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[Freeciv-Dev] (PR#10933) select() crash in server
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[Freeciv-Dev] (PR#10933) select() crash in server

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To: undisclosed-recipients: ;
Subject: [Freeciv-Dev] (PR#10933) select() crash in server
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 7 Nov 2004 09:39:14 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10933 >

Maybe caused by memory corruption?

-------- Original Message --------
Subject: [Freeciv-Dev] civserver crashed: 
http://pubserver.freeciv.org/games/344389
Date: Sat, 6 Nov 2004 17:51:18 -0800
From: freeciv@xxxxxxxxxxxxxxxxxxxxx
To: freeciv-dev@xxxxxxxxxxx




# examining core.7769 in /games/344389/. ...
# using $FREECIV_PATH 
:/home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-10-24_10.00+/share/freeciv
# running: (echo bt; echo set height 16384; echo p game; echo quit; exec yes 
'') | gdb  
/home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-10-24_10.00+/share/freeciv/../../bin/civserver
 core.7769
GNU gdb Red Hat Linux (5.2-2)
Copyright 2002 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type "show copying" to see the conditions.
There is absolutely no warranty for GDB.  Type "show warranty" for details.
This GDB was configured as "i386-redhat-linux"...
Core was generated by 
`/home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-10-24_10.00+/share/freeciv/'.
Program terminated with signal 11, Segmentation fault.
Reading symbols from /lib/libm.so.6...done.
Loaded symbols for /lib/libm.so.6
Reading symbols from /usr/lib/libz.so.1...done.
Loaded symbols for /usr/lib/libz.so.1
Reading symbols from /lib/libc.so.6...done.
Loaded symbols for /lib/libc.so.6
Reading symbols from /lib/ld-linux.so.2...done.
Loaded symbols for /lib/ld-linux.so.2
Reading symbols from /lib/libnss_files.so.2...done.
Loaded symbols for /lib/libnss_files.so.2
Reading symbols from /lib/libnss_nisplus.so.2...done.
Loaded symbols for /lib/libnss_nisplus.so.2
Reading symbols from /lib/libnsl.so.1...done.
Loaded symbols for /lib/libnsl.so.1
Reading symbols from /lib/libnss_dns.so.2...done.
Loaded symbols for /lib/libnss_dns.so.2
Reading symbols from /lib/libresolv.so.2...done.
Loaded symbols for /lib/libresolv.so.2
#0  0x4012343e in select () from /lib/libc.so.6
(gdb) #0  0x4012343e in select () from /lib/libc.so.6
#1  0x00016c00 in ?? ()
#2  0x0804f855 in srv_loop () at srv_main.c:1689
#3  0x0804f781 in srv_main () at srv_main.c:1647
#4  0x0804a604 in main (argc=11, argv=0xbfffdf84) at civserver.c:170
#5  0x400641c4 in __libc_start_main () from /lib/libc.so.6
(gdb) (gdb) $1 = {is_new_game = true, version = 0, 
  id = "eQDT2kGemiYfDG8Brnfj2oSesv71xPXi", civstyle = 2, gold = 50, 
  start_units = "ccx", '\0' <repeats 12 times>, dispersion = 0, tech = 0, 
  skill_level = 3, timeout = 0, timeoutint = 0, timeoutinc = 0, 
  timeoutincmult = 1, timeoutintinc = 0, timeoutcounter = 1, tcptimeout = 10, 
  netwait = 4, last_ping = 1099792201, pingtimeout = 60, pingtime = 20, 
  turn_start = 1099792216, end_year = 2000, year = -4000, turn = 0, 
  researchcost = 20, diplcost = 0, freecost = 0, conquercost = 0, 
  diplchance = 80, cityfactor = 14, citymindist = 0, civilwarsize = 10, 
  contactturns = 20, rapturedelay = 1, min_players = 1, max_players = 30, 
  nplayers = 0, aifill = 0, notradesize = 0, fulltradesize = 1, 
  barbarianrate = 2, onsetbarbarian = -2000, nbarbarians = 0, 
  occupychance = 0, unhappysize = 4, angrycitizen = true, startmessage = 0x0, 
  player_idx = 0, player_ptr = 0x81edd50, players = {{player_no = 0, 
      name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, target_government = 4, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 1, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 16, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 27 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 12, content = 48, unhappy = 9, angry = 0, taxmen = 2, 
        scientists = 1, elvis = 14, wonders = 3, techs = 42, techout = 147, 
        landarea = 566000, settledarea = 186000, population = 1860, 
        cities = 30, units = 32, pollution = 0, literacy = 0, bnp = 198, 
        mfg = 85, spaceship = 0}, economic = {gold = 188, tax = 0, 
        science = 100, luxury = 0}, research = {bulbs_last_turn = 147, 
        bulbs_researched = 300, techs_researched = 42, researching = 50, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\002\210@P\0\020\004\0\022\200\001", '\0' <repeats 13 
times>}, num_required_techs = 12, bulbs_required = 25315}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\b\0\0\0\0\0\0\0\0\200", '\0' <repeats 14 times>}, 
            num_required_techs = 2, bulbs_required = 4152}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "@\210@\020\0\0\004\0\020\0\001", '\0' <repeats 13 times>}, 
num_required_techs = 8, bulbs_required = 13161}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\002", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\0\0\0\004", '\0' <repeats 17 times>}, 
            num_required_techs = 2, bulbs_required = 1055}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\0 \0\0@\0\0\0\200", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 594}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "BÈ@P\0\020$\0\022\200\001", '\0' <repeats 13 times>}, 
            num_required_techs = 15, bulbs_required = 37049}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\210@\020\0\0\004\0\020\0\001", '\0' <repeats 13 
times>}, num_required_techs = 7, bulbs_required = 10042}, {state = 
TECH_REACHABLE, 
            required_techs = {vec = "\0\0\001", '\0' <repeats 21 times>}, 
            num_required_techs = 1, bulbs_required = 1895}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\210B\021\0\020\025\0\020\200\001", '\0' <repeats 13 
times>}, num_required_techs = 14, bulbs_required = 31793}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0@", '\0' <repeats 21 times>}, num_required_techs = 1, 
            bulbs_required = 700}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0@\001\0\0\0\0\0\0\001", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 5299}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\001\b", '\0' <repeats 20 times>}, 
            num_required_techs = 2, bulbs_required = 3965}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\020\0\0\004", '\0' <repeats 17 times>}, 
            num_required_techs = 3, bulbs_required = 2305}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0 \0\0@\0\0\0\200", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 324}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\210@P\0\0\004\0\020\0\001", '\0' <repeats 13 times>}, 
            num_required_techs = 8, bulbs_required = 12861}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "@\210@\021\001\002\005\f\020@\001", '\0' <repeats 13 
times>}, num_required_techs = 15, bulbs_required = 38100}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\0@\0\002\0\004\0\0\0\001", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 5435}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\001\0\004\0\0\0\0\200", '\0' <repeats 14 times>}, 
            num_required_techs = 3, bulbs_required = 6623}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "@\210A\020\004\001\005\0\020\200\001", '\0' <repeats 13 
times>}, num_required_techs = 13, bulbs_required = 27309}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "@\210@\021\0\002\005\f\020\0\001", '\0' <repeats 13 
times>}, num_required_techs = 13, bulbs_required = 30054}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\020\0\0\0\200", '\0' <repeats 14 times>}, 
            num_required_techs = 2, bulbs_required = 4929}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "@\210@\020\0\0\005\0\020\0\001", '\0' <repeats 13 times>}, 
num_required_techs = 9, bulbs_required = 16383}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\004", '\0' <repeats 17 times>}, 
            num_required_techs = 1, bulbs_required = 415}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0@\001\0\020\020\0\0\200\001", '\0' <repeats 13 
times>}, num_required_techs = 6, bulbs_required = 13763}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "@\210@\020\0\0$\0\020\200\001", '\0' <repeats 13 times>}, 
            num_required_techs = 10, bulbs_required = 18939}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0@", '\0' <repeats 17 times>}, 
            num_required_techs = 1, bulbs_required = 111}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\200", '\0' <repeats 17 times>}, 
            num_required_techs = 1, bulbs_required = 364}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "@\210@\020\0\0\005\004\020\0\001", '\0' <repeats 13 
times>}, num_required_techs = 10, bulbs_required = 19918}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "@\210@\021\0\0\005\f\020\0\001", '\0' <repeats 13 times>}, 
num_required_techs = 12, bulbs_required = 26196}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "B\210BQ\0\020\025@\222\204\001", '\0' <repeats 13 times>}, 
num_required_techs = 20, bulbs_required = 57028}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\210@P\0\0\004\0\022\0\001", '\0' <repeats 13 times>}, 
            num_required_techs = 9, bulbs_required = 16083}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "@\210@\020\0\0\005\0\030\0\001", '\0' <repeats 13 times>}, 
num_required_techs = 10, bulbs_required = 19813}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\b@\0\0\0\004\0\020\0\001", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 6167}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\004\0 \001", '\0' <repeats 14 times>}, 
            num_required_techs = 3, bulbs_required = 3160}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\210B\021\0\0205\0P\200\001", '\0' <repeats 13 times>}, 
            num_required_techs = 16, bulbs_required = 40408}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\002\210@Q\0\020\004\0\222\200\001", '\0' <repeats 13 
times>}, num_required_techs = 14, bulbs_required = 32375}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\0\0\0\0\0\004\0\0\001", '\0' <repeats 14 times>}, 
            num_required_techs = 2, bulbs_required = 1178}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "B\210BQ\0\020\025\0\222\204\001", '\0' <repeats 13 
times>}, num_required_techs = 19, bulbs_required = 51788}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "@\210B\021\0\0225\fPÈ\001", '\0' <repeats 13 times>}, 
            num_required_techs = 21, bulbs_required = 61002}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "@\210@\021\0\002\005\f\020@\001", '\0' <repeats 13 
