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[Freeciv-Dev] (PR#9684) civworld saves core
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[Freeciv-Dev] (PR#9684) civworld saves core

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#9684) civworld saves core
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 4 Sep 2004 13:35:34 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9684 >

> [per - Thu Aug 12 08:41:41 2004]:
> 
> [perrin@m195h freeciv]$ server/civserver --file
> ../civworld/attacktest.sav.gz
> This is the server for Freeciv version 1.14.99-devel
> You can learn a lot about Freeciv at http://www.freeciv.org/
> 2: Loading rulesets
> civserver: rand.c:85: myrand: Assertion `rand_state.is_init' failed.
> Aborted
> 
> Why is this?

THe problem is your server_state is 2.  A normal scenario is pregame, so
when the game starts the random seed is generated.  In this savegame the
state is not pregame, so the random seed must be included in the
savegame.  Although for scenarios this is clearly bad, and can be fixed.

jason




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