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[Freeciv-Dev] (PR#10023) client segfault when switching tilesets
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[Freeciv-Dev] (PR#10023) client segfault when switching tilesets

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#10023) client segfault when switching tilesets
From: "Vasco Alexandre da Silva Costa" <vasc@xxxxxxxxxxxxxx>
Date: Sat, 18 Sep 2004 15:59:42 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10023 >

> [jdorje - Fri Sep 10 18:24:16 2004]:
> 
> I started with the isotrident tileset, then switched to the civ3gfx 
> tileset, then I switched back.  I played for a turn or two, then got a 
> crash:

GtkPixcomm (and other places) are widgets which store SPRITE pointers,
or pointers to GdkPixmaps of the tileset, and follow the pointers when a
partial refresh is necessary. You can't safely change the graphics from
under the client, unless you hide all the windows prior to changing the
graphics and do a full update before showing the windows again.



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