[Freeciv-Dev] (PR#10359) Saving changes game state
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=10359 >
With the original autogame, if you remove the call to gamelog_save()
then savegames from the autogame differ after -1100. My first thought
was that this was a memory error but running valgrind didn't show anything.
With the same RC file and current CVS, the autogame is different. Now
savegames differ after +0001 if the gamelog_save line is removed.
Obviously this is a culprit. However I haven't tested to see if it's
the only culprit. If you run the original autogame with the
gamelog_save call added in but the game_save log taken out, does the
autogame still assert?
jason
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