[Freeciv-Dev] (PR#10685) Revolution doesn't end
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=10685 >
> [bruce@xxxxxxxxx - Fri Oct 22 22:11:56 2004]:
>
> Hi,
>
> Searched the bug database but didn't find this one: If you start a
> revolution by just choosing 'revolution' rather than picking a new
> government, you get the message 'revolution ended' every turn, but no
> popup to choose the new government, so you just stay in anarchy.
This patch improves the behavior.
jason
? a.out
? foo.c
? freeciv-2.0.0-beta3.tar.gz
Index: client/packhand.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/packhand.c,v
retrieving revision 1.408.2.6
diff -u -r1.408.2.6 packhand.c
--- client/packhand.c 4 Nov 2004 20:57:49 -0000 1.408.2.6
+++ client/packhand.c 8 Nov 2004 17:44:55 -0000
@@ -1583,7 +1583,9 @@
&& pplayer->government == game.government_when_anarchy
&& (!game.player_ptr->ai.control || ai_popup_windows)
&& can_client_change_view()) {
- create_event(NULL, E_REVOLT_DONE, _("Game: Revolution finished"));
+ create_event(NULL, E_REVOLT_DONE,
+ _("You should choose a new government from the "
+ "government menu."));
}
update_players_dialog();
Index: server/plrhand.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/plrhand.c,v
retrieving revision 1.330.2.6
diff -u -r1.330.2.6 plrhand.c
--- server/plrhand.c 4 Nov 2004 17:39:14 -0000 1.330.2.6
+++ server/plrhand.c 8 Nov 2004 17:44:58 -0000
@@ -871,10 +871,11 @@
"Revolution finished for %s. Government is %s. Revofin %d (%d).",
pplayer->name, get_government_name(government),
pplayer->revolution_finishes, game.turn);
- notify_player(pplayer, _("Game: %s now governs the %s as a %s."),
- pplayer->name,
- get_nation_name_plural(pplayer->nation),
- get_government_name(government));
+ notify_player_ex(pplayer, NULL, E_REVOLT_DONE,
+ _("Game: %s now governs the %s as a %s."),
+ pplayer->name,
+ get_nation_name_plural(pplayer->nation),
+ get_government_name(government));
gamelog(GAMELOG_GOVERNMENT, _("%s form a %s"),
get_nation_name_plural(pplayer->nation),
get_government_name(government));
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