Complete.Org: Mailing Lists: Archives: freeciv-dev: November 2004:
[Freeciv-Dev] (PR#10877) activate all does not work
Home

[Freeciv-Dev] (PR#10877) activate all does not work

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: undisclosed-recipients: ;
Subject: [Freeciv-Dev] (PR#10877) activate all does not work
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Thu, 4 Nov 2004 12:24:39 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10877 >


CVS 04 NOV 2004 S2 GTK2

I have 3 transporters on a tile, all with 3 MP left, deactivated with
<space> key. The popup offers to 'activate all'. But it does not work. Only
one unit wakes up.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.




[Prev in Thread] Current Thread [Next in Thread]