[Freeciv-Dev] (PR#9738) client_has_hack is bad
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=9738 >
> [jdorje - Fri Aug 20 03:36:49 2004]:
> 2. The value is initialized to FALSE when the client is launched. It
> is later set to TRUE when the client acquires hack access. But after
> this is is not reset to FALSE when the client disconnects.
This is easy to fix. This patch should do it.
jason
Index: client/connectdlg_common.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/connectdlg_common.c,v
retrieving revision 1.18
diff -u -r1.18 connectdlg_common.c
--- client/connectdlg_common.c 21 Aug 2004 16:34:03 -0000 1.18
+++ client/connectdlg_common.c 21 Aug 2004 16:39:38 -0000
@@ -140,6 +140,7 @@
server_pid = - 1;
#endif
}
+ client_has_hack = FALSE;
}
/****************************************************************
@@ -168,7 +169,8 @@
char scriptcmdline[512];
# endif
- /* only one server (forked from this client) shall be running at a time */
+ /* only one server (forked from this client) shall be running at a time */
+ /* This also resets client_has_hack. */
client_kill_server();
append_output_window(_("Starting server..."));
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