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To: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Usenet discussion
From: Raimar Falke <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Sat, 6 Dec 2003 17:27:03 +0100

This thread

http://groups.google.com/groups?hl=en&lr=&ie=UTF-8&oe=utf-8&safe=off&threadm=yGNxb.85467%24Eq1.16148%40twister.rdc-kc.rr.com&rnum=1&prev=/groups%3Fq%3DWhere%2Beven%2BMoM%2Bcomes%2Bup%2Bshort%26hl%3Den%26lr%3D%26ie%3DUTF-8%26oe%3Dutf-8%26safe%3Doff%26selm%3DyGNxb.85467%2524Eq1.16148%2540twister.rdc-kc.rr.com%26rnum%3D1

may be useful. It speaks about motivation (playing against AI) and
motivation in the end game.

  Maybe the prob is instead of being large and unstable, a large
  empire is always stable, powerful, profitable in these games. So
  wiping out the rest of the world is a walk in the park.

can also be used for our ICS problem.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
  "Debugging is twice as hard as writing the code in the first place.
   Therefore, if you write the code as cleverly as possible, you are,
   by definition, not smart enough to debug it."
    -- Brian W. Kernighan


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