Complete.Org: Mailing Lists: Archives: freeciv-dev: September 2004:
[Freeciv-Dev] Re: (PR#10178) stupid ai loses triremes on the high seas
Home

[Freeciv-Dev] Re: (PR#10178) stupid ai loses triremes on the high seas

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: pjb@xxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#10178) stupid ai loses triremes on the high seas
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Sun, 19 Sep 2004 01:22:38 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10178 >

On Sat, 18 Sep 2004, Peter Bennett wrote:
> I just noticed that on the latest and greatest 1.14.2, that the ai sent
> a trireme straight out to sea where it promptly sank.That seems stupid
> to me.
>
> Vasc says you LOVE looking at problems like this.

If you still have the savegame, can you check if it does this with the cvs
version too? I am not going to fix smaller AI bugs in 1.14.x, as it is
extremely unlikely we will make another 1.14.x release.

  - Per




[Prev in Thread] Current Thread [Next in Thread]
  • [Freeciv-Dev] Re: (PR#10178) stupid ai loses triremes on the high seas, Per I. Mathisen <=