libnss_dns.so.2...done.
Loaded symbols for /lib/libnss_dns.so.2
Reading symbols from /lib/libresolv.so.2...done.
Loaded symbols for /lib/libresolv.so.2
#0 0x0805e312 in is_allowed_city_name (pplayer=0x81fafdc,
city_name=0x863eab8 "Bogotá", error_buf=0x0, bufsz=0) at citytools.c:312
312 if (!is_ascii_name(city_name)
(gdb) #0 0x0805e312 in is_allowed_city_name (pplayer=0x81fafdc,
city_name=0x863eab8 "Bogotá", error_buf=0x0, bufsz=0) at citytools.c:312
#1 0x0805e195 in search_for_city_name (ptile=0x8455548, city_names=0x867fb80,
pplayer=0x81fafdc) at citytools.c:229
#2 0x0805e431 in city_name_suggestion (pplayer=0x81fafdc, ptile=0x8455548)
at citytools.c:390
#3 0x08088811 in ai_do_build_city (pplayer=0x81fafdc, punit=0x8840078)
at settlers.c:73
#4 0x0808a0e4 in auto_settler_findwork (pplayer=0x81fafdc, punit=0x8840078)
at settlers.c:1105
#5 0x0808a7db in auto_settlers_player (pplayer=0x81fafdc) at settlers.c:1312
#6 0x0804e321 in end_phase () at srv_main.c:585
#7 0x0804f847 in main_loop () at srv_main.c:1592
#8 0x0804f9cd in srv_main () at srv_main.c:1669
#9 0x0804a5c4 in main (argc=11, argv=0xbfffe2c4) at civserver.c:196
#10 0x400641c4 in __libc_start_main () from /lib/libc.so.6
(gdb) (gdb) $1 = {is_new_game = false, version = 0,
id = "15oYKkxGzq4107Cfi1QLtRDXeVx1M1cA", civstyle = 2, gold = 50,
start_units = "ccx", '\0' <repeats 17 times>, dispersion = 0, tech = 0,
skill_level = 5, timeout = 120, timeoutint = 0, timeoutinc = 0,
timeoutincmult = 1, timeoutintinc = 0, timeoutcounter = 1, tcptimeout = 10,
netwait = 4, last_ping = 1102350584, pingtimeout = 60, pingtime = 20,
turn_start = 1102350504, end_year = 2000, year = -950, turn = 62,
researchcost = 20, diplcost = 0, freecost = 0, conquercost = 0,
diplchance = 80, cityfactor = 14, citymindist = 0, civilwarsize = 10,
contactturns = 20, rapturedelay = 1, min_players = 1, max_players = 6,
nplayers = 6, aifill = 0, notradesize = 0, fulltradesize = 1,
barbarianrate = 0, onsetbarbarian = -2000, nbarbarians = 0,
occupychance = 0, unhappysize = 4, angrycitizen = true, startmessage = 0x0,
player_idx = 0, player_ptr = 0x81f1898, players = {{player_no = 0,
name = "Jon Sigurdsson", '\0' <repeats 17 times>,
username = "Anwender\0d", '\0' <repeats 21 times>, is_male = true,
government = 2, target_government = 2, nation = 64, team = 255,
turn_done = true, nturns_idle = 0, is_alive = true, is_observer = false,
is_dying = false, got_tech = true, revolution_finishes = -1,
capital = true, embassy = 0, reputation = 1000, diplstates = {{
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR,
turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 20},
{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 29 times>}, city_style = 0,
units = {list = {nelements = 12, head_link = 0x88a7088,
tail_link = 0x8431708}}, cities = {list = {nelements = 9,
head_link = 0x845a240, tail_link = 0x82bf328}}, score = {happy = 0,
content = 17, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 15, techout = 36, landarea = 155000,
settledarea = 95000, population = 270, cities = 9, units = 11,
pollution = 0, literacy = 150, bnp = 38, mfg = 23, spaceship = 0},
economic = {gold = 595, tax = 30, science = 70, luxury = 0}, research = {
bulbs_last_turn = 36, bulbs_researched = 0, techs_researched = 15,
researching = 49, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\222\231ürh4\0163\026²s", '\0' <repeats 13 times>},
num_required_techs = 42, bulbs_required = 43668}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\230\020<\"H\004\n\023\0\202b", '\0' <repeats 13 times>},
num_required_techs = 23, bulbs_required = 12187}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0\0\002\001", '\0' <repeats 16 times>},
num_required_techs = 3, bulbs_required = 316}, {
state = TECH_UNKNOWN, required_techs = {
vec = "0\0\0\0\0\0\0023\0\002P", '\0' <repeats 13 times>},
num_required_techs = 10, bulbs_required = 3257}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\211Ø\022h \0163\0242c", '\0' <repeats 13 times>},
num_required_techs = 32, bulbs_required = 27527}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0\020\0\0\0\0\0\0\0\"", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 659}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\030", '\0' <repeats 21 times>},
num_required_techs = 3, bulbs_required = 388}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\020\0\0\0\006\021\0\0`", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 1973}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\020\0 ", '\0' <repeats 20 times>},
num_required_techs = 2, bulbs_required = 455}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "ÒÙürh4.3\026²s", '\0' <repeats 13 times>},
num_required_techs = 45, bulbs_required = 55402}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\211X\022h\0\0063\024\022c", '\0' <repeats 13 times>},
num_required_techs = 27, bulbs_required = 18564}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\220\001\031\002`\0\0023\004\022\"", '\0' <repeats 13
times>}, num_required_techs = 19, bulbs_required = 9413}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ð\231þ3h4\0373\024²c", '\0' <repeats 13 times>},
num_required_techs = 43, bulbs_required = 49678}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0<\002H\0\n\021\0\0b", '\0' <repeats 13 times>},
num_required_techs = 15, bulbs_required = 5958}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\030", '\0' <repeats 21 times>},
num_required_techs = 2, bulbs_required = 162}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\020", '\0' <repeats 21 times>},
num_required_techs = 1, bulbs_required = 51}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\08\002@\0\0\0\0\0\"", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 2164}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0P\0\0\0\002\021\0\0b", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 2080}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\230\002H \n3\0\002@", '\0' <repeats 13 times>},
num_required_techs = 16, bulbs_required = 6959}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\001Ø\003h \n3\004\022c", '\0' <repeats 13 times>},
num_required_techs = 26, bulbs_required = 17323}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\030\002", '\0' <repeats 20 times>},
num_required_techs = 3, bulbs_required = 388}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "\220\0019\n`\0\0023\004\022\"", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 12183}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\030\022H\0\006\021\0\0`", '\0' <repeats 13 times>},
num_required_techs = 13, bulbs_required = 4668}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0 ", '\0' <repeats 20 times>},
num_required_techs = 1, bulbs_required = 185}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\211XRh\0\0063\024\022s", '\0' <repeats 13 times>},
num_required_techs = 29, bulbs_required = 21851}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "ð\211Ø\023i\"\017?\024rs", '\0' <repeats 13 times>},
num_required_techs = 41, bulbs_required = 53762}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\001X\002b\0\0063\004\022c", '\0' <repeats 13 times>},
num_required_techs = 23, bulbs_required = 13317}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\220\021=\"l\004\n3\004\222b", '\0' <repeats 13 times>},
num_required_techs = 29, bulbs_required = 19695}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\030\002H", '\0' <repeats 19 times>},
num_required_techs = 5, bulbs_required = 1496}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\220\001\030\002`\0\002#\004\022\"", '\0' <repeats 13
times>}, num_required_techs = 17, bulbs_required = 7292}, {state =
TECH_UNKNOWN,
required_techs = {vec = "\0\0\030\002@", '\0' <repeats 19 times>},
num_required_techs = 4, bulbs_required = 856}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "Ð\231ý2l%\0173\024²c", '\0' <repeats 13 times>},
num_required_techs = 42, bulbs_required = 45194}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\211Ø\023h\"\017?\0242s", '\0' <repeats 13 times>},
num_required_techs = 39, bulbs_required = 45716}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\020\030\"H\004", '\0' <repeats 18 times>},
num_required_techs = 8, bulbs_required = 2913}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\220\021¼\"h4\n3\004²b", '\0' <repeats 13 times>},
num_required_techs = 31, bulbs_required = 22814}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0 \002#\0\002", '\0' <repeats 14 times>},
num_required_techs = 7, bulbs_required = 2199}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "Ð\211Ø\022h \0173\0242c", '\0' <repeats 13 times>},
num_required_techs = 33, bulbs_required = 30749}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\002", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 80}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\020\0\0\0\004\021\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 889}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\030\002H\0\n\021\0\0@", '\0' <repeats 13 times>},
num_required_techs = 10, bulbs_required = 3248}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\021ü#h4\0323\004²c", '\0' <repeats 13 times>},
num_required_techs = 35, bulbs_required = 31648}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\231ü2h$.3\024²c", '\0' <repeats 13 times>},
num_required_techs = 39, bulbs_required = 36824}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\200\221", '\0' <repeats 16 times>},
num_required_techs = 4, bulbs_required = 721}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\001", '\0' <repeats 16 times>},
num_required_techs = 1, bulbs_required = 51}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0\0\002\003\0\002", '\0' <repeats 14 times>},
num_required_techs = 5, bulbs_required = 791}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\211Ø\022h \0177\0242s", '\0' <repeats 13 times>},
num_required_techs = 36, bulbs_required = 35580}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\211Ø\023h \017?\0242s", '\0' <repeats 13 times>},
num_required_techs = 38, bulbs_required = 41858}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\0\021", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 277}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0\0\002#\0\002", '\0' <repeats 14 times>},
num_required_techs = 6, bulbs_required = 1371}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ò\231þsh4\037s\226¶s", '\0' <repeats 13 times>},