times>}, num_required_techs = 14, bulbs_required = 34022}, {state = 
TECH_REACHABLE, 
            required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\200", '\0' <repeats 14 times>}, 
            num_required_techs = 1, bulbs_required = 1810}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0@\0\0\0\0\0\0\0\001", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 2770}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0 \0\0À\0\0\0\210", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 1268}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0\200", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {1, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0}}, 
      spaceship = {structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 182, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
          1 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 1, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 2, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 16, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_NO_CONTACT, turns_left = 16, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 28 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 40, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 7, techout = 0, 
        landarea = 117000, settledarea = 112000, population = 750, 
        cities = 16, units = 80, pollution = 0, literacy = 0, bnp = 0, 
        mfg = 28, spaceship = 0}, economic = {gold = 2, tax = 0, 
        science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 68, techs_researched = 7, researching = 43, 
        changed_from = -1, bulbs_researched_before = 18, inventions = {{
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\222\235ürø¼N3\027²w", '\0' <repeats 13 times>}, 
            num_required_techs = 50, bulbs_required = 44133}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\230\024<\"Ø\214J\023\001\202f", '\0' <repeats 13 times>}, 
num_required_techs = 31, bulbs_required = 12652}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\020\004\0\0\0\200\002\001", '\0' <repeats 16 times>}, 
            num_required_techs = 5, bulbs_required = 372}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "0\004\0\0\0\210\0023\001\002P", '\0' <repeats 13 times>}, 
            num_required_techs = 14, bulbs_required = 3452}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\215Ø\022ø¨\0163\0252g", '\0' <repeats 13 times>}, 
            num_required_techs = 39, bulbs_required = 27881}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0\020\0\0\b\0\0\0\0\"", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 770}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\030\0\200\200", '\0' <repeats 18 times>}, 
            num_required_techs = 5, bulbs_required = 496}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\004", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\f\020\0\0\210\006\021\0\0`", '\0' <repeats 13 times>}, 
            num_required_techs = 11, bulbs_required = 2140}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\024\0 \020\0@", '\0' <repeats 17 times>}, 
            num_required_techs = 5, bulbs_required = 622}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ÒÝürø¼n3\027²w", '\0' <repeats 13 times>}, 
            num_required_techs = 53, bulbs_required = 55867}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\215X\022ø\210\0063\025\022g", '\0' <repeats 13 
times>}, num_required_techs = 34, bulbs_required = 18918}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\220\005\031\002ð\210\0023\005\022&", '\0' <repeats 13 
times>}, num_required_techs = 26, bulbs_required = 9767}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "Ð\235þ3ø¼_3\025²g", '\0' <repeats 13 times>}, 
            num_required_techs = 51, bulbs_required = 50143}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\004<\002Ø\210\n\021\0\0f", '\0' <repeats 13 times>}, 
            num_required_techs = 21, bulbs_required = 6284}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\030\0\0\200", '\0' <repeats 18 times>}, 
            num_required_techs = 3, bulbs_required = 190}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\020", '\0' <repeats 21 times>}, 
            num_required_techs = 1, bulbs_required = 51}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\08\002P\210\0\0\0\0&", '\0' <repeats 13 times>}, 
            num_required_techs = 12, bulbs_required = 2382}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\004P\0\0\210\002\021\0\0b", '\0' <repeats 13 times>}, 
num_required_techs = 12, bulbs_required = 2247}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\020\004\230\002ب\n3\001\002D", '\0' <repeats 13 times>}, 
num_required_techs = 23, bulbs_required = 7313}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\220\005Ø\003ø¨\n3\005\022g", '\0' <repeats 13 times>}, 
            num_required_techs = 33, bulbs_required = 17677}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\030\002\020\200\0\0\0\0\004", '\0' <repeats 13 
times>}, num_required_techs = 6, bulbs_required = 495}, {state = TECH_UNKNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 1, bulbs_required = 20}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\0059\nð\210\0023\005\022&", '\0' <repeats 13 times>}, 
num_required_techs = 28, bulbs_required = 12537}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\f\030\022Ø\210\006\021\0\0d", '\0' <repeats 13 times>}, 
num_required_techs = 19, bulbs_required = 4994}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\004\0 \0\0@", '\0' <repeats 17 times>}, 
            num_required_techs = 3, bulbs_required = 324}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\215XRø\210\0063\025\022w", '\0' <repeats 13 times>}, 
            num_required_techs = 36, bulbs_required = 22205}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ð\215Ø\023ùª\017?\025rw", '\0' <repeats 13 times>}, 
            num_required_techs = 48, bulbs_required = 54116}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\005X\002ò\210\0063\005\022g", '\0' <repeats 13 
times>}, num_required_techs = 30, bulbs_required = 13671}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\220\025=\"ü\214J3\005\222f", '\0' <repeats 13 times>}, 
            num_required_techs = 37, bulbs_required = 20160}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\030\002Ø\210\0\0\0\0\004", '\0' <repeats 13 times>}, 
            num_required_techs = 10, bulbs_required = 1794}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\020", '\0' <repeats 19 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\005\030\002ð\210\002#\005\022&", '\0' <repeats 13 
times>}, num_required_techs = 24, bulbs_required = 7646}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\0\030\002P\210\0\0\0\0\004", '\0' <repeats 13 times>}, 
            num_required_techs = 8, bulbs_required = 1074}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\200", '\0' <repeats 19 times>}, 
            num_required_techs = 1, bulbs_required = 80}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\235ý2ü­O3\025²g", '\0' <repeats 13 times>}, 
            num_required_techs = 50, bulbs_required = 45659}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\215Ø\023øª\017?\0252w", '\0' <repeats 13 times>}, 
            num_required_techs = 46, bulbs_required = 46070}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\024\030\"Ø\214@\0\0\0\004", '\0' <repeats 13 times>}, 
            num_required_techs = 15, bulbs_required = 3350}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\b", '\0' <repeats 18 times>}, 
            num_required_techs = 1, bulbs_required = 111}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\025¼\"ø¼J3\005²f", '\0' <repeats 13 times>}, 
            num_required_techs = 39, bulbs_required = 23279}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\004\0\0\200¨\002#\001\002", '\0' <repeats 14 times>}, 
num_required_techs = 12, bulbs_required = 2474}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\200", '\0' <repeats 18 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\215Ø\022ø¨\0173\0252g", '\0' <repeats 13 times>}, 
            num_required_techs = 40, bulbs_required = 31103}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\200\002", '\0' <repeats 17 times>}, 
            num_required_techs = 2, bulbs_required = 108}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\004\020\0\0\b\004\021\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 7, bulbs_required = 1028}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\004\030\002Ø\210\n\021\0\0D", '\0' <repeats 13 times>}, 
num_required_techs = 16, bulbs_required = 3574}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\220\025ü#ø¼Z3\005²g", '\0' <repeats 13 times>}, 
            num_required_techs = 43, bulbs_required = 32113}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\235ü2ø¬n3\025²g", '\0' <repeats 13 times>}, 
            num_required_techs = 47, bulbs_required = 37289}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\004\0\0\0\0@", '\0' <repeats 17 times>}, 
            num_required_techs = 2, bulbs_required = 139}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\004\0\0\020\b\200\221", '\0' <repeats 16 times>}, 
            num_required_techs = 7, bulbs_required = 888}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\004\0\0\0\0\0\001", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 79}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\004\0\0\0\200\002\003\001\002", '\0' <repeats 14 
times>}, num_required_techs = 8, bulbs_required = 875}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "ð\215Ø\022ø¨\0177\0252w", '\0' <repeats 13 times>}, 
            num_required_techs = 43, bulbs_required = 35934}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\215Ø\023ø¨\017?\0252w", '\0' <repeats 13 times>}, 
            num_required_techs = 45, bulbs_required = 42212}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\004\0\0\0\b\0\021", '\0' <repeats 16 times>}, 
            num_required_techs = 4, bulbs_required = 416}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\004\0\0\0\210\002#\001\002", '\0' <repeats 14 
times>}, num_required_techs = 10, bulbs_required = 1566}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "Ò\235þsø¼_s\227¶w", '\0' <repeats 13 times>}, 
            num_required_techs = 58, bulbs_required = 75846}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\004\0\0\020\0\0\200", '\0' <repeats 16 times>}, 
            num_required_techs = 3, bulbs_required = 136}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\001", '\0' <repeats 15 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\215ØRø¨\0163\027\022w", '\0' <repeats 13 times>}, 
