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[Freeciv-Dev] Re: (PR#7107) Units move before game_advance_year
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[Freeciv-Dev] Re: (PR#7107) Units move before game_advance_year

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To: mjk3@xxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7107) Units move before game_advance_year
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Sun, 21 Dec 2003 04:50:54 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7107 >

On Tue, 16 Dec 2003, Michael Kirzinger wrote:
> I'm not sure if this has been brought up before, but any player
> controlled unit set to ai control moves before the turn is advanced.
> This is due to the fact that the unit move points are restored and then
> are moved for the next turn, during end_turn (in srv_main.c), before the
> turn counter is increased.

I don't quite see what you are getting at here. The end of turn sequence
goes as follows:

    auto_settlers();
    auto_attack();
    end_turn();
    game_advance_year();

Unit move points are restored in end_turn(), and auto-settlers are moved
before this point. Auto-explorers are moved immediately, not at end of
turn.

  - Per




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