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[Freeciv-Dev] Re: (PR#11191) CMA GUI in city dialog broken
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[Freeciv-Dev] Re: (PR#11191) CMA GUI in city dialog broken

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To: chrisk@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#11191) CMA GUI in city dialog broken
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 25 Nov 2004 07:59:33 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=11191 >

Christian Knoke wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=11191 >
> 
> 25 NOV 2004 S2 GTK2
> 
> As a result of an insufficient fix of
> http://rt.freeciv.org/Ticket/Display.html?id=9667 the CMA GUI is broken.
> 
> When I open city dialog, cma tab, and want to activate a cma preset, I have
> to do:
> 
> 1. Double click on a preset name
> 2. Click Activate button
> 
> Not only this is hard work, but most users won't see what is needed.
> 
> In general, I think the interface can be much improved; but for a quick fix,
> I suggest the following behaviour (re)installed:
> 
> - single click on a preset name sets the sliders accordingly (does not
>   activate)
> 
> - Activate and Deactivate as usual
> 
> When opening city dialog cma tab,
> 
> - and the city is under CMA control given by a preset name, that preset name
>   is selected in the preset list.
> 
> - if the city is uncontrolled or controlled not by a preset, no preset name
>   is selected in the preset list.

I agree with all of this.

-jason





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