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December 2004: [Freeciv-Dev] (PR#11292) Locks on Tax Rate dialog should be remembered b |
[Freeciv-Dev] (PR#11292) Locks on Tax Rate dialog should be remembered b[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://rt.freeciv.org/Ticket/Display.html?id=11292 > Locks on Tax Rate dialog should be remembered between governments. The lock on the tax rates dialog are not respected when governments change. When this happens, it appears that there is an automatic rule to maximize science, taxes, and luxuries in that order.However, when I set a lock, I often want that remembered since I am doing this for a purpose. For instance, when I am keeping my population happy by setting the luxuries high I have set locks on the luxury percentage in the Tax Rates window. However, when I switch to a Republic, the numbers change and my cities go into revolt. I then discover that the lock on the percentage has been removed and the game has reset ALL of these items instead of respecting the one I have set. Reproduction: 1. Launch Freeciv 2.0 Beta 4 2. Set the tax rate to 10 luxury, 50 taxes, 40 science 3. Set a lock on the luxury rate. 4. Proceed playing the game until the Republic, (or another form of government) is discovered. 5. Examine the tax rates. ===>>> Notice they have all changed in accordance with maximizing science, then taxes, and the luxury rate has been reduced to zero. Expected Results: Once I place a lock on one rate, that rate should be respected, then maximization should proceed in the order of science, taxes, and luxuries. In this case where I have discovered the Republic, the luxuries should have remained at 10%, then science should be maxed at 80%, with only 10% going to taxes. Impact: Annoying. The tax rates feels like a preference setting and not to have them respected is surprising. If I miss the text in the output or message window, the next signal I'll have is when I realize I'm falling short of a monetary goal or cities begin revolting (due to the change in rates). This can spoil a game, forcing the user to want to go back to a previously saved state if possible.Locks on Tax Rate dialog should be remembered between governments. The lock on the tax rates dialog are not respected when governments change. When this happens, it appears that there is an automatic rule to maximize science, taxes, and luxuries in that order.However, when I set a lock, I often want that remembered since I am doing this for a purpose. For instance, when I am keeping my population happy by setting the luxuries high I have set locks on the luxury percentage in the Tax Rates window. However, when I switch to a Republic, the numbers change and my cities go into revolt. I then discover that the lock on the percentage has been removed and the game has reset ALL of these items instead of respecting the one I have set. Reproduction: 1. Launch Freeciv 2.0 Beta 4 2. Set the tax rate to 10 luxury, 50 taxes, 40 science 3. Set a lock on the luxury rate. 4. Proceed playing the game until the Republic, (or another form of government) is discovered. 5. Examine the tax rates. ===>>> Notice they have all changed in accordance with maximizing science, then taxes, and the luxury rate has been reduced to zero. Expected Results: Once I place a lock on one rate, that rate should be respected, then maximization should proceed in the order of science, taxes, and luxuries. In this case where I have discovered the Republic, the luxuries should have remained at 10%, then science should be maxed at 80%, with only 10% going to taxes. Impact: Annoying. The tax rates feels like a preference setting and not to have them respected is surprising. If I miss the text in the output or message window, the next signal I'll have is when I realize I'm falling short of a monetary goal or cities begin revolting (due to the change in rates). This can spoil a game, forcing the user to want to go back to a previously saved state if possible.
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