[Freeciv-Dev] (PR#10211) AI love is adjusted on save game load
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[Freeciv-Dev] (PR#10211) AI love is adjusted on save game load |
From: |
"Marko Lindqvist" <marko.lindqvist@xxxxxxxxxxx> |
Date: |
Mon, 20 Sep 2004 12:54:20 -0700 |
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rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10211 >
See #436, date "Sun, 29 Aug 2004 20:36:11 +0300". This is more than
matter of extra rand(), but things like
"pplayer->ai.love[aplayer->player_no] += ai->diplomacy.love_incr;"
happen too (They are actually reson to that rand(), since they may cause
target to change which in turn triggers rand() ).
If AI hates you, simply save+load often enough :-)
- Caz
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