Complete.Org: Mailing Lists: Archives: freeciv-dev: October 2004:
[Freeciv-Dev] Re: (PR#10462) Blacksmith building
Home

[Freeciv-Dev] Re: (PR#10462) Blacksmith building

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#10462) Blacksmith building
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 7 Oct 2004 21:40:14 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10462 >

Mike Kaufman wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10462 >
> 
> I'll first say that I'm not a fan. That said, it needs to obsolete.

A building like this is too powerful to obsolete.  Manipulating research 
to avoid (or reach, depending on what side you're on) a particular tech 
to obsolete the building does not make for good gameplay.  And it is not 
realistic that after researching a particular technology the production 
of the empire would instantaneously drop by 30%.  Note that no other 
non-unique buildings are obsoleted.

That said, it does make the factory a lot worse.

jason




[Prev in Thread] Current Thread [Next in Thread]