num_required_techs = 50, bulbs_required = 75381}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>},
num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\211ØRh \0163\026\022s", '\0' <repeats 13 times>},
num_required_techs = 33, bulbs_required = 28575}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\001\030\002@\0\002#\004\022", '\0' <repeats 14
times>}, num_required_techs = 13, bulbs_required = 4958}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ð\211ø\022h \0173\0342c", '\0' <repeats 13 times>},
num_required_techs = 35, bulbs_required = 34879}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\tX\002`\0\0063\024\022c", '\0' <repeats 13 times>},
num_required_techs = 24, bulbs_required = 14049}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\230\002H \0163 \003`", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 10265}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\231þ3h4?3T²c", '\0' <repeats 13 times>},
num_required_techs = 45, bulbs_required = 58293}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\222\231üsh4\0163\226²s", '\0' <repeats 13 times>},
num_required_techs = 44, bulbs_required = 50728}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\030\002\0\0\004\021\0\001 ", '\0' <repeats 13
times>}, num_required_techs = 8, bulbs_required = 1989}, {state =
TECH_REACHABLE,
required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\002", '\0' <repeats 14 times>},
num_required_techs = 1, bulbs_required = 111}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ò\231þsh4\0373\226¶s", '\0' <repeats 13 times>},
num_required_techs = 49, bulbs_required = 70141}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\231þ3h6??Tús", '\0' <repeats 13 times>},
num_required_techs = 52, bulbs_required = 80183}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\030\002@\0\002#\0\022", '\0' <repeats 14 times>},
num_required_techs = 11, bulbs_required = 3330}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\001\230\002h \n3\0042b", '\0' <repeats 13 times>},
num_required_techs = 24, bulbs_required = 14366}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\211Ø\023h\"\017?\024rs", '\0' <repeats 13 times>},
num_required_techs = 40, bulbs_required = 49684}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\020<\"H\004\n\021\0\200b", '\0' <repeats 13 times>},
num_required_techs = 19, bulbs_required = 9185}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\001X\002`\0\0023\004\022c", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 10652}, {state = TECH_REACHABLE,
required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\002", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 146}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0 \0\0\200\221\0\0\b", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 1486}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0\0\002\021\0\0P", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 1374}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\020\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 197}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\002\021\0\0@", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 721}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 86, prev_gold = 586, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
1 <repeats 32 times>}}, was_created = false, is_connected = true,
current_conn = 0x0, connections = {list = {nelements = 1,
head_link = 0x82bf358, tail_link = 0x82bf358}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x83ea218, gives_shared_vision = 0,
really_gives_vision = 0,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>,
island_improv = 0x83e8b98 "¨Ï\026@¨Ï\026@", attribute_block = {length = 457,
data = 0x88a3e68}, debug = false}, {player_no = 1,
name = "Tim\0me", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = false,
government = 4, target_government = 4, nation = 6, team = 255,
turn_done = false, nturns_idle = 62, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = true, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_WAR, turns_left = 16,
has_reason_to_cancel = 0, contact_turns_left = 5}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 27 times>}, city_style = 3,
units = {list = {nelements = 7, head_link = 0x88a9e48,
tail_link = 0x83cb4c0}}, cities = {list = {nelements = 17,
head_link = 0x88bb998, tail_link = 0x8410290}}, score = {happy = 0,
content = 26, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 19, techout = 19, landarea = 126000,
settledarea = 106000, population = 370, cities = 16, units = 2,
pollution = 0, literacy = 0, bnp = 94, mfg = 39, spaceship = 0},
economic = {gold = 118, tax = 0, science = 80, luxury = 20}, research = {
bulbs_last_turn = 19, bulbs_researched = 35, techs_researched = 19,
researching = 19, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\222\231ìrh4\f3\026°q", '\0' <repeats 13 times>},
num_required_techs = 38, bulbs_required = 43280}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\230\020,\"H\004\b\023\0\200`", '\0' <repeats 13 times>},
num_required_techs = 19, bulbs_required = 11799}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0\0\0\001", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 236}, {
state = TECH_UNKNOWN, required_techs = {
vec = "0\0\0\0\0\0\03\0\0P", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 3066}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\211È\022h \f3\0240a", '\0' <repeats 13 times>},
num_required_techs = 28, bulbs_required = 27139}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0\0\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 462}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\b", '\0' <repeats 21 times>},
num_required_techs = 2, bulbs_required = 337}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\0\0\0\004\021\0\0`", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 1842}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\020\0 ", '\0' <repeats 20 times>},
num_required_techs = 2, bulbs_required = 455}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "ÒÙìrh4,3\026°q", '\0' <repeats 13 times>},
num_required_techs = 41, bulbs_required = 55014}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\211H\022h\0\0043\024\020a", '\0' <repeats 13 times>},
num_required_techs = 23, bulbs_required = 18176}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\220\001\t\002`\0\03\004\020 ", '\0' <repeats 13 times>},
num_required_techs = 15, bulbs_required = 9025}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\231î3h4\0353\024°a", '\0' <repeats 13 times>},
num_required_techs = 39, bulbs_required = 49290}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0,\002H\0\b\021\0\0`", '\0' <repeats 13 times>},
num_required_techs = 12, bulbs_required = 5681}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\b", '\0' <repeats 21 times>},
num_required_techs = 1, bulbs_required = 111}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\0(\002@\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 1967}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0@\0\0\0\0\021\0\0`", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 1803}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\210\002H \b3\0\0@", '\0' <repeats 13 times>},
num_required_techs = 13, bulbs_required = 6717}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\001È\003h \b3\004\020a", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 16935}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\b\002", '\0' <repeats 20 times>},
num_required_techs = 2, bulbs_required = 337}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "\220\001)\n`\0\03\004\020 ", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 11795}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\b\022H\0\004\021\0\0`", '\0' <repeats 13 times>},
num_required_techs = 11, bulbs_required = 4537}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0 ", '\0' <repeats 20 times>},
num_required_techs = 1, bulbs_required = 185}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\211HRh\0\0043\024\020q", '\0' <repeats 13 times>},
num_required_techs = 25, bulbs_required = 21463}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "ð\211È\023i\"\r?\024pq", '\0' <repeats 13 times>},
num_required_techs = 37, bulbs_required = 53374}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\001H\002b\0\0043\004\020a", '\0' <repeats 13 times>},
num_required_techs = 19, bulbs_required = 12929}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\220\021-\"l\004\b3\004\220`", '\0' <repeats 13 times>},
num_required_techs = 25, bulbs_required = 19307}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\b\002H", '\0' <repeats 19 times>},
num_required_techs = 4, bulbs_required = 1445}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\220\001\b\002`\0\0#\004\020 ", '\0' <repeats 13 times>},
num_required_techs = 13, bulbs_required = 6904}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\b\002@", '\0' <repeats 19 times>},
num_required_techs = 3, bulbs_required = 805}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "Ð\231í2l%\r3\024°a", '\0' <repeats 13 times>},
num_required_techs = 38, bulbs_required = 44806}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\211È\023h\"\r?\0240q", '\0' <repeats 13 times>},
num_required_techs = 35, bulbs_required = 45328}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\020\b\"H\004", '\0' <repeats 18 times>},
num_required_techs = 7, bulbs_required = 2862}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\220\021¬\"h4\b3\004°`", '\0' <repeats 13 times>},
num_required_techs = 27, bulbs_required = 22426}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0 \0#", '\0' <repeats 16 times>},
num_required_techs = 5, bulbs_required = 2008}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "Ð\211È\022h \r3\0240a", '\0' <repeats 13 times>},
num_required_techs = 29, bulbs_required = 30361}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\004\021\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 838}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\b\002H\0\b\021\0\0@", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 3117}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\021ì#h4\0303\004°a", '\0' <repeats 13 times>},
num_required_techs = 31, bulbs_required = 31260}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\231ì2h$,3\024°a", '\0' <repeats 13 times>},
