[Freeciv-Dev] Re: (PR#9863) govt sanity check asserts
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[Freeciv-Dev] Re: (PR#9863) govt sanity check asserts |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Sun, 29 Aug 2004 12:36:56 -0700 |
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rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=9863 >
On Sun, 29 Aug 2004, Per I. Mathisen wrote:
> > civserver: sanitycheck.c:356: check_players: Assertion
> `pplayer->government != game.government_when_anarchy' failed.
> Aborted
>
> AI autogames give me this. Jason?
The problem is that barbarians do not have pplayer->revolution_finished
set. Fix attached will be committed at once.
- Per
Index: server/barbarian.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/barbarian.c,v
retrieving revision 1.75
diff -u -r1.75 barbarian.c
--- server/barbarian.c 12 Jul 2004 20:26:42 -0000 1.75
+++ server/barbarian.c 29 Aug 2004 19:35:58 -0000
@@ -125,6 +125,7 @@
sz_strlcpy(barbarians->username, ANON_USER_NAME);
barbarians->is_connected = FALSE;
barbarians->government = game.government_when_anarchy;
+ barbarians->revolution_finishes = 1;
barbarians->capital = FALSE;
barbarians->economic.gold = 100;
Index: server/sanitycheck.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/sanitycheck.c,v
retrieving revision 1.49
diff -u -r1.49 sanitycheck.c
--- server/sanitycheck.c 27 Aug 2004 17:36:53 -0000 1.49
+++ server/sanitycheck.c 29 Aug 2004 19:35:58 -0000
@@ -353,6 +353,10 @@
} players_iterate_end;
if (pplayer->revolution_finishes == -1) {
+ if (pplayer->government == game.government_when_anarchy) {
+ freelog(LOG_FATAL, "%s's government is anarchy but does not finish",
+ pplayer->name);
+ }
assert(pplayer->government != game.government_when_anarchy);
} else if (pplayer->revolution_finishes > game.turn) {
assert(pplayer->government == game.government_when_anarchy);
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