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[Freeciv-Dev] (PR#6901) Win32 does not work with non-isometric tilesets
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[Freeciv-Dev] (PR#6901) Win32 does not work with non-isometric tilesets

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To: gianmario.scotti@xxxxxxxxx
Subject: [Freeciv-Dev] (PR#6901) Win32 does not work with non-isometric tilesets
From: "Guest" <rt-guest@xxxxxxxxxxx>
Date: Sun, 14 Dec 2003 02:18:34 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6901 >

This patch fixes the problem. Apparently, the problem was that the
correct bitmap was not selected into the context. Additionally, the
function was drawing outlines instead of filled-in rectangles.

This patches also fixes the related problem of gridlines not working in
trident and removes a compiler warning.

-- G-rad
ggreen1@xxxxxxxxxx

Attachment: win32_trident_fix.diff
Description: Binary data


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