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[Freeciv-Dev] (PR#10824) CMA Factor Bug
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[Freeciv-Dev] (PR#10824) CMA Factor Bug

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Subject: [Freeciv-Dev] (PR#10824) CMA Factor Bug
From: "Ed Earl Ross" <edearl@xxxxxxxxxxx>
Date: Mon, 1 Nov 2004 05:35:39 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10824 >

You have done a fantastic job on Freeciv 2.

A city is positioned on a peninsula as shown in the map below.

  W o o
o o H W -
o o C o -
F G P G F
  F o o

Map Legend:
- -- unknown
C -- city on grassland
F -- forest
G -- grassland
H -- hill
o -- ocean
P -- Pheasant in forest
W -- whale


My server settings are the following:

set startunits ccccxxxx
set huts 0
set barbarians 0
set gen 3
set aifill 4
set startpos 3
set steepness 30
set dispersion 7
normal

Various CMA factor settings were tried. Surplus settings were defaults.

It was not possible to get CMA factors to choose a whale (222). Instead, 
it steadfastly chose the pheasant (220). Trade factor was tried from 1 
to 25, with all others 1.

In addition, after changing the trade factor and going back to Overview, 
the city would not be grayed--as if manual control were possible. 
However, touching the city map resulted in CMA control taking over and 
graying the map.

Keep up the great work.





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