num_required_techs = 35, bulbs_required = 36436}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\200\221", '\0' <repeats 16 times>},
num_required_techs = 4, bulbs_required = 721}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\001", '\0' <repeats 16 times>},
num_required_techs = 1, bulbs_required = 51}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0\0\0\003", '\0' <repeats 16 times>},
num_required_techs = 3, bulbs_required = 600}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\211È\022h \r7\0240q", '\0' <repeats 13 times>},
num_required_techs = 32, bulbs_required = 35192}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\211È\023h \r?\0240q", '\0' <repeats 13 times>},
num_required_techs = 34, bulbs_required = 41470}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\0\021", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 277}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0\0\0#", '\0' <repeats 16 times>},
num_required_techs = 4, bulbs_required = 1180}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ò\231îsh4\035s\226´q", '\0' <repeats 13 times>},
num_required_techs = 46, bulbs_required = 74993}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>},
num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\211ÈRh \f3\026\020q", '\0' <repeats 13 times>},
num_required_techs = 29, bulbs_required = 28187}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\001\b\002@\0\0#\004\020", '\0' <repeats 14 times>},
num_required_techs = 10, bulbs_required = 4716}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\211è\022h \r3\0340a", '\0' <repeats 13 times>},
num_required_techs = 31, bulbs_required = 34491}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\tH\002`\0\0043\024\020a", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 13661}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\210\002H \f3 \001`", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 10023}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\231î3h4=3T°a", '\0' <repeats 13 times>},
num_required_techs = 41, bulbs_required = 57905}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\222\231ìsh4\f3\226°q", '\0' <repeats 13 times>},
num_required_techs = 40, bulbs_required = 50340}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\b\002\0\0\004\021\0\001 ", '\0' <repeats 13 times>},
num_required_techs = 7, bulbs_required = 1938}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "Ò\231îsh4\0353\226´q", '\0' <repeats 13 times>},
num_required_techs = 45, bulbs_required = 69753}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\231î3h6=?Tøq", '\0' <repeats 13 times>},
num_required_techs = 48, bulbs_required = 79795}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\b\002@\0\0#\0\020", '\0' <repeats 14 times>},
num_required_techs = 8, bulbs_required = 3088}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\001\210\002h \b3\0040`", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 13978}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\211È\023h\"\r?\024pq", '\0' <repeats 13 times>},
num_required_techs = 36, bulbs_required = 49296}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\020,\"H\004\b\021\0\200`", '\0' <repeats 13 times>},
num_required_techs = 16, bulbs_required = 8908}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\001H\002`\0\03\004\020a", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 10264}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0 \0\0\200\221\0\0\b", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 1486}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0\0\0\021\0\0P", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 1294}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 146}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\0\021\0\0@", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 641}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}},
spaceship = {structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = true, tech_goal = 28, prev_gold = 109, maxbuycost = 0,
est_upkeep = 0, tech_want = {0, 0, 0, 1020, 0, 0, 10080, 0, 0, 698, 0,
0, 14852, 10650, 120, 0, 0, 0, 1020, 0, 0, 0, 0, 2100, 0, 0, 0, 0,
57750, 1020, 0, 0, 0, 0, 360, 10033, 6072, 2025, 0, 9657, 960, 0,
2605, 0, 60, 2925, 43500, 0, 0, 11295, 0, 4352, 0, 780, 33150, 0, 0,
2145, 0, 0, 0, 0, 0, 0, 96, 0, 0, 0, 0, 0, 300, 1500, 0, 0, 0, 0,
3300, 2580, 0, 1800, 0, 65027, 7362, 0, 0, -2360, 0, 5517,
0 <repeats 113 times>}, handicap = 225, skill_level = 5, fuzzy = 0,
expand = 100, science_cost = 100, warmth = 50,
barbarian_type = NOT_A_BARBARIAN, love = {1, 1, 1, 1, -342,
1 <repeats 27 times>}}, was_created = true, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x84201c0, gives_shared_vision = 0,
really_gives_vision = 0,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>,
island_improv = 0x83e8f58 "¨Ï\026@¨Ï\026@\001", attribute_block = {length = 0,
data = 0x0}, debug = false}, {player_no = 2,
name = "Jim\0me", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = false,
government = 1, target_government = 0, nation = 76, team = 255,
turn_done = false, nturns_idle = 62, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = true, embassy = 0,
reputation = 1000, diplstates = {{type = DS_WAR, turns_left = 16,
has_reason_to_cancel = 0, contact_turns_left = 20}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 31 times>}, city_style = 0,
units = {list = {nelements = 2, head_link = 0x8843378,
tail_link = 0x87ddfc0}}, cities = {list = {nelements = 2,
head_link = 0x8834f98, tail_link = 0x840bd00}}, score = {happy = 0,
content = 4, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 6, techout = 2, landarea = 15000,
settledarea = 13000, population = 60, cities = 2, units = 4,
pollution = 0, literacy = 0, bnp = 4, mfg = 4, spaceship = 0},
economic = {gold = 26, tax = 0, science = 60, luxury = 40}, research = {
bulbs_last_turn = 2, bulbs_researched = 26, techs_researched = 6,
researching = 10, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\222\235ürø¼N3\027²w\001", '\0' <repeats 12 times>},
num_required_techs = 51, bulbs_required = 44184}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\230\024<\"Ø\214J\023\001\202f\001", '\0' <repeats 12
times>}, num_required_techs = 32, bulbs_required = 12703}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\020\004\0\0\0\200\002\001", '\0' <repeats 16 times>},
num_required_techs = 5, bulbs_required = 372}, {
state = TECH_UNKNOWN, required_techs = {
vec = "0\004\0\0\0\210\0023\001\002P\001", '\0' <repeats 12
times>}, num_required_techs = 15, bulbs_required = 3503}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ð\215Ø\022ø¨\0163\0252g\001", '\0' <repeats 12 times>},
num_required_techs = 40, bulbs_required = 27932}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0\020\0\0\b\0\0\0\0\"\001", '\0' <repeats 12 times>},
num_required_techs = 6, bulbs_required = 821}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\001\030\0\200\200", '\0' <repeats 18 times>},
num_required_techs = 5, bulbs_required = 496}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\004", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\f\020\0\0\210\006\021\0\0`\001", '\0' <repeats 12
times>}, num_required_techs = 12, bulbs_required = 2191}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\024\0 \020\0@", '\0' <repeats 17 times>},
num_required_techs = 5, bulbs_required = 622}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "ÒÝürø¼n3\027²w\001", '\0' <repeats 12 times>},
num_required_techs = 54, bulbs_required = 55918}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\215X\022ø\210\0063\025\022g\001", '\0' <repeats 12
times>}, num_required_techs = 35, bulbs_required = 18969}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\220\005\031\002ð\210\0023\005\022&\001", '\0' <repeats 12
times>}, num_required_techs = 27, bulbs_required = 9818}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\235þ3ø¼_3\025²g\001", '\0' <repeats 12 times>},
num_required_techs = 52, bulbs_required = 50194}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\004<\002Ø\210\n\021\0\0f\001", '\0' <repeats 12
times>}, num_required_techs = 22, bulbs_required = 6335}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\0\030\0\0\200", '\0' <repeats 18 times>},
num_required_techs = 3, bulbs_required = 190}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\020", '\0' <repeats 21 times>},
num_required_techs = 1, bulbs_required = 51}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\08\002P\210\0\0\0\0&\001", '\0' <repeats 12 times>},
num_required_techs = 13, bulbs_required = 2433}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\004P\0\0\210\002\021\0\0b\001", '\0' <repeats 12
times>}, num_required_techs = 13, bulbs_required = 2298}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\020\004\230\002ب\n3\001\002D\001", '\0' <repeats 12
times>}, num_required_techs = 24, bulbs_required = 7364}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\220\005Ø\003ø¨\n3\005\022g\001", '\0' <repeats 12
times>}, num_required_techs = 34, bulbs_required = 17728}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\0\030\002\020\200\0\0\0\0\004", '\0' <repeats 13
times>}, num_required_techs = 6, bulbs_required = 495}, {state = TECH_UNKNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 1, bulbs_required = 20}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\0059\nð\210\0023\005\022&\001", '\0' <repeats 12
times>}, num_required_techs = 29, bulbs_required = 12588}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\f\030\022Ø\210\006\021\0\0d\001", '\0' <repeats 12
times>}, num_required_techs = 20, bulbs_required = 5045}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\004\0 \0\0@", '\0' <repeats 17 times>},
num_required_techs = 3, bulbs_required = 324}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\215XRø\210\0063\025\022w\001", '\0' <repeats 12
times>}, num_required_techs = 37, bulbs_required = 22256}, {state =
TECH_UNKNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 1, bulbs_required = 20}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\215Ø\023ùª\017?\025rw\001", '\0' <repeats 12 times>},
num_required_techs = 49, bulbs_required = 54167}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\005X\002ò\210\0063\005\022g\001", '\0' <repeats 12
times>}, num_required_techs = 31, bulbs_required = 13722}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\220\025=\"ü\214J3\005\222f\001", '\0' <repeats 12