            num_required_techs = 40, bulbs_required = 28929}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\005\030\002Ð\210\002#\005\022\004", '\0' <repeats 13 
times>}, num_required_techs = 20, bulbs_required = 5312}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\215ø\022ø¨\0173\0352g", '\0' <repeats 13 times>}, 
            num_required_techs = 42, bulbs_required = 35233}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\rX\002ð\210\0063\025\022g", '\0' <repeats 13 times>}, 
num_required_techs = 31, bulbs_required = 14403}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\020\004\230\002ب\0163!\003d", '\0' <repeats 13 times>}, 
            num_required_techs = 27, bulbs_required = 10619}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\235þ3ø¼\1773U²g", '\0' <repeats 13 times>}, 
            num_required_techs = 53, bulbs_required = 58758}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\222\235üsø¼N3\227²w", '\0' <repeats 13 times>}, 
            num_required_techs = 52, bulbs_required = 51193}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\004\030\002\020\210\004\021\0\001$", '\0' <repeats 13 
times>}, num_required_techs = 13, bulbs_required = 2235}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\0\0\0\0\0\0\0\001\002", '\0' <repeats 14 times>}, 
            num_required_techs = 2, bulbs_required = 139}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ò\235þsø¼_3\227¶w", '\0' <repeats 13 times>}, 
            num_required_techs = 57, bulbs_required = 70606}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\235þ3ø¾\177?Uúw", '\0' <repeats 13 times>}, 
            num_required_techs = 60, bulbs_required = 80648}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\004\030\002P\210\002#\001\022\004", '\0' <repeats 13 
times>}, num_required_techs = 17, bulbs_required = 3604}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\005\230\002ø¨\n3\0052f", '\0' <repeats 13 times>}, 
            num_required_techs = 31, bulbs_required = 14720}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\215Ø\023øª\017?\025rw", '\0' <repeats 13 times>}, 
            num_required_techs = 47, bulbs_required = 50038}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\024<\"Ø\214J\021\0\200f", '\0' <repeats 13 times>}, 
            num_required_techs = 26, bulbs_required = 9622}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\005X\002ð\210\0023\005\022g", '\0' <repeats 13 
times>}, num_required_techs = 28, bulbs_required = 11006}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\0\0\0\0\b\0\0\0\0\002", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 257}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\020\0\0\0\0\0\004", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 79}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\004\0 \020\bÀ\221\0\0\b", '\0' <repeats 13 times>}, 
            num_required_techs = 10, bulbs_required = 1764}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\004\0\0\0\210\002\021\0\0P", '\0' <repeats 13 
times>}, num_required_techs = 9, bulbs_required = 1541}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\0\020\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 197}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\004\0\0\0\210\002\021\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 7, bulbs_required = 888}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 2, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0, 0, 0, 106862, 0, 0, 479536, 0, 0, 
          15118, 0, 0, 14544, 7800, 12658, 0, 0, 0, 102772, 0, 0, 0, 0, 95679, 
          0, 0, 0, 0, 10310, 126624, 0, 0, 0, 0, 35699, 171666, 2809, 11618, 
          0, 22706, 100200, 0, 53143, 0, 10443, 50999, 12500, 0, 0, 28620, 0, 
          14214, 0, 81620, 338268, 0, 0, 14969, 0, 0, 0, 0, 0, 0, 10310, 0, 0, 
          0, 0, 0, 33576, 71750, 0, 0, 0, 0, 148622, 120263, 0, 179362, 0, 
          503171, 29771, 0, 0, 792, 0, 10077, 0 <repeats 113 times>}, 
        handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, 
        science_cost = 100, warmth = 50, barbarian_type = NOT_A_BARBARIAN, 
        love = {487, 1, -240, -1000, 910, -96, 1 <repeats 26 times>}}, 
      was_created = false, is_connected = false, current_conn = 0x0, 
      connections = {list = {nelements = 0, head_link = 0x0, 
          tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 2, name = "noname\0l", '\0' <repeats 23 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, target_government = 2, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 183, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_NO_CONTACT, turns_left = 16, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 16, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 27 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 6, content = 52, unhappy = 6, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 8, wonders = 0, techs = 37, techout = 72, 
        landarea = 355000, settledarea = 201000, population = 1850, 
        cities = 19, units = 45, pollution = 0, literacy = 0, bnp = 79, 
        mfg = 135, spaceship = 0}, economic = {gold = 17, tax = 0, 
        science = 100, luxury = 0}, research = {bulbs_last_turn = 72, 
        bulbs_researched = 1070, techs_researched = 37, researching = 79, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\022\210ÀP 0\004 \022 \021", '\0' <repeats 13 times>}, 
            num_required_techs = 19, bulbs_required = 33087}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\b\0\0\0\0\0\0\0\0\200", '\0' <repeats 14 times>}, 
            num_required_techs = 2, bulbs_required = 4152}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\020", '\0' <repeats 23 times>}, num_required_techs = 1, 
            bulbs_required = 185}, {state = TECH_UNKNOWN, required_techs = {
              vec = "0\0\0\0\0\0\0 \0\0\020", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 2061}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\210À\020  \004 \020 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 13, bulbs_required = 20280}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\0\0\0\004", '\0' <repeats 17 times>}, 
            num_required_techs = 2, bulbs_required = 1055}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "RÈÀP 0$ \022 \021", '\0' <repeats 13 times>}, 
            num_required_techs = 22, bulbs_required = 44821}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\210@\020 \0\004\0\020\0\001", '\0' <repeats 13 times>}, 
num_required_techs = 8, bulbs_required = 11768}, {state = TECH_UNKNOWN, 
            required_techs = {vec = "\0\0\001\0 ", '\0' <repeats 19 times>}, 
            num_required_techs = 2, bulbs_required = 3621}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\210Â\021 0\025 \020 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 19, bulbs_required = 38912}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0@", '\0' <repeats 21 times>}, num_required_techs = 1, 
            bulbs_required = 700}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0\0 \0 ", '\0' <repeats 16 times>}, 
            num_required_techs = 3, bulbs_required = 3051}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0À\001  \0 \0\0\001", '\0' <repeats 13 times>}, 
            num_required_techs = 7, bulbs_required = 10076}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\001\b ", '\0' <repeats 19 times>}, 
            num_required_techs = 3, bulbs_required = 5691}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\020\0\0\004", '\0' <repeats 17 times>}, 
            num_required_techs = 3, bulbs_required = 2305}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\020\210@P \0\004\0\020\0\021", '\0' <repeats 13 times>}, 
            num_required_techs = 11, bulbs_required = 15240}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "p\210À\021!\"\005,\020`\021", '\0' <repeats 13 times>}, 
            num_required_techs = 23, bulbs_required = 46700}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0@\0\"\0\004\0\0\0\001", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 7161}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\001\0$\0\0\0\0\200", '\0' <repeats 14 times>}, 
            num_required_techs = 4, bulbs_required = 8349}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0 ", '\0' <repeats 19 times>}, 
            num_required_techs = 1, bulbs_required = 1726}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "@\210Á\020$!\005 \020 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 18, bulbs_required = 34428}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "p\210À\021 \"\005,\020 \021", '\0' <repeats 13 times>}, 
            num_required_techs = 21, bulbs_required = 38654}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0 0\0 \0 ", '\0' <repeats 14 times>}, 
            num_required_techs = 7, bulbs_required = 12048}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0 \0 ", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 1408}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "@\210À\020  \005 \020 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 14, bulbs_required = 23502}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\004", '\0' <repeats 17 times>}, 
            num_required_techs = 1, bulbs_required = 415}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0À\001 0\020 \0 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 11, bulbs_required = 20882}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\210À\020  $ \020 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 15, bulbs_required = 26058}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\200\200", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 444}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "p\210À\020  \005$\020 \021", '\0' <repeats 13 times>}, 
            num_required_techs = 18, bulbs_required = 28518}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "p\210À\021  \005,\020 \021", '\0' <repeats 13 times>}, 
            num_required_techs = 20, bulbs_required = 34796}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0 ", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 580}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "R\210ÂQ 0\025`\222¤\021", '\0' <repeats 13 times>}, 
            num_required_techs = 27, bulbs_required = 64800}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\210ÀP  \004 \022\0\021", '\0' <repeats 13 times>}, 
            num_required_techs = 15, bulbs_required = 21513}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "@\210À\020  \005 \030 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 15, bulbs_required = 26932}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b@\0 \0\004\0\020\0\001", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 7893}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0\0 \004  \001", '\0' <repeats 14 times>}, 
