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[Freeciv-Dev] (PR#10975) LAN detection port not bound to IF address
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[Freeciv-Dev] (PR#10975) LAN detection port not bound to IF address

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Subject: [Freeciv-Dev] (PR#10975) LAN detection port not bound to IF address
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Thu, 11 Nov 2004 03:40:41 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10975 >


Sorry, I'd had to split this up and use a better subject.


On Tue, Nov 09, 2004 at 02:48:39PM -0800, Christian Knoke wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10958 >
> 
> 
> CVS 09 NOV 2004 S2 GTK2

> When I use --bind option, the udp connection for LAN detection isn't bind to
> that given address, too.

This is for security, if you have LAN access and direct Internet Access on
the same machine, civserver should not answer outside calls on 4555/4556 if
you play a LAN game.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.





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