times>}, num_required_techs = 38, bulbs_required = 20211}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\0\030\002Ø\210\0\0\0\0\004\001", '\0' <repeats 12
times>}, num_required_techs = 11, bulbs_required = 1845}, {state =
TECH_REACHABLE,
required_techs = {vec = "\0\0\0\0\020", '\0' <repeats 19 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\005\030\002ð\210\002#\005\022&\001", '\0' <repeats 12
times>}, num_required_techs = 25, bulbs_required = 7697}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\030\002P\210\0\0\0\0\004\001", '\0' <repeats 12
times>}, num_required_techs = 9, bulbs_required = 1125}, {state =
TECH_REACHABLE,
required_techs = {vec = "\0\0\0\0\200", '\0' <repeats 19 times>},
num_required_techs = 1, bulbs_required = 80}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\235ý2üO3\025²g\001", '\0' <repeats 12 times>},
num_required_techs = 51, bulbs_required = 45710}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\215Ø\023øª\017?\0252w\001", '\0' <repeats 12 times>},
num_required_techs = 47, bulbs_required = 46121}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\024\030\"Ø\214@\0\0\0\004\001", '\0' <repeats 12
times>}, num_required_techs = 16, bulbs_required = 3401}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\0\0\0\0\b\0\0\0\0\0\001", '\0' <repeats 12 times>},
num_required_techs = 2, bulbs_required = 162}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\025¼\"ø¼J3\005²f\001", '\0' <repeats 12 times>},
num_required_techs = 40, bulbs_required = 23330}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\004\0\0\200¨\002#\001\002\0\001", '\0' <repeats 12
times>}, num_required_techs = 13, bulbs_required = 2525}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\200", '\0' <repeats 18 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\215Ø\022ø¨\0173\0252g\001", '\0' <repeats 12 times>},
num_required_techs = 41, bulbs_required = 31154}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\200\002", '\0' <repeats 17 times>},
num_required_techs = 2, bulbs_required = 108}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\004\020\0\0\b\004\021\0\0 \001", '\0' <repeats 12
times>}, num_required_techs = 8, bulbs_required = 1079}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\004\030\002Ø\210\n\021\0\0D\001", '\0' <repeats 12
times>}, num_required_techs = 17, bulbs_required = 3625}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\220\025ü#ø¼Z3\005²g\001", '\0' <repeats 12 times>},
num_required_techs = 44, bulbs_required = 32164}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\235ü2ø¬n3\025²g\001", '\0' <repeats 12 times>},
num_required_techs = 48, bulbs_required = 37340}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\004\0\0\0\0@", '\0' <repeats 17 times>},
num_required_techs = 2, bulbs_required = 139}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\004\0\0\020\b\200\221\0\0\0\001", '\0' <repeats 12
times>}, num_required_techs = 8, bulbs_required = 939}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\004\0\0\0\0\0\001", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\004\0\0\0\200\002\003\001\002", '\0' <repeats 14
times>}, num_required_techs = 8, bulbs_required = 875}, {state = TECH_UNKNOWN,
required_techs = {
vec = "ð\215Ø\022ø¨\0177\0252w\001", '\0' <repeats 12 times>},
num_required_techs = 44, bulbs_required = 35985}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\215Ø\023ø¨\017?\0252w\001", '\0' <repeats 12 times>},
num_required_techs = 46, bulbs_required = 42263}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\004\0\0\0\b\0\021\0\0\0\001", '\0' <repeats 12 times>},
num_required_techs = 5, bulbs_required = 467}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\020\004\0\0\0\210\002#\001\002\0\001", '\0' <repeats 12
times>}, num_required_techs = 11, bulbs_required = 1617}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ò\235þsø¼_s\227¶w\001", '\0' <repeats 12 times>},
num_required_techs = 59, bulbs_required = 75897}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\004\0\0\020\0\0\200", '\0' <repeats 16 times>},
num_required_techs = 3, bulbs_required = 136}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\001", '\0' <repeats 15 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\215ØRø¨\0163\027\022w\001", '\0' <repeats 12 times>},
num_required_techs = 41, bulbs_required = 28980}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\020\005\030\002Ð\210\002#\005\022\004\001", '\0' <repeats
12 times>}, num_required_techs = 21, bulbs_required = 5363}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\215ø\022ø¨\0173\0352g\001", '\0' <repeats 12 times>},
num_required_techs = 43, bulbs_required = 35284}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\rX\002ð\210\0063\025\022g\001", '\0' <repeats 12
times>}, num_required_techs = 32, bulbs_required = 14454}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\020\004\230\002ب\0163!\003d\001", '\0' <repeats 12
times>}, num_required_techs = 28, bulbs_required = 10670}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ð\235þ3ø¼\1773U²g\001", '\0' <repeats 12 times>},
num_required_techs = 54, bulbs_required = 58809}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\222\235üsø¼N3\227²w\001", '\0' <repeats 12 times>},
num_required_techs = 53, bulbs_required = 51244}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\004\030\002\020\210\004\021\0\001$\001", '\0' <repeats
12 times>}, num_required_techs = 14, bulbs_required = 2286}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\0\0\001\002", '\0' <repeats 14 times>},
num_required_techs = 2, bulbs_required = 139}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ò\235þsø¼_3\227¶w\001", '\0' <repeats 12 times>},
num_required_techs = 58, bulbs_required = 70657}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\235þ3ø¾\177?Uúw\001", '\0' <repeats 12 times>},
num_required_techs = 61, bulbs_required = 80699}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\004\030\002P\210\002#\001\022\004\001", '\0' <repeats
12 times>}, num_required_techs = 18, bulbs_required = 3655}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\005\230\002ø¨\n3\0052f\001", '\0' <repeats 12
times>}, num_required_techs = 32, bulbs_required = 14771}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "ð\215Ø\023øª\017?\025rw\001", '\0' <repeats 12 times>},
num_required_techs = 48, bulbs_required = 50089}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\024<\"Ø\214J\021\0\200f\001", '\0' <repeats 12
times>}, num_required_techs = 27, bulbs_required = 9673}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\220\005X\002ð\210\0023\005\022g\001", '\0' <repeats 12
times>}, num_required_techs = 29, bulbs_required = 11057}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\0\0\0\0\b\0\0\0\0\002\001", '\0' <repeats 12 times>},
num_required_techs = 3, bulbs_required = 308}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\020\0\0\0\0\0\004", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\004\0 \020\bÀ\221\0\0\b\001", '\0' <repeats 12 times>},
num_required_techs = 11, bulbs_required = 1815}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\020\004\0\0\0\210\002\021\0\0P\001", '\0' <repeats 12
times>}, num_required_techs = 10, bulbs_required = 1592}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\0\020\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 197}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\004\0\0\0\210\002\021\0\0@\001", '\0' <repeats 12
times>}, num_required_techs = 8, bulbs_required = 939}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_REACHABLE, required_techs = {
vec = '\0' <repeats 11 times>, "\001", '\0' <repeats 12 times>},
num_required_techs = 1, bulbs_required = 51}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = true, tech_goal = 29, prev_gold = 25, maxbuycost = 0,
est_upkeep = 0, tech_want = {0, 0, 0, 23776, 0, 0, 31084, 0, 0, 21781,
0, 0, 5369, 10950, 2601, 0, 0, 0, 23835, 0, 0, 0, 0, 6521, 0, 0, 0,
0, 4264, 44285, 0, 0, 0, 0, 7510, 46472, 1709, 5100, 0, 11511,
20251, 0, 14295, 0, 2293, 8174, 22000, 0, 0, 12326, 0, 1252, 0,
17057, 18100, 0, 0, 5371, 0, 0, 0, 0, 0, 0, 4264, 0, 0, 0, 0, 0,
6797, 3817, 0, 0, 0, 0, 12165, 7474, 0, 41007, 0, 45249, 15945, 0,
0, -162, 0, 13051, 0 <repeats 113 times>}, handicap = 225,
skill_level = 5, fuzzy = 0, expand = 100, science_cost = 100,
warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {-996,
1 <repeats 31 times>}}, was_created = true, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x83b9e98, gives_shared_vision = 0,
really_gives_vision = 0,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>,
island_improv = 0x83e9318 "¨Ï\026@¨Ï\026@\001", attribute_block = {length = 0,
data = 0x0}, debug = false}, {player_no = 3,
name = "Bim\0me", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 4, target_government = 4, nation = 72, team = 255,
turn_done = false, nturns_idle = 62, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = true, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 1,
units = {list = {nelements = 10, head_link = 0x882f728,
tail_link = 0x8723a28}}, cities = {list = {nelements = 13,
head_link = 0x88166d8, tail_link = 0x83cb770}}, score = {happy = 0,
content = 31, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 17, techout = 17, landarea = 77000,
settledarea = 73000, population = 540, cities = 13, units = 1,
pollution = 0, literacy = 0, bnp = 89, mfg = 37, spaceship = 0},
economic = {gold = 193, tax = 80, science = 20, luxury = 0}, research = {
bulbs_last_turn = 17, bulbs_researched = 138, techs_researched = 17,
researching = 4, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\222\231ürx4\f2\026°u", '\0' <repeats 13 times>},
num_required_techs = 40, bulbs_required = 43359}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\230\020<\"X\004\b\022\0\200d", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 11878}, {
state = TECH_REACHABLE, required_techs = {
vec = "\020", '\0' <repeats 23 times>}, num_required_techs = 1,
bulbs_required = 185}, {state = TECH_UNKNOWN, required_techs = {
vec = "0\0\0\0\0\0\02\0\0P", '\0' <repeats 13 times>},
num_required_techs = 7, bulbs_required = 3015}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\211Ø\022x \f2\0240e", '\0' <repeats 13 times>},
