[Freeciv-Dev] Re: (PR#9983) Proposal: Terrains independent scenarios
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: |
undisclosed-recipients: ; |
Subject: |
[Freeciv-Dev] Re: (PR#9983) Proposal: Terrains independent scenarios |
From: |
"Marcelo Burda" <mburda@xxxxxxxxx> |
Date: |
Wed, 8 Sep 2004 23:42:33 -0700 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=9983 >
Le jeu 09/09/2004 à 00:13, Jason Short a écrit :
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9983 >
>
> It should be possible for the scenario to specify the hmap, tmap, wmap,
> etc., separately. If each map is available mapgen will use it, if not
> then the map is created.
>
> But not this changes these maps so that they are public. Currently
> mapgen is a black box. We were talking about splitting it up, so each
> element would still be a black box. But now we are talking of imposing
> a consistent model on all mapgens. This could be much better because it
> is a lot more modular (gen234 and gen15 should differ only in their
> make_hmap() routine). But some things will no longer be possible.
>
> jason
>
Evidently this scenarios only can be filled by a generator using the
right model. I think in a modular 3
step,(hmap/(lmap)-->tmap/wmap/etc-->finished) if a external generator
not understand the second step a tmap/wmap/etc sceanrio can't be used
with this generator. that is not bad at all, for this scenarios only one
generators is ok as all the real work is already done by the scenario
maker.
we not impose it to all generator! spetially we not impose it to
external ones. see right now, gen 1 and 5 use this model, gen 2-4 not.
this is ugly for us as we as to mantain 2 code. i think we can unify our
generators to folow the some model. but if not. that will be ok any way.
Marcelo
[Prev in Thread] |
Current Thread |
[Next in Thread] |
- [Freeciv-Dev] Re: (PR#9983) Proposal: Terrains independent scenarios,
Marcelo Burda <=
|
|