[Freeciv-Dev] Re: (PR#4314) Bug: Connecting to dead players
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=4314 >
attached is a patch which at elucidates the type of players that you take.
Is this sufficient?
-mike
diff -Nur -Xcvs/diff_ignore snap/server/stdinhand.c snap-dead/server/stdinhand.c
--- snap/server/stdinhand.c 2004-08-28 10:38:55.000000000 -0500
+++ snap-dead/server/stdinhand.c 2004-08-28 22:44:57.686716177 -0500
@@ -4106,8 +4106,10 @@
toggle_ai_player_direct(NULL, pplayer);
}
- cmd_reply(CMD_TAKE, caller, C_OK, _("%s now controls %s"),
- pconn->username, pplayer->name);
+ cmd_reply(CMD_TAKE, caller, C_OK, _("%s now controls %s (%s, %s)"),
+ pconn->username, pplayer->name,
+ is_barbarian(pplayer) ? _("Barbarian") : pplayer->ai.control ?
+ _("AI") : _("Human"), pplayer->is_alive ? _("Alive") : _("Dead"));
end:;
/* free our args */
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