[Freeciv-Dev] (PR#10977) autosettlers or unit roles bug
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Subject: |
[Freeciv-Dev] (PR#10977) autosettlers or unit roles bug |
From: |
"Mateusz Stefek" <mstefek@xxxxxxxxx> |
Date: |
Thu, 11 Nov 2004 06:36:08 -0800 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10977 >
Last thing I remember before pressing turn done was that I manually
moved a settler from caravel. I was in AI mode
Can't reproduce, but the server was run via gdb that time
gdb:
Program received signal SIGSEGV, Segmentation fault.
0x080b471f in base_city_map_to_map (city_tile=0x0, city_map_x=2,
city_map_y=2)
at city.c:107
107 x = city_tile->x + city_map_x - CITY_MAP_SIZE / 2;
(gdb) back
#0 0x080b471f in base_city_map_to_map (city_tile=0x0, city_map_x=2,
city_map_y=2) at city.c:107
#1 0x08134961 in citymap_turn_init (pplayer=0x820a8b0) at citymap.c:82
#2 0x080a39de in auto_settlers_player (pplayer=0x820a8b0) at
settlers.c:1279
#3 0x0804fbf3 in end_phase () at srv_main.c:577
#4 0x080519e2 in main_loop () at srv_main.c:1571
#5 0x080522b0 in srv_loop () at srv_main.c:1882
#6 0x08051bce in srv_main () at srv_main.c:1648
#7 0x0804a944 in main (argc=1, argv=0xbffff774) at civserver.c:170
(gdb)
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