[Freeciv-Dev] Re: [FreeCiv-Cvs] jdorje: Don't let GAMELOSS units get kil
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freeciv-dev@xxxxxxxxxxx |
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[Freeciv-Dev] Re: [FreeCiv-Cvs] jdorje: Don't let GAMELOSS units get killed by barba... |
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Reinier Post <rp@xxxxxxxxxx> |
Date: |
Wed, 10 Dec 2003 19:28:03 +0100 |
On Mon, Oct 13, 2003 at 02:41:00PM -0700, freeciv@xxxxxxxxxxxxxxxxxxx wrote:
> This is an automated notification of a change to freeciv cvs,
> on Mon Oct 13 14:33:59 PDT 2003 = Mon Oct 13 21:33:59 2003 (GMT)
> by Jason Dorje Short <jshort@xxxxxxxxxxxxxx>
>
> ---- Files affected:
>
> freeciv/server unittools.c
>
> ---- Log message:
> Tag: HEAD
>
> Don't let GAMELOSS units get killed by barbarians when exploring huts.
>
> Patch by Per as PR#6490.
I disagree with this (like Raimar, see RT).
If you "stumble" with your gameloss units, you deserve what you get.
Besides, it is one step *away* from having chess as a subset of Freeciv :)
--
Reinier
- [Freeciv-Dev] Re: [FreeCiv-Cvs] jdorje: Don't let GAMELOSS units get killed by barba...,
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