[Freeciv-Dev] Re: (PR#10726) a nuke can take an empty city
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=10726 >
On Mon, 25 Oct 2004, Genevieve Gracian wrote:
> > On Mon, 25 Oct 2004, Genevieve Gracian wrote:
> > > When a city is empty, a nuke can take it (the nuke disapears when the
> > > the city popup appears). Cruise missiles cannot take cities.
Oops. Brown paper bag bug introduced by yours truly. Here is a patch.
Should be applied to both head and S2_0.
- Per
Index: server/citytools.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/citytools.c,v
retrieving revision 1.277
diff -u -r1.277 citytools.c
--- server/citytools.c 19 Oct 2004 06:46:57 -0000 1.277
+++ server/citytools.c 30 Oct 2004 12:41:40 -0000
@@ -1202,8 +1202,10 @@
struct player *pplayer = unit_owner(punit);
struct player *cplayer = city_owner(pcity);
- /* if not at war, may peacefully enter city */
- if (!pplayers_at_war(pplayer, cplayer)) {
+ /* If not at war, may peacefully enter city. Or, if we cannot occupy
+ * the city, this unit entering will not trigger the effects below. */
+ if (!pplayers_at_war(pplayer, cplayer)
+ || !COULD_OCCUPY(punit)) {
return;
}
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