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[Freeciv-Dev] (PR#10462) Blacksmith building
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[Freeciv-Dev] (PR#10462) Blacksmith building

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Subject: [Freeciv-Dev] (PR#10462) Blacksmith building
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Thu, 7 Oct 2004 06:25:49 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10462 >

To offset the loss of shields in the recent whale change, and to give
players a way to increase shield production early game without waiting for
factory, we should add a new early shield production boosting building.

Here is the "Blacksmith". It depends on "Iron Working", costs 60 shields
to build, increases shield production by 50% and has an upkeep of 3.

  - Per

Index: data/misc/buildings.spec
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/misc/buildings.spec,v
retrieving revision 1.2
diff -u -r1.2 buildings.spec
--- data/misc/buildings.spec    4 Oct 2004 19:39:20 -0000       1.2
+++ data/misc/buildings.spec    7 Oct 2004 13:22:46 -0000
@@ -63,7 +63,7 @@
   4,  3, "b.space_component"
   4,  4, "b.space_modules"
   4,  5, "b.capitalization"
-;  4,  6, ""
+  4,  6, "b.blacksmith"
 ;  4,  7, ""
 
   5,  0, "b.pyramids"
Index: data/default/buildings.ruleset
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/default/buildings.ruleset,v
retrieving revision 1.57
diff -u -r1.57 buildings.ruleset
--- data/default/buildings.ruleset      25 Sep 2004 22:18:42 -0000      1.57
+++ data/default/buildings.ruleset      7 Oct 2004 13:22:46 -0000
@@ -330,6 +330,33 @@
  restored.\
 ")
 
+[building_blacksmith]
+name           = _("Blacksmith")
+tech_req       = "Iron Working"
+bldg_req       = "None"
+graphic                = "b.blacksmith"
+graphic_alt    = "b.factory"
+;terr_gate     =
+;spec_gate     =
+equiv_range    = "City"
+;equiv_dupl    =
+;equiv_repl    =
+obsolete_by    = "None"
+is_wonder      = 0
+build_cost     = 60
+upkeep         = 3
+sabotage       = 100
+effect         =
+    { "name", "value"
+      "Prod_Bonus", 50
+    }
+sound          = "b_blacksmith"
+sound_alt      = "b_generic"
+helptext       = _("\
+A Blacksmith increases the shield production in your city\
+ by 50%.\
+")
+
 [building_cathedral]
 name           = _("Cathedral")
 tech_req       = "Monotheism"
@@ -486,7 +513,7 @@
 [building_factory]
 name           = _("Factory")
 tech_req       = "Industrialization"
-bldg_req       = "None"
+bldg_req       = "Blacksmith"
 graphic        = "b.factory"
 graphic_alt    = "-"
 ;terr_gate     =

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