            num_required_techs = 6, bulbs_required = 6211}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\210Â\021 05 P \001", '\0' <repeats 13 times>}, 
            num_required_techs = 21, bulbs_required = 47527}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\022\210ÀQ 0\004 \222 \021", '\0' <repeats 13 times>}, 
            num_required_techs = 21, bulbs_required = 40147}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\004\0\0\001", '\0' <repeats 14 times>}, 
            num_required_techs = 2, bulbs_required = 1178}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\002", '\0' <repeats 14 times>}, 
            num_required_techs = 1, bulbs_required = 111}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "R\210ÂQ 0\025 \222¤\021", '\0' <repeats 13 times>}, 
            num_required_techs = 26, bulbs_required = 59560}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "p\210Â\021 25,Pè\021", '\0' <repeats 13 times>}, 
            num_required_techs = 29, bulbs_required = 69602}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0  \0 \0 ", '\0' <repeats 14 times>}, 
            num_required_techs = 5, bulbs_required = 7119}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "p\210À\021 \"\005,\020`\021", '\0' <repeats 13 times>}, 
            num_required_techs = 22, bulbs_required = 42622}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\200", '\0' <repeats 14 times>}, 
            num_required_techs = 1, bulbs_required = 1810}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0@\0 \0\0\0\0\0\001", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 4496}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\200\200\0\0\b", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 1024}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 653}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {1, 0, 1, 1, 1, 1, 0, 1, 0, 0, 0, 1, 0}}, 
      spaceship = {structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 10, maxbuycost = 81, 
        est_upkeep = 0, tech_want = {0, 0, 0, 122534, 0, 0, 27246, 0, 0, 9490, 
          0, 0, 61943, 12900, 7757, 0, 212, 0, 122512, 0, 0, 0, 0, 5691, 0, 0, 
          0, 0, 108636, 53815, 0, 0, 0, 0, 22620, 158062, 565, 672, 0, 17582, 
          58677, 0, 112726, 0, 125799, 3586, 38500, 0, 0, 35089, 0, 308634, 0, 
          48554, 17905, 0, 0, 814, 0, 0, 0, 0, 0, 0, 5292, 0, 0, 0, 0, 0, 
          19745, 3949, 0, 0, 0, 0, 9228, 6946, 0, 481982, 4033, 104515, 16744, 
          0, 0, 28817, 0, 5622, 0 <repeats 113 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 100, 
        warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {52, -240, 1, 
          48, -997, -77, 1 <repeats 26 times>}}, was_created = false, 
      is_connected = false, current_conn = 0x0, connections = {list = {
          nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 3, name = "noname\0arradellas", '\0' <repeats 14 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, target_government = 2, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 183, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_NO_CONTACT, turns_left = 16, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 16, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 27 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 2, content = 60, unhappy = 2, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 2, wonders = 0, techs = 35, techout = 74, 
        landarea = 285000, settledarea = 190000, population = 1420, 
        cities = 22, units = 105, pollution = 0, literacy = 0, bnp = 80, 
        mfg = 87, spaceship = 0}, economic = {gold = 16, tax = 0, 
        science = 100, luxury = 0}, research = {bulbs_last_turn = 74, 
        bulbs_researched = 769, techs_researched = 35, researching = 18, 
        changed_from = -1, bulbs_researched_before = 138, inventions = {{
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\002\211ÄP 0\004 \026°\021", '\0' <repeats 13 times>}, 
            num_required_techs = 22, bulbs_required = 37035}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\b\0\004\0\0\0\0\0\0\200", '\0' <repeats 14 times>}, 
            num_required_techs = 3, bulbs_required = 5554}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = " \0\0\0\0\0\0 \0\0\020", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 1876}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\211À\020  \004 \0240\001", '\0' <repeats 13 times>}, 
            num_required_techs = 16, bulbs_required = 23011}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\001", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 226}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\0\0\0\004", '\0' <repeats 17 times>}, 
            num_required_techs = 2, bulbs_required = 1055}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "BÉÄP 0$ \026°\021", '\0' <repeats 13 times>}, 
            num_required_techs = 25, bulbs_required = 48769}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\211@\020 \0\004 \024\020\001", '\0' <repeats 13 
times>}, num_required_techs = 12, bulbs_required = 15079}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\001\001\0 \0\0 \004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 6, bulbs_required = 6932}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\211Æ\021 0\025 \024°\001", '\0' <repeats 13 times>}, 
            num_required_techs = 23, bulbs_required = 43045}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\004", '\0' <repeats 21 times>}, 
            num_required_techs = 1, bulbs_required = 1402}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0@", '\0' <repeats 21 times>}, num_required_techs = 1, 
            bulbs_required = 700}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0\0 \0 ", '\0' <repeats 16 times>}, 
            num_required_techs = 3, bulbs_required = 3051}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001À\001  \0 \004\020\001", '\0' <repeats 13 times>}, 
            num_required_techs = 10, bulbs_required = 12807}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\001\b \0\0 \004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 7, bulbs_required = 9002}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\020\0\0\004", '\0' <repeats 17 times>}, 
            num_required_techs = 3, bulbs_required = 2305}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\211@P \0\004 \024\020\021", '\0' <repeats 13 times>}, 
            num_required_techs = 14, bulbs_required = 18366}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "`\211À\021!\"\005,\024p\021", '\0' <repeats 13 times>}, 
            num_required_techs = 25, bulbs_required = 49246}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001@\0\"\0\004 \004\020\001", '\0' <repeats 13 times>}, 
num_required_techs = 9, bulbs_required = 10472}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\001\005\0$\0\0 \004\220", '\0' <repeats 14 times>}, 
            num_required_techs = 9, bulbs_required = 13062}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\0\0 \0\0 \004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 5, bulbs_required = 5037}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "@\211Å\020$!\005 \024°\001", '\0' <repeats 13 times>}, 
            num_required_techs = 22, bulbs_required = 38561}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\211À\021 \"\005,\0240\021", '\0' <repeats 13 times>}, 
            num_required_techs = 23, bulbs_required = 41200}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\204\0 0\0 \004°", '\0' <repeats 14 times>}, 
            num_required_techs = 11, bulbs_required = 16181}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0 \0 ", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 1408}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "@\211À\020  \005 \0240\001", '\0' <repeats 13 times>}, 
            num_required_techs = 17, bulbs_required = 26233}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\004", '\0' <repeats 17 times>}, 
            num_required_techs = 1, bulbs_required = 415}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001Ä\001 0\020 \004°\001", '\0' <repeats 13 times>}, 
            num_required_techs = 15, bulbs_required = 25015}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\211Ä\020  $ \024°\001", '\0' <repeats 13 times>}, 
            num_required_techs = 19, bulbs_required = 30191}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\200\200", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 444}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "`\211À\020  \005$\0240\021", '\0' <repeats 13 times>}, 
            num_required_techs = 20, bulbs_required = 31064}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\211À\021  \005,\0240\021", '\0' <repeats 13 times>}, 
            num_required_techs = 22, bulbs_required = 37342}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0 ", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 580}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "B\211ÆQ 0\025`\226´\021", '\0' <repeats 13 times>}, 
            num_required_techs = 30, bulbs_required = 68748}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\211ÀP  \004 \026\020\021", '\0' <repeats 13 times>}, 
            num_required_techs = 17, bulbs_required = 24059}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\0\0\0\0\0 \004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 4, bulbs_required = 3311}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\211À\020  \005 \0340\001", '\0' <repeats 13 times>}, 
            num_required_techs = 18, bulbs_required = 29663}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\t@\0 \0\004 \024\020\001", '\0' <repeats 13 times>}, 
            num_required_techs = 10, bulbs_required = 11204}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0\0 \004  \001", '\0' <repeats 14 times>}, 
            num_required_techs = 6, bulbs_required = 6211}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\211Æ\021 05 T°\001", '\0' <repeats 13 times>}, 
            num_required_techs = 25, bulbs_required = 51660}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\002\211ÄQ 0\004 \226°\021", '\0' <repeats 13 times>}, 
            num_required_techs = 24, bulbs_required = 44095}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\004\0\0\001", '\0' <repeats 14 times>}, 
            num_required_techs = 2, bulbs_required = 1178}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "B\211ÆQ 0\025 \226´\021", '\0' <repeats 13 times>}, 
