[Freeciv-Dev] (PR#10462) Blacksmith building
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To: |
undisclosed-recipients: ; |
Subject: |
[Freeciv-Dev] (PR#10462) Blacksmith building |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Thu, 7 Oct 2004 06:25:49 -0700 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10462 >
To offset the loss of shields in the recent whale change, and to give
players a way to increase shield production early game without waiting for
factory, we should add a new early shield production boosting building.
Here is the "Blacksmith". It depends on "Iron Working", costs 60 shields
to build, increases shield production by 50% and has an upkeep of 3.
- Per
Index: data/misc/buildings.spec
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/misc/buildings.spec,v
retrieving revision 1.2
diff -u -r1.2 buildings.spec
--- data/misc/buildings.spec 4 Oct 2004 19:39:20 -0000 1.2
+++ data/misc/buildings.spec 7 Oct 2004 13:22:46 -0000
@@ -63,7 +63,7 @@
4, 3, "b.space_component"
4, 4, "b.space_modules"
4, 5, "b.capitalization"
-; 4, 6, ""
+ 4, 6, "b.blacksmith"
; 4, 7, ""
5, 0, "b.pyramids"
Index: data/default/buildings.ruleset
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/default/buildings.ruleset,v
retrieving revision 1.57
diff -u -r1.57 buildings.ruleset
--- data/default/buildings.ruleset 25 Sep 2004 22:18:42 -0000 1.57
+++ data/default/buildings.ruleset 7 Oct 2004 13:22:46 -0000
@@ -330,6 +330,33 @@
restored.\
")
+[building_blacksmith]
+name = _("Blacksmith")
+tech_req = "Iron Working"
+bldg_req = "None"
+graphic = "b.blacksmith"
+graphic_alt = "b.factory"
+;terr_gate =
+;spec_gate =
+equiv_range = "City"
+;equiv_dupl =
+;equiv_repl =
+obsolete_by = "None"
+is_wonder = 0
+build_cost = 60
+upkeep = 3
+sabotage = 100
+effect =
+ { "name", "value"
+ "Prod_Bonus", 50
+ }
+sound = "b_blacksmith"
+sound_alt = "b_generic"
+helptext = _("\
+A Blacksmith increases the shield production in your city\
+ by 50%.\
+")
+
[building_cathedral]
name = _("Cathedral")
tech_req = "Monotheism"
@@ -486,7 +513,7 @@
[building_factory]
name = _("Factory")
tech_req = "Industrialization"
-bldg_req = "None"
+bldg_req = "Blacksmith"
graphic = "b.factory"
graphic_alt = "-"
;terr_gate =
- [Freeciv-Dev] (PR#10462) Blacksmith building,
Per I. Mathisen <=
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