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[Freeciv-Dev] (PR#9817) default building specified in ruleset
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[Freeciv-Dev] (PR#9817) default building specified in ruleset

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#9817) default building specified in ruleset
From: "Egor Vyscrebentsov via RT" <evyscr@xxxxxxxxx>
Date: Thu, 26 Aug 2004 04:00:45 -0700
Reply-to: RT_CorrespondAddressNotSet@xxxxxxxxxxxxxx

<URL: http://RT::WebBaseURL.not.configured:80/Ticket/Display.html?id=9817 >

On Wed, 25 Aug 2004 20:52:25 -0700 
Jason Short <jdorje@xxxxxxxxxxxxxxxxxxxxx> wrote: 
 
JS>If the server/ai can't figure out anything to build it starts on  
JS>B_CAPITAL.  This patch changes that to be a ruleset value that's put  
JS>into game.default_building. 
JS> 
JS>This is the same as in the effects patch but with some bugs fixed: 
JS> 
JS>- Support for all rulesets. 
JS>- An invalid default building is a fatal error. 
JS> 
JS>jason 
JS> 
 
>Index: data/civ1/buildings.ruleset 
>=================================================================== 
>RCS file: /home/freeciv/CVS/freeciv/data/civ1/buildings.ruleset,v 
>retrieving revision 1.34 
>diff -u -r1.34 buildings.ruleset 
>--- data/civ1/buildings.ruleset        13 Jul 2004 22:52:17 -0000      1.34 
>+++ data/civ1/buildings.ruleset        26 Aug 2004 03:40:40 -0000 
>@@ -2060,6 +2060,7 @@ 
>  
> aqueduct_size=10; 
> sewer_size=99; 
>+default="Capitalization" 
> 
 
IIRC, Civ 1 has no Capitalization, and in civ1/building.ruleset 
Capitalisation has tech_req="Never" 
 
Thanks, evyscr. 
 


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