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[Freeciv-Dev] Re: (PR#9988) multiple sprites for one terrain
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[Freeciv-Dev] Re: (PR#9988) multiple sprites for one terrain

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Subject: [Freeciv-Dev] Re: (PR#9988) multiple sprites for one terrain
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 8 Sep 2004 14:29:54 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9988 >

Jason Short wrote:

> - It adds a sprite_vector and uses it to allow multiple sprites for the 
> base terrain.  If multiple sprites are present one will be chosen via a 
> random-looking but reproducable algorithm.  This is helpful with the 
> civ3 graphics because there are multiple graphics for lots of terrains, 
> including oceans and forests.  Of course any tileset can use it, 
> particularly to get some differentiation to large regions of ocean.
> 

Oh, I forgot to mention that the random-looking algorithm is pretty 
ugly.  Anyone got a better idea?

jason




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