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[Freeciv-Dev] Re: Saved Positions
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Saved Positions
From: per@xxxxxxxxxxx
Date: Sun, 28 Dec 2003 14:46:26 +0000 (GMT)

On Sat, 27 Dec 2003, Dan Boitnott wrote:
> I've been thinking of implementing a feature where the client stores a
> set of positions ("marks") on the map to which units can be sent with a
> simple keystroke.This would be useful in mustering large armies whose
> cities are spread across the map.
>
> My idea of the feature would be that the client would maintain an array
> of ten marks which would be set using Ctrl-Shift-<mark number>.To give
> a unit the Go-To order for that position the user would click Ctrl-<mark
> number>.
>
> I'm new freeciv development so is this feature (or similar) is already
> implemented? If not, any suggestions where to start?

This is a novel idea, and a good one. There has been a patch to implement
'tile markers', a sort of hot spots that you can quickly come back to with
a key press, which used similar keys and mechanism, but it is getting
fairly old and IIRC it had issues.

Let me know if you want me to send you the patch. (I think it predates
active use of RT.)

You will want to implement it in client common code as much as possible,
and you should consider whether the server needs to be involved so that
allies can share knowledge of markers.

  - Per



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