            num_required_techs = 29, bulbs_required = 63508}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\211Æ\021 25,Tø\021", '\0' <repeats 13 times>}, 
            num_required_techs = 32, bulbs_required = 73550}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\0 \0\020", '\0' <repeats 14 times>}, 
            num_required_techs = 2, bulbs_required = 1683}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\200\0  \0 \0040", '\0' <repeats 14 times>}, 
            num_required_techs = 8, bulbs_required = 9850}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\211À\021 \"\005,\024p\021", '\0' <repeats 13 times>}, 
            num_required_techs = 24, bulbs_required = 45168}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\004\0\0\0\0\0\0\200", '\0' <repeats 14 times>}, 
            num_required_techs = 2, bulbs_required = 3212}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001@\0 \0\0 \004\020\001", '\0' <repeats 13 times>}, 
            num_required_techs = 7, bulbs_required = 7807}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\200\200\0\0\b", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 1024}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 468}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 

            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0}}, 
      spaceship = {structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 11, maxbuycost = 60, 
        est_upkeep = 0, tech_want = {0, 0, 0, 736137, 0, 0, 123372, 0, 0, 0, 
          0, 0, 23575, 8250, 2542, 0, 0, 0, 981133, 0, 0, 0, 0, 27656, 0, 0, 
          0, 0, 55700, 11421, 0, 0, 0, 0, 312906, 59821, 0, 149027, 0, 16435, 
          27515, 0, 106841, 0, 353444, 166497, 11000, 0, 0, 19480, 0, 501839, 
          0, 80105, 36681, 0, 0, 23966, 0, 0, 0, 0, 0, 0, 10471, 0, 0, 0, 0, 
          0, 6627, 18354, 0, 0, 0, 0, 49079, 35135, 0, 1861065, 1442, 67737, 
          558, 0, 0, 60891, 0, 17280, 0 <repeats 113 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 100, 
        warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {47, -302, 957, 
          1, -1000, -100, 1 <repeats 26 times>}}, was_created = false, 
      is_connected = false, current_conn = 0x0, connections = {list = {
          nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 4, name = "noname\0vesque", '\0' <repeats 18 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, target_government = 2, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 183, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 16, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 16, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_NO_CONTACT, turns_left = 16, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 28 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 9, content = 69, unhappy = 3, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 16, wonders = 0, techs = 45, techout = 100, 
        landarea = 274000, settledarea = 240000, population = 2350, 
        cities = 27, units = 47, pollution = 0, literacy = 0, bnp = 114, 
        mfg = 181, spaceship = 0}, economic = {gold = 29, tax = 0, 
        science = 100, luxury = 0}, research = {bulbs_last_turn = 100, 
        bulbs_researched = 891, techs_researched = 45, researching = 23, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\002\210ÀP\0\020\004\0\022 \021", '\0' <repeats 13 
times>}, num_required_techs = 14, bulbs_required = 27958}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = " \0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 1296}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\210À\020\0\0\004\0\020 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 10, bulbs_required = 17146}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\0\0\0\004", '\0' <repeats 17 times>}, 
            num_required_techs = 2, bulbs_required = 1055}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "BÈÀP\0\020$\0\022 \021", '\0' <repeats 13 times>}, 
            num_required_techs = 17, bulbs_required = 39692}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\210@\020\0\0\004\0\020\0\001", '\0' <repeats 13 
times>}, num_required_techs = 7, bulbs_required = 10042}, {state = 
TECH_REACHABLE, 
            required_techs = {vec = "\0\0\001", '\0' <repeats 21 times>}, 
            num_required_techs = 1, bulbs_required = 1895}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\210Â\021\0\020\025\0\020 \001", '\0' <repeats 13 
times>}, num_required_techs = 15, bulbs_required = 33968}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0@", '\0' <repeats 21 times>}, num_required_techs = 1, 
            bulbs_required = 700}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\200", '\0' <repeats 21 times>}, 
            num_required_techs = 1, bulbs_required = 1643}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0À\001\0\0\0\0\0\0\001", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 6942}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\001\b", '\0' <repeats 20 times>}, 
            num_required_techs = 2, bulbs_required = 3965}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\020\0\0\004", '\0' <repeats 17 times>}, 
            num_required_techs = 3, bulbs_required = 2305}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\210@P\0\0\004\0\020\0\021", '\0' <repeats 13 times>}, 
            num_required_techs = 9, bulbs_required = 13329}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "`\210À\021\001\002\005\f\020`\021", '\0' <repeats 13 
times>}, num_required_techs = 19, bulbs_required = 43381}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\0@\0\002\0\004\0\0\0\001", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 5435}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\001\0\004", '\0' <repeats 19 times>}, 
            num_required_techs = 2, bulbs_required = 4813}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "@\210Á\020\004\001\005\0\020 \001", '\0' <repeats 13 
times>}, num_required_techs = 14, bulbs_required = 29484}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "`\210À\021\0\002\005\f\020 \021", '\0' <repeats 13 
times>}, num_required_techs = 17, bulbs_required = 35335}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0\0\020\0\0\0 ", '\0' <repeats 14 times>}, 
            num_required_techs = 3, bulbs_required = 7104}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "@\210À\020\0\0\005\0\020 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 11, bulbs_required = 20368}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\004", '\0' <repeats 17 times>}, 
            num_required_techs = 1, bulbs_required = 415}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0À\001\0\020\020\0\0 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 7, bulbs_required = 15938}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\210À\020\0\0$\0\020 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 11, bulbs_required = 21114}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\200", '\0' <repeats 17 times>}, 
            num_required_techs = 1, bulbs_required = 364}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "`\210À\020\0\0\005\004\020 \021", '\0' <repeats 13 
times>}, num_required_techs = 14, bulbs_required = 25199}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "`\210À\021\0\0\005\f\020 \021", '\0' <repeats 13 times>}, 
            num_required_techs = 16, bulbs_required = 31477}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "B\210ÂQ\0\020\025@\222$\021", '\0' <repeats 13 times>}, 
            num_required_techs = 22, bulbs_required = 59671}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\210ÀP\0\0\004\0\022\0\021", '\0' <repeats 13 times>}, 
            num_required_techs = 11, bulbs_required = 18194}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "@\210À\020\0\0\005\0\030 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 12, bulbs_required = 23798}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b@\0\0\0\004\0\020\0\001", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 6167}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0\0\0\004\0 \001", '\0' <repeats 14 times>}, 
            num_required_techs = 4, bulbs_required = 4803}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\210Â\021\0\0205\0P \001", '\0' <repeats 13 times>}, 
            num_required_techs = 17, bulbs_required = 42583}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\002\210ÀQ\0\020\004\0\222 \021", '\0' <repeats 13 
times>}, num_required_techs = 16, bulbs_required = 35018}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\0\0\0\0\0\004\0\0\001", '\0' <repeats 14 times>}, 
            num_required_techs = 2, bulbs_required = 1178}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "B\210ÂQ\0\020\025\0\222$\021", '\0' <repeats 13 times>}, 
            num_required_techs = 21, bulbs_required = 54431}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\210Â\021\0\0225\fPh\021", '\0' <repeats 13 times>}, 
            num_required_techs = 24, bulbs_required = 64473}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0\0\0\0\0\0 ", '\0' <repeats 14 times>}, 
            num_required_techs = 2, bulbs_required = 3985}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\210À\021\0\002\005\f\020`\021", '\0' <repeats 13 
times>}, num_required_techs = 18, bulbs_required = 39303}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0@\0\0\0\0\0\0\0\001", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 2770}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\200\0\0\0\b", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 944}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 468}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {1, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0}}, 
      spaceship = {structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 15, 
        maxbuycost = 105, est_upkeep = 0, tech_want = {0, 0, 0, 360438, 0, 0, 
          140297, 0, 0, 10920, 0, 0, 21921, 11700, 19017, 0, 3010, 0, 174428, 
          0, 0, 0, 0, 69117, 0, 0, 0, 0, 134716, 28344, 0, 0, 0, 0, 67784, 
          112082, 0, 85743, 0, 19521, 145311, 0, 54917, 0, 950809, 44213, 
          64500, 0, 0, 31643, 0, 68952, 0, 318317, 14688, 0, 0, 11801, 0, 0, 
          0, 0, 0, 0, 25467, 0, 0, 0, 0, 0, 117045, 23285, 0, 0, 0, 0, 22106, 
          89437, 0, 505368, 17711, 96984, 24539, 0, 0, 41718, 0, 6380, 
          0 <repeats 113 times>}, handicap = 0, skill_level = 0, fuzzy = 0, 
        expand = 100, science_cost = 100, warmth = 50, 
        barbarian_type = NOT_A_BARBARIAN, love = {-32, 951, -1000, -446, 1, 
          -77, 1 <repeats 26 times>}}, was_created = false, 
      is_connected = false, current_conn = 0x0, connections = {list = {
          nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 5, name = "noname\0c", '\0' <repeats 23 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 14, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 100, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 1, 
        researching = 2, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\226¿ürøüN3\027²÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 56, bulbs_required = 44370}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\004", '\0' <repeats 23 times>}, num_required_techs = 1, 
            bulbs_required = 28}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\2346<\"ØÌJ\023\001\202æ\001", '\0' <repeats 12 times>}, 
            num_required_techs = 37, bulbs_required = 12889}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024\004\0\0\0\200\002\001", '\0' <repeats 16 times>}, 
            num_required_techs = 6, bulbs_required = 400}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "4$\0\0\0È\0023\001\002P\001", '\0' <repeats 12 times>}, 
            num_required_techs = 18, bulbs_required = 3633}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ô¯Ø\022øè\0163\0252ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 45, bulbs_required = 28118}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\204\"\020\0\0\b\0\0\0\0\"\001", '\0' <repeats 12 times>}, 
num_required_techs = 9, bulbs_required = 928}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\003\030\0\200\200\0\0\0\0\200", '\0' <repeats 13 
times>}, num_required_techs = 7, bulbs_required = 552}, {state = 
TECH_REACHABLE, 
            required_techs = {vec = "\0\002", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\004", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004.\020\0\0\210\006\021\0\0`\001", '\0' <repeats 12 
times>}, num_required_techs = 15, bulbs_required = 2298}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0044\0 \020\0@\0\0\0\200", '\0' <repeats 13 times>}, 
            num_required_techs = 8, bulbs_required = 729}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004 ", '\0' <repeats 22 times>}, num_required_techs = 2, 
            bulbs_required = 79}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Öÿürøün3\027²÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 59, bulbs_required = 56104}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224¯X\022øÈ\0063\025\022ç\001", '\0' <repeats 12 times>}, 
num_required_techs = 40, bulbs_required = 19155}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\224'\031\002ðÈ\0023\005\022¦\001", '\0' <repeats 12 
times>}, num_required_techs = 32, bulbs_required = 10004}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "Ô¿þ3øü_3\025²ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 57, bulbs_required = 50380}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\204&<\002Ø\210\n\021\0\0æ\001", '\0' <repeats 12 times>}, 
num_required_techs = 26, bulbs_required = 6470}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\002\030\0\0\200", '\0' <repeats 18 times>}, 
            num_required_techs = 4, bulbs_required = 218}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\002\020", '\0' <repeats 21 times>}, 
            num_required_techs = 2, bulbs_required = 79}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\204\"8\002P\210\0\0\0\0&\001", '\0' <repeats 12 times>}, 
            num_required_techs = 16, bulbs_required = 2540}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\204&P\0\0\210\002\021\0\0b\001", '\0' <repeats 12 
times>}, num_required_techs = 16, bulbs_required = 2405}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\024&\230\002Øè\n3\001\002Ä\001", '\0' <repeats 12 
times>}, num_required_techs = 29, bulbs_required = 7550}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\224'Ø\003øè\n3\005\022ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 39, bulbs_required = 17914}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\002\030\002\020\200\0\0\0\0\004", '\0' <repeats 13 
times>}, num_required_techs = 7, bulbs_required = 523}, {state = TECH_UNKNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 1, bulbs_required = 20}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224'9\nðÈ\0023\005\022¦\001", '\0' <repeats 12 times>}, 
            num_required_techs = 34, bulbs_required = 12774}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004.\030\022Ø\210\006\021\0\0ä\001", '\0' <repeats 12 
times>}, num_required_techs = 24, bulbs_required = 5180}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\004$\0 \0\0@\0\0\0\200", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 431}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224¯XRøÈ\0063\025\022÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 42, bulbs_required = 22442}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ô¯Ø\023ùê\017?\025r÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 54, bulbs_required = 54353}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224'X\002òÈ\0063\005\022ç\001", '\0' <repeats 12 times>}, 
num_required_techs = 36, bulbs_required = 13908}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\2247=\"üÌJ3\005\222æ\001", '\0' <repeats 12 times>}, 
            num_required_techs = 43, bulbs_required = 20397}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004\"\030\002Ø\210\0\0\0\0\204\001", '\0' <repeats 12 
times>}, num_required_techs = 15, bulbs_required = 1980}, {state = 
TECH_REACHABLE, 
            required_techs = {vec = "\0\0\0\0\020", '\0' <repeats 19 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224'\030\002ðÈ\002#\005\022¦\001", '\0' <repeats 12 
times>}, num_required_techs = 30, bulbs_required = 7883}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\004\"\030\002P\210\0\0\0\0\004\001", '\0' <repeats 12 
times>}, num_required_techs = 12, bulbs_required = 1232}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\002\0\0\200\0\0\0\0\0\200", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 136}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ô¿ý2üíO3\025²ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 56, bulbs_required = 45896}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ô¯Ø\023øê\017?\0252÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 52, bulbs_required = 46307}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0046\030\"Ø\214@\0\0\0\204\001", '\0' <repeats 12 
times>}, num_required_techs = 20, bulbs_required = 3536}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\004 \0\0\0\b\0\0\0\0\0\001", '\0' <repeats 12 times>}, 
            num_required_techs = 4, bulbs_required = 241}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\2247¼\"øüJ3\005²æ\001", '\0' <repeats 12 times>}, 
            num_required_techs = 45, bulbs_required = 23516}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024&\0\0\200è\002#\001\002\200\001", '\0' <repeats 12 
times>}, num_required_techs = 18, bulbs_required = 2711}, {state = 
TECH_UNKNOWN, 
            required_techs = {vec = "\004\0\0\0\0@", '\0' <repeats 18 times>}, 
            num_required_techs = 2, bulbs_required = 79}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\200", '\0' <repeats 18 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ô¯Ø\022øè\0173\0252ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 46, bulbs_required = 31340}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004\0\0\0\0\200\002", '\0' <repeats 17 times>}, 
            num_required_techs = 3, bulbs_required = 136}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004&\020\0\0\b\004\021\0\0 \001", '\0' <repeats 12 
times>}, num_required_techs = 11, bulbs_required = 1186}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\004&\030\002Ø\210\n\021\0\0Ä\001", '\0' <repeats 12 
times>}, num_required_techs = 21, bulbs_required = 3760}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\2247ü#øüZ3\005²ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 49, bulbs_required = 32350}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ô¿ü2øìn3\025²ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 53, bulbs_required = 37526}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004$\0\0\0\0@", '\0' <repeats 17 times>}, 
            num_required_techs = 4, bulbs_required = 218}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004$\0\0\020\b\200\221\0\0\0\001", '\0' <repeats 12 
times>}, num_required_techs = 10, bulbs_required = 1018}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\004\0\0\0\0\0\001", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 79}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024\004\0\0\0À\002\003\001\002", '\0' <repeats 14 
times>}, num_required_techs = 10, bulbs_required = 954}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "ô¯Ø\022øè\0177\0252÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 49, bulbs_required = 36171}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ô¯Ø\023øè\017?\0252÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 51, bulbs_required = 42449}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004$\0\0\0\b\0\021\0\0\0\001", '\0' <repeats 12 times>}, 
            num_required_techs = 7, bulbs_required = 546}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024$\0\0\0È\002#\001\002\0\001", '\0' <repeats 12 
times>}, num_required_techs = 14, bulbs_required = 1747}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "Ö¿þsøü_s\227¶÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 64, bulbs_required = 76083}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\004\0\0\020\0\0\200", '\0' <repeats 16 times>}, 
            num_required_techs = 3, bulbs_required = 136}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\001", '\0' <repeats 15 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224¯ØRøè\0163\027\022÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 46, bulbs_required = 29166}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024'\030\002ÐÈ\002#\005\022\204\001", '\0' <repeats 12 
times>}, num_required_techs = 26, bulbs_required = 5549}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "Ô¯ø\022øè\0173\0352ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 48, bulbs_required = 35470}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224/X\002ðÈ\0063\025\022ç\001", '\0' <repeats 12 times>}, 
num_required_techs = 37, bulbs_required = 14640}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\024&\230\002Øè\0163!\003ä\001", '\0' <repeats 12 times>}, 
