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[Freeciv-Dev] Re: [FreeCiv-Cvs] jdorje: Don't let GAMELOSS units get kil
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[Freeciv-Dev] Re: [FreeCiv-Cvs] jdorje: Don't let GAMELOSS units get kil

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [FreeCiv-Cvs] jdorje: Don't let GAMELOSS units get killed by barba...
From: Reinier Post <rp@xxxxxxxxxx>
Date: Wed, 10 Dec 2003 19:28:03 +0100

On Mon, Oct 13, 2003 at 02:41:00PM -0700, freeciv@xxxxxxxxxxxxxxxxxxx wrote:
> This is an automated notification of a change to freeciv cvs, 
> on Mon Oct 13 14:33:59 PDT 2003 = Mon Oct 13 21:33:59 2003 (GMT)
> by Jason Dorje Short <jshort@xxxxxxxxxxxxxx>
> 
> ---- Files affected:
> 
> freeciv/server unittools.c
> 
> ---- Log message:
>       Tag: HEAD
> 
> Don't let GAMELOSS units get killed by barbarians when exploring huts.
> 
> Patch by Per as PR#6490.

I disagree with this (like Raimar, see RT).
If you "stumble" with your gameloss units, you deserve what you get.

Besides, it is one step *away* from having chess as a subset of Freeciv :)

-- 
Reinier



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