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[Freeciv-Dev] Re: (PR#11309) track how many cities cover a tile
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[Freeciv-Dev] Re: (PR#11309) track how many cities cover a tile

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#11309) track how many cities cover a tile
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Thu, 2 Dec 2004 16:17:17 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=11309 >

On Thu, 2 Dec 2004, Jason Short wrote:
> It is sent to the client as part of the *city* packet - this makes the
> client easier since a city packet will generate a city refresh and
> agents update, but I'm not sure about the server bits since when a city
> is built we need to resent city packets for all cities with overlapping
> citymaps.This is a problem.

Your code is very similar to the citymap code I wrote a while ago, in
common/aicore/citymap.c|h. It tracks tile "crowdedness" for the AIs. Just
FYI.

  - Per





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