Complete.Org: Mailing Lists: Archives: freeciv-dev: November 2004:
[Freeciv-Dev] Re: (PR#10822) default timeout on pubserver
Home

[Freeciv-Dev] Re: (PR#10822) default timeout on pubserver

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: mstefek@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#10822) default timeout on pubserver
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 2 Nov 2004 18:58:34 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10822 >

Reinier Post wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10822 >
> 
>>As I've argued twice on IRC, I think it is a bug for it not to pass, for
>>exactly this reason.  (timeout isn't special in this regard)
> 
> 
> More specifically, I think it's good to let a /set take effect in the
> same turn when the majority of active users has voted in favour, and
> even better to also let it take effect in the *next* turn when a
> majority of the votes actually given is in favour.
> 
> But perhaps this is too complicated.

That is the default behavior.  The problem is there are no "turns" 
before the game starts.  So if over half of the people don't vote and 
some one user never clicks turn done, there is no way to force the game 
to advance.

jason




[Prev in Thread] Current Thread [Next in Thread]