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[Freeciv-Dev] (PR#11201) AI handles tech_cost_style != 0 badly
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[Freeciv-Dev] (PR#11201) AI handles tech_cost_style != 0 badly

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Subject: [Freeciv-Dev] (PR#11201) AI handles tech_cost_style != 0 badly
From: "Marko Lindqvist" <marko.lindqvist@xxxxxxxxxxx>
Date: Thu, 25 Nov 2004 16:04:44 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=11201 >


  In many places AI code still assumes that tech cost is relative to 
num_unknown_techs_for_goal(). This seems to be major problem when 
combined with high researchcost setting. AI starts research that will 
take very long time when equally important low level techs are available.


  - Caz





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