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[Freeciv-Dev] (PR#11222) RFC: design for scoring
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[Freeciv-Dev] (PR#11222) RFC: design for scoring

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Subject: [Freeciv-Dev] (PR#11222) RFC: design for scoring
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 27 Nov 2004 11:52:29 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=11222 >

What should happen is that score data should be calculated once per 
turn, at the start of the turn, and saved in the savegame.  Score data 
should not be part of the player struct but should be its own module 
(and in particular, should be hidden from the AI so that AI programmers 
aren't tempted to use it).  Score data should be sent in raw form to the 
client and the client should assemble its own demographics report 
(basically similar to the endgame report).  However it should still be a 
server option what data is in the demographics report (i.e., what data 
is actually sent to the client) since although this is a nice feature it 
does reveal information about the enemy.

Score data may also be tracked from turn to turn so that scores from ALL 
turns are saved.  This will allow the pretty graphics generated by 
pubserver to be built into the game.

None of this should be particularly difficult.  But there is a lot of 
code that needs to be changed.  Patches for any of it are welcome.

jason





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