[Freeciv-Dev] (PR#9877) Reproducable crash with Freeciv compiled from cu
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To: |
tim.kosse@xxxxxx |
Subject: |
[Freeciv-Dev] (PR#9877) Reproducable crash with Freeciv compiled from current CVS HEAD (20040830 1700 UTC) |
From: |
"Mateusz Stefek" <mstefek@xxxxxxxxx> |
Date: |
Mon, 30 Aug 2004 13:48:06 -0700 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=9877 >
> [tim.kosse@xxxxxx - Mon Aug 30 18:42:46 2004]:
>
> Hi,
>
> testing current CVS Version, Freeciv did crash very frequently. The
> location of the crash changed each time.
>
> I did run valgrind --tool=memcheck on the server and valgrind did output
> the following reproducable:
>
> Invalid write of size 1
> ai_data_turn_init (aidata.c:101)
> begin_phase (srv_main.c:489)
> main_loop (srv_main.c:1430)
> srv_main (srv_main.c:1549)
> Address 0x1BB13125 is 13 bytes after a block of size 24 alloc'd
> malloc (vb_replace_malloc.c:131)
> fc_real_malloc (mem.c:79)
> create_danger_segment (path_finding.c:730)
> danger_iterate_map (path_finding.c:897)
>
> The line in question in aidata.c is:
> ai->threats.ocean[-continent] = TRUE;
>
> I did add some debugging code around it, the value of continent is -1
> when valgrind reports the problem.
>
> So obviously the ai code is writing to the wrong memory location
> somehow. Unfortunately I'm not familiar enough with the freeciv code to
> fix this and submit a patch.
>
> I've attached a savegame which shows the problem. After loading it, just
> fortify all active units. When the round ends, valgrind will show the
> error message. If not using valgrind, Freeciv will crash afterwards with
> a high percentage.
>
> Regards,
> Tim Kosse
That's because silly ai code assumes that a sailing unit is on an ocean
tile when creating danger tables. Patch attached.
I'm applying it immedietely.
--
mateusz
Index: aidata.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/ai/aidata.c,v
retrieving revision 1.34
diff -u -r1.34 aidata.c
--- aidata.c 29 Aug 2004 19:43:37 -0000 1.34
+++ aidata.c 30 Aug 2004 20:44:51 -0000
@@ -97,9 +97,13 @@
/* The idea is that while our enemies don't have any offensive
* seaborne units, we don't have to worry. Go on the offensive! */
if (unit_type(punit)->attack_strength > 1) {
- Continent_id continent = map_get_continent(punit->x, punit->y);
- ai->threats.ocean[-continent] = TRUE;
- }
+ square_iterate(punit->x, punit->y, 1, x2, y2) {
+ if (is_ocean(map_get_terrain(x2, y2))) {
+ Continent_id continent = map_get_continent(x2, y2);
+ ai->threats.ocean[-continent] = TRUE;
+ }
+ } square_iterate_end;
+ }
continue;
}
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