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[Freeciv-Dev] (PR#10359) Saving changes game state
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[Freeciv-Dev] (PR#10359) Saving changes game state

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To: marko.lindqvist@xxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#10359) Saving changes game state
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 5 Oct 2004 07:51:02 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10359 >

With the original autogame, if you remove the call to gamelog_save()
then savegames from the autogame differ after -1100.  My first thought
was that this was a memory error but running valgrind didn't show anything.

With the same RC file and current CVS, the autogame is different.  Now
savegames differ after +0001 if the gamelog_save line is removed.

Obviously this is a culprit.  However I haven't tested to see if it's
the only culprit.  If you run the original autogame with the
gamelog_save call added in but the game_save log taken out, does the
autogame still assert?

jason



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