num_required_techs = 33, bulbs_required = 10856}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "Ô¿þ3øü\1773U²ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 59, bulbs_required = 58995}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\226¿üsøüN3\227²÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 58, bulbs_required = 51430}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004&\030\002\020\210\004\021\0\001$\001", '\0' <repeats 
12 times>}, num_required_techs = 17, bulbs_required = 2393}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004\0\0\0\0@\0\0\001\002", '\0' <repeats 14 times>}, 
            num_required_techs = 4, bulbs_required = 218}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ö¿þsøü_3\227¶÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 63, bulbs_required = 70843}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ô¿þ3øþ\177?Uú÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 66, bulbs_required = 80885}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024&\030\002PÈ\002#\001\022\004\001", '\0' <repeats 12 
times>}, num_required_techs = 22, bulbs_required = 3813}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\224'\230\002øè\n3\0052æ\001", '\0' <repeats 12 times>}, 
            num_required_techs = 37, bulbs_required = 14957}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ô¯Ø\023øê\017?\025r÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 53, bulbs_required = 50275}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\2046<\"Ø\214J\021\0\200æ\001", '\0' <repeats 12 times>}, 
            num_required_techs = 31, bulbs_required = 9808}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224'X\002ðÈ\0023\005\022ç\001", '\0' <repeats 12 times>}, 
num_required_techs = 34, bulbs_required = 11243}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\004 \0\0\0\b\0\0\0\0\002\001", '\0' <repeats 12 times>}, 
            num_required_techs = 5, bulbs_required = 387}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\020\0\0\0\0\0\004", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 79}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004$\0 \020\bÀ\221\0\0\210\001", '\0' <repeats 12 
times>}, num_required_techs = 14, bulbs_required = 1922}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\024$\0\0\0\210\002\021\0\0P\001", '\0' <repeats 12 
times>}, num_required_techs = 12, bulbs_required = 1671}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\004\"\020\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 304}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004$\0\0\0\210\002\021\0\0@\001", '\0' <repeats 12 
times>}, num_required_techs = 10, bulbs_required = 1018}, {state = 
TECH_REACHABLE, 
            required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0\200", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004\0\0\0\0\0\0\0\0\0\0\001", '\0' <repeats 12 times>}, 
            num_required_techs = 2, bulbs_required = 79}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 100, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 81 times>, 16, 
          0 <repeats 119 times>}, handicap = 0, skill_level = 0, fuzzy = 0, 
        expand = 100, science_cost = 100, warmth = 50, 
        barbarian_type = NOT_A_BARBARIAN, love = {1 <repeats 32 times>}}, 
      was_created = false, is_connected = false, current_conn = 0x0, 
      connections = {list = {nelements = 0, head_link = 0x0, 
          tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 6, name = "noname\0r", '\0' <repeats 23 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 10, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 1, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 1, 
        researching = 36, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\226¿ürøüN3\027²÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 56, bulbs_required = 44370}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\004", '\0' <repeats 23 times>}, num_required_techs = 1, 
            bulbs_required = 28}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\2346<\"ØÌJ\023\001\202æ\001", '\0' <repeats 12 times>}, 
            num_required_techs = 37, bulbs_required = 12889}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024\004\0\0\0\200\002\001", '\0' <repeats 16 times>}, 
            num_required_techs = 6, bulbs_required = 400}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "4$\0\0\0È\0023\001\002P\001", '\0' <repeats 12 times>}, 
            num_required_techs = 18, bulbs_required = 3633}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ô¯Ø\022øè\0163\0252ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 45, bulbs_required = 28118}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\204\"\020\0\0\b\0\0\0\0\"\001", '\0' <repeats 12 times>}, 
num_required_techs = 9, bulbs_required = 928}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\003\030\0\200\200\0\0\0\0\200", '\0' <repeats 13 
times>}, num_required_techs = 7, bulbs_required = 552}, {state = 
TECH_REACHABLE, 
            required_techs = {vec = "\0\002", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\004", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004.\020\0\0\210\006\021\0\0`\001", '\0' <repeats 12 
times>}, num_required_techs = 15, bulbs_required = 2298}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0044\0 \020\0@\0\0\0\200", '\0' <repeats 13 times>}, 
            num_required_techs = 8, bulbs_required = 729}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004 ", '\0' <repeats 22 times>}, num_required_techs = 2, 
            bulbs_required = 79}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Öÿürøün3\027²÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 59, bulbs_required = 56104}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224¯X\022øÈ\0063\025\022ç\001", '\0' <repeats 12 times>}, 
num_required_techs = 40, bulbs_required = 19155}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\224'\031\002ðÈ\0023\005\022¦\001", '\0' <repeats 12 
times>}, num_required_techs = 32, bulbs_required = 10004}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "Ô¿þ3øü_3\025²ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 57, bulbs_required = 50380}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\204&<\002Ø\210\n\021\0\0æ\001", '\0' <repeats 12 times>}, 
num_required_techs = 26, bulbs_required = 6470}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\002\030\0\0\200", '\0' <repeats 18 times>}, 
            num_required_techs = 4, bulbs_required = 218}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\002\020", '\0' <repeats 21 times>}, 
            num_required_techs = 2, bulbs_required = 79}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\204\"8\002P\210\0\0\0\0&\001", '\0' <repeats 12 times>}, 
            num_required_techs = 16, bulbs_required = 2540}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\204&P\0\0\210\002\021\0\0b\001", '\0' <repeats 12 
times>}, num_required_techs = 16, bulbs_required = 2405}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\024&\230\002Øè\n3\001\002Ä\001", '\0' <repeats 12 
times>}, num_required_techs = 29, bulbs_required = 7550}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\224'Ø\003øè\n3\005\022ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 39, bulbs_required = 17914}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\002\030\002\020\200\0\0\0\0\004", '\0' <repeats 13 
times>}, num_required_techs = 7, bulbs_required = 523}, {state = TECH_UNKNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 1, bulbs_required = 20}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224'9\nðÈ\0023\005\022¦\001", '\0' <repeats 12 times>}, 
            num_required_techs = 34, bulbs_required = 12774}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004.\030\022Ø\210\006\021\0\0ä\001", '\0' <repeats 12 
times>}, num_required_techs = 24, bulbs_required = 5180}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\004$\0 \0\0@\0\0\0\200", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 431}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224¯XRøÈ\0063\025\022÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 42, bulbs_required = 22442}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ô¯Ø\023ùê\017?\025r÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 54, bulbs_required = 54353}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224'X\002òÈ\0063\005\022ç\001", '\0' <repeats 12 times>}, 
num_required_techs = 36, bulbs_required = 13908}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\2247=\"üÌJ3\005\222æ\001", '\0' <repeats 12 times>}, 
            num_required_techs = 43, bulbs_required = 20397}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004\"\030\002Ø\210\0\0\0\0\204\001", '\0' <repeats 12 
times>}, num_required_techs = 15, bulbs_required = 1980}, {state = 
TECH_REACHABLE, 
            required_techs = {vec = "\0\0\0\0\020", '\0' <repeats 19 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224'\030\002ðÈ\002#\005\022¦\001", '\0' <repeats 12 
times>}, num_required_techs = 30, bulbs_required = 7883}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\004\"\030\002P\210\0\0\0\0\004\001", '\0' <repeats 12 
times>}, num_required_techs = 12, bulbs_required = 1232}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\002\0\0\200\0\0\0\0\0\200", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 136}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ô¿ý2üíO3\025²ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 56, bulbs_required = 45896}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ô¯Ø\023øê\017?\0252÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 52, bulbs_required = 46307}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0046\030\"Ø\214@\0\0\0\204\001", '\0' <repeats 12 
times>}, num_required_techs = 20, bulbs_required = 3536}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\004 \0\0\0\b\0\0\0\0\0\001", '\0' <repeats 12 times>}, 
            num_required_techs = 4, bulbs_required = 241}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\2247¼\"øüJ3\005²æ\001", '\0' <repeats 12 times>}, 
            num_required_techs = 45, bulbs_required = 23516}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024&\0\0\200è\002#\001\002\200\001", '\0' <repeats 12 
times>}, num_required_techs = 18, bulbs_required = 2711}, {state = 
TECH_UNKNOWN, 
            required_techs = {vec = "\004\0\0\0\0@", '\0' <repeats 18 times>}, 
            num_required_techs = 2, bulbs_required = 79}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\200", '\0' <repeats 18 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ô¯Ø\022øè\0173\0252ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 46, bulbs_required = 31340}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004\0\0\0\0\200\002", '\0' <repeats 17 times>}, 