num_required_techs = 30, bulbs_required = 27218}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0\020\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 513}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\030", '\0' <repeats 21 times>},
num_required_techs = 3, bulbs_required = 388}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\020\0\0\0\004\020\0\0`", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 1842}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\020\0 \020", '\0' <repeats 19 times>},
num_required_techs = 3, bulbs_required = 483}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "ÒÙürx4,2\026°u", '\0' <repeats 13 times>},
num_required_techs = 43, bulbs_required = 55093}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\211X\022x\0\0042\024\020e", '\0' <repeats 13 times>},
num_required_techs = 25, bulbs_required = 18255}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\220\001\031\002p\0\02\004\020$", '\0' <repeats 13
times>}, num_required_techs = 17, bulbs_required = 9104}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ð\231þ3x4\0352\024°e", '\0' <repeats 13 times>},
num_required_techs = 41, bulbs_required = 49369}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0<\002X\0\b\020\0\0d", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 5760}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\030", '\0' <repeats 21 times>},
num_required_techs = 2, bulbs_required = 162}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\020", '\0' <repeats 21 times>},
num_required_techs = 1, bulbs_required = 51}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\08\002P\0\0\0\0\0$", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 2097}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0P\0\0\0\0\020\0\0`", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 1803}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\230\002X \b2\0\0D", '\0' <repeats 13 times>},
num_required_techs = 15, bulbs_required = 6796}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\001Ø\003x \b2\004\020e", '\0' <repeats 13 times>},
num_required_techs = 24, bulbs_required = 17014}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\030\002\020\0\0\0\0\0\004", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 467}, {state = TECH_UNKNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 1, bulbs_required = 20}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\0019\np\0\02\004\020$", '\0' <repeats 13 times>},
num_required_techs = 19, bulbs_required = 11874}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\030\022X\0\004\020\0\0d", '\0' <repeats 13 times>},
num_required_techs = 13, bulbs_required = 4616}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0 ", '\0' <repeats 20 times>},
num_required_techs = 1, bulbs_required = 185}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\211XRx\0\0042\024\020u", '\0' <repeats 13 times>},
num_required_techs = 27, bulbs_required = 21542}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "ð\211Ø\023y\"\r>\024pu", '\0' <repeats 13 times>},
num_required_techs = 39, bulbs_required = 53453}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\001X\002r\0\0042\004\020e", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 13008}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\220\021=\"|\004\b2\004\220d", '\0' <repeats 13 times>},
num_required_techs = 27, bulbs_required = 19386}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\030\002X\0\0\0\0\0\004", '\0' <repeats 13 times>},
num_required_techs = 7, bulbs_required = 1575}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\020", '\0' <repeats 19 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\001\030\002p\0\0\"\004\020$", '\0' <repeats 13
times>}, num_required_techs = 15, bulbs_required = 6983}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\0\030\002P\0\0\0\0\0\004", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 935}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "Ð\231ý2|%\r2\024°e", '\0' <repeats 13 times>},
num_required_techs = 40, bulbs_required = 44885}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\211Ø\023x\"\r>\0240u", '\0' <repeats 13 times>},
num_required_techs = 37, bulbs_required = 45407}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\020\030\"X\004\0\0\0\0\004", '\0' <repeats 13 times>},
num_required_techs = 10, bulbs_required = 2992}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\220\021¼\"x4\b2\004°d", '\0' <repeats 13 times>},
num_required_techs = 29, bulbs_required = 22505}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0 \0\"", '\0' <repeats 16 times>},
num_required_techs = 4, bulbs_required = 1957}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "Ð\211Ø\022x \r2\0240e", '\0' <repeats 13 times>},
num_required_techs = 31, bulbs_required = 30440}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\020\0\0\0\004\020\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 838}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\030\002X\0\b\020\0\0D", '\0' <repeats 13 times>},
num_required_techs = 10, bulbs_required = 3196}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\021ü#x4\0302\004°e", '\0' <repeats 13 times>},
num_required_techs = 33, bulbs_required = 31339}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\231ü2x$,2\024°e", '\0' <repeats 13 times>},
num_required_techs = 37, bulbs_required = 36515}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\020\0\200\220", '\0' <repeats 16 times>},
num_required_techs = 4, bulbs_required = 698}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0\0\0\002", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 549}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\211Ø\022x \r6\0240u", '\0' <repeats 13 times>},
num_required_techs = 34, bulbs_required = 35271}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\211Ø\023x \r>\0240u", '\0' <repeats 13 times>},
num_required_techs = 36, bulbs_required = 41549}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\020", '\0' <repeats 16 times>},
num_required_techs = 1, bulbs_required = 226}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0\0\0\"", '\0' <repeats 16 times>},
num_required_techs = 3, bulbs_required = 1129}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ò\231þsx4\035r\226´u", '\0' <repeats 13 times>},
num_required_techs = 48, bulbs_required = 75072}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\020\0\0\200", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 108}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\220\211ØRx \f2\026\020u", '\0' <repeats 13 times>},
num_required_techs = 31, bulbs_required = 28266}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\001\030\002P\0\0\"\004\020\004", '\0' <repeats 13
times>}, num_required_techs = 12, bulbs_required = 4795}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ð\211ø\022x \r2\0340e", '\0' <repeats 13 times>},
num_required_techs = 33, bulbs_required = 34570}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\tX\002p\0\0042\024\020e", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 13740}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\230\002X \f2 \001d", '\0' <repeats 13 times>},
num_required_techs = 19, bulbs_required = 10102}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\231þ3x4=2T°e", '\0' <repeats 13 times>},
num_required_techs = 43, bulbs_required = 57984}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\222\231üsx4\f2\226°u", '\0' <repeats 13 times>},
num_required_techs = 42, bulbs_required = 50419}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\030\002\020\0\004\020\0\001$", '\0' <repeats 13
times>}, num_required_techs = 9, bulbs_required = 2017}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ò\231þsx4\0352\226´u", '\0' <repeats 13 times>},
num_required_techs = 47, bulbs_required = 69832}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\231þ3x6=>Tøu", '\0' <repeats 13 times>},
num_required_techs = 50, bulbs_required = 79874}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\030\002P\0\0\"\0\020\004", '\0' <repeats 13
times>}, num_required_techs = 10, bulbs_required = 3167}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\220\001\230\002x \b2\0040d", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 14057}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\211Ø\023x\"\r>\024pu", '\0' <repeats 13 times>},
num_required_techs = 38, bulbs_required = 49375}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\020<\"X\004\b\020\0\200d", '\0' <repeats 13 times>},
num_required_techs = 18, bulbs_required = 8987}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\001X\002p\0\02\004\020e", '\0' <repeats 13 times>},
num_required_techs = 19, bulbs_required = 10343}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\020\0\0\0\0\0\004", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0 \020\0\200\220\0\0\b", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 1463}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0\0\0\020\0\0P", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 1243}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\020\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 197}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\0\020\0\0@", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 590}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}},
spaceship = {structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = true, tech_goal = 57, prev_gold = 122, maxbuycost = 0,
est_upkeep = 0, tech_want = {0, 0, 0, 6590, 0, 0, 64850, 0, 0, 1500,
0, 0, 780, 9000, 480, 0, 0, 0, 6580, 0, 0, 0, 0, 13200, 0, 0, 0, 0,
39754, 7320, 0, 0, 0, 0, 2220, 10780, 0, 10331, 0, 960, 6110, 0,
3230, 0, 480, 16021, 72000, 0, 0, 920, 0, 0, 0, 4670, 30150, 0, 0,
10811, 0, 0, 0, 0, 0, 0, 31, 0, 0, 0, 0, 0, 1920, 9340, 0, 0, 0, 0,
21710, 16410, 0, 10920, 0, 59076, 1440, 0, 0, 1316, 0, 540,
0 <repeats 113 times>}, handicap = 225, skill_level = 5, fuzzy = 0,
expand = 100, science_cost = 100, warmth = 50,
barbarian_type = NOT_A_BARBARIAN, love = {1 <repeats 32 times>}},
was_created = true, is_connected = false, current_conn = 0x0,
connections = {list = {nelements = 0, head_link = 0x0,
tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x83f7830, gives_shared_vision = 0,
really_gives_vision = 0,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>,
island_improv = 0x83e96d8 "¨Ï\026@¨Ï\026@\001", attribute_block = {length = 0,
data = 0x0}, debug = false}, {player_no = 4,
