[Freeciv-Dev] Re: (PR#9988) multiple sprites for one terrain
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[Freeciv-Dev] Re: (PR#9988) multiple sprites for one terrain |
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"Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx> |
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Wed, 8 Sep 2004 14:29:54 -0700 |
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=9988 >
Jason Short wrote:
> - It adds a sprite_vector and uses it to allow multiple sprites for the
> base terrain. If multiple sprites are present one will be chosen via a
> random-looking but reproducable algorithm. This is helpful with the
> civ3 graphics because there are multiple graphics for lots of terrains,
> including oceans and forests. Of course any tileset can use it,
> particularly to get some differentiation to large regions of ocean.
>
Oh, I forgot to mention that the random-looking algorithm is pretty
ugly. Anyone got a better idea?
jason
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