            num_required_techs = 3, bulbs_required = 136}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004&\020\0\0\b\004\021\0\0 \001", '\0' <repeats 12 
times>}, num_required_techs = 11, bulbs_required = 1186}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\004&\030\002Ø\210\n\021\0\0Ä\001", '\0' <repeats 12 
times>}, num_required_techs = 21, bulbs_required = 3760}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\2247ü#øüZ3\005²ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 49, bulbs_required = 32350}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ô¿ü2øìn3\025²ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 53, bulbs_required = 37526}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004$\0\0\0\0@", '\0' <repeats 17 times>}, 
            num_required_techs = 4, bulbs_required = 218}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004$\0\0\020\b\200\221\0\0\0\001", '\0' <repeats 12 
times>}, num_required_techs = 10, bulbs_required = 1018}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\004\0\0\0\0\0\001", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 79}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024\004\0\0\0À\002\003\001\002", '\0' <repeats 14 
times>}, num_required_techs = 10, bulbs_required = 954}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "ô¯Ø\022øè\0177\0252÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 49, bulbs_required = 36171}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ô¯Ø\023øè\017?\0252÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 51, bulbs_required = 42449}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004$\0\0\0\b\0\021\0\0\0\001", '\0' <repeats 12 times>}, 
            num_required_techs = 7, bulbs_required = 546}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024$\0\0\0È\002#\001\002\0\001", '\0' <repeats 12 
times>}, num_required_techs = 14, bulbs_required = 1747}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "Ö¿þsøü_s\227¶÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 64, bulbs_required = 76083}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\004\0\0\020\0\0\200", '\0' <repeats 16 times>}, 
            num_required_techs = 3, bulbs_required = 136}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\001", '\0' <repeats 15 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224¯ØRøè\0163\027\022÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 46, bulbs_required = 29166}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024'\030\002ÐÈ\002#\005\022\204\001", '\0' <repeats 12 
times>}, num_required_techs = 26, bulbs_required = 5549}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "Ô¯ø\022øè\0173\0352ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 48, bulbs_required = 35470}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224/X\002ðÈ\0063\025\022ç\001", '\0' <repeats 12 times>}, 
num_required_techs = 37, bulbs_required = 14640}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\024&\230\002Øè\0163!\003ä\001", '\0' <repeats 12 times>}, 
num_required_techs = 33, bulbs_required = 10856}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "Ô¿þ3øü\1773U²ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 59, bulbs_required = 58995}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\226¿üsøüN3\227²÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 58, bulbs_required = 51430}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004&\030\002\020\210\004\021\0\001$\001", '\0' <repeats 
12 times>}, num_required_techs = 17, bulbs_required = 2393}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004\0\0\0\0@\0\0\001\002", '\0' <repeats 14 times>}, 
            num_required_techs = 4, bulbs_required = 218}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ö¿þsøü_3\227¶÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 63, bulbs_required = 70843}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ô¿þ3øþ\177?Uú÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 66, bulbs_required = 80885}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024&\030\002PÈ\002#\001\022\004\001", '\0' <repeats 12 
times>}, num_required_techs = 22, bulbs_required = 3813}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\224'\230\002øè\n3\0052æ\001", '\0' <repeats 12 times>}, 
            num_required_techs = 37, bulbs_required = 14957}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ô¯Ø\023øê\017?\025r÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 53, bulbs_required = 50275}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\2046<\"Ø\214J\021\0\200æ\001", '\0' <repeats 12 times>}, 
            num_required_techs = 31, bulbs_required = 9808}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224'X\002ðÈ\0023\005\022ç\001", '\0' <repeats 12 times>}, 
num_required_techs = 34, bulbs_required = 11243}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\004 \0\0\0\b\0\0\0\0\002\001", '\0' <repeats 12 times>}, 
            num_required_techs = 5, bulbs_required = 387}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\020\0\0\0\0\0\004", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 79}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004$\0 \020\bÀ\221\0\0\210\001", '\0' <repeats 12 
times>}, num_required_techs = 14, bulbs_required = 1922}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\024$\0\0\0\210\002\021\0\0P\001", '\0' <repeats 12 
times>}, num_required_techs = 12, bulbs_required = 1671}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\004\"\020\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 304}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004$\0\0\0\210\002\021\0\0@\001", '\0' <repeats 12 
times>}, num_required_techs = 10, bulbs_required = 1018}, {state = 
TECH_REACHABLE, 
            required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0\200", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004\0\0\0\0\0\0\0\0\0\0\001", '\0' <repeats 12 times>}, 
            num_required_techs = 2, bulbs_required = 79}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
          1 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 7, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 8, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 9, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 10, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 11, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 12, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 13, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 14, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 15, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 16, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 17, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 18, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 19, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 20, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 21, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 22, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 23, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 24, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 25, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 26, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 27, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 28, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 29, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 30, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 31, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 127, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}}, 
  all_connections = {list = {nelements = 3, head_link = 0x82c0e78, 
      tail_link = 0x874bc78}}, est_connections = {list = {nelements = 0, 
      head_link = 0x0, tail_link = 0x0}}, game_connections = {list = {
      nelements = 0, head_link = 0x0, tail_link = 0x0}}, global_advances = {
    0 <repeats 200 times>}, global_wonders = {0 <repeats 200 times>}, 
  improvements = '\0' <repeats 199 times>, heating = 0, globalwarming = 0, 
  warminglevel = 8, cooling = 0, nuclearwinter = 0, coolinglevel = 8, 
  save_name = "civgame", '\0' <repeats 24 times>, save_nturns = 10, 
  save_compress_level = 6, foodbox = 10, aqueductloss = 0, killcitizen = 1, 
  techpenalty = 100, razechance = 20, scorelog = false, seed = 0, 
  aqueduct_size = 8, add_to_size_limit = 8, savepalace = true, 
  natural_city_names = true, spacerace = true, turnblock = true, 
  fixedlength = false, auto_ai_toggle = false, fogofwar = true, 
  fogofwar_old = true, num_unit_types = 0, num_impr_types = 0, 
  num_tech_types = 0, government_count = 0, default_government = 127, 
  government_when_anarchy = 127, ai_goal_government = 127, nation_count = 0, 
  playable_nation_count = 82, styles_count = 0, terrain_count = 11, 
  watchtower_extra_vision = 0, watchtower_vision = 2, allowed_city_names = 1, 
  borders = 7, happyborders = true, diplomacy = 0, slow_invasions = true, 
  rulesetdir = "default", '\0' <repeats 24 times>, firepower_factor = 0, 
  default_building = 200, palace_building = 200, land_defend_building = 200, 
  rtech = {cathedral_plus = 83, cathedral_minus = 16, colosseum_plus = 23, 
    temple_plus = 56, nav = 57, u_partisan = 34, partisan_req = {35, 16, 200, 
      200, 200, 200, 200, 200, 200, 200}}, rgame = {specialists = {{
        name = "elvis", '\0' <repeats 26 times>, min_size = 0, bonus = 2}, {
        name = "scientist", '\0' <repeats 22 times>, min_size = 5, bonus = 3}, 
      {name = "taxman", '\0' <repeats 25 times>, min_size = 5, bonus = 3}}, 
    changable_tax = true, forced_science = 0, forced_luxury = 100, 
    forced_gold = 0, min_city_center_food = 1, min_city_center_shield = 1, 
    min_city_center_trade = 0, min_dist_bw_cities = 2, init_vis_radius_sq = 5, 
    hut_overflight = 2, pillage_select = true, nuke_contamination = 2, 
    granary_food_ini = {2, 0 <repeats 23 times>}, granary_num_inis = 1, 
    granary_food_inc = 100, tech_cost_style = 1, tech_leakage = 0, 
    tech_cost_double_year = 0, global_init_techs = {200, 200, 200, 200, 200, 
      200, 200, 200, 200, 200}, global_init_buildings = {21, 200, 200, 200, 
      200, 200, 200, 200, 200, 200}, killstack = true}, incite_cost = {
    improvement_factor = 1, unit_factor = 1, total_factor = 100}, 
  demography = "NASRLPEMOqrb\0\0\0", allow_take = "HAhad\0a1\0\0\0\0\0\0\0", 
  save_options = {save_random = true, save_players = true, save_known = true, 
    save_starts = true, save_private_map = true}, trireme_loss_chance = {50, 
    25, 5, 0, 50, 50, 50, 50, 50, 50}, work_veteran_chance = {5, 3, 1, 0, 0, 
    0, 0, 0, 0, 0}, veteran_chance = {50, 33, 20, 0, 0, 0, 0, 0, 0, 0}, 
  revolution_length = 0}
(gdb) 


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