[Freeciv-Dev] (PR#11201) AI handles tech_cost_style != 0 badly
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=11201 >
In many places AI code still assumes that tech cost is relative to
num_unknown_techs_for_goal(). This seems to be major problem when
combined with high researchcost setting. AI starts research that will
take very long time when equally important low level techs are available.
- Caz
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Marko Lindqvist <=
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