[Freeciv-Dev] (PR#10415) segfault in map_distance_vector() called from
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[Freeciv-Dev] (PR#10415) segfault in map_distance_vector() called from ... ai_hunter_manage() |
From: |
"Marko Lindqvist" <marko.lindqvist@xxxxxxxxxxx> |
Date: |
Sun, 3 Oct 2004 00:59:36 -0700 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10415 >
This segfault happens in year 2020 with attached autogame, but only if
game is not saved before (see #10359) I only tested saveturns=1, though.
Freeciv version is "CVS Oct 2 08:31 EEST"
(gdb) bt full
#0 map_distance_vector (dx=0x22e7b0, dy=0x22e7b4, tile0=0x10209860,
tile1=0x2)
at ../../freeciv-src/common/map.c:1541
dx = (int *) 0x22e7b0
dy = (int *) 0x22e7b0
tile0 = (const struct tile *) 0x10209860
tile1 = (const struct tile *) 0x2
#1 0x004672a6 in real_map_distance (tile0=0x10209860, tile1=0x2)
at ../../freeciv-src/common/map.c:649
tile0 = (const struct tile *) 0x22e7b0
tile1 = (const struct tile *) 0x22e7b0
dx = 292010024
dy = 0
#2 0x00468b48 in is_tiles_adjacent (tile0=0x10209860, tile1=0x2)
at ../../freeciv-src/common/map.c:1277
tile0 = (const struct tile *) 0x22e7b0
tile1 = (const struct tile *) 0x22e7b0
#3 0x004d2bd2 in ai_hunter_manage (pplayer=0x5b02b0, punit=0x1167b828)
at ../../freeciv-src/ai/aihunt.c:468
pplayer = (struct player *) 0x5b02b0
punit = (struct unit *) 0x1167b828
target = (struct unit *) 0x115c9338
sanity_own = 4996
sanity_target = 4993
sanity_own = 4996
sanity_target = 4993
#4 0x004cdcc5 in ai_manage_military (pplayer=0x5b02b0, punit=0x1167b828)
at ../../freeciv-src/ai/aiunit.c:2063
pplayer = (struct player *) 0x5b02b0
punit = (struct unit *) 0x1167b828
id = 4996
#5 0x004ce484 in ai_manage_units (pplayer=0x5b02b0) at
../../freeciv-src/ai/aiunit.c:2203
_size = 449
#6 0x004056d8 in ai_start_turn () at
../../freeciv-src/server/srv_main.c:469
pplayer = (struct player *) 0x22e7b0
i = 8
#7 0x004059af in begin_phase (is_new_phase=true) at
../../freeciv-src/server/srv_main.c:542
is_new_phase = true
line = 5154147
#8 0x004078b5 in main_loop () at ../../freeciv-src/server/srv_main.c:1509
eot_timer = (struct timer *) 0x10107b98
save_counter = 445
is_new_turn = true
#9 0x00407b5b in srv_main () at ../../freeciv-src/server/srv_main.c:1628
No locals.
#10 0x0040140f in main (argc=3, argv=0x10101c78) at
../../freeciv-src/server/civserver.c:170
argc = 3
argv = (char **) 0x10101c78
inx = 3
showhelp = false
showvers = false
option = 0x22e7b0 "(¸g\021"
(gdb) frame 3
#3 0x004d2bd2 in ai_hunter_manage (pplayer=0x5b02b0, punit=0x1167b828)
at ../../freeciv-src/ai/aihunt.c:468
468 if (is_tiles_adjacent(punit->tile, target->tile)) {
(gdb) p *punit
$3 = {type = 15, id = 4996, owner = 2, tile = 0x10209860, homecity =
112, moves_left = 2,
hp = 30, veteran = 0, unhappiness = 0, upkeep = 0, upkeep_food = 0,
upkeep_gold = 0, fuel = 0,
bribe_cost = -1, ai = {control = false, ai_role = AIUNIT_HUNTER,
ferryboat = 0, passenger = 0,
bodyguard = 0, charge = 0, prev_struct = 0x10209720, cur_struct =
0x10209720,
prev_pos = 0x1167b878, cur_pos = 0x1167b87c, target = 4993, hunted
= 0},
activity = ACTIVITY_IDLE, goto_tile = 0x0, activity_count = 0,
activity_target = S_NO_SPECIAL,
focus_status = FOCUS_AVAIL, ord_map = 0, ord_city = 0, foul = false,
debug = false,
moved = true, paradropped = false, done_moving = false,
transported_by = -1, occupy = 0,
client = {color = 0}, has_orders = false, orders = {length = 0, index
= 0, repeat = false,
vigilant = false, list = 0x0}}
(gdb) p unit_name(punit->type)
$4 = 0x61f0d0 "Mech. Inf."
(gdb) p idex_lookup_unit(punit->ai.target)
$5 = (struct unit *) 0x0
(gdb) p game.year
$9 = 2020
- Caz
set savename huntersegf
set timeout -1
create Tester
set aifill 10
set saveturns 0
set endyear 2800
set startunits c
set generator 5
hard
set gameseed 1096738801
set mapseed 1246566352
start
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