[Freeciv-Dev] (PR#11008) Freeciv 2.0.0 beta 3 crash
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Subject: |
[Freeciv-Dev] (PR#11008) Freeciv 2.0.0 beta 3 crash |
From: |
"Ed Earl Ross" <edearl@xxxxxxxxxxx> |
Date: |
Sat, 13 Nov 2004 16:06:44 -0800 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=11008 >
Playing AI-AI-AI no human.
Started server with the following command:
civserver -r civ.serv
Where civ.serv contains the following:
set startunits ccccxxxx
set huts 0
set barbarians 0
set gen 3
set aifill 3
set startpos 3
set steepness 27
set dispersion 5
set topology 3
set startpos 4
set size 5
hard
Server issued the following messages.
> Game saved as civgame+1985.sav.gz
> Segmentation fault (core dumped)
Backtrace:
#0 map_distance_vector (dx=0xbfefc500, dy=0xbfefc504, tile0=0xa8f1b98,
tile1=0x65726168) at map.c:1541
#1 0x080a2a59 in real_map_distance (tile0=0xbf2d4928, tile1=0x65726168)
at map.c:649
#2 0x080a3d35 in is_tiles_adjacent (tile0=0xbf2d4928, tile1=0x65726168)
at map.c:1277
#3 0x080ed123 in ai_hunter_manage (pplayer=0x81c6950, punit=0xa8f1b98)
at aihunt.c:468
#4 0x080f3ac6 in ai_manage_military (pplayer=0x81c6950, punit=0xa8f1b98)
at aiunit.c:2063
#5 0x080f4092 in ai_manage_units (pplayer=0x81c6950) at aiunit.c:2203
#6 0x0804e319 in ai_start_turn () at srv_main.c:465
#7 0x0804e3d9 in begin_phase (is_new_phase=true) at srv_main.c:538
#8 0x0804faec in main_loop () at srv_main.c:1528
#9 0x0804fcaf in srv_main () at srv_main.c:1647
#10 0x0804a444 in main (argc=3, argv=0xbfefcf44) at civserver.c:170
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