name = "Bam\0me", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = false,
government = 1, target_government = 0, nation = 40, team = 255,
turn_done = false, nturns_idle = 62, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = true, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR,
turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 5}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 30 times>}, city_style = 0,
units = {list = {nelements = 6, head_link = 0x83cb4d0,
tail_link = 0x83cba00}}, cities = {list = {nelements = 5,
head_link = 0x884ff00, tail_link = 0x840f7b8}}, score = {happy = 0,
content = 11, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 8, techout = 7, landarea = 40000,
settledarea = 39000, population = 210, cities = 5, units = 2,
pollution = 0, literacy = 0, bnp = 20, mfg = 12, spaceship = 0},
economic = {gold = 45, tax = 60, science = 40, luxury = 0}, research = {
bulbs_last_turn = 7, bulbs_researched = 128, techs_researched = 8,
researching = 81, changed_from = -1, bulbs_researched_before = 19,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\222\235ürøôN3\026²w", '\0' <repeats 13 times>},
num_required_techs = 49, bulbs_required = 44045}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\230\024<\"ØÄJ\023\0\202f", '\0' <repeats 13 times>},
num_required_techs = 30, bulbs_required = 12564}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\004\0\0\0\200\002\001", '\0' <repeats 16 times>},
num_required_techs = 5, bulbs_required = 372}, {
state = TECH_UNKNOWN, required_techs = {
vec = "0\004\0\0\0À\0023\0\002P", '\0' <repeats 13 times>},
num_required_techs = 13, bulbs_required = 3364}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\215Ø\022øà\0163\0242g", '\0' <repeats 13 times>},
num_required_techs = 38, bulbs_required = 27793}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0\020\0\0\0\0\0\0\0\"", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 659}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\030\0\200\200", '\0' <repeats 18 times>},
num_required_techs = 5, bulbs_required = 496}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\004", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\f\020\0\0\200\006\021\0\0`", '\0' <repeats 13 times>},
num_required_techs = 10, bulbs_required = 2029}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\024\0 \020\0@", '\0' <repeats 17 times>},
num_required_techs = 5, bulbs_required = 622}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "ÒÝürøôn3\026²w", '\0' <repeats 13 times>},
num_required_techs = 52, bulbs_required = 55779}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\215X\022øÀ\0063\024\022g", '\0' <repeats 13 times>},
num_required_techs = 33, bulbs_required = 18830}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\005\031\002ðÀ\0023\004\022&", '\0' <repeats 13
times>}, num_required_techs = 25, bulbs_required = 9679}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ð\235þ3øô_3\024²g", '\0' <repeats 13 times>},
num_required_techs = 50, bulbs_required = 50055}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\004<\002Ø\200\n\021\0\0f", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 6173}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\030\0\0\200", '\0' <repeats 18 times>},
num_required_techs = 3, bulbs_required = 190}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\020", '\0' <repeats 21 times>},
num_required_techs = 1, bulbs_required = 51}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\08\002P\200\0\0\0\0&", '\0' <repeats 13 times>},
num_required_techs = 11, bulbs_required = 2271}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\004P\0\0\200\002\021\0\0b", '\0' <repeats 13 times>},
num_required_techs = 11, bulbs_required = 2136}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\020\004\230\002Øà\n3\0\002D", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 7225}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\005Ø\003øà\n3\004\022g", '\0' <repeats 13 times>},
num_required_techs = 32, bulbs_required = 17589}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\030\002\020\200\0\0\0\0\004", '\0' <repeats 13
times>}, num_required_techs = 6, bulbs_required = 495}, {state = TECH_UNKNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 1, bulbs_required = 20}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\0059\nðÀ\0023\004\022&", '\0' <repeats 13 times>},
num_required_techs = 27, bulbs_required = 12449}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\f\030\022Ø\200\006\021\0\0d", '\0' <repeats 13 times>},
num_required_techs = 18, bulbs_required = 4883}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\004\0 \0\0@", '\0' <repeats 17 times>},
num_required_techs = 3, bulbs_required = 324}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\215XRøÀ\0063\024\022w", '\0' <repeats 13 times>},
num_required_techs = 35, bulbs_required = 22117}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "ð\215Ø\023ùâ\017?\024rw", '\0' <repeats 13 times>},
num_required_techs = 47, bulbs_required = 54028}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\005X\002òÀ\0063\004\022g", '\0' <repeats 13 times>},
num_required_techs = 29, bulbs_required = 13583}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\025=\"üÄJ3\004\222f", '\0' <repeats 13 times>},
num_required_techs = 36, bulbs_required = 20072}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\030\002Ø\200\0\0\0\0\004", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 1683}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\020", '\0' <repeats 19 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\005\030\002ðÀ\002#\004\022&", '\0' <repeats 13
times>}, num_required_techs = 23, bulbs_required = 7558}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\0\030\002P\200\0\0\0\0\004", '\0' <repeats 13 times>},
num_required_techs = 7, bulbs_required = 963}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\200", '\0' <repeats 19 times>},
num_required_techs = 1, bulbs_required = 80}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\235ý2üåO3\024²g", '\0' <repeats 13 times>},
num_required_techs = 49, bulbs_required = 45571}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\215Ø\023øâ\017?\0242w", '\0' <repeats 13 times>},
num_required_techs = 45, bulbs_required = 45982}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\024\030\"Ø\204@\0\0\0\004", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 3239}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\220\025¼\"øôJ3\004²f", '\0' <repeats 13 times>},
num_required_techs = 38, bulbs_required = 23191}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\004\0\0\200à\002#\0\002", '\0' <repeats 14 times>},
num_required_techs = 11, bulbs_required = 2386}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0@", '\0' <repeats 18 times>},
num_required_techs = 1, bulbs_required = 51}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\200", '\0' <repeats 18 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\215Ø\022øà\0173\0242g", '\0' <repeats 13 times>},
num_required_techs = 39, bulbs_required = 31015}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\200\002", '\0' <repeats 17 times>},
num_required_techs = 2, bulbs_required = 108}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\004\020\0\0\0\004\021\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 917}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\004\030\002Ø\200\n\021\0\0D", '\0' <repeats 13 times>},
num_required_techs = 15, bulbs_required = 3463}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\220\025ü#øôZ3\004²g", '\0' <repeats 13 times>},
num_required_techs = 42, bulbs_required = 32025}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\235ü2øän3\024²g", '\0' <repeats 13 times>},
num_required_techs = 46, bulbs_required = 37201}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\004\0\0\0\0@", '\0' <repeats 17 times>},
num_required_techs = 2, bulbs_required = 139}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\004\0\0\020\0\200\221", '\0' <repeats 16 times>},
num_required_techs = 6, bulbs_required = 777}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\004\0\0\0\0\0\001", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\004\0\0\0À\002\003\0\002", '\0' <repeats 14 times>},
num_required_techs = 8, bulbs_required = 898}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\215Ø\022øà\0177\0242w", '\0' <repeats 13 times>},
num_required_techs = 42, bulbs_required = 35846}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\215Ø\023øà\017?\0242w", '\0' <repeats 13 times>},
num_required_techs = 44, bulbs_required = 42124}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\004\0\0\0\0\0\021", '\0' <repeats 16 times>},
num_required_techs = 3, bulbs_required = 305}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\004\0\0\0À\002#\0\002", '\0' <repeats 14 times>},
num_required_techs = 9, bulbs_required = 1478}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ò\235þsøô_s\226¶w", '\0' <repeats 13 times>},
num_required_techs = 57, bulbs_required = 75758}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\004\0\0\020\0\0\200", '\0' <repeats 16 times>},
num_required_techs = 3, bulbs_required = 136}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\220\215ØRøà\0163\026\022w", '\0' <repeats 13 times>},
num_required_techs = 39, bulbs_required = 28841}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\005\030\002ÐÀ\002#\004\022\004", '\0' <repeats 13
times>}, num_required_techs = 19, bulbs_required = 5224}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ð\215ø\022øà\0173\0342g", '\0' <repeats 13 times>},
num_required_techs = 41, bulbs_required = 35145}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\rX\002ðÀ\0063\024\022g", '\0' <repeats 13 times>},
num_required_techs = 30, bulbs_required = 14315}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\004\230\002Øà\0163 \003d", '\0' <repeats 13 times>},
num_required_techs = 26, bulbs_required = 10531}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\235þ3øô\1773T²g", '\0' <repeats 13 times>},
num_required_techs = 52, bulbs_required = 58670}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\222\235üsøôN3\226²w", '\0' <repeats 13 times>},
num_required_techs = 51, bulbs_required = 51105}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\004\030\002\020\200\004\021\0\001$", '\0' <repeats 13
