[Freeciv-Dev] (PR#9658) unit not centered (single player)
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=9658 >
> [chrisk - Tue Aug 10 08:27:51 2004]:
>
>
> CVS 10 AUG 2004 GTK2
>
> In quite a number of occurences, the active unit is not centered in
the map.
> I.e. I move one unit, then the next unit is active but seen in map
display.
>
> The attached savegame is one example to this.
>
> Just start the game, click into the map (small bug BTW), then use 'w'
key to
> go through active units.
Great! A simple bug but I think it was causing many problems. Now the
trouble is that all the focus bugs we've had reported need to be verified...
jason
Index: client/mapview_common.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/mapview_common.c,v
retrieving revision 1.139
diff -u -r1.139 mapview_common.c
--- client/mapview_common.c 2 Aug 2004 16:59:14 -0000 1.139
+++ client/mapview_common.c 18 Aug 2004 04:46:14 -0000
@@ -706,11 +706,11 @@
return FALSE;
}
if (canvas_x + NORMAL_TILE_WIDTH > mapview_canvas.width - border_x
- && (!same || scroll_x + xsize >= xmax || topo_has_flag(TF_WRAPX))) {
+ && (!same || scroll_x + xsize < xmax || topo_has_flag(TF_WRAPX))) {
return FALSE;
}
if (canvas_y + NORMAL_TILE_HEIGHT > mapview_canvas.height - border_y
- && (!same || scroll_y + ysize >= ymax || topo_has_flag(TF_WRAPY))) {
+ && (!same || scroll_y + ysize < ymax || topo_has_flag(TF_WRAPY))) {
return FALSE;
}
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