times>}, num_required_techs = 12, bulbs_required = 2124}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\0\0\0\0@\0\0\0\002", '\0' <repeats 14 times>},
num_required_techs = 2, bulbs_required = 162}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ò\235þsøô_3\226¶w", '\0' <repeats 13 times>},
num_required_techs = 56, bulbs_required = 70518}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\235þ3øö\177?Túw", '\0' <repeats 13 times>},
num_required_techs = 59, bulbs_required = 80560}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\004\030\002PÀ\002#\0\022\004", '\0' <repeats 13
times>}, num_required_techs = 16, bulbs_required = 3516}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\220\005\230\002øà\n3\0042f", '\0' <repeats 13 times>},
num_required_techs = 30, bulbs_required = 14632}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\215Ø\023øâ\017?\024rw", '\0' <repeats 13 times>},
num_required_techs = 46, bulbs_required = 49950}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\024<\"Ø\204J\021\0\200f", '\0' <repeats 13 times>},
num_required_techs = 25, bulbs_required = 9511}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\005X\002ðÀ\0023\004\022g", '\0' <repeats 13 times>},
num_required_techs = 27, bulbs_required = 10918}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\002", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 146}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\020\0\0\0\0\0\004", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\004\0 \020\0À\221\0\0\b", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 1653}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\004\0\0\0\200\002\021\0\0P", '\0' <repeats 13
times>}, num_required_techs = 8, bulbs_required = 1430}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\0\020\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 197}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\004\0\0\0\200\002\021\0\0@", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 777}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = true, tech_goal = 81, prev_gold = 35, maxbuycost = 0,
est_upkeep = 0, tech_want = {0, 0, 0, 42724, 0, 0, 75505, 0, 0, 25195,
0, 0, 9924, 10800, 4887, 0, 0, 0, 42589, 0, 0, 0, 0, 15903, 0, 0, 0,
0, 15449, 63999, 0, 0, 0, 0, 13974, 80529, 4088, 0, 0, 15710, 37388,
0, 24705, 0, 4019, 7476, 56500, 0, 0, 16370, 0, 2308, 0, 31206,
27150, 0, 0, 1073, 0, 0, 0, 0, 0, 0, 5101, 0, 0, 0, 0, 0, 12571,
9985, 0, 0, 0, 0, 28539, 18617, 0, 73509, 0, 56646, 21595, 0, 0, 0,
0, 16196, 0 <repeats 113 times>}, handicap = 225, skill_level = 5,
fuzzy = 0, expand = 100, science_cost = 100, warmth = 50,
barbarian_type = NOT_A_BARBARIAN, love = {1, -682,
1 <repeats 30 times>}}, was_created = true, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x86e9200, gives_shared_vision = 0,
really_gives_vision = 0,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>,
island_improv = 0x83e9a98 "¨Ï\026@¨Ï\026@\001", attribute_block = {length = 0,
data = 0x0}, debug = false}, {player_no = 5,
name = "Bum\0me", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = false,
government = 2, target_government = 2, nation = 61, team = 255,
turn_done = false, nturns_idle = 62, is_alive = true,
is_observer = false, is_dying = false, got_tech = true,
revolution_finishes = -1, capital = true, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 11, head_link = 0x881b680,
tail_link = 0x83cbbc0}}, cities = {list = {nelements = 14,
head_link = 0x881bea8, tail_link = 0x82ce050}}, score = {happy = 3,
content = 20, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 10, techout = 30, landarea = 102000,
settledarea = 100000, population = 320, cities = 14, units = 4,
pollution = 0, literacy = 0, bnp = 43, mfg = 47, spaceship = 0},
economic = {gold = 93, tax = 0, science = 70, luxury = 30}, research = {
bulbs_last_turn = 30, bulbs_researched = 25, techs_researched = 10,
researching = 73, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\222\233ürø´\0163\026²õ", '\0' <repeats 13 times>},
num_required_techs = 47, bulbs_required = 43765}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\230\022<\"Ø\204\n\023\0\202ä", '\0' <repeats 13 times>},
num_required_techs = 28, bulbs_required = 12284}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0\200\002\001", '\0' <repeats 16 times>},
num_required_techs = 4, bulbs_required = 344}, {
state = TECH_UNKNOWN, required_techs = {
vec = "0\0\0\0\0\200\0023\0\002P", '\0' <repeats 13 times>},
num_required_techs = 11, bulbs_required = 3285}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\213Ø\022ø \0163\0242å", '\0' <repeats 13 times>},
num_required_techs = 37, bulbs_required = 27624}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\002\020\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 541}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\003\030\0\200\200\0\0\0\0\200", '\0' <repeats 13
times>}, num_required_techs = 7, bulbs_required = 552}, {state =
TECH_REACHABLE,
required_techs = {vec = "\0\002", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 28}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\n\020\0\0\200\006\021\0\0`", '\0' <repeats 13 times>},
num_required_techs = 10, bulbs_required = 2029}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\020\0 \020\0\0\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 511}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "ÒÛürø´.3\026²õ", '\0' <repeats 13 times>},
num_required_techs = 50, bulbs_required = 55499}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\213X\022ø\200\0063\024\022å", '\0' <repeats 13
times>}, num_required_techs = 32, bulbs_required = 18661}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\220\003\031\002ð\200\0023\004\022¤", '\0' <repeats 13
times>}, num_required_techs = 24, bulbs_required = 9510}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ð\233þ3ø´\0373\024²å", '\0' <repeats 13 times>},
num_required_techs = 48, bulbs_required = 49775}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\002<\002Ø\200\n\021\0\0ä", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 6055}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\002\030\0\0\200", '\0' <repeats 18 times>},
num_required_techs = 4, bulbs_required = 218}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\002\020", '\0' <repeats 21 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0028\002P\200\0\0\0\0$", '\0' <repeats 13 times>},
num_required_techs = 11, bulbs_required = 2153}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\002P\0\0\200\002\021\0\0`", '\0' <repeats 13 times>},
num_required_techs = 10, bulbs_required = 1990}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\020\002\230\002Ø \n3\0\002Ä", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 7202}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\003Ø\003ø \n3\004\022å", '\0' <repeats 13 times>},
num_required_techs = 31, bulbs_required = 17420}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\002\030\002\020\200\0\0\0\0\004", '\0' <repeats 13
times>}, num_required_techs = 7, bulbs_required = 523}, {state = TECH_UNKNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 1, bulbs_required = 20}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\0039\nð\200\0023\004\022¤", '\0' <repeats 13 times>},
num_required_techs = 26, bulbs_required = 12280}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\n\030\022Ø\200\006\021\0\0ä", '\0' <repeats 13 times>},
num_required_techs = 19, bulbs_required = 4911}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\0\0 \0\0\0\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 213}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\213XRø\200\0063\024\022õ", '\0' <repeats 13 times>},
num_required_techs = 34, bulbs_required = 21948}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "ð\213Ø\023ù¢\017?\024rõ", '\0' <repeats 13 times>},
num_required_techs = 46, bulbs_required = 53859}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\003X\002ò\200\0063\004\022å", '\0' <repeats 13
times>}, num_required_techs = 28, bulbs_required = 13414}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\220\023=\"ü\204\n3\004\222ä", '\0' <repeats 13 times>},
num_required_techs = 34, bulbs_required = 19792}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\002\030\002Ø\200\0\0\0\0\204", '\0' <repeats 13
times>}, num_required_techs = 11, bulbs_required = 1739}, {state =
TECH_REACHABLE,
required_techs = {vec = "\0\0\0\0\020", '\0' <repeats 19 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\003\030\002ð\200\002#\004\022¤", '\0' <repeats 13
times>}, num_required_techs = 22, bulbs_required = 7389}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\002\030\002P\200\0\0\0\0\004", '\0' <repeats 13
times>}, num_required_techs = 8, bulbs_required = 991}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\002\0\0\200\0\0\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 136}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\233ý2ü¥\0173\024²å", '\0' <repeats 13 times>},
num_required_techs = 47, bulbs_required = 45291}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\213Ø\023ø¢\017?\0242õ", '\0' <repeats 13 times>},
num_required_techs = 44, bulbs_required = 45813}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\022\030\"Ø\204\0\0\0\0\204", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 3156}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\220\023¼\"ø´\n3\004²ä", '\0' <repeats 13 times>},
num_required_techs = 36, bulbs_required = 22911}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\002\0\0\200 \002#\0\002\200", '\0' <repeats 13
times>}, num_required_techs = 11, bulbs_required = 2363}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\200", '\0' <repeats 18 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\213Ø\022ø \0173\0242å", '\0' <repeats 13 times>},
num_required_techs = 38, bulbs_required = 30846}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\200\002", '\0' <repeats 17 times>},
num_required_techs = 2, bulbs_required = 108}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\002\020\0\0\0\004\021\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 917}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\002\030\002Ø\200\n\021\0\0Ä", '\0' <repeats 13 times>},
num_required_techs = 16, bulbs_required = 3491}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\220\023ü#ø´\0323\004²å", '\0' <repeats 13 times>},
num_required_techs = 40, bulbs_required = 31745}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\233ü2ø¤.3\024²å", '\0' <repeats 13 times>},
num_required_techs = 44, bulbs_required = 36921}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\020\0\200\221", '\0' <repeats 16 times>},
num_required_techs = 5, bulbs_required = 749}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\001", '\0' <repeats 16 times>},
num_required_techs = 1, bulbs_required = 51}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0\200\002\003\0\002", '\0' <repeats 14 times>},
num_required_techs = 6, bulbs_required = 819}, {state = TECH_UNKNOWN,
required_techs = {
vec = "ð\213Ø\022ø \0177\0242õ", '\0' <repeats 13 times>},
num_required_techs = 41, bulbs_required = 35677}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\213Ø\023ø \017?\0242õ", '\0' <repeats 13 times>},
num_required_techs = 43, bulbs_required = 41955}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\0\021", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 277}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0\200\002#\0\002", '\0' <repeats 14 times>},
num_required_techs = 7, bulbs_required = 1399}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ò\233þsø´\037s\226¶õ", '\0' <repeats 13 times>},
num_required_techs = 55, bulbs_required = 75478}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\020\0\0\200", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 108}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\220\213ØRø \0163\026\022õ", '\0' <repeats 13 times>},
num_required_techs = 38, bulbs_required = 28672}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\003\030\002Ð\200\002#\004\022\204", '\0' <repeats 13
times>}, num_required_techs = 19, bulbs_required = 5201}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\213ø\022ø \0173\0342å", '\0' <repeats 13 times>},
num_required_techs = 40, bulbs_required = 34976}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\vX\002ð\200\0063\024\022å", '\0' <repeats 13 times>},
num_required_techs = 29, bulbs_required = 14146}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\020\002\230\002Ø \0163 \003ä", '\0' <repeats 13 times>},
num_required_techs = 26, bulbs_required = 10508}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\233þ3ø´?3T²å", '\0' <repeats 13 times>},
num_required_techs = 50, bulbs_required = 58390}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\222\233üsø´\0163\226²õ", '\0' <repeats 13 times>},
num_required_techs = 49, bulbs_required = 50825}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\002\030\002\020\200\004\021\0\001$", '\0' <repeats 13
times>}, num_required_techs = 12, bulbs_required = 2124}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\002", '\0' <repeats 14 times>},
num_required_techs = 1, bulbs_required = 111}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ò\233þsø´\0373\226¶õ", '\0' <repeats 13 times>},
num_required_techs = 54, bulbs_required = 70238}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\233þ3ø¶??Túõ", '\0' <repeats 13 times>},
num_required_techs = 57, bulbs_required = 80280}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\002\030\002P\200\002#\0\022\004", '\0' <repeats 13
times>}, num_required_techs = 15, bulbs_required = 3465}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\220\003\230\002ø \n3\0042ä", '\0' <repeats 13 times>},
num_required_techs = 29, bulbs_required = 14463}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\213Ø\023ø¢\017?\024rõ", '\0' <repeats 13 times>},
num_required_techs = 45, bulbs_required = 49781}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\022<\"Ø\204\n\021\0\200ä", '\0' <repeats 13 times>},
num_required_techs = 24, bulbs_required = 9282}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\003X\002ð\200\0023\004\022å", '\0' <repeats 13
times>}, num_required_techs = 26, bulbs_required = 10749}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\020\0\0\0\0\0\004", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0 \020\0\200\221\0\0\210", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 1542}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0\200\002\021\0\0P", '\0' <repeats 13 times>},
num_required_techs = 7, bulbs_required = 1402}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\002\020\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 225}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\200\002\021\0\0@", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 749}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 28}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = true, tech_goal = 57, prev_gold = 90, maxbuycost = 0,
est_upkeep = 0, tech_want = {0, 0, 0, 3690, 0, 0, 36100, 0, 0, 1200,
0, 0, 380, 10200, 380, 0, 0, 0, 3470, 0, 0, 0, 0, 7330, 0, 0, 0, 0,
12990, 3910, 0, 0, 0, 0, 1170, 5800, 0, 14171, 0, 480, 3470, 0,
1820, 0, 260, 17231, 12500, 0, 0, 480, 0, 20, 0, 2750, 19405, 0, 0,
14431, 0, 0, 0, 0, 0, 0, 12990, 0, 0, 0, 0, 0, 1100, 5340, 0, 0, 0,
0, 11650, 9050, 0, 6200, 0, 94013, 720, 0, 0, 57, 0, 720,
0 <repeats 113 times>}, handicap = 225, skill_level = 5, fuzzy = 0,
expand = 100, science_cost = 100, warmth = 50,
barbarian_type = NOT_A_BARBARIAN, love = {1 <repeats 32 times>}},
was_created = true, is_connected = false, current_conn = 0x0,
connections = {list = {nelements = 0, head_link = 0x0,
tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x86f4848, gives_shared_vision = 0,
really_gives_vision = 0,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>,
island_improv = 0x83e9e58 "¨Ï\026@¨Ï\026@\001", attribute_block = {length = 0,
data = 0x0}, debug = false}, {player_no = 6,
name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 7, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 8, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 9, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 10, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 11, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 12, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 13, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 14, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 15, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 16, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 17, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 18, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 19, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 20, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 21, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 22, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 23, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 24, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 25, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 26, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 27, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 28, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 29, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 30, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 31, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}},
all_connections = {list = {nelements = 1, head_link = 0x82bc998,
tail_link = 0x82bc998}}, est_connections = {list = {nelements = 1,
head_link = 0x82bcb90, tail_link = 0x82bcb90}}, game_connections = {
list = {nelements = 1, head_link = 0x82bcb80, tail_link = 0x82bcb80}},
global_advances = {6, 0, 6, 0, 0, 0, 0, 0, 0, 5, 4, 0, 0, 6, 0, 0, 0, 0, 0,
0, 1, 0 <repeats 15 times>, 2, 0, 0, 3, 0, 0, 0, 5, 0, 0, 5, 3, 0, 2, 0,
0, 0, 0, 4, 0, 1, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0,
0, 0, 0, 0, 0, 3, 2, 0, 0, 0, 0, 5, 5, 0 <repeats 111 times>},
global_wonders = {0 <repeats 200 times>},
improvements = '\0' <repeats 199 times>, heating = 0, globalwarming = 0,
warminglevel = 8, cooling = 0, nuclearwinter = 0, coolinglevel = 8,
save_name = "civgame", '\0' <repeats 24 times>, save_nturns = 1,
save_compress_level = 6, foodbox = 10, aqueductloss = 0, killcitizen = 1,
techpenalty = 100, razechance = 20, scorelog = true, seed = 1102348794,
aqueduct_size = 8, add_to_size_limit = 8, savepalace = true,
natural_city_names = true, spacerace = true, turnblock = true,
fixedlength = false, auto_ai_toggle = false, fogofwar = true,
fogofwar_old = true, num_unit_types = 54, num_impr_types = 68,
num_tech_types = 89, government_count = 6, default_government = 1,
government_when_anarchy = 0, ai_goal_government = 4, nation_count = 85,
playable_nation_count = 83, styles_count = 8, terrain_count = 11,
watchtower_extra_vision = 0, watchtower_vision = 2, allowed_city_names = 1,
borders = 7, happyborders = true, diplomacy = 0, slow_invasions = true,
rulesetdir = "default", '\0' <repeats 24 times>, firepower_factor = 0,
default_building = 67, palace_building = 21, land_defend_building = 7,
rtech = {cathedral_plus = 83, cathedral_minus = 16, colosseum_plus = 23,
temple_plus = 56, nav = 57, u_partisan = 34, partisan_req = {35, 16, 200,
200, 200, 200, 200, 200, 200, 200}}, rgame = {specialists = {{
name = "elvis", '\0' <repeats 26 times>, min_size = 0, bonus = 2}, {
name = "scientist", '\0' <repeats 22 times>, min_size = 5, bonus = 3},
{name = "taxman", '\0' <repeats 25 times>, min_size = 5, bonus = 3}},
changable_tax = true, forced_science = 0, forced_luxury = 100,
forced_gold = 0, min_city_center_food = 1, min_city_center_shield = 1,
min_city_center_trade = 0, min_dist_bw_cities = 2, init_vis_radius_sq = 5,
hut_overflight = 2, pillage_select = true, nuke_contamination = 2,
granary_food_ini = {2, 0 <repeats 23 times>}, granary_num_inis = 1,
granary_food_inc = 100, tech_cost_style = 1, tech_leakage = 0,
tech_cost_double_year = 0, global_init_techs = {200, 200, 200, 200, 200,
200, 200, 200, 200, 200}, global_init_buildings = {21, 200, 200, 200,
200, 200, 200, 200, 200, 200}, killstack = true}, incite_cost = {
improvement_factor = 1, unit_factor = 2, total_factor = 100},
demography = "NASRLPEMOqrb\0\0\0", allow_take = "H1A1h1a1Oo\0\0\0\0\0",
save_options = {save_random = true, save_players = true, save_known = true,
save_starts = true, save_private_map = true}, trireme_loss_chance = {50,
25, 5, 0, 50, 50, 50, 50, 50, 50}, work_veteran_chance = {5, 3, 1, 0, 0,
0, 0, 0, 0, 0}, veteran_chance = {50, 33, 20, 0, 0, 0, 0, 0, 0, 0},
revolution_length = 0}
(gdb)
- [Freeciv-Dev] (PR#11372) pubserver crash in is_allowed_city_name,
Jason Short <=
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